473d8af1a4
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7818 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
523 lines
14 KiB
C++
523 lines
14 KiB
C++
//
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// "$Id$"
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//
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// GLUT emulation routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Emulation of Glut using fltk.
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// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996.
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// "This program is freely distributable without licensing fees and is
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// provided without guarantee or warrantee expressed or implied. This
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// program is -not- in the public domain."
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// Although I have copied the GLUT API, none of my code is based on
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// any Glut implementation details and is therefore covered by the LGPL.
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#include "flstring.h"
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#if HAVE_GL
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# include <FL/glut.H>
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# ifdef HAVE_GLXGETPROCADDRESSARB
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# define GLX_GLXEXT_LEGACY
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# include <GL/glx.h>
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# endif // HAVE_GLXGETPROCADDRESSARB
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# ifdef HAVE_DLFCN_H
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# include <dlfcn.h>
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# endif // HAVE_DLFCN_H
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# define MAXWINDOWS 32
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static Fl_Glut_Window *windows[MAXWINDOWS+1];
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static void (*glut_idle_func)() = 0; // global glut idle function
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Fl_Glut_Window *glut_window;
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int glut_menu;
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void (*glut_menustate_function)(int);
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void (*glut_menustatus_function)(int,int,int);
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static void default_reshape(int w, int h) {glViewport(0,0,w,h);}
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static void default_display() {}
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void Fl_Glut_Window::make_current() {
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glut_window = this;
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if (shown()) Fl_Gl_Window::make_current();
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}
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static int indraw;
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void Fl_Glut_Window::draw() {
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glut_window = this;
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indraw = 1;
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if (!valid()) {reshape(w(),h()); valid(1);}
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display();
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indraw = 0;
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}
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void glutSwapBuffers() {
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if (!indraw) glut_window->swap_buffers();
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}
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void Fl_Glut_Window::draw_overlay() {
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glut_window = this;
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if (!valid()) {reshape(w(),h()); valid(1);}
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overlaydisplay();
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}
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static void domenu(int, int, int);
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int Fl_Glut_Window::handle(int event) {
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make_current();
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int ex = Fl::event_x();
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int ey = Fl::event_y();
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int button;
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switch (event) {
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case FL_PUSH:
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if (keyboard || special) Fl::focus(this);
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button = Fl::event_button()-1;
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if (button<0) button = 0;
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if (button>2) button = 2;
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if (menu[button]) {domenu(menu[button],ex,ey); return 1;}
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mouse_down |= 1<<button;
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if (mouse) {mouse(button,GLUT_DOWN,ex,ey); return 1;}
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if (motion) return 1;
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break;
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case FL_MOUSEWHEEL:
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button = Fl::event_dy();
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while (button < 0) {if (mouse) mouse(3,GLUT_DOWN,ex,ey); ++button;}
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while (button > 0) {if (mouse) mouse(4,GLUT_DOWN,ex,ey); --button;}
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return 1;
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case FL_RELEASE:
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for (button = 0; button < 3; button++) if (mouse_down & (1<<button)) {
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if (mouse) mouse(button,GLUT_UP,ex,ey);
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}
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mouse_down = 0;
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return 1;
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case FL_ENTER:
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if (entry) {entry(GLUT_ENTERED); return 1;}
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if (passivemotion) return 1;
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break;
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case FL_LEAVE:
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if (entry) {entry(GLUT_LEFT); return 1;}
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if (passivemotion) return 1;
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break;
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case FL_DRAG:
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if (motion) {motion(ex, ey); return 1;}
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break;
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case FL_MOVE:
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if (passivemotion) {passivemotion(ex, ey); return 1;}
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break;
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case FL_FOCUS:
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if (keyboard || special) return 1;
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break;
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case FL_SHORTCUT:
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if (!keyboard && !special) break;
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case FL_KEYBOARD:
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if (Fl::event_text()[0]) {
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if (keyboard) {keyboard(Fl::event_text()[0],ex,ey); return 1;}
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break;
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} else {
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if (special) {
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int k = Fl::event_key();
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if (k > FL_F && k <= FL_F_Last) k -= FL_F;
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special(k,ex,ey);
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return 1;
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}
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break;
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}
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case FL_HIDE:
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if (visibility) visibility(GLUT_NOT_VISIBLE);
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break;
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case FL_SHOW:
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if (visibility) visibility(GLUT_VISIBLE);
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break;
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}
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return Fl_Gl_Window::handle(event);
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}
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static int glut_mode = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH;
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void Fl_Glut_Window::_init() {
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for (number=1; number<MAXWINDOWS; number++) if (!windows[number]) break;
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windows[number] = this;
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menu[0] = menu[1] = menu[2] = 0;
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reshape = default_reshape;
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display = default_display;
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overlaydisplay = default_display;
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keyboard = 0;
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mouse = 0;
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motion = 0;
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passivemotion = 0;
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entry = 0;
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visibility = 0;
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special = 0;
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mouse_down = 0;
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mode(glut_mode);
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}
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/** Creates a glut window, registers to the glut windows list.*/
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Fl_Glut_Window::Fl_Glut_Window(int W, int H, const char *t) :
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Fl_Gl_Window(W,H,t) {_init();}
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/** Creates a glut window, registers to the glut windows list.*/
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Fl_Glut_Window::Fl_Glut_Window(int X,int Y,int W,int H, const char *t) :
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Fl_Gl_Window(X,Y,W,H,t) {_init();}
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static int initargc;
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static char **initargv;
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void glutInit(int *argc, char **argv) {
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initargc = *argc;
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initargv = new char*[*argc+1];
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int i,j;
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for (i=0; i<=*argc; i++) initargv[i] = argv[i];
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for (i=j=1; i<*argc; ) {
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if (Fl::arg(*argc,argv,i));
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else argv[j++] = argv[i++];
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}
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argv[j] = 0;
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*argc = j;
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}
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void glutInitDisplayMode(unsigned int mode) {
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glut_mode = mode;
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}
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void glutMainLoop() {Fl::run();}
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////////////////////////////////////////////////////////////////
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static int initx=0, inity=0, initw=300, inith=300, initpos=0;
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void glutInitWindowPosition(int x, int y) {
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initx = x; inity = y; initpos = 1;
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}
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void glutInitWindowSize(int w, int h) {
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initw = w; inith = h;
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}
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int glutCreateWindow(char *title) {
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return glutCreateWindow((const char*)title);
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}
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int glutCreateWindow(const char *title) {
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Fl_Glut_Window *W;
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if (initpos) {
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W = new Fl_Glut_Window(initx,inity,initw,inith,title);
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initpos = 0;
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} else {
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W = new Fl_Glut_Window(initw,inith,title);
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}
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W->resizable(W);
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if (initargc) {
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W->show(initargc,initargv);
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initargc = 0;
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} else {
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W->show();
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}
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W->valid(0);
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W->context_valid(0);
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W->make_current();
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return W->number;
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}
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int glutCreateSubWindow(int win, int x, int y, int w, int h) {
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Fl_Glut_Window *W = new Fl_Glut_Window(x,y,w,h,0);
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windows[win]->add(W);
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if (windows[win]->shown()) W->show();
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W->make_current();
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return W->number;
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}
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/** Destroys the glut window, first unregister it from the glut windows list */
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Fl_Glut_Window::~Fl_Glut_Window() {
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if (glut_window == this) glut_window = 0;
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windows[number] = 0;
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}
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void glutDestroyWindow(int win) {
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// should destroy children!!!
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delete windows[win];
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}
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void glutPostWindowRedisplay(int win) {
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windows[win]->redraw();
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}
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void glutSetWindow(int win) {
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windows[win]->make_current();
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}
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////////////////////////////////////////////////////////////////
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#include <FL/Fl_Menu_Item.H>
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struct menu {
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void (*cb)(int);
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Fl_Menu_Item *m;
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int size;
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int alloc;
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};
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#define MAXMENUS 32
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static menu menus[MAXMENUS+1];
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static void domenu(int n, int ex, int ey) {
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glut_menu = n;
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menu *m = &menus[n];
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if (glut_menustate_function) glut_menustate_function(1);
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if (glut_menustatus_function) glut_menustatus_function(1,ex,ey);
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const Fl_Menu_Item* g = m->m->popup(Fl::event_x(), Fl::event_y(), 0);
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if (g && g->callback_) ((void (*)(int))(g->callback_))(int(g->argument()));
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if (glut_menustatus_function) glut_menustatus_function(0,ex,ey);
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if (glut_menustate_function) glut_menustate_function(0);
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}
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int glutCreateMenu(void (*cb)(int)) {
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int i;
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for (i=1; i<MAXMENUS; i++) if (!menus[i].cb) break;
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menu *m = &menus[i];
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m->cb = cb;
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return glut_menu = i;
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}
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void glutDestroyMenu(int n) {
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menu *m = &menus[n];
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delete[] m->m;
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m->m = 0;
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m->cb = 0;
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m->size = m->alloc = 0;
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}
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static Fl_Menu_Item* additem(menu *m) {
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if (m->size+1 >= m->alloc) {
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m->alloc = m->size*2+10;
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Fl_Menu_Item* nm = new Fl_Menu_Item[m->alloc];
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for (int i=0; i<m->size; i++) nm[i] = m->m[i];
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delete[] m->m;
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m->m = nm;
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}
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int n = m->size++;
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m->m[n+1].text = 0;
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Fl_Menu_Item* i = &(m->m[n]);
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i->shortcut_ = 0;
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i->flags = 0;
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i->labeltype_ = i->labelfont_ = i->labelsize_ = i->labelcolor_ = 0;
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return i;
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}
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void glutAddMenuEntry(char *label, int value) {
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menu *m = &menus[glut_menu];
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Fl_Menu_Item* i = additem(m);
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i->text = label;
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i->callback_ = (Fl_Callback*)(m->cb);
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i->user_data_ = (void *)value;
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}
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void glutAddSubMenu(char *label, int submenu) {
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menu *m = &menus[glut_menu];
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Fl_Menu_Item* i = additem(m);
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i->text = label;
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i->callback_ = 0;
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i->user_data_ = (void *)(menus[submenu].m);
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i->flags = FL_PUP_SUBMENU;
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}
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void glutChangeToMenuEntry(int item, char *label, int value) {
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menu *m = &menus[glut_menu];
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Fl_Menu_Item* i = &m->m[item-1];
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i->text = label;
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i->callback_ = (Fl_Callback*)(m->cb);
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i->user_data_ = (void *)value;
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i->flags = 0;
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}
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void glutChangeToSubMenu(int item, char *label, int submenu) {
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menu *m = &menus[glut_menu];
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Fl_Menu_Item* i = &m->m[item-1];
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i->text = label;
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i->callback_ = 0;
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i->user_data_ = (void *)(menus[submenu].m);
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i->flags = FL_PUP_SUBMENU;
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}
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void glutRemoveMenuItem(int item) {
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menu *m = &menus[glut_menu];
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if (item > m->size || item < 1) return;
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for (int i = item-1; i <= m->size; i++) m->m[i] = m->m[i+1];
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m->size--;
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}
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////////////////////////////////////////////////////////////////
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int glutGet(GLenum type) {
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switch (type) {
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case GLUT_RETURN_ZERO: return 0;
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case GLUT_WINDOW_X: return glut_window->x();
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case GLUT_WINDOW_Y: return glut_window->y();
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case GLUT_WINDOW_WIDTH: return glut_window->w();
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case GLUT_WINDOW_HEIGHT: return glut_window->h();
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case GLUT_WINDOW_PARENT:
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if (glut_window->parent())
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return ((Fl_Glut_Window *)(glut_window->parent()))->number;
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else
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return 0;
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//case GLUT_WINDOW_NUM_CHILDREN:
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//case GLUT_WINDOW_CURSOR: return
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case GLUT_SCREEN_WIDTH: return Fl::w();
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case GLUT_SCREEN_HEIGHT: return Fl::h();
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//case GLUT_SCREEN_WIDTH_MM:
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//case GLUT_SCREEN_HEIGHT_MM:
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case GLUT_MENU_NUM_ITEMS: return menus[glut_menu].size;
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case GLUT_DISPLAY_MODE_POSSIBLE: return Fl_Gl_Window::can_do(glut_mode);
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case GLUT_INIT_WINDOW_X: return initx;
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case GLUT_INIT_WINDOW_Y: return inity;
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case GLUT_INIT_WINDOW_WIDTH: return initw;
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case GLUT_INIT_WINDOW_HEIGHT: return inith;
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case GLUT_INIT_DISPLAY_MODE: return glut_mode;
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//case GLUT_ELAPSED_TIME:
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case GLUT_WINDOW_BUFFER_SIZE:
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if (glutGet(GLUT_WINDOW_RGBA))
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return glutGet(GLUT_WINDOW_RED_SIZE)+
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glutGet(GLUT_WINDOW_GREEN_SIZE)+
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glutGet(GLUT_WINDOW_BLUE_SIZE)+
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glutGet(GLUT_WINDOW_ALPHA_SIZE);
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else
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return glutGet(GLUT_WINDOW_COLORMAP_SIZE);
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case GLUT_VERSION: return 20400;
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default: {GLint p; glGetIntegerv(type, &p); return p;}
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}
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}
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int glutLayerGet(GLenum type) {
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switch (type) {
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case GLUT_OVERLAY_POSSIBLE: return glut_window->can_do_overlay();
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//case GLUT_LAYER_IN_USE:
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//case GLUT_HAS_OVERLAY:
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case GLUT_TRANSPARENT_INDEX: return 0; // true for SGI
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case GLUT_NORMAL_DAMAGED: return glut_window->damage();
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case GLUT_OVERLAY_DAMAGED: return 1; // kind of works...
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default: return 0;
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}
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}
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int glutDeviceGet(GLenum type) {
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switch (type) {
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case GLUT_HAS_KEYBOARD : return 1;
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case GLUT_HAS_MOUSE : return 1;
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case GLUT_NUM_MOUSE_BUTTONS : return 3;
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default : return 0;
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}
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}
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// Get extension function address...
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GLUTproc glutGetProcAddress(const char *procName) {
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# ifdef WIN32
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return (GLUTproc)wglGetProcAddress((LPCSTR)procName);
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# elif defined(HAVE_DLSYM) && defined(HAVE_DLFCN_H)
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char symbol[1024];
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snprintf(symbol, sizeof(symbol), "_%s", procName);
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# ifdef RTLD_DEFAULT
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return (GLUTproc)dlsym(RTLD_DEFAULT, symbol);
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# else // No RTLD_DEFAULT support, so open the current a.out symbols...
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static void *rtld_default = 0;
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if (!rtld_default) rtld_default = dlopen(0, RTLD_LAZY);
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if (rtld_default) return (GLUTproc)dlsym(rtld_default, symbol);
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else return 0;
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# endif // RTLD_DEFAULT
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# elif defined(HAVE_GLXGETPROCADDRESSARB)
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return (GLUTproc)glXGetProcAddressARB((const GLubyte *)procName);
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# else
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return (GLUTproc)0;
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# endif // WIN32
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}
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// Parse the GL_EXTENSIONS string to see if the named extension is
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// supported.
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//
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// This code was copied from FreeGLUT 2.4.0 which carries the
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// following notice:
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//
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// Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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int glutExtensionSupported( const char* extension )
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{
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if (!extension || strchr(extension, ' ')) return 0;
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const char *extensions, *start;
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const int len = strlen( extension );
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start = extensions = (const char *) glGetString(GL_EXTENSIONS);
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if (!extensions) return 0;
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for (;;) {
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const char *p = strstr(extensions, extension);
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if (!p) return 0; /* not found */
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/* check that the match isn't a super string */
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if ((p == start || p[-1] == ' ') &&
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(p[len] == ' ' || p[len] == 0)) return 1;
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/* skip the false match and continue */
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extensions = p + len;
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}
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}
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// Add a mechanism to handle adding/removing the glut idle function
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// without depending on the (deprecated) set_idle method.
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void glutIdleFunc(void (*f)())
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{
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// no change
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if(glut_idle_func == f) return;
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|
// remove current idle
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if(glut_idle_func) Fl::remove_idle((void (*)(void *))glut_idle_func);
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// install new idle func - if one was passed
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if(f) Fl::add_idle((void (*)(void *))f);
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// record new idle func - even if it is NULL
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glut_idle_func = f;
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} // glutIdleFunc
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#endif // HAVE_GL
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|
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//
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// End of "$Id$".
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|
//
|