228d04d0e0
On Windows fluid.exe is a "GUI" program and does not allow console output which can be a problem in automated builds. In Visual Studio the fluid GUI program would pop up console windows when generating .cxx and .h files from .fl files. The new (additional) fluid-cmd.exe is built as console application for users that need it and it is used in the FLTK build process on Windows to convert the .fl files.
203 lines
5.3 KiB
CMake
203 lines
5.3 KiB
CMake
#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2022 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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set (CPPFILES
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CodeEditor.cxx
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StyleParse.cxx
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Fl_Function_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fluid_Image.cxx
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Shortcut_Button.cxx
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about_panel.cxx
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align_widget.cxx
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alignment_panel.cxx
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code.cxx
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factory.cxx
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file.cxx
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fluid.cxx
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function_panel.cxx
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pixmaps.cxx
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shell_command.cxx
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template_panel.cxx
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undo.cxx
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widget_browser.cxx
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widget_panel.cxx
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)
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# also list header files in Apple's Xcode IDE
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set (HEADERFILES
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CodeEditor.h
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Fl_Function_Type.h
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Fl_Group_Type.h
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Fl_Menu_Type.h
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Fl_Type.h
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Fl_Widget_Type.h
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Fl_Window_Type.h
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Fluid_Image.h
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Shortcut_Button.h
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StyleParse.h
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about_panel.h
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align_widget.h
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alignment_panel.h
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code.h
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comments.h
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factory.h
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file.h
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fluid.h
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function_panel.h
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print_panel.h
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pixmaps.h
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shell_command.h
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template_panel.h
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undo.h
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widget_browser.h
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widget_panel.h
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)
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# ExternalCodeEditor: platform specific files
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if (WIN32)
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list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
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else ()
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list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
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endif (WIN32)
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source_group("Header Files" FILES ${HEADERFILES})
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set (FLUID_TARGETS fluid) # fluid and optional fluid-cmd target
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set (FLUID_LIBS fltk fltk_images) # libraries used to link fluid executables
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if (APPLE AND (NOT OPTION_APPLE_X11))
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# macOS
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set (ICON_NAME fluid.icns)
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set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
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add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${HEADERFILES} ${ICON_PATH})
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# create macOS bundle wrapper script
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set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
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add_custom_command (
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TARGET fluid POST_BUILD
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COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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VERBATIM
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)
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unset (WRAPPER)
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else ()
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# option WIN32 builds a Windows GUI program, ignored on other platforms
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add_executable (fluid WIN32 ${CPPFILES} ${HEADERFILES})
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endif ()
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# we must link all programs with fltk_cairo if option CAIROEXT is enabled
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if (FLTK_HAVE_CAIROEXT)
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list (APPEND FLUID_LIBS fltk_cairo cairo)
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endif (FLTK_HAVE_CAIROEXT)
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if (FLTK_HAVE_CAIRO)
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fl_target_link_directories (fluid PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
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endif (FLTK_HAVE_CAIRO)
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if (USE_GDIPLUS) # can only be true on Windows
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list (APPEND FLUID_LIBS gdiplus)
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endif (USE_GDIPLUS)
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target_link_libraries (fluid ${FLUID_LIBS})
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# Add fluid-cmd console app (Windows only) for converting .fl to .cxx/.h files.
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# This is done for all Windows targets, even if cross-compiling.
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if (WIN32)
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list (APPEND FLUID_TARGETS fluid-cmd)
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add_executable (fluid-cmd ${CPPFILES} ${HEADERFILES})
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target_link_libraries (fluid-cmd ${FLUID_LIBS})
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if (FLTK_HAVE_CAIRO)
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fl_target_link_directories (fluid-cmd PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
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endif (FLTK_HAVE_CAIRO)
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endif ()
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# install fluid GUI and commandline tool
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if (APPLE AND (NOT OPTION_APPLE_X11))
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# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
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# to go into the /Applications folder to make it visible as a user App with
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# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
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# /usr/local/bin, so it will be picked up as a command line tool by
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# the build process of other apps.
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# On macOS the command line tool is the same target ('fluid') as the one
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# included in the bundle.
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# create bundle
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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# The line below would wrongly install /Applications/fluid.icns
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# ## set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install fluid GUI and commandline tools
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install (TARGETS fluid DESTINATION "/Applications")
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# install command line tool
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install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
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else()
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# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
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install (TARGETS ${FLUID_TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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endif (APPLE AND (NOT OPTION_APPLE_X11))
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# install desktop files
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if (UNIX)
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install (FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file (x-fluid.desktop method is deprecated)
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install (FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons
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foreach (icon 32 48 64 128)
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install (FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif (UNIX)
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