fltk/fluid/CMakeLists.txt
Albrecht Schlosser 228d04d0e0 Build and use fluid-cmd on Windows for .fl files (#224, #293)
On Windows fluid.exe is a "GUI" program and does not allow console
output which can be a problem in automated builds. In Visual Studio
the fluid GUI program would pop up console windows when generating
.cxx and .h files from .fl files.

The new (additional) fluid-cmd.exe is built as console application
for users that need it and it is used in the FLTK build process on
Windows to convert the .fl files.
2022-04-03 23:47:23 +02:00

203 lines
5.3 KiB
CMake

#
# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
#
# Copyright 1998-2022 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
set (CPPFILES
CodeEditor.cxx
StyleParse.cxx
Fl_Function_Type.cxx
Fl_Group_Type.cxx
Fl_Menu_Type.cxx
Fl_Type.cxx
Fl_Widget_Type.cxx
Fl_Window_Type.cxx
Fluid_Image.cxx
Shortcut_Button.cxx
about_panel.cxx
align_widget.cxx
alignment_panel.cxx
code.cxx
factory.cxx
file.cxx
fluid.cxx
function_panel.cxx
pixmaps.cxx
shell_command.cxx
template_panel.cxx
undo.cxx
widget_browser.cxx
widget_panel.cxx
)
# also list header files in Apple's Xcode IDE
set (HEADERFILES
CodeEditor.h
Fl_Function_Type.h
Fl_Group_Type.h
Fl_Menu_Type.h
Fl_Type.h
Fl_Widget_Type.h
Fl_Window_Type.h
Fluid_Image.h
Shortcut_Button.h
StyleParse.h
about_panel.h
align_widget.h
alignment_panel.h
code.h
comments.h
factory.h
file.h
fluid.h
function_panel.h
print_panel.h
pixmaps.h
shell_command.h
template_panel.h
undo.h
widget_browser.h
widget_panel.h
)
# ExternalCodeEditor: platform specific files
if (WIN32)
list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
else ()
list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
endif (WIN32)
source_group("Header Files" FILES ${HEADERFILES})
set (FLUID_TARGETS fluid) # fluid and optional fluid-cmd target
set (FLUID_LIBS fltk fltk_images) # libraries used to link fluid executables
if (APPLE AND (NOT OPTION_APPLE_X11))
# macOS
set (ICON_NAME fluid.icns)
set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${HEADERFILES} ${ICON_PATH})
# create macOS bundle wrapper script
set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
add_custom_command (
TARGET fluid POST_BUILD
COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
COMMAND chmod u+x,g+x,o+x ${WRAPPER}
BYPRODUCTS ${WRAPPER}
VERBATIM
)
unset (WRAPPER)
else ()
# option WIN32 builds a Windows GUI program, ignored on other platforms
add_executable (fluid WIN32 ${CPPFILES} ${HEADERFILES})
endif ()
# we must link all programs with fltk_cairo if option CAIROEXT is enabled
if (FLTK_HAVE_CAIROEXT)
list (APPEND FLUID_LIBS fltk_cairo cairo)
endif (FLTK_HAVE_CAIROEXT)
if (FLTK_HAVE_CAIRO)
fl_target_link_directories (fluid PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
endif (FLTK_HAVE_CAIRO)
if (USE_GDIPLUS) # can only be true on Windows
list (APPEND FLUID_LIBS gdiplus)
endif (USE_GDIPLUS)
target_link_libraries (fluid ${FLUID_LIBS})
# Add fluid-cmd console app (Windows only) for converting .fl to .cxx/.h files.
# This is done for all Windows targets, even if cross-compiling.
if (WIN32)
list (APPEND FLUID_TARGETS fluid-cmd)
add_executable (fluid-cmd ${CPPFILES} ${HEADERFILES})
target_link_libraries (fluid-cmd ${FLUID_LIBS})
if (FLTK_HAVE_CAIRO)
fl_target_link_directories (fluid-cmd PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
endif (FLTK_HAVE_CAIRO)
endif ()
# install fluid GUI and commandline tool
if (APPLE AND (NOT OPTION_APPLE_X11))
# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
# to go into the /Applications folder to make it visible as a user App with
# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
# /usr/local/bin, so it will be picked up as a command line tool by
# the build process of other apps.
# On macOS the command line tool is the same target ('fluid') as the one
# included in the bundle.
# create bundle
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
# The line below would wrongly install /Applications/fluid.icns
# ## set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
# install fluid GUI and commandline tools
install (TARGETS fluid DESTINATION "/Applications")
# install command line tool
install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
else()
# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
install (TARGETS ${FLUID_TARGETS}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
)
endif (APPLE AND (NOT OPTION_APPLE_X11))
# install desktop files
if (UNIX)
install (FILES fluid.desktop
DESTINATION ${FLTK_DATADIR}/applications
)
# Install mime-type file (x-fluid.desktop method is deprecated)
install (FILES fluid.xml
DESTINATION ${FLTK_DATADIR}/mime/packages
)
# Install desktop icons
foreach (icon 32 48 64 128)
install (FILES icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
RENAME fluid.png
)
endforeach()
endif (UNIX)