fltk/FL/Enumerations.H
engelsman 8bb63644d2 converted more html tags to doxygen commands in drawing.dox
most of the function names used as indented paragraph titles
are now recognised properly and are shown as links. However,
I was forced to "downgrade" many function() references in the
text so that the unwary user isn't unexpectedly teleported off
the tutorial pages. It reduces the link spaghetti a lot,

tweaked Enumerations.H and fl_draw.cxx to get doxygen to recognise
more function names used in drawing.dox. only fl_scroll(...)
and the offscreen drawing functions still needed for drawing.dox



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6735 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2009-04-01 22:11:57 +00:00

862 lines
32 KiB
C

//
// "$Id$"
//
// Enumerations for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
* This file contains type definitions and general enumerations.
*/
#ifndef Fl_Enumerations_H
#define Fl_Enumerations_H
# include "Fl_Export.H"
# include "fl_types.h"
/** \name Version Numbers
FLTK defines some constants to help the programmer to
find out, for which FLTK version a program is compiled.
The following constants are defined:
*/
/*@{*/
/**
* The major release version of this FLTK library.
\sa FL_VERSION
*/
#define FL_MAJOR_VERSION 1
/**
* The minor release version for this library.
*
* FLTK remains mostly source-code compatible between minor version changes.
*/
#define FL_MINOR_VERSION 3
/**
* The patch version for this library.
*
* FLTK remains binary compatible between patches.
*/
#define FL_PATCH_VERSION 0
/**
* The FLTK version number as a \em double.
*
* This is changed slightly from the beta versions
* because the old "const double" definition would not allow for conditional
* compilation...
*
* FL_VERSION is a double that describes the major and minor version numbers.
* Version 1.1 is actually stored as 1.01 to allow for more than 9 minor
* releases.
*
* The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants
* give the integral values for the major, minor, and patch releases
* respectively.
*/
#define FL_VERSION ((double)FL_MAJOR_VERSION + \
(double)FL_MINOR_VERSION * 0.01 + \
(double)FL_PATCH_VERSION * 0.0001)
/*@}*/ // group: Version Numbers
/**
* Every time a user moves the mouse pointer, clicks a button,
* or presses a key, an event is generated and sent to your
* application. Events can also come from other programs like the
* window manager.
*
* Events are identified by the integer argument passed to the
* Fl_Widget::handle() virtual method. Other information about the
* most recent event is stored in static locations and acquired by
* calling the Fl::event_*() methods. This static information remains
* valid until the next event is read from the window system, so it
* is ok to look at it outside of the handle() method.
*
* \sa Fl::event_text(), Fl::event_key(), class Fl::
*/
enum Fl_Event { // events
/** No event. */
FL_NO_EVENT = 0,
/** A mouse button has gone down with the mouse pointing at this
* widget. You can find out what button by calling Fl::event_button().
* You find out the mouse position by calling Fl::event_x() and
* Fl::event_y().
*
* A widget indicates that it "wants" the mouse click by returning non-zero
* from its Fl_Widget::handle() method. It will then become the
* Fl::pushed() widget and will get FL_DRAG and the matching FL_RELEASE events.
* If Fl_Widget::handle() returns zero then FLTK will try sending the FL_PUSH
* to another widget.
*/
FL_PUSH = 1,
/** A mouse button has been released. You can find out what button by
* calling Fl::event_button().
*
* In order to receive the FL_RELEASE event, the widget must return
* non-zero when handling FL_PUSH.
*/
FL_RELEASE = 2,
/** The mouse has been moved to point at this widget. This can
* be used for highlighting feedback. If a widget wants to
* highlight or otherwise track the mouse, it indicates this by
* returning non-zero from its handle() method. It then
* becomes the Fl::belowmouse() widget and will receive
* FL_MOVE and FL_LEAVE events.
*/
FL_ENTER = 3,
/** The mouse has moved out of the widget.
* In order to receive the FL_LEAVE event, the widget must
* return non-zero when handling FL_ENTER.
*/
FL_LEAVE = 4,
/** The mouse has moved with a button held down. The current button state
* is in Fl::event_state(). The mouse position is in Fl::event_x() and
* Fl::event_y().
*
* In order to receive FL_DRAG events, the widget must return non-zero
* when handling FL_PUSH.
*/
FL_DRAG = 5,
/** This indicates an <I>attempt</I> to give a widget the keyboard focus.
*
* If a widget wants the focus, it should change itself to display the
* fact that it has the focus, and return non-zero from its handle() method.
* It then becomes the Fl::focus() widget and gets FL_KEYDOWN, FL_KEYUP,
* and FL_UNFOCUS events.
*
* The focus will change either because the window manager changed which
* window gets the focus, or because the user tried to navigate using tab,
* arrows, or other keys. You can check Fl::event_key() to figure out why
* it moved. For navigation it will be the key pressed and interaction
* with the window manager it will be zero.
*/
FL_FOCUS = 6,
/** This event is sent to the previous Fl::focus() widget when another
* widget gets the focus or the window loses focus.
*/
FL_UNFOCUS = 7,
/** A key was pressed or released. The key can be found in Fl::event_key().
* The text that the key should insert can be found with Fl::event_text()
* and its length is in Fl::event_length(). If you use the key handle()
* should return 1. If you return zero then FLTK assumes you ignored the
* key and will then attempt to send it to a parent widget. If none of
* them want it, it will change the event into a FL_SHORTCUT event.
*
* To receive FL_KEYBOARD events you must also respond to the FL_FOCUS
* and FL_UNFOCUS events.
*
* If you are writing a text-editing widget you may also want to call
* the Fl::compose() function to translate individual keystrokes into
* foreign characters.
*
* FL_KEYUP events are sent to the widget that currently has focus. This
* is not necessarily the same widget that received the corresponding
* FL_KEYDOWN event because focus may have changed between events.
*/
FL_KEYDOWN = 8,
/** Equvalent to FL_KEYDOWN.
* \see FL_KEYDOWN
*/
FL_KEYBOARD = 8,
/** Key release event.
* \see FL_KEYDOWN
*/
FL_KEYUP = 9,
/** The user clicked the close button of a window.
* This event is used internally only to trigger the callback of
* Fl_Window derived classed. The default callback closes the
* window calling Fl_Window::hide().
*/
FL_CLOSE = 10,
/** The mouse has moved without any mouse buttons held down.
* This event is sent to the Fl::belowmouse() widget.
*
* In order to receive FL_MOVE events, the widget must return
* non-zero when handling FL_ENTER.
*/
FL_MOVE = 11,
/** If the Fl::focus() widget is zero or ignores an FL_KEYBOARD
* event then FLTK tries sending this event to every widget it
* can, until one of them returns non-zero. FL_SHORTCUT is first
* sent to the Fl::belowmouse() widget, then its parents and siblings,
* and eventually to every widget in the window, trying to find an
* object that returns non-zero. FLTK tries really hard to not to ignore
* any keystrokes!
*
* You can also make "global" shortcuts by using Fl::add_handler(). A
* global shortcut will work no matter what windows are displayed or
* which one has the focus.
*/
FL_SHORTCUT = 12,
/** This widget is no longer active, due to Fl_Widget::deactivate()
* being called on it or one of its parents. Fl_Widget::active() may
* still be true after this, the widget is only active if Fl_Widget::active()
* is true on it and all its parents (use Fl_Widget::active_r() to check this).
*/
FL_DEACTIVATE = 13,
/** This widget is now active, due to Fl_Widget::activate() being
* called on it or one of its parents.
*/
FL_ACTIVATE = 14,
/** This widget is no longer visible, due to Fl_Widget::hide() being
* called on it or one of its parents, or due to a parent window being
* minimized. Fl_Widget::visible() may still be true after this, but the
* widget is visible only if visible() is true for it and all its
* parents (use Fl_Widget::visible_r() to check this).
*/
FL_HIDE = 15,
/** This widget is visible again, due to Fl_Widget::show() being called on
* it or one of its parents, or due to a parent window being restored.
* Child Fl_Windows respond to this by actually creating the window if not
* done already, so if you subclass a window, be sure to pass FL_SHOW
* to the base class Fl_Widget::handle() method!
*/
FL_SHOW = 16,
/** You should get this event some time after you call Fl::paste().
* The contents of Fl::event_text() is the text to insert and the number
* of characters is in Fl::event_length().
*/
FL_PASTE = 17,
/** The Fl::selection_owner() will get this event before the selection is
* moved to another widget. This indicates that some other widget or program
* has claimed the selection. Motif programs used this to clear the selection
* indication. Most modern programs ignore this.
*/
FL_SELECTIONCLEAR = 18,
/** The user has moved the mouse wheel. The Fl::event_dx() and Fl::event_dy()
* methods can be used to find the amount to scroll horizontally and vertically.
*/
FL_MOUSEWHEEL = 19,
/** The mouse has been moved to point at this widget. A widget that is
* interested in receiving drag'n'drop data must return 1 to receive
* FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
*/
FL_DND_ENTER = 20,
/** The mouse has been moved inside a widget while dragging data. A
* widget that is interested in receiving drag'n'drop data should
* indicate the possible drop position.
*/
FL_DND_DRAG = 21,
/** The mouse has moved out of the widget.
*/
FL_DND_LEAVE = 22,
/** The user has released the mouse button dropping data into the widget.
* If the widget returns 1, it will receive the data in the immediately
* following FL_PASTE event.
*/
FL_DND_RELEASE = 23
};
/** \name When Conditions */
/*@{*/
/** These constants determine when a callback is performed.
*
* \sa Fl_Widget::when();
* \todo doxygen comments for values are incomplete and maybe wrong or unclear
*/
enum Fl_When { // Fl_Widget::when():
FL_WHEN_NEVER = 0, ///< Never call the callback
FL_WHEN_CHANGED = 1, ///< Do the callback only when the widget value changes
FL_WHEN_NOT_CHANGED = 2, ///< Do the callback whenever the user interacts with the widget
FL_WHEN_RELEASE = 4, ///< Do the callback when the button or key is released and the value changes
FL_WHEN_RELEASE_ALWAYS= 6, ///< Do the callback when the button or key is released, even if the value doesn't change
FL_WHEN_ENTER_KEY = 8, ///< Do the callback when the user presses the ENTER key and the value changes
FL_WHEN_ENTER_KEY_ALWAYS=10, ///< Do the callback when the user presses the ENTER key, even if the value doesn't change
FL_WHEN_ENTER_KEY_CHANGED=11 ///< ?
};
/*@}*/ // group: When Conditions
/** \name Mouse and Keyboard Events
This and the following constants define the non-ASCII keys on the
keyboard for FL_KEYBOARD and FL_SHORTCUT events.
\todo FL_Button and FL_key... constants could be structured better
(use an enum or some doxygen grouping ?)
\sa Fl::event_key() and Fl::get_key(int) (use ascii letters for all other keys):
*/
/*@{*/
#define FL_Button 0xfee8 ///< A mouse button; use Fl_Button + n for mouse button n.
#define FL_BackSpace 0xff08 ///< The backspace key.
#define FL_Tab 0xff09 ///< The tab key.
#define FL_Enter 0xff0d ///< The enter key.
#define FL_Pause 0xff13 ///< The pause key.
#define FL_Scroll_Lock 0xff14 ///< The scroll lock key.
#define FL_Escape 0xff1b ///< The escape key.
#define FL_Home 0xff50 ///< The home key.
#define FL_Left 0xff51 ///< The left arrow key.
#define FL_Up 0xff52 ///< The up arrow key.
#define FL_Right 0xff53 ///< The right arrow key.
#define FL_Down 0xff54 ///< The down arrow key.
#define FL_Page_Up 0xff55 ///< The page-up key.
#define FL_Page_Down 0xff56 ///< The page-down key.
#define FL_End 0xff57 ///< The end key.
#define FL_Print 0xff61 ///< The print (or print-screen) key.
#define FL_Insert 0xff63 ///< The insert key.
#define FL_Menu 0xff67 ///< The menu key.
#define FL_Help 0xff68 ///< The 'help' key on Mac keyboards
#define FL_Num_Lock 0xff7f ///< The num lock key.
#define FL_KP 0xff80 ///< One of the keypad numbers; use FL_KP + n for number n.
#define FL_KP_Enter 0xff8d ///< The enter key on the keypad, same as Fl_KP+'\\r'.
#define FL_KP_Last 0xffbd ///< The last keypad key; use to range-check keypad.
#define FL_F 0xffbd ///< One of the function keys; use FL_F + n for function key n.
#define FL_F_Last 0xffe0 ///< The last function key; use to range-check function keys.
#define FL_Shift_L 0xffe1 ///< The lefthand shift key.
#define FL_Shift_R 0xffe2 ///< The righthand shift key.
#define FL_Control_L 0xffe3 ///< The lefthand control key.
#define FL_Control_R 0xffe4 ///< The righthand control key.
#define FL_Caps_Lock 0xffe5 ///< The caps lock key.
#define FL_Meta_L 0xffe7 ///< The left meta/Windows key.
#define FL_Meta_R 0xffe8 ///< The right meta/Windows key.
#define FL_Alt_L 0xffe9 ///< The left alt key.
#define FL_Alt_R 0xffea ///< The right alt key.
#define FL_Delete 0xffff ///< The delete key.
/*@}*/ // group: Mouse and Keyboard Events
/** \name Mouse Buttons
These constants define the button numbers for FL_PUSH and FL_RELEASE events.
\sa Fl::event_button()
*/
/*@{*/
#define FL_LEFT_MOUSE 1 ///< The left mouse button
#define FL_MIDDLE_MOUSE 2 ///< The middle mouse button
#define FL_RIGHT_MOUSE 3 ///< The right mouse button
/*@}*/ // group: Mouse Buttons
/** \name Event States
The following constants define bits in the Fl::event_state() value.
*/
/*@{*/ // group: Event States
#define FL_SHIFT 0x00010000 ///< One of the shift keys is down
#define FL_CAPS_LOCK 0x00020000 ///< The caps lock is on
#define FL_CTRL 0x00040000 ///< One of the ctrl keys is down
#define FL_ALT 0x00080000 ///< One of the alt keys is down
#define FL_NUM_LOCK 0x00100000 ///< The num lock is on
// most X servers do this?
#define FL_META 0x00400000 ///< One of the meta/Windows keys is down
// correct for XFree86
#define FL_SCROLL_LOCK 0x00800000 ///< The scroll lock is on
// correct for XFree86
#define FL_BUTTON1 0x01000000 ///< Mouse button 1 is pushed
#define FL_BUTTON2 0x02000000 ///< Mouse button 2 is pushed
#define FL_BUTTON3 0x04000000 ///< Mouse button 3 is pushed
#define FL_BUTTONS 0x7f000000 ///< Any mouse button is pushed
#define FL_BUTTON(n) (0x00800000<<(n)) ///< Mouse button n (n > 0) is pushed
#ifdef __APPLE__
# define FL_COMMAND FL_META ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
#else
# define FL_COMMAND FL_CTRL ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
#endif // __APPLE__
/*@}*/ // group: Event States
/** \name Box Types
\brief FLTK standard box types
This enum defines the standard box types included with FLTK.
FL_NO_BOX means nothing is drawn at all, so whatever is already
on the screen remains. The FL_..._FRAME types only draw their edges,
leaving the interior unchanged. The blue color in Figure 1
is the area that is not drawn by the frame types.
\image html boxtypes.gif "Figure 1: FLTK standard box types"
\image latex boxtypes.eps "FLTK standard box types" width=10cm
\todo Description of boxtypes is incomplete.
See below for the defined enum Fl_Boxtype.
\see src/Fl_get_system_colors.cxx
*/
/*@{*/
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
FL_NO_BOX = 0, ///< nothing is drawn at all, this box is invisible
FL_FLAT_BOX, ///< a flat box
FL_UP_BOX, ///< see figure 1
FL_DOWN_BOX, ///< see figure 1
FL_UP_FRAME, ///< see figure 1
FL_DOWN_FRAME, ///< see figure 1
FL_THIN_UP_BOX, ///< see figure 1
FL_THIN_DOWN_BOX, ///< see figure 1
FL_THIN_UP_FRAME, ///< see figure 1
FL_THIN_DOWN_FRAME, ///< see figure 1
FL_ENGRAVED_BOX, ///< see figure 1
FL_EMBOSSED_BOX, ///< see figure 1
FL_ENGRAVED_FRAME, ///< see figure 1
FL_EMBOSSED_FRAME, ///< see figure 1
FL_BORDER_BOX, ///< see figure 1
_FL_SHADOW_BOX, ///< see figure 1
FL_BORDER_FRAME, ///< see figure 1
_FL_SHADOW_FRAME, ///< see figure 1
_FL_ROUNDED_BOX, ///< see figure 1
_FL_RSHADOW_BOX, ///< see figure 1
_FL_ROUNDED_FRAME, ///< see figure 1
_FL_RFLAT_BOX, ///< see figure 1
_FL_ROUND_UP_BOX, ///< see figure 1
_FL_ROUND_DOWN_BOX, ///< see figure 1
_FL_DIAMOND_UP_BOX, ///< see figure 1
_FL_DIAMOND_DOWN_BOX, ///< see figure 1
_FL_OVAL_BOX, ///< see figure 1
_FL_OSHADOW_BOX, ///< see figure 1
_FL_OVAL_FRAME, ///< see figure 1
_FL_OFLAT_BOX, ///< see figure 1
_FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX
_FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX
_FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME
_FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME
_FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX
_FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX
_FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX
_FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX
_FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX
_FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX
_FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
_FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_RAME
_FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX
_FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX
_FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
FL_FREE_BOXTYPE ///< the first free box type for creation of new box types
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
// conversions of box types to other boxtypes:
/**
Get the filled version of a frame.
If no filled version of a given frame exists, the behavior of this function
is undefined and some random box or frame is returned,
*/
inline Fl_Boxtype fl_box(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
}
/**
Get the "pressed" or "down" version of a box.
If no "down" version of a given box exists, the behavior of this function
is undefined and some random box or frame is returned,
*/
inline Fl_Boxtype fl_down(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
}
/**
Get the unfilled, frame only version of a box.
If no frame version of a given box exists, the behavior of this function
is undefined and some random box or frame is returned,
*/
inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
return (Fl_Boxtype)((b%4<2)?b:(b+2));
}
// back-compatibility box types:
#define FL_FRAME FL_ENGRAVED_FRAME
#define FL_FRAME_BOX FL_ENGRAVED_BOX
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
/*@}*/ // group: Box Types
/**
The labeltype() method sets the type of the label.
The following standard label types are included:
\todo The doxygen comments are incomplete, and some labeltypes
are starting with an underscore. Also, there are three
external functions undocumented (yet):
- fl_define_FL_SHADOW_LABEL()
- fl_define_FL_ENGRAVED_LABEL()
- fl_define_FL_EMBOSSED_LABEL()
*/
enum Fl_Labeltype { // labeltypes:
FL_NORMAL_LABEL = 0, ///< draws the text (0)
FL_NO_LABEL, ///< does nothing
_FL_SHADOW_LABEL, ///< draws a drop shadow under the text
_FL_ENGRAVED_LABEL, ///< draws edges as though the text is engraved
_FL_EMBOSSED_LABEL, ///< draws edges as thought the text is raised
_FL_MULTI_LABEL, ///< ?
_FL_ICON_LABEL, ///< draws the icon associated with the text
_FL_IMAGE_LABEL, ///< ?
FL_FREE_LABELTYPE ///< first free labeltype to use for creating own labeltypes
};
/**
Sets the current label type end return its corresponding Fl_Labeltype value.
@{
*/
#define FL_SYMBOL_LABEL FL_NORMAL_LABEL
extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
#define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
#define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
#define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
/** @} */
/** \name Alignment Flags */
/*@{*/
/** Flags to control the label alignment.
* This controls how the label is displayed next to or inside the widget.
* The default value is FL_ALIGN_CENTER for most widgets, which centers the label
* inside the widget.
*
* Flags can be or'd to achieve a combination of alignments.
* \see #FL_ALIGN_CENTER, etc.
*/
typedef unsigned Fl_Align;
/** Align the label horizontally in the middle. */
const Fl_Align FL_ALIGN_CENTER = (Fl_Align)0;
/** Align the label at the top of the widget. Inside labels appear below the top,
* outside labels are drawn on top of the widget. */
const Fl_Align FL_ALIGN_TOP = (Fl_Align)1;
/** Align the label at the bottom of the widget. */
const Fl_Align FL_ALIGN_BOTTOM = (Fl_Align)2;
/** Align the label at the left of the widget. Inside labels appear left-justified
* starting at the left side of the widget, outside labels are right-justified and
* drawn to the left of the widget. */
const Fl_Align FL_ALIGN_LEFT = (Fl_Align)4;
/** Align the label to the right of the widget. */
const Fl_Align FL_ALIGN_RIGHT = (Fl_Align)8;
/** Draw the label inside of the widget. */
const Fl_Align FL_ALIGN_INSIDE = (Fl_Align)16;
/** If the label contains an image, draw the text on top of the image. */
const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)32;
/** If the label contains an image, draw the text below the image. */
const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0;
/** All parts of the label that are lager than the widget will not be drawn . */
const Fl_Align FL_ALIGN_CLIP = (Fl_Align)64;
/** Wrap text that does not fit the width of the widget. */
const Fl_Align FL_ALIGN_WRAP = (Fl_Align)128;
const Fl_Align FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_LEFT_TOP = FL_ALIGN_TOP_LEFT;
const Fl_Align FL_ALIGN_RIGHT_TOP = FL_ALIGN_TOP_RIGHT;
const Fl_Align FL_ALIGN_LEFT_BOTTOM = FL_ALIGN_BOTTOM_LEFT;
const Fl_Align FL_ALIGN_RIGHT_BOTTOM = FL_ALIGN_BOTTOM_RIGHT;
const Fl_Align FL_ALIGN_NOWRAP = (Fl_Align)0; // for back compatability
/*@}*/
/** \name Font Numbers */
/*@{*/
/** A font number is an index into the internal font table.
The following constants define the standard FLTK fonts:
*/
typedef int Fl_Font;
// standard fonts
const Fl_Font FL_HELVETICA = 0; ///< Helvetica (or Arial) normal (0)
const Fl_Font FL_HELVETICA_BOLD = 1; ///< Helvetica (or Arial) bold
const Fl_Font FL_HELVETICA_ITALIC = 2; ///< Helvetica (or Arial) oblique
const Fl_Font FL_HELVETICA_BOLD_ITALIC = 3; ///< Helvetica (or Arial) bold-oblique
const Fl_Font FL_COURIER = 4; ///< Courier normal
const Fl_Font FL_COURIER_BOLD = 5; ///< Courier bold
const Fl_Font FL_COURIER_ITALIC = 6; ///< Courier italic
const Fl_Font FL_COURIER_BOLD_ITALIC = 7; ///< Courier bold-italic
const Fl_Font FL_TIMES = 8; ///< Times roman
const Fl_Font FL_TIMES_BOLD = 9; ///< Times roman bold
const Fl_Font FL_TIMES_ITALIC = 10; ///< Times roman italic
const Fl_Font FL_TIMES_BOLD_ITALIC = 11; ///< Times roman bold-italic
const Fl_Font FL_SYMBOL = 12; ///< Standard symbol font
const Fl_Font FL_SCREEN = 13; ///< Default monospaced screen font
const Fl_Font FL_SCREEN_BOLD = 14; ///< Default monospaced bold screen font
const Fl_Font FL_ZAPF_DINGBATS = 15; ///< Zapf-dingbats font
const Fl_Font FL_FREE_FONT = 16; ///< first one to allocate
const Fl_Font FL_BOLD = 1; ///< add this to helvetica, courier, or times
const Fl_Font FL_ITALIC = 2; ///< add this to helvetica, courier, or times
const Fl_Font FL_BOLD_ITALIC = 3; ///< add this to helvetica, courier, or times
/*@}*/
/** Size of a font in pixels.
* This is the approximate height of a font in pixels.
*/
typedef int Fl_Fontsize;
extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE; ///< normal font size
/** \name Colors */
/*@{*/
/** The Fl_Color enumeration type holds a FLTK color value.
Colors are either 8-bit indexes into a virtual colormap
or 24-bit RGB color values.
Color indices occupy the lower 8 bits of the value, while
RGB colors occupy the upper 24 bits, for a byte organization of RGBI.
\todo enum Fl_Color needs some more comments for values,
see Fl/Enumerations.H
*/
enum Fl_Color { // standard colors
// These are used as default colors in widgets and altered as necessary
FL_FOREGROUND_COLOR = 0, ///< the default foreground color (0) used for labels and text
FL_BACKGROUND2_COLOR = 7, ///< the default background color for text, list, and valuator widgets
FL_INACTIVE_COLOR = 8, ///< the inactive foreground color
FL_SELECTION_COLOR = 15, ///< the default selection/highlight color
// boxtypes generally limit themselves to these colors so
// the whole ramp is not allocated:
FL_GRAY0 = 32, // 'A'
FL_DARK3 = 39, // 'H'
FL_DARK2 = 45, // 'N'
FL_DARK1 = 47, // 'P'
FL_BACKGROUND_COLOR = 49, // 'R' default background color
FL_LIGHT1 = 50, // 'S'
FL_LIGHT2 = 52, // 'U'
FL_LIGHT3 = 54, // 'W'
// FLTK provides a 5x8x5 color cube that is used with colormap visuals
FL_BLACK = 56,
FL_RED = 88,
FL_GREEN = 63,
FL_YELLOW = 95,
FL_BLUE = 216,
FL_MAGENTA = 248,
FL_CYAN = 223,
FL_DARK_RED = 72,
FL_DARK_GREEN = 60,
FL_DARK_YELLOW = 76,
FL_DARK_BLUE = 136,
FL_DARK_MAGENTA = 152,
FL_DARK_CYAN = 140,
FL_WHITE = 255
};
#define FL_FREE_COLOR (Fl_Color)16
#define FL_NUM_FREE_COLOR 16
#define FL_GRAY_RAMP (Fl_Color)32
#define FL_NUM_GRAY 24
#define FL_GRAY FL_BACKGROUND_COLOR
#define FL_COLOR_CUBE (Fl_Color)56
#define FL_NUM_RED 5
#define FL_NUM_GREEN 8
#define FL_NUM_BLUE 5
FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
/** return 24-bit color value closest to \p r, \p g, \p b. */
inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
if (!r && !g && !b) return FL_BLACK;
else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
}
/** return 24-bit color value closest to \p grayscale */
inline Fl_Color fl_rgb_color(uchar g) {
if (!g) return FL_BLACK;
else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
}
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
inline Fl_Color fl_color_cube(int r, int g, int b) {
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
//*@}*/ // group: Colors
/** \name Cursors
The following constants define the mouse cursors that are available in FLTK.
The double-headed arrows are bitmaps provided by FLTK on X, the others
are provided by system-defined cursors.
\todo enum Fl_Cursor needs some more comments for values
(and maybe an image), see Fl/Enumerations.H
*/
enum Fl_Cursor { // standard cursors
FL_CURSOR_DEFAULT = 0,
FL_CURSOR_ARROW = 35,
FL_CURSOR_CROSS = 66,
FL_CURSOR_WAIT = 76,
FL_CURSOR_INSERT = 77,
FL_CURSOR_HAND = 31,
FL_CURSOR_HELP = 47,
FL_CURSOR_MOVE = 27,
// fltk provides bitmaps for these:
FL_CURSOR_NS = 78,
FL_CURSOR_WE = 79,
FL_CURSOR_NWSE = 80,
FL_CURSOR_NESW = 81,
FL_CURSOR_NONE = 255,
// for back compatability (non MSWindows ones):
FL_CURSOR_N = 70,
FL_CURSOR_NE = 69,
FL_CURSOR_E = 49,
FL_CURSOR_SE = 8,
FL_CURSOR_S = 9,
FL_CURSOR_SW = 7,
FL_CURSOR_W = 36,
FL_CURSOR_NW = 68
//FL_CURSOR_NS = 22,
//FL_CURSOR_WE = 55,
};
enum { // values for "when" passed to Fl::add_fd()
FL_READ = 1,
FL_WRITE = 4,
FL_EXCEPT = 8
};
enum Fl_Mode { // visual types and Fl_Gl_Window::mode() (values match Glut)
FL_RGB = 0,
FL_INDEX = 1,
FL_SINGLE = 0,
FL_DOUBLE = 2,
FL_ACCUM = 4,
FL_ALPHA = 8,
FL_DEPTH = 16,
FL_STENCIL = 32,
FL_RGB8 = 64,
FL_MULTISAMPLE= 128,
FL_STEREO = 256,
FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
};
// image alpha blending
#define FL_IMAGE_WITH_ALPHA 0x40000000
// damage masks
enum Fl_Damage {
FL_DAMAGE_CHILD = 0x01,
FL_DAMAGE_EXPOSE = 0x02,
FL_DAMAGE_SCROLL = 0x04,
FL_DAMAGE_OVERLAY = 0x08,
FL_DAMAGE_USER1 = 0x10,
FL_DAMAGE_USER2 = 0x20,
FL_DAMAGE_ALL = 0x80
};
// FLTK 1.0.x compatibility definitions...
# ifdef FLTK_1_0_COMPAT
# define contrast fl_contrast
# define down fl_down
# define frame fl_frame
# define inactive fl_inactive
# endif // FLTK_1_0_COMPAT
#endif
//
// End of "$Id$".
//