fltk/FL/platform.H
Matthias Melcher b1598dc703 Removed macro FL_PORTING, as it has been more confusing than helpful.
The original intention of FL_PORTING was to mark all places in the
source code where changes are required to port FLTK to a new platform.
Thanks to the driver system, this approach has become somewhat
misleading, so I removed all references.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12969 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2018-06-23 17:04:18 +00:00

159 lines
5.0 KiB
C++

//
// "$Id$"
//
// Platform header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// These are FLTK symbols that are necessary or useful for calling
// platform specific functions. This file #include's certain platform
// specific system header files that are necessary to declare platform
// specific FLTK functions, for instance "Windows.h" under Windows.
// You should include this file if (and ONLY if) you need to call
// platform specific functions directly.
// See FLTK documentation: chapter "Operating System Issues" on when
// you need to #include <FL/platform.H>
#if !defined(FL_PLATFORM_H) && !defined(FL_DOXYGEN)
# define FL_PLATFORM_H
# include <FL/Fl_Export.H>
# include <FL/platform_types.h>
# include <FL/fl_types.h> // for uchar
class Fl_Window;
# ifdef _WIN32
# include "win32.H"
# elif defined(__APPLE__)
# include "mac.H"
# elif defined(__ANDROID__)
# include "android.H"
# else // X11
# include <FL/fl_types.h>
# include <FL/Enumerations.H>
# if !defined(USE_X11)
# define USE_X11 1
# endif
# if defined(_ABIN32) || defined(_ABI64) // fix for broken SGI Irix X .h files
# pragma set woff 3322
# endif
# include <X11/Xlib.h>
# include <X11/Xutil.h>
# if defined(_ABIN32) || defined(_ABI64)
# pragma reset woff 3322
# endif
# include <X11/Xatom.h>
FL_EXPORT void fl_open_display(Display*);
// constant info about the X server connection:
extern FL_EXPORT Display *fl_display;
extern FL_EXPORT int fl_screen;
extern FL_EXPORT XVisualInfo *fl_visual;
extern FL_EXPORT Colormap fl_colormap;
// drawing functions:
extern FL_EXPORT GC fl_gc;
FL_EXPORT ulong fl_xpixel(Fl_Color i);
FL_EXPORT ulong fl_xpixel(uchar r, uchar g, uchar b);
// feed events into fltk:
FL_EXPORT int fl_handle(const XEvent&);
// you can use these in Fl::add_handler() to look at events:
extern FL_EXPORT const XEvent* fl_xevent;
extern FL_EXPORT ulong fl_event_time;
#if defined(FL_LIBRARY) || defined(FL_INTERNALS)
extern FL_EXPORT Window fl_message_window;
extern FL_EXPORT void *fl_xftfont;
// access to core fonts:
// This class provides a "smart pointer" that returns a pointer to an XFontStruct.
// The global variable fl_xfont can be called wherever a bitmap "core" font is
// needed, e.g. when rendering to a GL context under X11.
// With Xlib / X11 fonts, fl_xfont will return the current selected font.
// With XFT / X11 fonts, fl_xfont will attempt to return the bitmap "core" font most
// similar to (usually the same as) the current XFT font.
class FL_EXPORT Fl_XFont_On_Demand
{
public:
Fl_XFont_On_Demand(XFontStruct* p = NULL) : ptr(p) { }
Fl_XFont_On_Demand& operator=(const Fl_XFont_On_Demand& x)
{ ptr = x.ptr; return *this; }
Fl_XFont_On_Demand& operator=(XFontStruct* p)
{ ptr = p; return *this; }
XFontStruct* value();
operator XFontStruct*() { return value(); }
XFontStruct& operator*() { return *value(); }
XFontStruct* operator->() { return value(); }
bool operator==(const Fl_XFont_On_Demand& x) { return ptr == x.ptr; }
bool operator!=(const Fl_XFont_On_Demand& x) { return ptr != x.ptr; }
private:
XFontStruct *ptr;
};
extern FL_EXPORT Fl_XFont_On_Demand fl_xfont;
extern FL_EXPORT char fl_override_redirect; // hack into Fl_X::make_xid()
extern FL_EXPORT int fl_background_pixel; // hack into Fl_X::make_xid()
#endif // FL_LIBRARY || FL_INTERNALS
# endif // X11
//
// cross-platform declarations
//
#if defined(FL_LIBRARY) || defined(FL_INTERNALS)
# include <FL/Fl_Window.H>
class FL_EXPORT Fl_X {
public:
Window xid;
Fl_Window* w;
Fl_Region region;
Fl_X *next;
// static variables, static functions and member functions
static Fl_X* first;
static Fl_X* i(const Fl_Window* w) {return (Fl_X*)w->i;}
# if defined(USE_X11) // for backward compatibility
static void make_xid(Fl_Window*, XVisualInfo* =fl_visual, Colormap=fl_colormap);
static Fl_X* set_xid(Fl_Window*, Window);
# endif
};
inline Window fl_xid(const Fl_Window* w) { Fl_X *xTemp = Fl_X::i(w); return xTemp ? xTemp->xid : 0; }
#else
extern FL_EXPORT Window fl_xid_(const Fl_Window* w);
# define fl_xid(w) fl_xid_(w)
#endif // FL_LIBRARY || FL_INTERNALS
extern FL_EXPORT Fl_Window* fl_find(Window xid);
extern FL_EXPORT void fl_open_display();
extern FL_EXPORT void fl_close_display();
extern FL_EXPORT Window fl_window;
extern FL_EXPORT Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
extern FL_EXPORT Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
extern FL_EXPORT void fl_delete_bitmask(Fl_Bitmask bm);
extern FL_EXPORT int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
extern FL_EXPORT void fl_open_callback(void (*)(const char *));
#endif // !FL_PLATFORM_H
//
// End of "$Id$".
//