8224a775ac
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7861 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
699 lines
13 KiB
Plaintext
699 lines
13 KiB
Plaintext
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R E A D M E . 1 2 3
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=====================
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This file listst the differences between FLTK 1 and FLTK 2 with annotations
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for a possible implementation of FLTK 3. The all new and improved FLTK 3
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needs to be compatible with 1 and 2. It must have a modern API, a complete set
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of widgets, lots of options, customization at run-time, but still be easily
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portable, fast, and, of course, light.
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FLTK 1 has evolved to be a great starting point for the first steps in GUI
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programming. It runs on all major platform (and on many minor ones
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as well), is small, compact, and easy to use. FLTK 2 was the
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attempt to continue the success of FLTK 1 with a clearer and more modern API
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and many important details improved. Unfortunately many users never
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made the jump to FLTK 2 and so it not only ended in a crawling slow
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branch, it also became instable and at last unmaintainable.
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FLTK 3 sets out to surprise FLTK 1 users and satisfy FLTK 2 junkies.
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It will basically be the improved FLTK 2 API combined with the proven and
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stable innards of FLTK 1. As an extra bonus, FLTK 3 will be compatible
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to 1 and 2. Just prepend your code with the "coding_style" instruction
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and FLTK 3 will do the rest. It is even possible to intermix F1 and
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F2 coding styles at any place.
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Nice challange, eh? So let's get going:
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The Big Differences
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---------------------
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FLTK 2 is based on FLTK 1 in many ways, and while the FLTK 1 API was based
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on the Forms Library, FLTK 2 is Bill's take on how FLTK 1 should have been.
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This chapter outlines the biggest differences between version.
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(1) Coordinate System: FLTK 1 child coordinates are always relative to the
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window, not as most would expect to the parent group. FLTK 2 does the logical
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thing and uses group-relative origins. This is somewhat difficult to port
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if we want to stay downward compatible. Fl_Widget will need an additional
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flag indicating absolute or relative coordinates.
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(2) Pulldown Menus: The developers of the Forms Library did not implement
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the idea of hierarchies all the way through. Pulldown menus, which are
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hierarchical by nature, were instead implemented as a list with lots of
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tricks and kludges to make them usable. FLTK 2 went half way by using the
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existing Windget/Group relation to create menus, however, menu items are
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still specialized widgets. For FLTK 3, I would like to allow any widget
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inside a pulldown menu, using the hierarchical nature of the FLTK base class
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Fl_Widget.
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(3) Browsers and Tree Views: Browsers in FLTK1 are implemented even worse
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than Pulldown Menus. FLTK 2 solved the issues in a similar way, and here
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again, I prefer the FLTK 2 way very mch, but also would like to extend
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functionality to allow arbitrary widgets as list items. A Tree-like
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widget comes free with the FLTK 2 concept. FLTK 1 has no such thing and
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even Fluid had to hack the library badly to generate a tree view.
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FLTK 1.3 now comes with Greg's Fl_Tree widget.
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(4) Namespaces: this is a minr issue that I include for completeness. FLTK 2
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introduces the fltk namespace, renaming all widgets. FLTK 3 will use the
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FLTK 2 naming scheme and map FLTK 1 class names using typedefs. This is, as
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most things in programming are, a compromise. The "coding_style" function
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must be used to switch between FLTK 1 and FLTK 2 code. No worries though,
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it's easy and straight forward.
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(5) Layout: FLTK 1 uses a top-down approach for widget layout in which the
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parent widget decides about the child's size "resize(x, y, w, h)". In FLTK 2
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any widget can call "layout()" which will query children for their preferred
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size and propagate the information up. This is a great concept that FLTK 3
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should adapt, plus it is compatible.
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(6) Rectangle: FLTK uses discrete coordinates and sizes. FLTK 2's base class is
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fltk::Rectangle. This is nice and easy to implement. The API is pretty much the
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same in both versions.
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(7) Styles: FLTK 2 uses a minimal number of styles to define the basic
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(and often repeated) parameters of every widget. API's are similar though,
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so this is luckily another pretty straight-forward upgrade.
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Comparison Chart by Class
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---------------------------
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This chart contains a list of all classes in FLTK 1 and 2, how they
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correspond, and how they could be implemented in FLTK 3.
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1: class Fl
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2: namespace fltk
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*: this is a pretty straight-forward mapping of functions. The actual work
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lies in finding and listing all global functions and adapting those.
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1: class Fl_Adjuster
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2: class Adjuster
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*: should map easily
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1:
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2: class AlignGroup
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*: undocumented in FLTK 2. Minimal code. Can be transfered easily.
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1:
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2: class AnsiWidget
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*: There is no equvalet in FLTK 1, but the widget may be easily ported.
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1:
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2: class AssociationFunctor
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*: Associations are a new and rarly used concept in FLTK 2. We need to
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decide if these should be moved into FLTK 3
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1:
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2: class AssociationType
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*: Associations are a new and rarly used concept in FLTK 2. We need to
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decide if these should be moved into FLTK 3
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1:
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2: class BarGroup
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*: undocumented in FLTK 2. Minimal code. Can be transfered easily.
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1: class Fl_BMP_Image
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2: class bmpImage
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*: should map easily
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1: class Fl_Bitmap
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2:
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1: class Fl_Box
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2: class Widget
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*: This actually maps pretty much exactly to fltk::Widget. FLTK 2 provides
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a bunch of other box-like classes which have some predefined properties,
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however this is the best match for FLTK 1. fltk::InvisibleBox can be used
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as well.
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1: class Fl_Browser
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2: class Browser
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1: class Fl_Browser_
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2:
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1: class Fl_Button
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2: class Button
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*: should map easily
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1: class Fl_Cairo_State
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2:
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1: class Fl_Cairo_Window
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2:
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1: class Fl_Chart
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2:
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1: class Fl_Check_Browser
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2:
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1: class Fl_Check_Button
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2: class CheckButton
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*: should map easily
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1: class Fl_Choice
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2: class Choice
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*: should map easily
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1: class Fl_Clock
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2: class Clock
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*: should map easily
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1: class Fl_Clock_Output
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2: class ClockOutput
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*: should map easily
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1: class Fl_Color_Chooser
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2: class ColorChooser
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*: should map easily
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1:
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2: class ComboBrowser
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1:
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2: class ComboWindow
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1:
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2: class CycleButton
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1: class Fl_Counter
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2:
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1: class Fl_Dial
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2: class Dial
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*: should map easily
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1: class Fl_Box
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2: class Divider
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*:
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1: class Fl_Double_Window
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2: class DoubleBufferWindow
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*: should map easily
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1: class Fl_End
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2:
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1: Fl_Box
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2: class EngravedLabel
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1: class Fl_File_Browser
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2: class FileBrowser
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*: should map easily
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1: class Fl_File_Chooser
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2: class FileChooser
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*: should map easily
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1: class Fl_File_Icon
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2: class FileIcon
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*: should map easily
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1: class Fl_File_Input
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2: class FileInput
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*: should map easily
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1: class Fl_Fill_Dial
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2: class FillDial
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*: should map easily
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1: class Fl_Fill_Slider
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2: class FillSlider
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*: should map easily
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1:
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2: class FlatBox
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1: class Fl_Float_Input
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2: class FloatInput
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*: should map easily
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1: class Fl_FormsBitmap
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2:
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1: class Fl_FormsPixmap
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2:
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1: class Fl_FormsText
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2: class Fl_FormsText
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*: should map easily
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1:
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2: class FrameBox
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1: class Fl_Free
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2:
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1: class Fl_GIF_Image
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2: class gifImage
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*: should map easily
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1: class Fl_Gl_Choice
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2: class GlChoice
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*: should map easily
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1: class Fl_Gl_Window
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2: class GlWindow
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*: should map easily
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1:
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2: class GlOverlay
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1: class Fl_Glut_Window
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2: class GlutWindow
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1: class Fl_Group
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2: class Group
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*: should map easily, must manage coordinate systems
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1:
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2: class GSave
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1:
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2: class Guard
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1: class Fl_Help_Dialog
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2: class HelpDialog
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*: should map easily
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1: class Fl_Help_View
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2: class HelpView
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*: should map easily
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1:
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2: class HighlightBox
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1:
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2: class HighlightButton
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1: class Fl_Hold_Browser
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2:
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1: class Fl_Hor_Fill_Slider
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2:
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1: class Fl_Hor_Nice_Slider
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2:
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1: class Fl_Hor_Slider
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2:
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1: class Fl_Hor_Value_Slider
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2:
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1: class Fl_Image
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2: class Image
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*: should map easily
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1: class Fl_Input
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2: class Input
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*: should map easily
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1: class Fl_Input_
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2:
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1:
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2: class InputBrowser
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1: class Fl_Input_Choice
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2: class ComboBox
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*: should map easily
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1: class Fl_Int_Input
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2: class IntInput
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*: should map easily
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1:
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2: class InvisibleBox
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1: struct Fl_Menu_Item
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2: class Item
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*: this will be hard to emulate!
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1:
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2: class ItemGroup
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1: class Fl_JPEG_Image
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2: class jpegImage
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*: should map easily
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1:
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2: class LabelType
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1: class Fl_Light_Button
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2: class LightButton
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*: should map easily
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1: class Fl_Line_Dial
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2: class LineDial
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*: should map easily
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1:
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2: class List
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1: class Fl_Menu_
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2: class Menu
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1: class Fl_Menu_Bar
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2: class MenuBar
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1: class Fl_Menu_Button
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2: class PopupMenu
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1:
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2: class MenuSection
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1: class Fl_Menu_Window
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2: class MenuWindow
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1: class Fl_Screen?
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2: class Monitor
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1: class Fl_Multi_Browser
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2: class MultiBrowser
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1:
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2: class MultiImage
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1: class Fl_Multiline_Input
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2: class MultiLineInput
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*: should map easily
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1: class Fl_Multiline_Output
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2: class MultiLineOutput
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*: should map easily
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1: Fl::lock()
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2: class Mutex
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1: class Fl_Nice_Slider
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2:
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1:
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2: class NumericInput
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1: class Fl_Output
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2: class Output
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*: should map easily
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1: class Fl_Overlay_Window
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2:
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1: class Fl_PNG_Image
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2: class pngImage
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*: should map easily
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1: class Fl_PNM_Image
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2: class pnmImage
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*: should map easily
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1: class Fl_Pack
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2: class PackedGroup
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*: should map easily, FLTK 2 has some additional functionaity
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1: class Fl_Pixmap
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2:
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1: class Fl_Positioner
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2:
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1: class Fl_Preferences
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2: class Preferences
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*: should map easily
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1: class Fl_Progress
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2: class ProgressBar
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*: should map easily
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1: class Fl_RGB_Image
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2: class rgbImage
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*: should map easily
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1: class Fl_Radio_Button
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2: class RadioButton
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*: should map easily
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1:
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2: class RadioItem
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1: class Fl_Radio_Light_Button
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2: class RadioLightButton
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*: should map easily
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1: class Fl_Radio_Round_Button
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2:
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1:
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2: class Rectangle
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1:
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2: class RecursiveMutex
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1: class Fl_Repeat_Button
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2: class RepeatButton
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*: should map easily
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1: class Fl_Return_Button
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2: class ReturnButton
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*: should map easily
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1: class Fl_Roller
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2: class ThumbWheel
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*: should map easily
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1: class Fl_Round_Button
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2:
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1: class Fl_Round_Clock
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2:
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1: class Fl_Scroll
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2: class ScrollGroup
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*: should map easily
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1: class Fl_Scrollbar
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2: class Scrollbar
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*: should map easily
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1: class Fl_Secret_Input
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2: class SecretInput
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*: should map easily
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1: class Fl_Select_Browser
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2:
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1:
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2: class ShapedWindow
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1: class Fl_Shared_Image
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2: class SharedImage
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*: should map easily
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1:
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2: class ShortcutFunctor
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1: class Fl_Simple_Counter
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2:
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1: class Fl_Single_Window
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2:
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1:
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2: class SignalMutex
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1: class Fl_Slider
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2: class Slider
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*: should map easily
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1: class Fl_Spinner
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2:
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1:
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2: class StatusBarGroup
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1:
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2: class StringArray
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1:
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2: class StringHierarchy
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1:
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2: class StringList
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1:
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2: class Style
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1:
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2: class StyleSet
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1:
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2: class Symbol
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1: class Fl_Sys_Menu_Bar
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2: class SystemMenuBar
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*: should map easily
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1: class Fl_Tabs
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2: class TabGroup
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*: should map easily
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1:
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2: class TabGroupPager
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1: class Fl_Text_Buffer
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2: class TextBuffer
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*: should map easily
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1: class Fl_Text_Display
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2: class TextDisplay
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*: should map easily
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1: class Fl_Text_Editor
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2: class TextEditor
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*: should map easily
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1: class Fl_Text_Selection
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2: class TextSelection
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*: should map easily
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1: class Fl_Tile
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2: class TiledGroup
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*: should map easily
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1: class Fl_Tiled_Image
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2: class TiledImage
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*: should map easily
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1: class Fl_Timer
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2:
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1: class Fl_Toggle_Button
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2: class ToggleButton
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*: should map easily
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1:
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2: class ToggleItem
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1: class Fl_Tooltip
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2: class Tooltip
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*: should map easily
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1:
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2: class WordwrapInput
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1:
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2: class WordwrapOutput
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1: class Fl_Valuator
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2: class Valuator
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*: should map easily
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1: class Fl_Value_Input
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2: class ValueInput
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*: should map easily
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1: class Fl_Value_Output
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2: class ValueOutput
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*: should map easily
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1: class Fl_Value_Slider
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2: class ValueSlider
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*: should map easily
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1: class Fl_Widget
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2: class Widget
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*: should map easily for the most part
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1: class Fl_Widget_Tracker
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2:
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1: class Fl_Window
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2: class Window
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*: should map easily
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1: class Fl_Wizard
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2: class WizardGroup
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*: should map easily
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1: class Fl_X
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2: class CreatedWindow
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*: should map easily
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1: class Fl_XBM_Image
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2: class xbmImage
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*: should map easily
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1: class Fl_XPM_Image
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2: class xpmImage
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*: should map easily
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1:
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2: class xpmFileImage
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1:
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2: struct Cursor
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1:
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2: struct Font
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1: struct Fl_Glut_Bitmap_Font
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2:
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1: struct Fl_Glut_StrokeChar
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2:
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1: struct Fl_Glut_StrokeFont
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2:
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1: struct Fl_Glut_StrokeStrip
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2:
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1: struct Fl_Glut_StrokeVertex
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2:
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1: struct Fl_Help_Block
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2: struct HelpBlock
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*: should map easily
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1: struct Fl_Help_Font_Stack
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2:
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1: struct Fl_Help_Font_Style
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2:
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1: struct Fl_Help_Link
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2: struct HelpLink
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*: should map easily
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1: struct Fl_Help_Target
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2: struct HelpTarget
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|
*: should map easily
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1:
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2: struct ImageType
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1: struct Fl_Label
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2:
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1: struct Fl_Menu_Item
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2:
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1: struct Fl_Multi_Label
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|
2:
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1:
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2: struct NamedStyle
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---
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This is how to output all symbols in a library (interestingly, this seems
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to output symbols for functions that are likely inlined as well)
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> nm -g -j lib/libfltk.a | c++filt | sort -u | more
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> ally hook bridge hitch span bond hookup joint weld
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