fltk/src/Fl_Choice.cxx
Michael R Sweet ef36be385e Redefine FL_ color values to use the color cube.
Add FL_BACKGROUND_COLOR, FL_BACKGROUND2_COLOR, and FL_FOREGROUND_COLOR,
and use them instead of FL_GRAY, FL_WHITE, and FL_BLACK, respectively.
(FL_GRAY defined to FL_BACKGROUND_COLOR for back-compatibility)

Add fl_rgb_color(uchar g) inline method to map 8-bit grayscale to
24-bit RGB color.

Doco updates for all of this...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2072 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2002-04-11 10:46:19 +00:00

133 lines
3.7 KiB
C++

//
// "$Id: Fl_Choice.cxx,v 1.10.2.5.2.9 2002/04/11 10:46:19 easysw Exp $"
//
// Choice widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <FL/Fl.H>
#include <FL/Fl_Choice.H>
#include <FL/fl_draw.H>
// Emulates the Forms choice widget. This is almost exactly the same
// as an Fl_Menu_Button. The only difference is the appearance of the
// button: it draws the text of the current pick and a down-arrow.
extern char fl_draw_shortcut;
void Fl_Choice::draw() {
int dx = Fl::box_dx(FL_DOWN_BOX);
int dy = Fl::box_dy(FL_DOWN_BOX);
int H = h() - 2 * dy;
int W = (H > 20) ? 20 : H;
int X = x() + w() - W - dx;
int Y = y() + dy;
int w1 = (W - 4) / 3; if (w1 < 1) w1 = 1;
int x1 = X + (W - 2 * w1 - 1) / 2;
int y1 = Y + (H - w1 - 1) / 2;
if (Fl::scheme()) {
draw_box(FL_UP_BOX, color());
fl_color(active_r() ? labelcolor() : fl_inactive(labelcolor()));
fl_polygon(x1, y1 + 3, x1 + w1, y1 + w1 + 3, x1 + 2 * w1, y1 + 3);
fl_polygon(x1, y1 + 1, x1 + w1, y1 - w1 + 1, x1 + 2 * w1, y1 + 1);
} else {
draw_box(FL_DOWN_BOX, color());
draw_box(FL_UP_BOX,X,Y,W,H,FL_GRAY);
fl_color(active_r() ? labelcolor() : fl_inactive(labelcolor()));
fl_polygon(x1, y1, x1 + w1, y1 + w1, x1 + 2 * w1, y1);
}
W += 2 * dx;
if (mvalue()) {
Fl_Menu_Item m = *mvalue();
if (active_r()) m.activate(); else m.deactivate();
fl_clip(x() + dx, y() + dy + 1, w() - W, H - 2);
fl_draw_shortcut = 2; // hack value to make '&' disappear
m.draw(x() + dx, y() + dy + 1, w() - W, H - 2, this,
Fl::focus() == this);
fl_draw_shortcut = 0;
fl_pop_clip();
}
draw_label();
}
Fl_Choice::Fl_Choice(int x,int y,int w,int h, const char *l)
: Fl_Menu_(x,y,w,h,l) {
align(FL_ALIGN_LEFT);
when(FL_WHEN_RELEASE);
textfont(FL_HELVETICA);
box(FL_FLAT_BOX);
down_box(FL_BORDER_BOX);
color(FL_BACKGROUND2_COLOR);
}
int Fl_Choice::value(int v) {
if (!Fl_Menu_::value(v)) return 0;
redraw();
return 1;
}
int Fl_Choice::handle(int e) {
if (!menu() || !menu()->text) return 0;
const Fl_Menu_Item* v;
switch (e) {
case FL_ENTER:
case FL_LEAVE:
return 1;
case FL_KEYBOARD:
if (Fl::event_key() != ' ') return 0;
case FL_PUSH:
if (Fl::visible_focus()) Fl::focus(this);
Fl::event_is_click(0);
J1:
v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
if (!v || v->submenu()) return 1;
if (v != mvalue()) redraw();
picked(v);
return 1;
case FL_SHORTCUT:
if (Fl_Widget::test_shortcut()) goto J1;
v = menu()->test_shortcut();
if (!v) return 0;
if (v != mvalue()) redraw();
picked(v);
return 1;
case FL_FOCUS:
case FL_UNFOCUS:
if (Fl::visible_focus()) {
redraw();
return 1;
} else return 0;
default:
return 0;
}
}
//
// End of "$Id: Fl_Choice.cxx,v 1.10.2.5.2.9 2002/04/11 10:46:19 easysw Exp $".
//