fd86dad21e
git-svn-id: file:///fltk/svn/fltk/trunk@269 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
811 lines
44 KiB
HTML
811 lines
44 KiB
HTML
<HTML><BODY>
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<H1 ALIGN=RIGHT><A NAME=functions>B - Function Reference</A></H1>
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This appendix describes all of the <TT>fl_</TT> functions and <TT>Fl::</TT>
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methods. For a description of the FLTK widgets, see <A href=widgets.html#widgets>
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Appendix A</A>.
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<H2>Functions</H2>
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<H3><A name=fl_color_chooser>int fl_color_chooser(const char*, double
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&r, double &g, double &b)
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<BR> int fl_color_chooser(const char *, uchar &r, uchar &g, uchar &b)</A>
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</H3>
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The double version takes RGB values in the range 0.0 to 1.0. The
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uchar version takes RGB values in the range 0 to 255.
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<P ALIGN=CENTER><IMG src=./fl_color_chooser.jpg></P>
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<P><TT>fl_color_chooser()</TT> pops up a window to let the user pick an
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arbitrary RGB color. They can pick the hue and saturation in the "hue
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box" on the left (hold down CTRL to just change the saturation), and
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the brighness using the vertical slider. Or they can type the 8-bit
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numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><TT>
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Fl_Value_Input</TT></A> fields, or drag the mouse across them to adjust
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them. The pull-down menu lets the user set the input fields to show
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RGB, HSV, or 8-bit RGB (0 to 255). </P>
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<P>This returns non-zero if the user picks ok, and updates the RGB
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values. If the user picks cancel or closes the window this returns
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zero and leaves RGB unchanged. </P>
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<P>If you use the color chooser on an 8-bit screen, it will allocate
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all the available colors, leaving you no space to exactly represent the
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color the user picks! You can however use <A href=#fl_rectf><TT>
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fl_rectf()</TT></A> to fill a region with a simulated color using
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dithering. </P>
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<H3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></H3>
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<TT>fl_show_colormap()</TT> pops up a panel of the 256 colors you can
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access with <A href=#fl_color><TT>fl_color()</TT></A> and lets the user
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pick one of them. It returns the new color index, or the old one if
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the user types ESC or clicks outside the window.
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<P ALIGN=CENTER><IMG src=./fl_show_colormap.gif></P>
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<H3><A name=fl_message>void fl_message(const char *, ...)</A></H3>
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Displays a printf-style message in a pop-up box with an "OK" button,
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waits for the user to hit the button. The message will wrap to fit the
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window, or may be many lines by putting <TT>\n</TT> characters into it.
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The enter key is a shortcut for the OK button.
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<P ALIGN=CENTER><IMG src=./fl_message.gif border=1></P>
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<H3><A name=fl_>void fl_alert(const char *, ...)</A></H3>
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Same as <TT>fl_message()</TT> except for the "!" symbol.
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<P ALIGN=CENTER><IMG src=./fl_alert.gif border=1></P>
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<H3><A name=fl_ask>int fl_ask(const char *, ...)</A></H3>
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Displays a printf-style message in a pop-up box with an "Yes" and "No"
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button and waits for the user to hit a button. The return value is 1
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if the user hits Yes, 0 if they pick No. The enter key is a shortcut
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for Yes and ESC is a shortcut for No.
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<P ALIGN=CENTER><IMG src=./fl_ask.gif border=1></P>
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<H3><A name=fl_choice2>int fl_choice(const char *q, const char *b0,
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const char *b1, const char *b2, ...)</A></H3>
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Shows the message with three buttons below it marked with the strings
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<TT> b0</TT>, <TT>b1</TT>, and <TT>b2</TT>. Returns 0, 1, or 2
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depending on which button is hit. ESC is a shortcut for button 0 and
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the enter key is a shortcut for button 1. Notice the buttons are
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positioned "backwards" You can hide buttons by passing
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<TT>NULL</TT> as their labels.
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<P ALIGN=CENTER><IMG src=./fl_choice.gif border=1></P>
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<H3><A name=fl_input2>const char *fl_input(const char *label, const char
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*deflt = 0, ...)</A></H3>
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Pops up a window displaying a string, lets the user edit it, and
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return the new value. The cancel button returns <TT>NULL</TT>. <I>The
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returned pointer is only valid until the next time <TT>fl_input()</TT>
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is called</I>. Due to back-compatability, the arguments to any printf
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commands in the label are after the default value.
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<P ALIGN=CENTER><IMG src=./fl_input.gif border=1></P>
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<H3><A name=fl_password>const char *fl_password(const char *label,
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const char *deflt = 0, ...)</A></H3>
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Same as <TT>fl_input()</TT> except an <A href=Fl_Secret_Input.html#Fl_Secret_Input>
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<TT>Fl_Secret_Input</TT></A> field is used.
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<P ALIGN=CENTER><IMG src=./fl_password.gif border=1></P>
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<H3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
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size)</A></H3>
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Change the font and font size used for the messages in all the popups.
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<H3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></H3>
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Returns a pointer to the box at the left edge of all the popups. You
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can alter the font, color, or label (including making it a Pixmap),
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before calling the functions.
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<H3><A name=fl_file_chooser>char *fl_file_chooser(const char * message,
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const char *pattern, const char *fname)</A></H3>
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FLTK provides a "tab completion" file chooser that makes it easy to
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choose files from large directories. This file chooser has several
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unique features, the major one being that the Tab key completes
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filenames like it does in Emacs or tcsh, and the list always shows all
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possible completions.
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<P ALIGN=CENTER><IMG src=./filechooser.gif></P>
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<TT>fl_file_chooser()</TT> pops up the file chooser, waits for the user
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to pick a file or Cancel, and then returns a pointer to that filename
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or <TT>NULL</TT> if Cancel is chosen.
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<P><TT>message</TT> is a string used to title the window. </P>
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<P><TT>pattern</TT> is used to limit the files listed in a directory to
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those matching the pattern. This matching is done by <A href=#filename_match>
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<TT>filename_match()</TT></A>. Use <TT>NULL</TT> to show all files. </P>
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<P><TT>fname</TT> is a default filename to fill in the chooser with.
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If this is <TT>NULL</TT> then the last filename that was choosen is
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used (unless that had a different pattern, in which case just the last
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directory with no name is used). The first time the file chooser is
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called this defaults to a blank string. </P>
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<P>The returned value points at a static buffer that is only good until
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the next time <TT>fl_file_chooser()</TT> is called. </P>
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<H3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void
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(*cb)(const char *))</A></H3>
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Set a function that is called every time the user clicks a file in the
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currently popped-up file chooser. This could be used to preview the
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contents of the file. It has to be reasonably fast, and cannot create
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FLTK windows.
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<H3><A name=filename_list>int filename_list(const char *d, dirent
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***list)</A></H3>
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This is a portable and const-correct wrapper for the <TT>fl_scandir</TT>
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function. <TT>d</TT> is the name of a directory (it does not matter if
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it has a trailing slash or not). For each file in that directory a
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"dirent" structure is created. The only portable thing about a dirent
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is that dirent.d_name is the nul-terminated file name. An array of
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pointers to these dirents is created and a pointer to the array is
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returned in <TT>*list</TT>. The number of entries is given as a return
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value. If there is an error reading the directory a number less than
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zero is returned, and <TT>errno</TT> has the reason (<TT>errno</TT>
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does not work under WIN32). The files are sorted in "alphanumeric"
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order, where an attempt is made to put unpadded numbers in consecutive
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order.
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<P>You can free the returned list of files with the following code: </P>
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<UL>
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<PRE>
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for (int i = return_value; i > 0;) free((void*)(list[--i]));
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free((void*)list);
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</PRE>
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</UL>
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<H3><A name=filename_isdir>int filename_isdir(const char *f)</A></H3>
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Returns non-zero if the file exists and is a directory.
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<H3><A name=filename_name>const char *filename_name(const char *f)</A></H3>
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Returns a pointer to the character after the last slash, or to the
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start of the filename if there is none.
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<H3><A name=filename_ext>const char *filename_ext(const char *f)</A></H3>
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Returns a pointer to the last period in <TT>filename_name(f)</TT>, or
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a pointer to the trailing nul if none.
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<H3><A name=filename_setext>char *filename_setext(char *f, const char
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*ext)</A></H3>
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Does <TT>strcpy(filename_ext(f), ext ? ext : "")</TT>. Returns a
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pointer to <TT>f</TT>.
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<H3><A name=filename_expand>int filename_expand(char *out, const char
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*in)</A></H3>
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Splits <TT>in</TT> at each slash character. Replaces any occurrance
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of <TT>$X</TT> with <TT>getenv("X")</TT> (leaving it as <TT>$X</TT> if
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the environment variable does not exist). Replaces any occurances of <TT>
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~X</TT> with user <TT>X</TT>'s home directory (leaving it as <TT>~X</TT>
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if the user does not exist). Any resulting double slashes cause
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everything before the second slash to be deleted. Copies the result to <TT>
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out</TT> (<TT>in</TT> and <TT>out</TT> may be the same buffer).
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Returns non-zero if any changes were made. <I>In true retro
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programming style, it is up to you to provide a buffer big enough for
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the result. 1024 characters should be enough.</I>
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<H3><A name=filename_absolute>int filename_absolute(char *out, const
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char *in)</A></H3>
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If <TT>in</TT> does not start with a slash, this prepends the current
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working directory to <TT>in</TT> and then deletes any occurances of <TT>
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.</TT> and x/.. from the result, which it copies to <TT>out</TT> (<TT>in</TT>
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and <TT>out</TT> may be the same buffer). Returns non-zero if any
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changes were made. <I>In true retro programming style, it is up to you
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to provide a buffer big enough for the result. 1024 characters should
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be enough.</I>
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<H3><A name=filename_match>int filename_match(const char *f, const char
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*pattern)</A></H3>
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Returns true if <TT>f</TT> matches <TT>pattern</TT>. The following
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syntax is used by <TT>pattern</TT>:
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<UL>
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<LI><TT>*</TT> matches any sequence of 0 or more characters. </LI>
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<LI><TT>?</TT> matches any single character. </LI>
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<LI><TT>[set]</TT> matches any character in the set. Set can contain
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any single characters, or a-z to represent a range. To match ] or -
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they must be the first characters. To match ^ or ! they must not be
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the first characters. </LI>
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<LI><TT>[^set] or <B>[!set]</B></TT> matches any character not in the
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set. </LI>
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<LI><TT>{X|Y|Z} or <B>{X,Y,Z}</B></TT> matches any one of the
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subexpressions literally. </LI>
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<LI><TT>\x</TT> quotes the character x so it has no special meaning. </LI>
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<LI><TT>x</TT> all other characters must be matched exactly. </LI>
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</UL>
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<H2>Fl:: Methods</H2>
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<H3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void
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*), void * = 0)
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<BR> static void Fl::add_fd(int fd, int when, void (*cb)(int, void *),
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void * = 0)</A>
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<BR><A name=remove_fd>static void Fl::remove_fd(int)</A></H3>
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Add file descriptor <TT>fd</TT> to listen to. When the <TT>fd</TT>
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becomes ready for reading the callback is done. The callback is
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passed the <TT>fd</TT> and the arbitrary <TT>void *</TT> argument. <TT>
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Fl::wait()</TT> will return immediately after calling the callback.
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<P>The second version takes a <TT>when</TT> bitfield, with the bits <TT>
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FL_READ</TT>, <TT>FL_WRITE</TT>, and <TT>FL_EXCEPT</TT> defined, to
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indicate when the callback should be done. </P>
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<P>There can only be one callback of each type for a file descriptor. <TT>
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Fl::remove_fd()</TT> gets rid of <I>all</I> the callbacks for a given
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file descriptor. </P>
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<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
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devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
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WIN32 applications can only monitor sockets. </P>
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<H3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></H3>
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Install a function to parse unrecognized events. If FLTK cannot
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figure out what to do with an event, it calls each of these functions
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(most recent first) until one of them returns non-zero. If none of
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them returns non zero then the event is ignored. Events that cause
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this to be called are:
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<UL>
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<LI><TT>FL_SHORTCUT</TT> events that are not recognized by any widget.
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This lets you provide global shortcut keys. </LI>
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<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent>
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<TT>fl_xevent</TT></A>. </LI>
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<LI><I>Some</I> other events when the widget FLTK selected returns
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zero from its <TT>handle()</TT> method. Exactly which ones may change
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in future versions, however. </LI>
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</UL>
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<H3><A name=add_idle>static Fl::add_idle(void (*cb)(void *), void *)</A></H3>
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Adds a callback function that is called by <TT>Fl::wait()</TT> when
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there is nothing to do. This can be used for background processing.
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<P><I>Warning: this can absorb all your machine's time!</I></P>
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<P>You can have multiple idle callbacks. To remove an idle callback use <A
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href=#remove_idle><TT>Fl::remove_idle()</TT></A>. </P>
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<P>Only <TT>Fl::wait()</TT> calls the idle callbacks. <TT>Fl::wait(time)</TT>
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, <TT>Fl::check()</TT>, and <TT>Fl::ready()</TT> ignore them so that
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these functions may be called by the idle callbacks themselves without
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having to worry about recursion. </P>
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<P>The idle callback can call any FLTK functions. However if you call
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something that calls <TT>Fl::wait()</TT> (such as a message pop-up) you
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should first remove the idle callback so that it does not recurse. </P>
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<H3><A name=add_timeout>static void Fl::add_timeout(float t, void
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(*cb)(void *),void *v=0)</A></H3>
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Add a one-shot timeout callback. The timeout will happen as soon as
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possible after <TT>t</TT> seconds after the last time <TT>wait()</TT>
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was called. The optional <TT>void *</TT> argument is passed to the
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callback.
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<P>This code will print "TICK" each second on stdout, no matter what
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else the user or program does: </P>
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<UL>
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<PRE>
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void callback(void *) {
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printf("TICK\n");
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Fl::add_timeout(1.0,callback);
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}
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main() {
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Fl::add_timeout(1.0,callback);
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Fl::run();
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}
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</PRE>
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</UL>
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<H3><A name=arg>static int Fl::arg(int argc, char **argv, int &i)</A></H3>
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Consume a single switch from <TT>argv</TT>, starting at word i.
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Returns the number of words eaten (1 or 2, or 0 if it is not
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recognized) and adds the same value to <TT>i</TT>. You can use this
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function if you prefer to control the incrementing through the
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arguments yourself.
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<H3><A name=args>static int Fl::args(int argc, char **argv, int &i, int
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(*callback)(int, char**,int &)=0)
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<BR> void Fl::args(int argc, char **argv)</A></H3>
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FLTK provides an <I>entirely optional</I> command-line switch parser.
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You don't have to call it if you don't like them! Everything it can do
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can be done with other calls to FLTK.
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<P>To use the switch parser, call <TT>Fl::args(...)</TT> near the start
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of your program. This does <I>not</I> open the display, instead
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switches that need the display open are stashed into static variables.
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Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
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window->show(argc,argv)</A>, which will do anything stored in the
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static variables. </P>
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<P><TT>callback</TT> lets you define your own switches. It is called
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with the same <TT>argc</TT> and <TT>argv</TT>, and with <TT>i</TT> the
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index of each word. The callback should return zero if the switch is
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unrecognized, and not change <TT>i</TT>. It should return non-zero if
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the switch is recognized, and add at least 1 to <TT>i</TT> (it can add
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more to consume words after the switch). This function is called
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<i>before</i> any other tests, so <i>you can override any FLTK
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switch</i> (this is why fltk can use very short switches instead of
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the long ones all other toolkits force you to use).</P>
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<P>On return <TT>i</TT> is set to the index of the first non-switch.
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This is either: </P>
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<UL>
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<LI>The first word that does not start with '-'. </LI>
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<LI>The word '-' (used by many programs to name stdin as a file) </LI>
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<LI>The first unrecognized switch (return value is 0). </LI>
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<LI><TT>argc</TT></LI>
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</UL>
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The return value is <TT>i</TT> unless an unrecognized switch is found,
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in which case it is zero. If your program takes no arguments other
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than switches you should produce an error if the return value is less
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than <TT>argc</TT>.
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<P>All switches except -bg2 may be abbreviated one letter and case is ignored: </P>
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<UL>
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<LI><TT>-display host:n.n</TT> The X display to use (ignored under
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WIN32). </LI>
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<LI><TT>-geometry WxH+X+Y</TT> The window position and size will be
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modified according the the standard X geometry string. </LI>
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<LI><TT>-name string</TT> Fl_Window::xclass(string) will be done to
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the window, possibly changing its icon. </LI>
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<LI><TT>-title string</TT> Fl_Window::label(string) will be done to
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the window, changing both its title and the icontitle. </LI>
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<LI><TT>-iconic</TT> Fl_Window::iconize() will be done to the window. </LI>
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<LI><TT>-bg color</TT> XParseColor is used to lookup the passed color
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and then Fl::background() is done. Under WIN32 only color names of
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the form "#xxxxxx" are understood. </LI>
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<LI><TT>-bg2 color</TT> XParseColor is used to lookup the passed color
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and then Fl::background2() is done. </LI>
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<LI><TT>-fg color</TT> XParseColor is used to lookup the passed color
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and then Fl::foreground() is done. </LI>
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</UL>
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The second form of <TT>Fl::args()</TT> is useful if your program does
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not have command line switches of its own. It parses all the switches,
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and if any are not recognized it calls <TT>Fl::abort(Fl::help)</TT>.
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<H3><A name=background>static void Fl::background(uchar, uchar, uchar)</A>
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</H3>
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Changes <TT>fl_color(FL_GRAY)</TT> to the given color, and changes the
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gray ramp from 32 to 56 to black to white. These are the colors used
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as backgrounds by almost all widgets and used to draw the edges of all
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the boxtypes.
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<H3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A>
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</H3>
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Changes <TT>fl_color(FL_WHITE)</TT> and the same colors as <TT>
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Fl::foreground()</TT>. This color is used as a background by <TT>
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Fl_Input</TT> and other text widgets.
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<H3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const
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<BR> static void Fl::belowmouse(Fl_Widget *)</A></H3>
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Get or set the widget that is below the mouse. This is for
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highlighting buttons. It is not used to send <TT>FL_PUSH</TT> or <TT>
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FL_MOVE</TT> directly, for several obscure reasons, but those events
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typically go to this widget. This is also the first widget tried for <TT>
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FL_SHORTCUT</TT> events.
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<P>If you change the belowmouse widget, the previous one and all
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parents (that don't contain the new widget) are sent <TT>FL_LEAVE</TT>
|
|
events. Changing this does <I>not</I> send <TT>FL_ENTER</TT> to this
|
|
or any widget, because sending <TT>FL_ENTER</TT> is supposed to <I>test</I>
|
|
if the widget wants the mouse (by it returning non-zero from <TT>
|
|
handle()</TT>). </P>
|
|
<H3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></H3>
|
|
Returns the height offset for the given boxtype.
|
|
<H3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></H3>
|
|
Returns the width offset for the given boxtype.
|
|
<H3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></H3>
|
|
Returns the X offset for the given boxtype.
|
|
<H3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></H3>
|
|
Returns the Y offset for the given boxtype.
|
|
<H3><A name=check>static int Fl::check()</A></H3>
|
|
This does the same thing as <TT>Fl::wait(0)</TT>, except because it
|
|
does not have to return the elapsed time value it can be implemented
|
|
faster on certain systems. Use this to interrupt a big calculation:
|
|
<UL>
|
|
<PRE>
|
|
while (!calculation_done()) {
|
|
calculate();
|
|
Fl::check();
|
|
if (user_hit_abort_button()) break;
|
|
}
|
|
</PRE>
|
|
</UL>
|
|
This returns non-zero if any windows are displayed, and 0 if no
|
|
windows are displayed.
|
|
<H3><A name=damage>static int Fl::damage()</A></H3>
|
|
If true then <A href=#flush><TT>flush()</TT></A> will do something.
|
|
<H3><A name=display>static void Fl::display(const char *)</A></H3>
|
|
Sets the X display to use for all windows. Actually this just sets
|
|
the environment variable $DISPLAY to the passed string, so this only
|
|
works before you show() the first window or otherwise open the display,
|
|
and does nothing useful under WIN32.
|
|
<H3><A name=enable_symbols>static void Fl::enable_symbols()</A></H3>
|
|
Enables the symbol drawing code.
|
|
<H3><A name=event_button>static int Fl::event_button()</A></H3>
|
|
Returns which mouse button was pressed. This returns garbage if the
|
|
most recent event was not a <TT>FL_PUSH</TT> or <TT>FL_RELEASE</TT>
|
|
event.
|
|
<H3><A name=event_clicks>int Fl::event_clicks()
|
|
<BR> void Fl::event_clicks(int)</A></H3>
|
|
The first form returns non-zero if the most recent <TT>FL_PUSH</TT> or <TT>
|
|
FL_KEYBOARD</TT> was a "double click". Returns N-1 for N clicks. A
|
|
double click is counted if the same button is pressed again while <TT>
|
|
event_is_click()</TT> is true.
|
|
<P>The second form directly sets the number returned by <TT>
|
|
Fl::event_clicks()</TT>. This can be used to set it to zero so that
|
|
later code does not think an item was double-clicked. </P>
|
|
<H3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const
|
|
<BR> int Fl::event_inside(int x, int y, int w, int h)</A></H3>
|
|
Returns non-zero if the current <TT>event_x</TT> and <TT>event_y</TT>
|
|
put it inside the widget or inside an arbitrary bounding box. You
|
|
should always call this rather than doing your own comparison so you
|
|
are consistent about edge effects.
|
|
<H3><A name=event_is_click>int Fl::event_is_click()
|
|
<BR> void Fl::event_is_click(0)</A></H3>
|
|
The first form returns non-zero if the mouse has not moved far enough
|
|
and not enough time has passed since the last <TT>FL_PUSH</TT> or <TT>
|
|
FL_KEYBOARD</TT> event for it to be considered a "drag" rather than a
|
|
"click". You can test this on <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT>,
|
|
and <TT>FL_MOVE</TT> events. The second form clears the value returned
|
|
by <TT>Fl::event_is_click()</TT>. Useful to prevent the <I>next</I>
|
|
click from being counted as a double-click or to make a popup menu
|
|
pick an item with a single click. Don't pass non-zero to this.
|
|
<H3><A name=event_key>int Fl::event_key()
|
|
<BR> int Fl::event_key(int)</A>
|
|
<BR><A name=get_key>int Fl::get_key(int)</A></H3>
|
|
<TT>Fl::event_key()</TT> returns which key on the keyboard was last
|
|
pushed.
|
|
<P><TT>Fl::event_key(int)</TT> returns true if the given key was held
|
|
down (or pressed) <I>during</I> the last event. This is constant until
|
|
the next event is read from the server. </P>
|
|
<P><TT>Fl::get_key(int)</TT> returns true if the given key is held down <I>
|
|
now</I>. Under X this requires a round-trip to the server and is <I>
|
|
much</I> slower than <TT>Fl::event_key(int)</TT>. </P>
|
|
<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
|
|
set of symbols that should work on most modern machines for every key
|
|
on the keyboard: </P>
|
|
<UL>
|
|
<LI>All keys on the main keyboard producing a printable ASCII
|
|
character use the value of that ASCII character (as though shift,
|
|
ctrl, and caps lock were not on). The space bar is 32. </LI>
|
|
<LI>All keys on the numeric keypad producing a printable ASCII
|
|
character use the value of that ASCII character plus <TT>FL_KP</TT>.
|
|
The highest possible value is <TT>FL_KP_Last</TT> so you can
|
|
range-check to see if something is on the keypad. </LI>
|
|
<LI>All numbered function keys use the number on the function key plus <TT>
|
|
FL_F</TT>. The highest possible number is <TT>FL_F_Last</TT>, so you
|
|
can range-check a value. </LI>
|
|
<LI>Buttons on the mouse are considered keys, and use the button
|
|
number (where the left button is 1) plus <TT>FL_Button</TT>. </LI>
|
|
<LI>All other keys on the keypad have a symbol: <TT>FL_Escape,
|
|
FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
|
|
FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
|
|
FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
|
|
FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
|
|
FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</TT>. Be
|
|
careful not to confuse these with the very similar, but all-caps,
|
|
symbols used by <A href=events.html#event_state><TT>Fl::event_state()</TT>
|
|
</A>. </LI>
|
|
</UL>
|
|
On X <TT>Fl::get_key(FL_Button+n)</TT> does not work.
|
|
<P>On WIN32 <TT>Fl::get_key(FL_KP_Enter)</TT> and <TT>
|
|
Fl::event_key(FL_KP_Enter)</TT> do not work. </P>
|
|
<H3><A name=event_length>char *Fl::event_length()</A></H3>
|
|
Returns the length of the text in <TT>Fl::event_text()</TT>. There
|
|
will always be a nul at this position in the text. However there may
|
|
be a nul before that if the keystroke translates to a nul character or
|
|
you paste a nul character.
|
|
<H3><A name=event_state>ulong Fl::event_state()
|
|
<BR> unsigned int Fl::event_state(ulong)</A></H3>
|
|
This is a bitfield of what shift states were on and what mouse buttons
|
|
were held down during the most recent event. The second version
|
|
returns non-zero if any of the passed bits are turned on. The legal
|
|
bits are:
|
|
<UL>
|
|
<LI><TT>FL_SHIFT</TT></LI>
|
|
<LI><TT>FL_CAPS_LOCK</TT></LI>
|
|
<LI><TT>FL_CTRL</TT></LI>
|
|
<LI><TT>FL_ALT</TT></LI>
|
|
<LI><TT>FL_NUM_LOCK</TT></LI>
|
|
<LI><TT>FL_META</TT></LI>
|
|
<LI><TT>FL_SCROLL_LOCK</TT></LI>
|
|
<LI><TT>FL_BUTTON1</TT></LI>
|
|
<LI><TT>FL_BUTTON2</TT></LI>
|
|
<LI><TT>FL_BUTTON3</TT></LI>
|
|
</UL>
|
|
X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
|
|
FL_SCROLL_LOCK may not work. The values were selected to match the
|
|
XFree86 server on Linux. In addition there is a bug in the way X works
|
|
so that the shift state is not correctly reported until the first event <I>
|
|
after</I> the shift key is pressed or released.
|
|
<H3><A name=event_text>char *Fl::event_text()</A></H3>
|
|
Returns the ASCII text (in the future this may be UTF-8) produced by
|
|
the last <TT>FL_KEYBOARD</TT> or <TT>FL_PASTEM</TT> or possibly other
|
|
event. A zero-length string is returned for any keyboard function keys
|
|
that do not produce text. This pointer points at a static buffer and is
|
|
only valid until the next event is processed.
|
|
<P>Under X this is the result of calling <TT>XLookupString()</TT>. </P>
|
|
<H3><A name=event_x>static int Fl::event_x()
|
|
<BR><A name=event_y>static int Fl::event_y()</A></A></H3>
|
|
Returns the mouse position of the event relative to the <TT>Fl_Window</TT>
|
|
it was passed to.
|
|
<H3><A name=event_x_root>static int Fl::event_x_root()
|
|
<BR><A name=event_y_root>static int Fl::event_y_root()</A></A></H3>
|
|
Returns the mouse position on the screen of the event. To find the
|
|
absolute position of an <TT>Fl_Window</TT> on the screen, use the
|
|
difference between <TT>event_x_root(),event_y_root()</TT> and <TT>
|
|
event_x(),event_y()</TT>.
|
|
<H3><A name=first_window>static Fl_Window *Fl::first_window()</A></H3>
|
|
Returns the first top-level window in the widget hierarchy.
|
|
<H3><A name=flush>static void Fl::flush()</A></H3>
|
|
Causes all the windows that need it to be redrawn and graphics forced
|
|
out through the pipes. This is what <TT>wait()</TT> does before
|
|
looking for events.
|
|
<H3><A name=focus>static Fl_Widget *Fl::focus() const
|
|
<BR> static void Fl::focus(Fl_Widget *)</A></H3>
|
|
Get or set the widget that will receive <TT>FL_KEYBOARD</TT> events.
|
|
<P>If you change <TT>Fl::focus()</TT>, the previous widget and all
|
|
parents (that don't contain the new widget) are sent <TT>FL_UNFOCUS</TT>
|
|
events. Changing the focus does <I>not</I> send <TT>FL_FOCUS</TT> to
|
|
this or any widget, because sending <TT>FL_FOCUS</TT> is supposed to <I>
|
|
test</I> if the widget wants the focus (by it returning non-zero from <TT>
|
|
handle()</TT>). </P>
|
|
<H3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A>
|
|
</H3>
|
|
Changes <TT>fl_color(FL_BLACK)</TT>. Also changes <TT>
|
|
FL_INACTIVE_COLOR</TT> and <TT>FL_SELECTION_COLOR</TT> to be a ramp
|
|
between this and <TT>FL_WHITE</TT>.
|
|
<H3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay
|
|
= 0)</A></H3>
|
|
Frees the specified color from the colormap, if applicable. If <TT>
|
|
overlay</TT> is non-zero then the color is freed from the overlay
|
|
colormap.
|
|
<H3><A name=get_color>static unsigned Fl::get_color(Fl_Color)
|
|
<BR> static void Fl::get_color(Fl_Color, uchar &r, uchar &g, uchar &b)</A>
|
|
</H3>
|
|
Returns the color index or RGB value for the given FLTK color index.
|
|
<H3><A name=get_font>static const char *Fl::get_font(int face)</H3> Get the
|
|
string for this face. This string is different for each face. Under X
|
|
this value is passed to XListFonts to get all the sizes of this face. </A>
|
|
|
|
<H3><A name=get_font_name>static const char *Fl::get_font_name(int
|
|
face, int *attributes = 0)</A></H3>
|
|
Get a human-readable string describing the family of this face. This
|
|
is useful if you are presenting a choice to the user. There is no
|
|
guarantee that each face has a different name. The return value points
|
|
to a static buffer that is overwritten each call.
|
|
<P>The integer pointed to by <TT>attributes</TT> (if the pointer is not
|
|
zero) is set to zero, <TT>FL_BOLD</TT> or <TT>FL_ITALIC</TT> or <TT>
|
|
FL_BOLD | FL_ITALIC</TT>. To locate a "family" of fonts, search
|
|
forward and back for a set with non-zero attributes, these faces along
|
|
with the face with a zero attribute before them constitute a family. </P>
|
|
<H3><A name=get_font_sizes>int get_font_sizes(int face, int *&sizep)</A></H3>
|
|
Return an array of sizes in <TT>sizep</TT>. The return value is the
|
|
length of this array. The sizes are sorted from smallest to largest
|
|
and indicate what sizes can be given to <TT>fl_font()</TT> that will be
|
|
matched exactly (<TT>fl_font()</TT> will pick the closest size for
|
|
other sizes). A zero in the first location of the array indicates a
|
|
scalable font, where any size works, although the array may list sizes
|
|
that work "better" than others. Warning: the returned array points at
|
|
a static buffer that is overwritten each call. Under X this will open
|
|
the display.
|
|
<H3><A name=get_mouse>static void Fl::get_mouse(int &x, int &y)</A></H3>
|
|
Return where the mouse is on the screen by doing a round-trip query to
|
|
the server. You should use <TT>Fl::event_x_root()</TT> and <TT>
|
|
Fl::event_y_root()</TT> if possible, but this is necessary if you are
|
|
not sure if a mouse event has been processed recently (such as to
|
|
position your first window). If the display is not open, this will
|
|
open it.
|
|
<H3><A name=get_system_colors>static void Fl::get_system_colors()</A></H3>
|
|
Read the user preference colors from the system and use them to call <TT>
|
|
Fl::foreground()</TT>, <TT>Fl::background()</TT>, and <TT>
|
|
Fl::background2()</TT>. This is done by <TT>Fl_Window::show(argc,argv)</TT>
|
|
before applying the -fg and -bg switches.
|
|
<P>Currently this only does something on WIN32. In future versions for
|
|
X it may read the window manager (KDE, Gnome, etc.) setup as well. </P>
|
|
<H3><A name=gl_visual>static int Fl::gl_visual(int)</A></H3>
|
|
This does the same thing as <A href=#visual><TT>Fl::visual(int)</TT></A>
|
|
but also requires OpenGL drawing to work. This <I>must</I> be done if
|
|
you want to draw in normal windows with OpenGL with <A href=opengl.html#gl_start>
|
|
<TT>gl_start()</TT></A> and <TT>gl_end()</TT>. It may be useful to
|
|
call this so your X windows use the same visual as an <A href=Fl_Gl_Window.html#Fl_Gl_Window>
|
|
<TT>Fl_Gl_Window</TT></A>, which on some servers will reduce colormap
|
|
flashing.
|
|
<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><TT>Fl_Gl_Window</TT></A>
|
|
for a list of additional values for the argument. </P>
|
|
<H3><A name=grab>static void Fl::grab(Fl_Window*)
|
|
<br>static Fl_Window* Fl::grab()</A></H3>
|
|
|
|
This is used when pop-up menu systems are active. Send all events to
|
|
the passed window no matter where the pointer or focus is (including
|
|
in other programs). The window <I>does not have to be
|
|
<TT>shown()</TT></I> , this lets the <TT>handle()</TT> method of a
|
|
"dummy" window override all event handling and allows you to
|
|
map and unmap a complex set of windows (under both X and WIN32
|
|
<I>some</I> window must be mapped because the system interface needs a
|
|
window id).
|
|
<p>If <tt>grab()</tt> is on it will also affect show() of windows by
|
|
doing system-specific operations (on X it turns on
|
|
override-redirect). These are designed to make menus popup reliably
|
|
and faster on the system.
|
|
<p>To turn off grabbing do <tt>Fl::grab(0)</tt>.
|
|
<P><I>Be careful that your program does not enter an infinite loop
|
|
while <TT>grab()</TT> is on. On X this will lock up your screen!</I></P>
|
|
<H3><A name=h>static int Fl::h()</A></H3>
|
|
Returns the height of the screen in pixels.
|
|
<H3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></H3>
|
|
Sends the event to a window for processing. Returns non-zero if any
|
|
widget uses the event.
|
|
<H3><A name=help>static const char *Fl::help</A></H3>
|
|
This is the usage string that is displayed if <TT>Fl::args()</TT>
|
|
detects an invalid argument on the command-line.
|
|
<H3><A name=modal>static Fl_Window *Fl::modal()</A></H3>
|
|
Returns the top-most <tt>modal()</tt> window currently shown.
|
|
This is the most recently <TT>
|
|
shown()</TT> window with <A href=Fl_Window.html#Fl_Window.modal><TT>
|
|
modal()</TT></A> true, or <TT>NULL</TT> if there are no <TT>modal()</TT>
|
|
windows <TT>shown()</TT>.
|
|
The <TT>modal()</TT> window has its <TT>handle()</TT> method called
|
|
for all events, and no other windows will have <TT>handle()</TT>
|
|
called (<A href=#grab><TT>grab()</TT></A> overrides this).
|
|
<H3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A>
|
|
</H3>
|
|
Returns the next top-level window in the widget hierarchy.
|
|
<H3><A name=own_colormap>static void Fl::own_colormap()</A></H3>
|
|
Makes FLTK use its own colormap. This may make FLTK display better
|
|
and will reduce conflicts with other programs that want lots of colors.
|
|
However the colors may flash as you move the cursor between windows.
|
|
<P>This does nothing if the current visual is not colormapped. </P>
|
|
<H3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></H3>
|
|
Set things up so the receiver widget will be called with an <A href=#FL_PASTE>
|
|
<TT>FL_PASTE</TT></A> event some time in the future. The reciever
|
|
should be prepared to be called <I>directly</I> by this, or for it to
|
|
happen <I>later</I>, or possibly <I>not at all</I>. This allows the
|
|
window system to take as long as necessary to retrieve the paste buffer
|
|
(or even to screw up completely) without complex and error-prone
|
|
synchronization code in FLTK.
|
|
<H3><A name=pushed>static Fl_Widget *Fl::pushed() const
|
|
<BR> static void Fl::pushed(Fl_Widget *)</A></H3>
|
|
Get or set the widget that is being pushed. <TT>FL_DRAG</TT> or <TT>
|
|
FL_RELEASE</TT> (and any more <TT>FL_PUSH</TT>) events will be sent to
|
|
this widget.
|
|
<P>If you change the pushed widget, the previous one and all parents
|
|
(that don't contain the new widget) are sent <TT>FL_RELEASE</TT>
|
|
events. Changing this does <I>not</I> send <TT>FL_PUSH</TT> to this
|
|
or any widget, because sending <TT>FL_PUSH</TT> is supposed to <I>test</I>
|
|
if the widget wants the mouse (by it returning non-zero from <TT>
|
|
handle()</TT>). </P>
|
|
<H3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></H3>
|
|
All <TT>Fl_Widgets</TT> that don't have a callback defined use a
|
|
default callback that puts a pointer to the widget in this queue, and
|
|
this method reads the oldest widget out of this queue.
|
|
<H3><A name=ready>static int Fl::ready()</A></H3>
|
|
Returns non-zero if there are pending timeouts or events or file
|
|
descriptors. This does <I>not</I> call <TT>Fl::flush()</TT> or any
|
|
callbacks, which is useful if your program is in a state where such
|
|
callbacks are illegal:
|
|
<UL>
|
|
<PRE>
|
|
while (!calculation_done()) {
|
|
calculate();
|
|
if (Fl::ready()) {
|
|
do_expensive_cleanup();
|
|
Fl::check();
|
|
if (user_hit_abort_button()) break;
|
|
}
|
|
}
|
|
</PRE>
|
|
</UL>
|
|
<H3><A name=redraw>static void Fl::redraw()</A></H3>
|
|
Redraws all widgets.
|
|
<H3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void *),
|
|
void *= 0)</A></H3>
|
|
Removes the specified idle callback.
|
|
<H3><A name=remove_timeout>static void Fl::remove_timeout(void
|
|
(*cb)(void *), void *= 0)</A></H3>
|
|
Removes a timeout callback. It is harmless to remove a timeout
|
|
callback that no longer exists.
|
|
<H3><A name=run>static Fl::run()</A></H3>
|
|
Runs FLTK until there are no windows displayed, and then returns a
|
|
zero. <TT>Fl::run()</TT> is <I>exactly equivalent to:</I>
|
|
<UL>
|
|
<PRE>
|
|
while (Fl::wait());
|
|
return 0;
|
|
</PRE>
|
|
</UL>
|
|
<H3><A name=selection>static void Fl::selection(Fl_Widget *owner, const
|
|
char *stuff, int len)
|
|
<BR> static const char* Fl::selection()
|
|
<BR> static int Fl::selection_length()</A></H3>
|
|
The first form changes the current selection. The block of text is
|
|
copied to an internal buffer by FLTK (be careful if doing this in
|
|
response to an <TT>FL_PASTE</TT> as this <I>may</I> be the same buffer
|
|
returned by <TT>event_text()</TT>). The <TT>selection_owner()</TT>
|
|
widget is set to the passed owner (possibly sending <TT>
|
|
FL_SELECTIONCLEAR</TT> to the previous owner). The second form looks
|
|
at the buffer containing the current selection. The contents of this
|
|
buffer are undefined if this program does not own the current
|
|
selection.
|
|
<H3><A name=selection_owner>static Fl_Widget *Fl::selection_owner()
|
|
const
|
|
<BR> static void Fl::selection_owner(Fl_Widget *)</A></H3>
|
|
The single-argument <TT>selection_owner(x)</TT> call can be used to
|
|
move the selection to another widget or to set the owner to <TT>NULL</TT>
|
|
, without changing the actual text of the selection. <TT>
|
|
FL_SELECTIONCLEAR</TT> is sent to the previous selection owner, if any.
|
|
<P><I>Copying the buffer every time the selection is changed is
|
|
obviously wasteful, especially for large selections. An interface will
|
|
probably be added in a future version to allow the selection to be made
|
|
by a callback function. The current interface will be emulated on top
|
|
of this.</I></P>
|
|
<H3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype,
|
|
Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)
|
|
<BR> static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></H3>
|
|
The first form sets the function to call to draw a specific boxtype.
|
|
<P>The second form copies the <TT>from</TT> boxtype. </P>
|
|
<H3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r,
|
|
uchar g, uchar b)</A></H3>
|
|
Sets an entry in the <TT>fl_color</TT> index table. You can set it to
|
|
any 8-bit RGB color. The color is not allocated until <TT>fl_color(i)</TT>
|
|
is used.
|
|
<H3><A name=set_font>static int Fl::set_font(int face, const char *)
|
|
<BR> static int Fl::set_font(int face, int from)</A></H3>
|
|
The first form changes a face. The string pointer is simply stored,
|
|
the string is not copied, so the string must be in static memory.
|
|
<P>The second form copies one face to another. </P>
|
|
<H3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></H3>
|
|
FLTK will open the display, and add every font on the server to the
|
|
face table. It will attempt to put "families" of faces together, so
|
|
that the normal one is first, followed by bold, italic, and bold
|
|
italic.
|
|
<P>The optional argument is a string to describe the set of fonts to
|
|
add. Passing <TT>NULL</TT> will select only fonts that have the
|
|
ISO8859-1 character set (and are thus usable by normal text). Passing
|
|
"-*" will select all fonts with any encoding as long as they have
|
|
normal X font names with dashes in them. Passing "*" will list every
|
|
font that exists (on X this may produce some strange output). Other
|
|
values may be useful but are system dependent. With WIN32 <TT>NULL</TT>
|
|
selects fonts with ISO8859-1 encoding and non-<TT>NULL</TT> selects
|
|
all fonts. </P>
|
|
<P>The return value is how many faces are in the table after this is
|
|
done. </P>
|
|
<H3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype,
|
|
Fl_Label_Draw_F *, Fl_Label_Measure_F *)
|
|
<BR> static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></H3>
|
|
The first form sets the functions to call to draw and measure a
|
|
specific labeltype.
|
|
<P>The second form copies the <TT>from</TT> labeltype. </P>
|
|
<H3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></H3>
|
|
Test the current event, which must be an <TT>FL_KEYBOARD</TT> or <TT>
|
|
FL_SHORTCUT</TT>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
|
|
<TT>Fl_Button</TT></A>). Returns non-zero if there is a match. Not to
|
|
be confused with <A href=#Fl_Widge.test_shortcut><TT>
|
|
Fl_Widget::test_shortcut()</TT></A>.
|
|
<H3><A name=visual>static int Fl::visual(int)</A></H3>
|
|
Selects a visual so that your graphics are drawn correctly. This does
|
|
nothing if the default visual satisfies the capabilities, or if no
|
|
visual satisfies the capabilities, or on systems that don't have such
|
|
brain-dead notions.
|
|
<P>Only the following combinations do anything useful: </P>
|
|
<UL>
|
|
<LI><TT>Fl::visual(FL_RGB)</TT>
|
|
<BR>Full/true color (if there are several depths FLTK chooses the
|
|
largest). Do this if you use <A href=#fl_draw_image><TT>fl_draw_image</TT>
|
|
</A> for much better (non-dithered) output.
|
|
<BR> </LI>
|
|
<LI><TT>Fl::visual(FL_RGB8)</TT>
|
|
<BR>Full color with at least 24 bits of color. <TT>FL_RGB</TT> will
|
|
always pick this if available, but if not it will happily return a
|
|
less-than-24 bit deep visual. This call fails if 24 bits are not
|
|
available.
|
|
<BR> </LI>
|
|
<LI><TT>Fl::visual(FL_DOUBLE|FL_INDEX)</TT>
|
|
<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
|
|
<TT>Fl_Double_Window</TT></A>.
|
|
<BR> </LI>
|
|
<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB)</TT></LI>
|
|
<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB8)</TT>
|
|
<BR>Hardware double buffering and full color.
|
|
<BR> </LI>
|
|
</UL>
|
|
This returns true if the system has the capabilities by default or
|
|
FLTK suceeded in turing them on. Your program will still work even if
|
|
this returns false (it just won't look as good).
|
|
<H3><A name=w>static int Fl::w()</A></H3>
|
|
Returns the width of the screen in pixels.
|
|
<H3><A name=wait>static int wait()
|
|
<BR> static double wait(double time)</A></H3>
|
|
Calls the idle function if any, then calls any pending timeout
|
|
functions, then calls <A href=#flush><TT>Fl::flush()</TT></A>. If
|
|
there are any windows displayed it then waits some time for events
|
|
(zero if there is an idle(), the shortest timeout if there are any
|
|
timeouts, or forever) and calls the handle() function on those events,
|
|
and then returns non-zero.
|
|
<P>Your program can check its global state and update things after each
|
|
call to <TT>Fl::wait()</TT>, which can be very useful in complex
|
|
programs. </P>
|
|
<P>If there are no windows (this is checked after the idle and timeouts
|
|
are called) then <TT>Fl::wait()</TT> returns zero without waiting for
|
|
any events. Your program can either exit at this point, or call <TT>
|
|
show()</TT> on some window so the GUI can continue to operate. The
|
|
second form of <TT>Fl::wait()</TT> waits only a certain amount of time
|
|
for anything to happen. This does the same as <TT>wait()</TT> except
|
|
if the given time (in seconds) passes it returns. The return value is
|
|
how much time remains. If the return value is zero or negative then
|
|
the entire time period elapsed. </P>
|
|
<P>If you do several <TT>wait(time)</TT> calls in a row, the subsequent
|
|
ones are measured from when the first one is called, even if you do
|
|
time-consuming calculations after they return. This allows you to
|
|
accurately make something happen at regular intervals. This code will
|
|
accurately call <TT>A()</TT> once per second (as long as it takes less
|
|
than a second to execute): </P>
|
|
<UL>
|
|
<PRE>
|
|
for (;;) {
|
|
for (float time = 1.0; time > 0; ) time = Fl::wait(time);
|
|
A();
|
|
}
|
|
</PRE>
|
|
</UL>
|
|
<H3><A name=warning>static void (*Fl::warning)(const char *, ...)</A>
|
|
<BR><A name=error>static void (*Fl::error)(const char *, ...)</A>
|
|
<BR><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></H3>
|
|
FLTK will call these to print messages when unexpected conditions
|
|
occur. By default they <TT>fprintf</TT> to <TT>stderr</TT>, and <TT>
|
|
Fl::error</TT> and <TT>Fl::fatal</TT> call <TT>exit(1)</TT>. You can
|
|
override the behavior by setting the function pointers to your own
|
|
routines.
|
|
<P><TT>Fl::warning</TT> means that there was a recoverable problem, the
|
|
display may be messed up but the user can probably keep working (all X
|
|
protocol errors call this). <TT>Fl::error</TT> means there is a
|
|
recoverable error, but the display is so messed up it is unlikely the
|
|
user can continue (very little calls this now). <TT>Fl::fatal</TT> must
|
|
not return, as FLTK is in an unusable state, however your version may
|
|
be able to use <TT>longjmp</TT> or an exception to continue, as long as
|
|
it does not call FLTK again. </P>
|
|
</BODY></HTML>
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