fltk/visualc/keyboard.dsp
Michael R Sweet 633e4ef5a5 Remove extraneous fltk.lib from linker options, since we use the VC++
dependency stuff instead to use the correct library file.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3960 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2005-01-04 15:17:02 +00:00

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4.7 KiB
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# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=keyboard - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "keyboard.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "keyboard - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /GX /Os /Ob2 /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 wsock32.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcd" /out:"../test/keyboard.exe" /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:yes
!ELSEIF "$(CFG)" == "keyboard - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "keyboard_"
# PROP BASE Intermediate_Dir "keyboard_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "keyboard_"
# PROP Intermediate_Dir "keyboard_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 fltkd.lib wsock32.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../test/keyboardd.exe" /pdbtype:sept /libpath:"..\lib"
# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "keyboard - Win32 Release"
# Name "keyboard - Win32 Debug"
# Begin Source File
SOURCE=..\test\keyboard.cxx
# End Source File
# Begin Source File
SOURCE=..\test\keyboard_ui.cxx
# End Source File
# Begin Source File
SOURCE=..\test\keyboard_ui.fl
!IF "$(CFG)" == "keyboard - Win32 Release"
# Begin Custom Build - Create .cxx and .h file with fluid
InputPath=..\test\keyboard_ui.fl
"..\test\keyboard_ui.cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\test
..\fluid\fluid -c keyboard_ui.fl
cd ..\visualc
# End Custom Build
!ELSEIF "$(CFG)" == "keyboard - Win32 Debug"
# Begin Custom Build - Create .cxx and .h file with fluidd
InputPath=..\test\keyboard_ui.fl
"..\test\keyboard_ui.cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cd ..\test
..\fluid\fluidd -c keyboard_ui.fl
cd ..\visualc
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project