fltk/FL/Enumerations.H
Manolo Gouy 3f984b0b86 Corrected typo.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8588 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2011-04-14 13:11:34 +00:00

938 lines
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C

//
// "$Id$"
//
// Enumerations for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
* This file contains type definitions and general enumerations.
*/
#ifndef Fl_Enumerations_H
#define Fl_Enumerations_H
# include "Fl_Export.H"
# include "fl_types.h"
/** \name Version Numbers
FLTK defines some constants to help the programmer to
find out, for which FLTK version a program is compiled.
The following constants are defined:
*/
/*@{*/
/**
* The major release version of this FLTK library.
\sa FL_VERSION
*/
#define FL_MAJOR_VERSION 1
/**
* The minor release version for this library.
*
* FLTK remains mostly source-code compatible between minor version changes.
*/
#define FL_MINOR_VERSION 3
/**
* The patch version for this library.
*
* FLTK remains binary compatible between patches.
*/
#define FL_PATCH_VERSION 0
/**
* The FLTK version number as a \em double.
*
* This is changed slightly from the beta versions
* because the old "const double" definition would not allow for conditional
* compilation...
*
* FL_VERSION is a double that describes the major and minor version numbers.
* Version 1.1 is actually stored as 1.01 to allow for more than 9 minor
* releases.
*
* The FL_MAJOR_VERSION, FL_MINOR_VERSION, and FL_PATCH_VERSION constants
* give the integral values for the major, minor, and patch releases
* respectively.
*/
#define FL_VERSION ((double)FL_MAJOR_VERSION + \
(double)FL_MINOR_VERSION * 0.01 + \
(double)FL_PATCH_VERSION * 0.0001)
/*@}*/ // group: Version Numbers
/**
* Every time a user moves the mouse pointer, clicks a button,
* or presses a key, an event is generated and sent to your
* application. Events can also come from other programs like the
* window manager.
*
* Events are identified by the integer argument passed to the
* Fl_Widget::handle() virtual method. Other information about the
* most recent event is stored in static locations and acquired by
* calling the Fl::event_*() methods. This static information remains
* valid until the next event is read from the window system, so it
* is ok to look at it outside of the handle() method.
*
* \sa Fl::event_text(), Fl::event_key(), class Fl::
*/
enum Fl_Event { // events
/** No event. */
FL_NO_EVENT = 0,
/** A mouse button has gone down with the mouse pointing at this
* widget. You can find out what button by calling Fl::event_button().
* You find out the mouse position by calling Fl::event_x() and
* Fl::event_y().
*
* A widget indicates that it "wants" the mouse click by returning non-zero
* from its Fl_Widget::handle() method. It will then become the
* Fl::pushed() widget and will get FL_DRAG and the matching FL_RELEASE events.
* If Fl_Widget::handle() returns zero then FLTK will try sending the FL_PUSH
* to another widget.
*/
FL_PUSH = 1,
/** A mouse button has been released. You can find out what button by
* calling Fl::event_button().
*
* In order to receive the FL_RELEASE event, the widget must return
* non-zero when handling FL_PUSH.
*/
FL_RELEASE = 2,
/** The mouse has been moved to point at this widget. This can
* be used for highlighting feedback. If a widget wants to
* highlight or otherwise track the mouse, it indicates this by
* returning non-zero from its handle() method. It then
* becomes the Fl::belowmouse() widget and will receive
* FL_MOVE and FL_LEAVE events.
*/
FL_ENTER = 3,
/** The mouse has moved out of the widget.
* In order to receive the FL_LEAVE event, the widget must
* return non-zero when handling FL_ENTER.
*/
FL_LEAVE = 4,
/** The mouse has moved with a button held down. The current button state
* is in Fl::event_state(). The mouse position is in Fl::event_x() and
* Fl::event_y().
*
* In order to receive FL_DRAG events, the widget must return non-zero
* when handling FL_PUSH.
*/
FL_DRAG = 5,
/** This indicates an <I>attempt</I> to give a widget the keyboard focus.
*
* If a widget wants the focus, it should change itself to display the
* fact that it has the focus, and return non-zero from its handle() method.
* It then becomes the Fl::focus() widget and gets FL_KEYDOWN, FL_KEYUP,
* and FL_UNFOCUS events.
*
* The focus will change either because the window manager changed which
* window gets the focus, or because the user tried to navigate using tab,
* arrows, or other keys. You can check Fl::event_key() to figure out why
* it moved. For navigation it will be the key pressed and interaction
* with the window manager it will be zero.
*/
FL_FOCUS = 6,
/** This event is sent to the previous Fl::focus() widget when another
* widget gets the focus or the window loses focus.
*/
FL_UNFOCUS = 7,
/** A key was pressed or released. The key can be found in Fl::event_key().
* The text that the key should insert can be found with Fl::event_text()
* and its length is in Fl::event_length(). If you use the key handle()
* should return 1. If you return zero then FLTK assumes you ignored the
* key and will then attempt to send it to a parent widget. If none of
* them want it, it will change the event into a FL_SHORTCUT event.
*
* To receive FL_KEYBOARD events you must also respond to the FL_FOCUS
* and FL_UNFOCUS events.
*
* If you are writing a text-editing widget you may also want to call
* the Fl::compose() function to translate individual keystrokes into
* non-ASCII characters.
*
* FL_KEYUP events are sent to the widget that currently has focus. This
* is not necessarily the same widget that received the corresponding
* FL_KEYDOWN event because focus may have changed between events.
*/
FL_KEYDOWN = 8,
/** Equvalent to FL_KEYDOWN.
* \see FL_KEYDOWN
*/
FL_KEYBOARD = 8,
/** Key release event.
* \see FL_KEYDOWN
*/
FL_KEYUP = 9,
/** The user clicked the close button of a window.
* This event is used internally only to trigger the callback of
* Fl_Window derived classed. The default callback closes the
* window calling Fl_Window::hide().
*/
FL_CLOSE = 10,
/** The mouse has moved without any mouse buttons held down.
* This event is sent to the Fl::belowmouse() widget.
*
* In order to receive FL_MOVE events, the widget must return
* non-zero when handling FL_ENTER.
*/
FL_MOVE = 11,
/** If the Fl::focus() widget is zero or ignores an FL_KEYBOARD
* event then FLTK tries sending this event to every widget it
* can, until one of them returns non-zero. FL_SHORTCUT is first
* sent to the Fl::belowmouse() widget, then its parents and siblings,
* and eventually to every widget in the window, trying to find an
* object that returns non-zero. FLTK tries really hard to not to ignore
* any keystrokes!
*
* You can also make "global" shortcuts by using Fl::add_handler(). A
* global shortcut will work no matter what windows are displayed or
* which one has the focus.
*/
FL_SHORTCUT = 12,
/** This widget is no longer active, due to Fl_Widget::deactivate()
* being called on it or one of its parents. Fl_Widget::active() may
* still be true after this, the widget is only active if Fl_Widget::active()
* is true on it and all its parents (use Fl_Widget::active_r() to check this).
*/
FL_DEACTIVATE = 13,
/** This widget is now active, due to Fl_Widget::activate() being
* called on it or one of its parents.
*/
FL_ACTIVATE = 14,
/** This widget is no longer visible, due to Fl_Widget::hide() being
* called on it or one of its parents, or due to a parent window being
* minimized. Fl_Widget::visible() may still be true after this, but the
* widget is visible only if visible() is true for it and all its
* parents (use Fl_Widget::visible_r() to check this).
*/
FL_HIDE = 15,
/** This widget is visible again, due to Fl_Widget::show() being called on
* it or one of its parents, or due to a parent window being restored.
* Child Fl_Windows respond to this by actually creating the window if not
* done already, so if you subclass a window, be sure to pass FL_SHOW
* to the base class Fl_Widget::handle() method!
*/
FL_SHOW = 16,
/** You should get this event some time after you call Fl::paste().
* The contents of Fl::event_text() is the text to insert and the number
* of characters is in Fl::event_length().
*/
FL_PASTE = 17,
/** The Fl::selection_owner() will get this event before the selection is
* moved to another widget. This indicates that some other widget or program
* has claimed the selection. Motif programs used this to clear the selection
* indication. Most modern programs ignore this.
*/
FL_SELECTIONCLEAR = 18,
/** The user has moved the mouse wheel. The Fl::event_dx() and Fl::event_dy()
* methods can be used to find the amount to scroll horizontally and vertically.
*/
FL_MOUSEWHEEL = 19,
/** The mouse has been moved to point at this widget. A widget that is
* interested in receiving drag'n'drop data must return 1 to receive
* FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
*/
FL_DND_ENTER = 20,
/** The mouse has been moved inside a widget while dragging data. A
* widget that is interested in receiving drag'n'drop data should
* indicate the possible drop position.
*/
FL_DND_DRAG = 21,
/** The mouse has moved out of the widget.
*/
FL_DND_LEAVE = 22,
/** The user has released the mouse button dropping data into the widget.
* If the widget returns 1, it will receive the data in the immediately
* following FL_PASTE event.
*/
FL_DND_RELEASE = 23
};
/** \name When Conditions */
/*@{*/
/** These constants determine when a callback is performed.
*
* \sa Fl_Widget::when();
* \todo doxygen comments for values are incomplete and maybe wrong or unclear
*/
enum Fl_When { // Fl_Widget::when():
FL_WHEN_NEVER = 0, ///< Never call the callback
FL_WHEN_CHANGED = 1, ///< Do the callback only when the widget value changes
FL_WHEN_NOT_CHANGED = 2, ///< Do the callback whenever the user interacts with the widget
FL_WHEN_RELEASE = 4, ///< Do the callback when the button or key is released and the value changes
FL_WHEN_RELEASE_ALWAYS= 6, ///< Do the callback when the button or key is released, even if the value doesn't change
FL_WHEN_ENTER_KEY = 8, ///< Do the callback when the user presses the ENTER key and the value changes
FL_WHEN_ENTER_KEY_ALWAYS=10, ///< Do the callback when the user presses the ENTER key, even if the value doesn't change
FL_WHEN_ENTER_KEY_CHANGED=11 ///< ?
};
/*@}*/ // group: When Conditions
/** \name Mouse and Keyboard Events
This and the following constants define the non-ASCII keys on the
keyboard for FL_KEYBOARD and FL_SHORTCUT events.
\todo FL_Button and FL_key... constants could be structured better
(use an enum or some doxygen grouping ?)
\sa Fl::event_key() and Fl::get_key(int) (use ascii letters for all other keys):
*/
/*@{*/
// FIXME: These codes collide with valid Unicode keys
#define FL_Button 0xfee8 ///< A mouse button; use Fl_Button + n for mouse button n.
#define FL_BackSpace 0xff08 ///< The backspace key.
#define FL_Tab 0xff09 ///< The tab key.
#define FL_Enter 0xff0d ///< The enter key.
#define FL_Pause 0xff13 ///< The pause key.
#define FL_Scroll_Lock 0xff14 ///< The scroll lock key.
#define FL_Escape 0xff1b ///< The escape key.
#define FL_Home 0xff50 ///< The home key.
#define FL_Left 0xff51 ///< The left arrow key.
#define FL_Up 0xff52 ///< The up arrow key.
#define FL_Right 0xff53 ///< The right arrow key.
#define FL_Down 0xff54 ///< The down arrow key.
#define FL_Page_Up 0xff55 ///< The page-up key.
#define FL_Page_Down 0xff56 ///< The page-down key.
#define FL_End 0xff57 ///< The end key.
#define FL_Print 0xff61 ///< The print (or print-screen) key.
#define FL_Insert 0xff63 ///< The insert key.
#define FL_Menu 0xff67 ///< The menu key.
#define FL_Help 0xff68 ///< The 'help' key on Mac keyboards
#define FL_Num_Lock 0xff7f ///< The num lock key.
#define FL_KP 0xff80 ///< One of the keypad numbers; use FL_KP + n for number n.
#define FL_KP_Enter 0xff8d ///< The enter key on the keypad, same as Fl_KP+'\\r'.
#define FL_KP_Last 0xffbd ///< The last keypad key; use to range-check keypad.
#define FL_F 0xffbd ///< One of the function keys; use FL_F + n for function key n.
#define FL_F_Last 0xffe0 ///< The last function key; use to range-check function keys.
#define FL_Shift_L 0xffe1 ///< The lefthand shift key.
#define FL_Shift_R 0xffe2 ///< The righthand shift key.
#define FL_Control_L 0xffe3 ///< The lefthand control key.
#define FL_Control_R 0xffe4 ///< The righthand control key.
#define FL_Caps_Lock 0xffe5 ///< The caps lock key.
#define FL_Meta_L 0xffe7 ///< The left meta/Windows key.
#define FL_Meta_R 0xffe8 ///< The right meta/Windows key.
#define FL_Alt_L 0xffe9 ///< The left alt key.
#define FL_Alt_R 0xffea ///< The right alt key.
#define FL_Delete 0xffff ///< The delete key.
/*@}*/ // group: Mouse and Keyboard Events
/** \name Mouse Buttons
These constants define the button numbers for FL_PUSH and FL_RELEASE events.
\sa Fl::event_button()
*/
/*@{*/
#define FL_LEFT_MOUSE 1 ///< The left mouse button
#define FL_MIDDLE_MOUSE 2 ///< The middle mouse button
#define FL_RIGHT_MOUSE 3 ///< The right mouse button
/*@}*/ // group: Mouse Buttons
/** \name Event States
The following constants define bits in the Fl::event_state() value.
*/
/*@{*/ // group: Event States
// FIXME: it would be nice to have the modifiers in the upper 8 bit so that
// a unicode ke (24bit) can be sent as an unsigned with the modifiers.
#define FL_SHIFT 0x00010000 ///< One of the shift keys is down
#define FL_CAPS_LOCK 0x00020000 ///< The caps lock is on
#define FL_CTRL 0x00040000 ///< One of the ctrl keys is down
#define FL_ALT 0x00080000 ///< One of the alt keys is down
#define FL_NUM_LOCK 0x00100000 ///< The num lock is on
// most X servers do this?
#define FL_META 0x00400000 ///< One of the meta/Windows keys is down
// correct for XFree86
#define FL_SCROLL_LOCK 0x00800000 ///< The scroll lock is on
// correct for XFree86
#define FL_BUTTON1 0x01000000 ///< Mouse button 1 is pushed
#define FL_BUTTON2 0x02000000 ///< Mouse button 2 is pushed
#define FL_BUTTON3 0x04000000 ///< Mouse button 3 is pushed
#define FL_BUTTONS 0x7f000000 ///< Any mouse button is pushed
#define FL_BUTTON(n) (0x00800000<<(n)) ///< Mouse button n (n > 0) is pushed
#define FL_KEY_MASK 0x0000ffff ///< All keys are 16 bit for now
// FIXME: Unicode needs 24 bits!
#ifdef __APPLE__
# define FL_COMMAND FL_META ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
# define FL_CONTROL FL_CTRL ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
#else
# define FL_COMMAND FL_CTRL ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
# define FL_CONTROL FL_META ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
#endif // __APPLE__
/*@}*/ // group: Event States
/** \name Box Types
\brief FLTK standard box types
This enum defines the standard box types included with FLTK.
FL_NO_BOX means nothing is drawn at all, so whatever is already
on the screen remains. The FL_..._FRAME types only draw their edges,
leaving the interior unchanged. The blue color in Figure 1
is the area that is not drawn by the frame types.
\image html boxtypes.png "Figure 1: FLTK standard box types"
\image latex boxtypes.png "FLTK standard box types" width=10cm
\todo Description of boxtypes is incomplete.
See below for the defined enum Fl_Boxtype.
\see src/Fl_get_system_colors.cxx
*/
/*@{*/
enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
FL_NO_BOX = 0, ///< nothing is drawn at all, this box is invisible
FL_FLAT_BOX, ///< a flat box
FL_UP_BOX, ///< see figure 1
FL_DOWN_BOX, ///< see figure 1
FL_UP_FRAME, ///< see figure 1
FL_DOWN_FRAME, ///< see figure 1
FL_THIN_UP_BOX, ///< see figure 1
FL_THIN_DOWN_BOX, ///< see figure 1
FL_THIN_UP_FRAME, ///< see figure 1
FL_THIN_DOWN_FRAME, ///< see figure 1
FL_ENGRAVED_BOX, ///< see figure 1
FL_EMBOSSED_BOX, ///< see figure 1
FL_ENGRAVED_FRAME, ///< see figure 1
FL_EMBOSSED_FRAME, ///< see figure 1
FL_BORDER_BOX, ///< see figure 1
_FL_SHADOW_BOX, ///< see figure 1
FL_BORDER_FRAME, ///< see figure 1
_FL_SHADOW_FRAME, ///< see figure 1
_FL_ROUNDED_BOX, ///< see figure 1
_FL_RSHADOW_BOX, ///< see figure 1
_FL_ROUNDED_FRAME, ///< see figure 1
_FL_RFLAT_BOX, ///< see figure 1
_FL_ROUND_UP_BOX, ///< see figure 1
_FL_ROUND_DOWN_BOX, ///< see figure 1
_FL_DIAMOND_UP_BOX, ///< see figure 1
_FL_DIAMOND_DOWN_BOX, ///< see figure 1
_FL_OVAL_BOX, ///< see figure 1
_FL_OSHADOW_BOX, ///< see figure 1
_FL_OVAL_FRAME, ///< see figure 1
_FL_OFLAT_BOX, ///< see figure 1
_FL_PLASTIC_UP_BOX, ///< plastic version of FL_UP_BOX
_FL_PLASTIC_DOWN_BOX, ///< plastic version of FL_DOWN_BOX
_FL_PLASTIC_UP_FRAME, ///< plastic version of FL_UP_FRAME
_FL_PLASTIC_DOWN_FRAME, ///< plastic version of FL_DOWN_FRAME
_FL_PLASTIC_THIN_UP_BOX, ///< plastic version of FL_THIN_UP_BOX
_FL_PLASTIC_THIN_DOWN_BOX, ///< plastic version of FL_THIN_DOWN_BOX
_FL_PLASTIC_ROUND_UP_BOX, ///< plastic version of FL_ROUND_UP_BOX
_FL_PLASTIC_ROUND_DOWN_BOX, ///< plastic version of FL_ROUND_DOWN_BOX
_FL_GTK_UP_BOX, ///< gtk+ version of FL_UP_BOX
_FL_GTK_DOWN_BOX, ///< gtk+ version of FL_DOWN_BOX
_FL_GTK_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
_FL_GTK_DOWN_FRAME, ///< gtk+ version of FL_DOWN_RAME
_FL_GTK_THIN_UP_BOX, ///< gtk+ version of FL_THIN_UP_BOX
_FL_GTK_THIN_DOWN_BOX, ///< gtk+ version of FL_THIN_DOWN_BOX
_FL_GTK_THIN_UP_FRAME, ///< gtk+ version of FL_UP_FRAME
_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
FL_FREE_BOXTYPE ///< the first free box type for creation of new box types
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
#define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
#define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
#define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
#define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
#define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
#define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
#define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
#define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
#define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
#define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
#define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
#define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
#define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
#define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
#define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
#define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
#define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
#define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
#define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
#define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
#define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
#define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
#define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
#define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
#define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
#define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
#define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
#define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
#define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
#define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
// conversions of box types to other boxtypes:
/**
Get the filled version of a frame.
If no filled version of a given frame exists, the behavior of this function
is undefined and some random box or frame is returned,
*/
inline Fl_Boxtype fl_box(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
}
/**
Get the "pressed" or "down" version of a box.
If no "down" version of a given box exists, the behavior of this function
is undefined and some random box or frame is returned,
*/
inline Fl_Boxtype fl_down(Fl_Boxtype b) {
return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
}
/**
Get the unfilled, frame only version of a box.
If no frame version of a given box exists, the behavior of this function
is undefined and some random box or frame is returned,
*/
inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
return (Fl_Boxtype)((b%4<2)?b:(b+2));
}
// back-compatibility box types:
#define FL_FRAME FL_ENGRAVED_FRAME
#define FL_FRAME_BOX FL_ENGRAVED_BOX
#define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
#define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
/*@}*/ // group: Box Types
/**
The labeltype() method sets the type of the label.
The following standard label types are included:
\todo The doxygen comments are incomplete, and some labeltypes
are starting with an underscore. Also, there are three
external functions undocumented (yet):
- fl_define_FL_SHADOW_LABEL()
- fl_define_FL_ENGRAVED_LABEL()
- fl_define_FL_EMBOSSED_LABEL()
*/
enum Fl_Labeltype { // labeltypes:
FL_NORMAL_LABEL = 0, ///< draws the text (0)
FL_NO_LABEL, ///< does nothing
_FL_SHADOW_LABEL, ///< draws a drop shadow under the text
_FL_ENGRAVED_LABEL, ///< draws edges as though the text is engraved
_FL_EMBOSSED_LABEL, ///< draws edges as thought the text is raised
_FL_MULTI_LABEL, ///< ?
_FL_ICON_LABEL, ///< draws the icon associated with the text
_FL_IMAGE_LABEL, ///< ?
FL_FREE_LABELTYPE ///< first free labeltype to use for creating own labeltypes
};
/**
Sets the current label type and return its corresponding Fl_Labeltype value.
@{
*/
#define FL_SYMBOL_LABEL FL_NORMAL_LABEL
extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
#define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
#define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
#define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
/** @} */
/** \name Alignment Flags
* Flags to control the label alignment.
* This controls how the label is displayed next to or inside the widget.
* The default value is FL_ALIGN_CENTER for most widgets, which centers the label
* inside the widget.
*
* Flags can be or'd to achieve a combination of alignments.
*
* \code
* Outside alignments:
* TOP_LEFT TOP TOP_RIGHT
* LEFT_TOP+---------------------------------+RIGHT_TOP
* | |
* LEFT| |RIGHT
* | |
* LEFT_BOTTOM+---------------------------------+RIGHT_BOTTOM
* BOTTOM_RIGHT BOTTOM BOTTOM_LEFT
*
* Inside alignments:
* +---------------------------------+
* |TOP_LEFT TOP TOP_RIGHT|
* | |
* |LEFT RIGHT|
* | |
* |BOTTOM_RIGHT BOTTOM BOTTOM_LEFT|
* +---------------------------------+
* \endcode
* \see #FL_ALIGN_CENTER, etc.
*/
/*@{*/
/** FLTK type for alignment control */
typedef unsigned Fl_Align;
/** Align the label horizontally in the middle. */
const Fl_Align FL_ALIGN_CENTER = (Fl_Align)0;
/** Align the label at the top of the widget. Inside labels appear below the top,
* outside labels are drawn on top of the widget. */
const Fl_Align FL_ALIGN_TOP = (Fl_Align)1;
/** Align the label at the bottom of the widget. */
const Fl_Align FL_ALIGN_BOTTOM = (Fl_Align)2;
/** Align the label at the left of the widget. Inside labels appear left-justified
* starting at the left side of the widget, outside labels are right-justified and
* drawn to the left of the widget. */
const Fl_Align FL_ALIGN_LEFT = (Fl_Align)4;
/** Align the label to the right of the widget. */
const Fl_Align FL_ALIGN_RIGHT = (Fl_Align)8;
/** Draw the label inside of the widget. */
const Fl_Align FL_ALIGN_INSIDE = (Fl_Align)16;
/** If the label contains an image, draw the text on top of the image. */
const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)0x0020;
/** If the label contains an image, draw the text below the image. */
const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0x0000;
/** All parts of the label that are lager than the widget will not be drawn . */
const Fl_Align FL_ALIGN_CLIP = (Fl_Align)64;
/** Wrap text that does not fit the width of the widget. */
const Fl_Align FL_ALIGN_WRAP = (Fl_Align)128;
/** If the label contains an image, draw the text to the right of the image. */
const Fl_Align FL_ALIGN_IMAGE_NEXT_TO_TEXT = (Fl_Align)0x0100;
/** If the label contains an image, draw the text to the left of the image. */
const Fl_Align FL_ALIGN_TEXT_NEXT_TO_IMAGE = (Fl_Align)0x0120;
/** If the label contains an image, draw the image or deimage in the backgroup. */
const Fl_Align FL_ALIGN_IMAGE_BACKDROP = (Fl_Align)0x0200;
const Fl_Align FL_ALIGN_TOP_LEFT = FL_ALIGN_TOP | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_TOP_RIGHT = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_BOTTOM_LEFT = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
const Fl_Align FL_ALIGN_BOTTOM_RIGHT = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
const Fl_Align FL_ALIGN_LEFT_TOP = 0x0007; // magic value
const Fl_Align FL_ALIGN_RIGHT_TOP = 0x000b; // magic value
const Fl_Align FL_ALIGN_LEFT_BOTTOM = 0x000d; // magic value
const Fl_Align FL_ALIGN_RIGHT_BOTTOM = 0x000e; // magic value
const Fl_Align FL_ALIGN_NOWRAP = (Fl_Align)0; // for back compatability
const Fl_Align FL_ALIGN_POSITION_MASK = 0x000f; // left, right, top, bottom
const Fl_Align FL_ALIGN_IMAGE_MASK = 0x0320; // l/r, t/b, backdrop
/*@}*/
/** \name Font Numbers
The following constants define the standard FLTK fonts:
*/
/*@{*/
/** A font number is an index into the internal font table. */
typedef int Fl_Font;
const Fl_Font FL_HELVETICA = 0; ///< Helvetica (or Arial) normal (0)
const Fl_Font FL_HELVETICA_BOLD = 1; ///< Helvetica (or Arial) bold
const Fl_Font FL_HELVETICA_ITALIC = 2; ///< Helvetica (or Arial) oblique
const Fl_Font FL_HELVETICA_BOLD_ITALIC = 3; ///< Helvetica (or Arial) bold-oblique
const Fl_Font FL_COURIER = 4; ///< Courier normal
const Fl_Font FL_COURIER_BOLD = 5; ///< Courier bold
const Fl_Font FL_COURIER_ITALIC = 6; ///< Courier italic
const Fl_Font FL_COURIER_BOLD_ITALIC = 7; ///< Courier bold-italic
const Fl_Font FL_TIMES = 8; ///< Times roman
const Fl_Font FL_TIMES_BOLD = 9; ///< Times roman bold
const Fl_Font FL_TIMES_ITALIC = 10; ///< Times roman italic
const Fl_Font FL_TIMES_BOLD_ITALIC = 11; ///< Times roman bold-italic
const Fl_Font FL_SYMBOL = 12; ///< Standard symbol font
const Fl_Font FL_SCREEN = 13; ///< Default monospaced screen font
const Fl_Font FL_SCREEN_BOLD = 14; ///< Default monospaced bold screen font
const Fl_Font FL_ZAPF_DINGBATS = 15; ///< Zapf-dingbats font
const Fl_Font FL_FREE_FONT = 16; ///< first one to allocate
const Fl_Font FL_BOLD = 1; ///< add this to helvetica, courier, or times
const Fl_Font FL_ITALIC = 2; ///< add this to helvetica, courier, or times
const Fl_Font FL_BOLD_ITALIC = 3; ///< add this to helvetica, courier, or times
/*@}*/
/** Size of a font in pixels.
* This is the approximate height of a font in pixels.
*/
typedef int Fl_Fontsize;
extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE; ///< normal font size
/** \name Colors
The Fl_Color type holds an FLTK color value.
Colors are either 8-bit indexes into a virtual colormap
or 24-bit RGB color values.
Color indices occupy the lower 8 bits of the value, while
RGB colors occupy the upper 24 bits, for a byte organization of RGBI.
<pre>
Fl_Color => 0xrrggbbii
| | | |
| | | +--- index between 0 and 255
| | +----- blue color component (8 bit)
| +------- green component (8 bit)
+--------- red component (8 bit)
</pre>
A color can have either an index or an rgb value. Colors with rgb set
and an index >0 are reserved for special use.
*/
/*@{*/
/** an FLTK color value */
typedef unsigned int Fl_Color;
// Standard colors. These are used as default colors in widgets and altered as necessary
const Fl_Color FL_FOREGROUND_COLOR = 0; ///< the default foreground color (0) used for labels and text
const Fl_Color FL_BACKGROUND2_COLOR = 7; ///< the default background color for text, list, and valuator widgets
const Fl_Color FL_INACTIVE_COLOR = 8; ///< the inactive foreground color
const Fl_Color FL_SELECTION_COLOR = 15; ///< the default selection/highlight color
// boxtypes generally limit themselves to these colors so
// the whole ramp is not allocated:
const Fl_Color FL_GRAY0 = 32; // 'A'
const Fl_Color FL_DARK3 = 39; // 'H'
const Fl_Color FL_DARK2 = 45; // 'N'
const Fl_Color FL_DARK1 = 47; // 'P'
const Fl_Color FL_BACKGROUND_COLOR = 49; // 'R' default background color
const Fl_Color FL_LIGHT1 = 50; // 'S'
const Fl_Color FL_LIGHT2 = 52; // 'U'
const Fl_Color FL_LIGHT3 = 54; // 'W'
// FLTK provides a 5x8x5 color cube that is used with colormap visuals
const Fl_Color FL_BLACK = 56;
const Fl_Color FL_RED = 88;
const Fl_Color FL_GREEN = 63;
const Fl_Color FL_YELLOW = 95;
const Fl_Color FL_BLUE = 216;
const Fl_Color FL_MAGENTA = 248;
const Fl_Color FL_CYAN = 223;
const Fl_Color FL_DARK_RED = 72;
const Fl_Color FL_DARK_GREEN = 60;
const Fl_Color FL_DARK_YELLOW = 76;
const Fl_Color FL_DARK_BLUE = 136;
const Fl_Color FL_DARK_MAGENTA = 152;
const Fl_Color FL_DARK_CYAN = 140;
const Fl_Color FL_WHITE = 255;
#define FL_FREE_COLOR (Fl_Color)16
#define FL_NUM_FREE_COLOR 16
#define FL_GRAY_RAMP (Fl_Color)32
#define FL_NUM_GRAY 24
#define FL_GRAY FL_BACKGROUND_COLOR
#define FL_COLOR_CUBE (Fl_Color)56
#define FL_NUM_RED 5
#define FL_NUM_GREEN 8
#define FL_NUM_BLUE 5
FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
/** Returns a lighter version of the specified color. */
inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
/** Returns a darker version of the specified color. */
inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
/** return 24-bit color value closest to \p r, \p g, \p b. */
inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
if (!r && !g && !b) return FL_BLACK;
else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
}
/** return 24-bit color value closest to \p grayscale */
inline Fl_Color fl_rgb_color(uchar g) {
if (!g) return FL_BLACK;
else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
}
/** Returns a gray color value from black (i == 0) to white (i == FL_NUM_GRAY - 1).
FL_NUM_GRAY is defined to be 24 in the current FLTK release.
To get the closest FLTK gray value to an 8-bit grayscale color 'I' use:
\code
fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255)
\endcode
*/
inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
/** Returns a color out of the color cube.
r must be in the range 0 to FL_NUM_RED (5) minus 1,
g must be in the range 0 to FL_NUM_GREEN (8) minus 1,
b must be in the range 0 to FL_NUM_BLUE (5) minus 1.
To get the closest color to a 8-bit set of R,G,B values use:
\code
fl_color_cube(R * (FL_NUM_RED - 1) / 255,
G * (FL_NUM_GREEN - 1) / 255,
B * (FL_NUM_BLUE - 1) / 255);
\endcode
*/
inline Fl_Color fl_color_cube(int r, int g, int b) {
return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
/*@}*/ // group: Colors
/** \name Cursors */
/*@{*/
/** The following constants define the mouse cursors that are available in FLTK.
The double-headed arrows are bitmaps provided by FLTK on X, the others
are provided by system-defined cursors.
\todo enum Fl_Cursor needs maybe an image.
*/
enum Fl_Cursor {
FL_CURSOR_DEFAULT = 0, /**< the default cursor, usually an arrow. */
FL_CURSOR_ARROW = 35, /**< an arrow pointer. */
FL_CURSOR_CROSS = 66, /**< crosshair. */
FL_CURSOR_WAIT = 76, /**< watch or hourglass. */
FL_CURSOR_INSERT = 77, /**< I-beam. */
FL_CURSOR_HAND = 31, /**< hand (uparrow on MSWindows). */
FL_CURSOR_HELP = 47, /**< question mark. */
FL_CURSOR_MOVE = 27, /**< 4-pointed arrow. */
// fltk provides bitmaps for these:
FL_CURSOR_NS = 78, /**< up/down arrow. */
FL_CURSOR_WE = 79, /**< left/right arrow. */
FL_CURSOR_NWSE = 80, /**< diagonal arrow. */
FL_CURSOR_NESW = 81, /**< diagonal arrow. */
FL_CURSOR_NONE =255, /**< invisible. */
// for back compatability (non MSWindows ones):
FL_CURSOR_N = 70, /**< for back compatability. */
FL_CURSOR_NE = 69, /**< for back compatability. */
FL_CURSOR_E = 49, /**< for back compatability. */
FL_CURSOR_SE = 8, /**< for back compatability. */
FL_CURSOR_S = 9, /**< for back compatability. */
FL_CURSOR_SW = 7, /**< for back compatability. */
FL_CURSOR_W = 36, /**< for back compatability. */
FL_CURSOR_NW = 68 /**< for back compatability. */
};
/*@}*/ // group: Cursors
/** FD "when" conditions */
enum { // values for "when" passed to Fl::add_fd()
FL_READ = 1, /**< Call the callback when there is data to be read. */
FL_WRITE = 4, /**< Call the callback when data can be written without blocking. */
FL_EXCEPT = 8 /**< Call the callback if an exception occurs on the file. */
};
/** visual types and Fl_Gl_Window::mode() (values match Glut) */
enum Fl_Mode {
FL_RGB = 0,
FL_INDEX = 1,
FL_SINGLE = 0,
FL_DOUBLE = 2,
FL_ACCUM = 4,
FL_ALPHA = 8,
FL_DEPTH = 16,
FL_STENCIL = 32,
FL_RGB8 = 64,
FL_MULTISAMPLE= 128,
FL_STEREO = 256,
FL_FAKE_SINGLE = 512 // Fake single buffered windows using double-buffer
};
// image alpha blending
#define FL_IMAGE_WITH_ALPHA 0x40000000
/** Damage masks */
enum Fl_Damage {
FL_DAMAGE_CHILD = 0x01, /**< A child needs to be redrawn. */
FL_DAMAGE_EXPOSE = 0x02, /**< The window was exposed. */
FL_DAMAGE_SCROLL = 0x04, /**< The Fl_Scroll widget was scrolled. */
FL_DAMAGE_OVERLAY = 0x08, /**< The overlay planes need to be redrawn. */
FL_DAMAGE_USER1 = 0x10, /**< First user-defined damage bit. */
FL_DAMAGE_USER2 = 0x20, /**< Second user-defined damage bit. */
FL_DAMAGE_ALL = 0x80 /**< Everything needs to be redrawn. */
};
// FLTK 1.0.x compatibility definitions...
# ifdef FLTK_1_0_COMPAT
# define contrast fl_contrast
# define down fl_down
# define frame fl_frame
# define inactive fl_inactive
# endif // FLTK_1_0_COMPAT
#endif
//
// End of "$Id$".
//