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git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9816 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
153 lines
5.3 KiB
C++
153 lines
5.3 KiB
C++
//
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// "$Id$"
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//
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// Character compose processing for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_compose.cxx
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Utility functions to support text input.
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*/
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#include <FL/Fl.H>
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#include <FL/x.H>
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#ifndef FL_DOXYGEN
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int Fl::compose_state = 0;
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#ifdef __APPLE__
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int Fl_X::next_marked_length = 0;
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#endif
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#endif
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#if !defined(WIN32) && !defined(__APPLE__)
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extern XIC fl_xim_ic;
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#endif
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/** Any text editing widget should call this for each FL_KEYBOARD event.
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Use of this function is very simple.
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<p>If <i>true</i> is returned, then it has modified the
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Fl::event_text() and Fl::event_length() to a set of <i>bytes</i> to
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insert (it may be of zero length!). In will also set the "del"
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parameter to the number of <i>bytes</i> to the left of the cursor to
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delete, this is used to delete the results of the previous call to
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Fl::compose().
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<p>If <i>false</i> is returned, the keys should be treated as function
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keys, and del is set to zero. You could insert the text anyways, if
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you don't know what else to do.
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<p>On the Mac OS platform, text input can involve marked text, that is,
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temporary text replaced by other text during the input process. This occurs,
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e.g., when using dead keys or when entering CJK characters.
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Text editing widgets should preferentially signal
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marked text, usually underlining it. Widgets can use
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<tt>int Fl::compose_state</tt> <i>after</i> having called Fl::compose(int&)
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to obtain the length in bytes of marked text that always finishes at the
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current insertion point. It's the widget's task to underline marked text.
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Widgets should also call <tt>void Fl::reset_marked_text()</tt> when processing FL_UNFOCUS
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events. Optionally, widgets can also call
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<tt>void Fl::insertion_point_location(int x, int y, int height)</tt> to indicate the window
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coordinates of the bottom of the current insertion point and the line height.
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This way, auxiliary windows that help choosing among alternative characters
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appear just below the insertion point. If widgets don't do that,
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auxiliary windows appear at the widget's bottom. The
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Fl_Input and Fl_Text_Editor widgets underline marked text.
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If none of this is done by a user-defined text editing widget,
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text input will work, but will not signal to the user what text is marked.
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Finally, text editing widgets should call <tt>set_flag(MAC_USE_ACCENTS_MENU);</tt>
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in their constructor if they want to use the feature introduced with Mac OS 10.7 "Lion"
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where pressing and holding a key on the keyboard opens an accented-character menu window.
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<p>Though the current implementation returns immediately, future
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versions may take quite awhile, as they may pop up a window or do
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other user-interface things to allow characters to be selected.
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*/
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int Fl::compose(int& del) {
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int condition;
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#if defined(__APPLE__)
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int has_text_key = Fl::compose_state || Fl::e_keysym <= '~' || Fl::e_keysym == FL_Iso_Key ||
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(Fl::e_keysym >= FL_KP && Fl::e_keysym <= FL_KP_Last && Fl::e_keysym != FL_KP_Enter);
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condition = Fl::e_state&(FL_META | FL_CTRL) ||
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(Fl::e_keysym >= FL_Shift_L && Fl::e_keysym <= FL_Alt_R) || // called from flagsChanged
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!has_text_key ;
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#else
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unsigned char ascii = (unsigned char)e_text[0];
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#if defined(WIN32)
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condition = (e_state & (FL_ALT | FL_META)) && !(ascii & 128) ;
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#else
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condition = (e_state & (FL_ALT | FL_META | FL_CTRL)) && !(ascii & 128) ;
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#endif // WIN32
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#endif // __APPLE__
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if (condition) { del = 0; return 0;} // this stuff is to be treated as a function key
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del = Fl::compose_state;
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#ifdef __APPLE__
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Fl::compose_state = Fl_X::next_marked_length;
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#else
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Fl::compose_state = 0;
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// Only insert non-control characters:
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if ( (!Fl::compose_state) && ! (ascii & ~31 && ascii!=127)) { return 0; }
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#endif
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return 1;
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}
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#ifdef __APPLE__
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static int insertion_point_x = 0;
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static int insertion_point_y = 0;
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static int insertion_point_height = 0;
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static bool insertion_point_location_is_valid = false;
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void Fl::reset_marked_text() {
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Fl::compose_state = 0;
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Fl_X::next_marked_length = 0;
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insertion_point_location_is_valid = false;
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}
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int Fl_X::insertion_point_location(int *px, int *py, int *pheight)
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// return true if the current coordinates of the insertion point are available
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{
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if ( ! insertion_point_location_is_valid ) return false;
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*px = insertion_point_x;
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*py = insertion_point_y;
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*pheight = insertion_point_height;
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return true;
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}
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void Fl::insertion_point_location(int x, int y, int height) {
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insertion_point_location_is_valid = true;
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insertion_point_x = x;
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insertion_point_y = y;
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insertion_point_height = height;
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}
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#endif // __APPLE__
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/**
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If the user moves the cursor, be sure to call Fl::compose_reset().
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The next call to Fl::compose() will start out in an initial state. In
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particular it will not set "del" to non-zero. This call is very fast
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so it is ok to call it many times and in many places.
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*/
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void Fl::compose_reset()
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{
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Fl::compose_state = 0;
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#if !defined(WIN32) && !defined(__APPLE__)
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if (fl_xim_ic) XmbResetIC(fl_xim_ic);
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#endif
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}
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//
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// End of "$Id$"
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//
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