0af617b641
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4458 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
//
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// "$Id$"
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//
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// Preferences definitions for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2002-2005 by Matthias Melcher.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef Fl_Preferences_H
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# define Fl_Preferences_H
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# ifdef WIN32
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# include <windows.h>
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# endif // WIN32
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# include <stdio.h>
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# include "Fl_Export.H"
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/**
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* Preferences are a data tree containing a root, branches and leafs
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*/
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class FL_EXPORT Fl_Preferences
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{
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public:
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enum Root { SYSTEM=0, USER };
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// enum Type { win32, macos, fltk };
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Fl_Preferences( Root root, const char *vendor, const char *application );
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Fl_Preferences( const char *path, const char *vendor, const char *application );
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Fl_Preferences( Fl_Preferences&, const char *group );
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Fl_Preferences( Fl_Preferences*, const char *group );
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~Fl_Preferences();
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int groups();
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const char *group( int );
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char groupExists( const char *group );
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char deleteGroup( const char *group );
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int entries();
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const char *entry( int );
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char entryExists( const char *entry );
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char deleteEntry( const char *entry );
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char set( const char *entry, int value );
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char set( const char *entry, float value );
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char set( const char *entry, double value );
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char set( const char *entry, const char *value );
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char set( const char *entry, const void *value, int size );
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char get( const char *entry, int &value, int defaultValue );
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char get( const char *entry, float &value, float defaultValue );
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char get( const char *entry, double &value, double defaultValue );
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char get( const char *entry, char *&value, const char *defaultValue );
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char get( const char *entry, char *value, const char *defaultValue, int maxSize );
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char get( const char *entry, void *&value, const void *defaultValue, int defaultSize );
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char get( const char *entry, void *value, const void *defaultValue, int defaultSize, int maxSize );
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int size( const char *entry );
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char getUserdataPath( char *path, int pathlen );
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void flush();
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// char export( const char *filename, Type fileFormat );
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// char import( const char *filename );
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class FL_EXPORT Name {
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char *data_;
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public:
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Name( unsigned int n );
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Name( const char *format, ... );
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operator const char *() { return data_; }
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~Name();
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};
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struct Entry
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{
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char *name, *value;
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};
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private:
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// make the following functions unavailable
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Fl_Preferences();
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Fl_Preferences(const Fl_Preferences&);
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Fl_Preferences &operator=(const Fl_Preferences&);
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static char nameBuffer[128];
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class FL_EXPORT Node // a node contains a list to all its entries
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{ // and all means to manage the tree structure
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Node *child_, *next_, *parent_;
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char *path_;
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char dirty_;
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public:
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Node( const char *path );
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~Node();
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// node methods
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int write( FILE *f );
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Node *find( const char *path );
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Node *search( const char *path, int offset=0 );
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Node *addChild( const char *path );
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void setParent( Node *parent );
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Node *parent() { return parent_; }
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char remove();
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char dirty();
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// entry methods
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int nChildren();
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const char *child( int ix );
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void set( const char *name, const char *value );
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void set( const char *line );
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void add( const char *line );
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const char *get( const char *name );
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int getEntry( const char *name );
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char deleteEntry( const char *name );
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// public values
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Entry *entry;
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int nEntry, NEntry;
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static int lastEntrySet;
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};
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friend class Node;
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class FL_EXPORT RootNode // the root node manages file paths and basic reading and writing
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{
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Fl_Preferences *prefs_;
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char *filename_;
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char *vendor_, *application_;
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public:
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RootNode( Fl_Preferences *, Root root, const char *vendor, const char *application );
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RootNode( Fl_Preferences *, const char *path, const char *vendor, const char *application );
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~RootNode();
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int read();
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int write();
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char getPath( char *path, int pathlen );
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};
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friend class RootNode;
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Node *node;
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RootNode *rootNode;
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};
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#endif // !Fl_Preferences_H
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//
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// End of "$Id$".
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//
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