fe25f19767
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8306 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
//
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// "$Id: Fl_Plugin.H 6995 2010-01-12 08:48:55Z matt $"
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//
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// A Plugin system for FLTK, implemented in Fl_Preferences.cxx.
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//
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// Copyright 2002-2010 by Matthias Melcher.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Plugin class . */
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#ifndef Fl_Plugin_H
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# define Fl_Plugin_H
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# include "Fl_Preferences.H"
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/**
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\brief Fl_Plugin allows link-time and run-time integration of binary modules.
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Fl_Plugin and Fl_Plugin_Manager provide a small and simple solution for
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linking C++ classes at run-time, or optionally linking modules at compile
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time without the need to change the main application.
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Fl_Plugin_Manager uses static initialisation to create the plugin interface
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early during startup. Plugins are stored in a temporary database, organized
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in classes.
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Plugins should derive a new class from Fl_Plugin as a base:
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\code
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class My_Plugin : public Fl_Plugin {
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public:
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My_Plugin() : Fl_Plugin("effects", "blur") { }
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void do_something(...);
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};
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My_Plugin blur_plugin();
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\endcode
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Plugins can be put into modules and either linked befor distribution, or loaded
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from dynamically linkable files. An Fl_Plugin_Manager is used to list and
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access all currently loaded plugins.
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\code
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Fl_Plugin_Manager mgr("effects");
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int i, n = mgr.plugins();
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for (i=0; i<n; i++) {
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My_Plugin *pin = (My_Plugin*)mgr.plugin(i);
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pin->do_something();
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}
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\endcode
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*/
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class FL_EXPORT Fl_Plugin {
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Fl_Preferences::ID id;
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public:
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Fl_Plugin(const char *klass, const char *name);
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virtual ~Fl_Plugin();
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};
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/**
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\brief Fl_Plugin_Manager manages link-time and run-time plugin binaries.
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\see Fl_Plugin
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*/
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class FL_EXPORT Fl_Plugin_Manager : public Fl_Preferences {
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public:
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Fl_Plugin_Manager(const char *klass);
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~Fl_Plugin_Manager();
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/** \brief Return the number of plugins in the klass.
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*/
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int plugins() { return groups(); }
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Fl_Plugin *plugin(int index);
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Fl_Plugin *plugin(const char *name);
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Fl_Preferences::ID addPlugin(const char *name, Fl_Plugin *plugin);
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static void removePlugin(Fl_Preferences::ID id);
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static int load(const char *filename);
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static int loadAll(const char *filepath, const char *pattern=0);
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};
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#endif // !Fl_Preferences_H
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//
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// End of "$Id: Fl_Preferences.H 6995 2010-01-12 08:48:55Z matt $".
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//
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