fltk/FL/Fl_Pixmap.H
Michael R Sweet a90ca2d60a Patches from Bill:
- Box type problems with 2-pixel boxes (wrong colors)
  - Fl_Pixmap fix (uchar instead of char)
  - Style demo fixes for Windows.
  - HPUX comparison function prototype wrong.
  - Spelling errors...


git-svn-id: file:///fltk/svn/fltk/trunk@70 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1998-11-08 15:05:48 +00:00

51 lines
1.6 KiB
C++

//
// "$Id: Fl_Pixmap.H,v 1.4 1998/11/08 15:05:44 mike Exp $"
//
// Pixmap header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
#ifndef Fl_Pixmap_H
#define Fl_Pixmap_H
class Fl_Widget;
struct Fl_Menu_Item;
struct Fl_Pixmap {
/*const*/ char * const * data;
int w, h; // set by first draw...
ulong id; // for internal use (the pixmap)
ulong mask; // for internal use (mask bitmap)
Fl_Pixmap(/*const*/char * const * d) : data(d), w(-1), h(0), id(0),mask(0) {}
Fl_Pixmap(/*const*/uchar* const * d) : data((char**)d), w(-1), h(0), id(0),mask(0) {}
~Fl_Pixmap();
void label(Fl_Widget*);
void label(Fl_Menu_Item*);
void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w, h, 0, 0);}
};
#endif
//
// End of "$Id: Fl_Pixmap.H,v 1.4 1998/11/08 15:05:44 mike Exp $".
//