fltk/fluid/Shortcut_Button.cxx
2022-02-14 13:20:34 +01:00

329 lines
9.2 KiB
C++

//
// Widget type code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "Shortcut_Button.h"
#include "fluid.h"
#include "Fl_Window_Type.h"
#include "factory.h"
#include "widget_panel.h"
#include "widget_browser.h"
#include <FL/platform.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Window.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Menu_.H>
#include "../src/flstring.h"
/** \class Shortcut_Button
A button that allows the user to type a key combination to create shortcuts.
After clicked once, the button catches the following keyboard events and
records the pressed keys and all modifiers. It draws a text representation of
the shortcut. The backspace key deletes the current shortcut.
*/
/**
Draw the textual representation of the shortcut.
*/
void Shortcut_Button::draw() {
if (value()) draw_box(FL_DOWN_BOX, (Fl_Color)9);
else draw_box(FL_UP_BOX, FL_WHITE);
fl_font(FL_HELVETICA,14); fl_color(FL_FOREGROUND_COLOR);
if (use_FL_COMMAND && (svalue & (FL_CTRL|FL_META))) {
char buf[1024];
fl_snprintf(buf, 1023, "Command+%s", fl_shortcut_label(svalue&~(FL_CTRL|FL_META)));
fl_draw(buf,x()+6,y(),w(),h(),FL_ALIGN_LEFT);
} else {
fl_draw(fl_shortcut_label(svalue),x()+6,y(),w(),h(),FL_ALIGN_LEFT);
}
}
/**
Handle keystrokes to catch the user's shortcut.
*/
int Shortcut_Button::handle(int e) {
when(0); type(FL_TOGGLE_BUTTON);
if (e == FL_KEYBOARD) {
if (!value()) return 0;
int v = Fl::event_text()[0];
if ( (v > 32 && v < 0x7f) || (v > 0xa0 && v <= 0xff) ) {
if (isupper(v)) {
v = tolower(v);
v |= FL_SHIFT;
}
v = v | (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL));
} else {
v = (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL|FL_SHIFT)) | Fl::event_key();
if (v == FL_BackSpace && svalue) v = 0;
}
if (v != svalue) {svalue = v; set_changed(); redraw(); do_callback(); }
return 1;
} else if (e == FL_UNFOCUS) {
int c = changed(); value(0); if (c) set_changed();
return 1;
} else if (e == FL_FOCUS) {
return value();
} else {
int r = Fl_Button::handle(e);
if (e == FL_RELEASE && value() && Fl::focus() != this) take_focus();
return r;
}
}
/** \class Widget_Bin_Button
A button for the widget bin that allows the user to drag widgets into a window.
Dragging and dropping a new widget makes it easy for the user to position
a widget inside a window or group.
*/
/**
Convert mouse dragging into a drag and drop event.
*/
int Widget_Bin_Button::handle(int inEvent)
{
int ret = 0;
switch (inEvent) {
case FL_PUSH:
Fl_Button::handle(inEvent);
return 1; // make sure that we get drag events
case FL_DRAG:
ret = Fl_Button::handle(inEvent);
if (!user_data())
return ret;
if (!Fl::event_is_click()) { // make it a dnd event
// fake a drag outside of the widget
Fl::e_x = x()-1;
Fl_Button::handle(inEvent);
// fake a buttton release
Fl_Button::handle(FL_RELEASE);
// make it into a dnd event
const char *type_name = (const char*)user_data();
Fl_Type::current_dnd = Fl_Type::current;
Fl::copy(type_name, (int)strlen(type_name)+1, 0);
Fl::dnd();
return 1;
}
return ret;
}
return Fl_Button::handle(inEvent);
}
/** \class Widget_Bin_Window_Button
This button is used by the widget bin to create new windows by drag'n'drop.
The new window will be created wherever the user drops it on the desktop.
*/
/**
Convert mouse dragging into a drag and drop event.
*/
int Widget_Bin_Window_Button::handle(int inEvent)
{
static Fl_Window *drag_win = NULL;
int ret = 0;
switch (inEvent) {
case FL_PUSH:
Fl_Button::handle(inEvent);
return 1; // make sure that we get drag events
case FL_DRAG:
ret = Fl_Button::handle(inEvent);
if (!user_data())
return ret;
if (!Fl::event_is_click()) {
if (!drag_win) {
drag_win = new Fl_Window(0, 0, 100, 100);
drag_win->border(0);
drag_win->set_non_modal();
}
if (drag_win) {
drag_win->position(Fl::event_x_root()+1, Fl::event_y_root()+1);
drag_win->show();
}
// Does not work outside window: fl_cursor(FL_CURSOR_HAND);
}
return ret;
case FL_RELEASE:
if (drag_win) {
Fl::delete_widget(drag_win);
drag_win = NULL;
// create a new window here
Fl_Type *prototype = typename_to_prototype((char*)user_data());
if (prototype) {
Fl_Type *new_type = add_new_widget_from_user(prototype, kAddAfterCurrent);
if (new_type && new_type->is_window()) {
Fl_Window_Type *new_window = (Fl_Window_Type*)new_type;
Fl_Window *w = (Fl_Window *)new_window->o;
w->position(Fl::event_x_root(), Fl::event_y_root());
}
}
widget_browser->display(Fl_Type::current);
widget_browser->rebuild();
}
return Fl_Button::handle(inEvent);
}
return Fl_Button::handle(inEvent);
}
/** \class Fluid_Coord_Input
An Input field for widget coordinates and sizes.
This widget adds basic math capability to the text input field and a number
of variables that can be used in the formula.
*/
/**
Create an input field.
*/
Fluid_Coord_Input::Fluid_Coord_Input(int x, int y, int w, int h, const char *l) :
Fl_Input(x, y, w, h, l),
user_callback_(0L),
vars_(0L),
vars_user_data_(0L)
{
Fl_Input::callback((Fl_Callback*)callback_handler_cb);
}
void Fluid_Coord_Input::callback_handler_cb(Fluid_Coord_Input *This, void *v) {
This->callback_handler(v);
}
void Fluid_Coord_Input::callback_handler(void *v) {
if (user_callback_)
(*user_callback_)(this, v);
value( value() );
}
/**
Get the value of a variable.
Collects all conesecutive ASCII letters into a variable name, scans the
Variable list for that name, and then calls the corresponding callback from
the Variable array.
\param s points to the first character of the variable name, must point after
the last character of the variable name when returning.
\return the integer value that wasf= found or calculated
*/
int Fluid_Coord_Input::eval_var(uchar *&s) const {
if (!vars_)
return 0;
// find the end of the variable name
uchar *v = s;
while (isalpha(*s)) s++;
int n = (int)(s-v);
// find the variable in the list
for (Fluid_Coord_Input_Vars *vars = vars_; vars->name_; vars++) {
if (strncmp((char*)v, vars->name_, n)==0 && vars->name_[n]==0)
return vars->callback_(this, vars_user_data_);
}
return 0;
}
/**
Evaluate a formula into an integer, recursive part.
\param s remaining text in this formula, must return a pointer to the next
character that will be interpreted.
\param prio priority of current operation
\return the value so far
*/
int Fluid_Coord_Input::eval(uchar *&s, int prio) const {
int v =0, sgn = 1;
uchar c = *s++;
// check for unary operator
if (c=='-') { sgn = -1; c = *s++; }
else if (c=='+') { sgn = 1; c = *s++; }
if (c>='0' && c<='9') {
// numeric value
while (c>='0' && c<='9') {
v = v*10 + (c-'0');
c = *s++;
}
} else if (isalpha(c)) {
v = eval_var(--s);
c = *s++;
} else if (c=='(') {
// opening bracket
v = eval(s, 5);
} else {
return sgn*v; // syntax error
}
if (sgn==-1) v = -v;
// Now evaluate all following binary operators
for (;;) {
if (c==0) {
return v;
} else if (c=='+' || c=='-') {
if (prio<=4) { s--; return v; }
if (c=='+') { v += eval(s, 4); }
else if (c=='-') { v -= eval(s, 4); }
} else if (c=='*' || c=='/') {
if (prio<=3) { s--; return v; }
if (c=='*') { v *= eval(s, 3); }
else if (c=='/') { v /= eval(s, 3); }
} else if (c==')') {
return v;
} else {
return v; // syntax error
}
c = *s++;
}
return v;
}
/**
Evaluate a formula into an integer.
The interpreter understand unary plus and minus, basic integer math
(+, -, *, /), brackets, and can handle a user defined list of variables
by name. There is no error checking. We assume that the formula is
entered correctly.
\param s formula as a C string
\return the calculated value
*/
int Fluid_Coord_Input::eval(const char *s) const
{
// duplicate the text, so we can modify it
uchar *buf = (uchar*)strdup(s);
uchar *src = buf, *dst = buf;
// remove all whitespace to make the parser easier
for (;;) {
uchar c = *src++;
if (c==' ' || c=='\t') continue;
*dst++ = c;
if (c==0) break;
}
src = buf;
// now jump into the recursion
int ret = eval(src, 5);
::free(buf);
return ret;
}
/**
Evaluate the formula and return the result.
*/
int Fluid_Coord_Input::value() const {
return eval(text());
}
/**
Set the field to an integer value, replacing previous texts.
*/
void Fluid_Coord_Input::value(int v) {
char buf[32];
fl_snprintf(buf, sizeof(buf), "%d", v);
text(buf);
}