230 lines
6.9 KiB
C++
230 lines
6.9 KiB
C++
//
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// Choice widget for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include <FL/Fl.H>
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#include <FL/Fl_Choice.H>
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#include <FL/fl_draw.H>
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#include "flstring.h"
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// Emulates the Forms choice widget. This is almost exactly the same
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// as an Fl_Menu_Button. The only difference is the appearance of the
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// button: it draws the text of the current pick and a down-arrow.
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// The exact layout and the type of arrow can vary by FLTK scheme.
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// FIXME: all such variations should be implemented in the "scheme code",
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// hopefully in a future class derived from a base class Fl_Scheme or similar.
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// Albrecht
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void Fl_Choice::draw() {
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Fl_Boxtype btype = Fl::scheme() ? FL_UP_BOX // non-default uses up box
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: FL_DOWN_BOX; // default scheme uses down box
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int dx = Fl::box_dx(btype);
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int dy = Fl::box_dy(btype);
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// Arrow area
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int H = h() - 2 * dy;
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int W = Fl::is_scheme("gtk+") ? 20 : // gtk+ -- fixed size
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Fl::is_scheme("gleam") ? 20 // gleam -- fixed size
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: ((H > 20) ? 20 : H); // else: shrink if H<20
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int X = x() + w() - W - dx;
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int Y = y() + dy;
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Fl_Rect ab(X, Y, W, H); // arrow box
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int active = active_r();
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Fl_Color arrow_color = active ? labelcolor() : fl_inactive(labelcolor());
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Fl_Color box_color = color();
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// From "original" code: modify the box color *only* for the default scheme.
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// This is weird (why?). I believe we should either make sure that the text
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// color contrasts well when the text is rendered *or* we should do this for
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// *all* schemes. Anyway, adapting the old code... (Albrecht)
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if (!Fl::scheme()) { // default scheme only, see comment above
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if (fl_contrast(textcolor(), FL_BACKGROUND2_COLOR) == textcolor())
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box_color = FL_BACKGROUND2_COLOR;
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else
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box_color = fl_lighter(color());
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}
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// Draw the widget box
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draw_box(btype, box_color);
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// Arrow box or horizontal divider line, depending on the current scheme
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// Scheme: Box or divider line
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// ----------------------------------------
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// Default (None): Arrow box (FL_UP_BOX)
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// gtk+, gleam, oxy: Divider line
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// else: Nothing (!)
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if (Fl::scheme()) {
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if (Fl::is_scheme("gtk+") ||
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Fl::is_scheme("gleam") ||
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Fl::is_scheme("oxy")) {
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// draw the divider
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int x1 = x() + w() - 20 - dx;
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int y1 = y() + h() / 2;
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fl_color(fl_darker(color()));
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fl_yxline(x1, y1 - 8, y1 + 8);
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fl_color(fl_lighter(color()));
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fl_yxline(x1 + 1, y1 - 8, y1 + 8);
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}
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} else { // Default scheme ("None")
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// Draw arrow box
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draw_box(FL_UP_BOX, X, Y, W, H, color());
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ab.inset(FL_UP_BOX);
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}
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// Draw choice arrow(s)
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fl_draw_arrow(ab, FL_ARROW_CHOICE, FL_ORIENT_NONE, arrow_color);
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W += 2 * dx;
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// Draw menu item's label
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if (mvalue()) {
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Fl_Menu_Item m = *mvalue();
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if (active) m.activate(); else m.deactivate();
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// Clip
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int xx = x() + dx, yy = y() + dy + 1, ww = w() - W, hh = H - 2;
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fl_push_clip(xx, yy, ww, hh);
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if (Fl::scheme()) {
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Fl_Label l;
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l.value = m.text;
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l.image = 0;
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l.deimage = 0;
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l.type = m.labeltype_;
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l.font = m.labelsize_ || m.labelfont_ ? m.labelfont_ : textfont();
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l.size = m.labelsize_ ? m.labelsize_ : textsize();
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l.color= m.labelcolor_ ? m.labelcolor_ : textcolor();
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if (!m.active()) l.color = fl_inactive((Fl_Color)l.color);
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fl_draw_shortcut = 2; // hack value to make '&' disappear
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l.draw(xx+3, yy, ww>6 ? ww-6 : 0, hh, FL_ALIGN_LEFT);
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fl_draw_shortcut = 0;
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if ( Fl::focus() == this ) draw_focus(box(), xx, yy, ww, hh);
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}
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else {
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fl_draw_shortcut = 2; // hack value to make '&' disappear
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m.draw(xx, yy, ww, hh, this, Fl::focus() == this);
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fl_draw_shortcut = 0;
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}
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fl_pop_clip();
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}
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// Widget's label
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draw_label();
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}
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/**
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Create a new Fl_Choice widget using the given position, size and label string.
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The default boxtype is \c FL_UP_BOX.
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The constructor sets menu() to NULL.
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See Fl_Menu_ for the methods to set or change the menu.
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\param[in] X, Y, W, H position and size of the widget
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\param[in] L widget label, default is no label
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*/
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Fl_Choice::Fl_Choice(int X, int Y, int W, int H, const char *L)
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: Fl_Menu_(X,Y,W,H,L) {
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align(FL_ALIGN_LEFT);
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when(FL_WHEN_RELEASE);
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textfont(FL_HELVETICA);
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box(FL_UP_BOX);
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down_box(FL_BORDER_BOX);
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}
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/**
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Sets the currently selected value using a pointer to menu item.
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Changing the selected value causes a redraw().
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\param[in] v pointer to menu item in the menu item array.
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\returns non-zero if the new value is different to the old one.
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*/
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int Fl_Choice::value(const Fl_Menu_Item *v) {
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if (!Fl_Menu_::value(v)) return 0;
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redraw();
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return 1;
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}
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/**
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Sets the currently selected value using the index into the menu item array.
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Changing the selected value causes a redraw().
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\param[in] v index of value in the menu item array.
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\returns non-zero if the new value is different to the old one.
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*/
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int Fl_Choice::value(int v) {
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if (v == -1) return value((const Fl_Menu_Item *)0);
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if (v < 0 || v >= (size() - 1)) return 0;
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if (!Fl_Menu_::value(v)) return 0;
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redraw();
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return 1;
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}
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int Fl_Choice::handle(int e) {
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if (!menu() || !menu()->text) return 0;
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const Fl_Menu_Item* v;
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Fl_Widget_Tracker wp(this);
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switch (e) {
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case FL_ENTER:
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case FL_LEAVE:
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return 1;
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case FL_KEYBOARD:
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if (Fl::event_key() != ' ' ||
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(Fl::event_state() & (FL_SHIFT | FL_CTRL | FL_ALT | FL_META))) return 0;
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case FL_PUSH:
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if (Fl::visible_focus()) Fl::focus(this);
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J1:
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if (Fl::scheme()
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|| fl_contrast(textcolor(), FL_BACKGROUND2_COLOR) != textcolor()) {
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v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
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if (wp.deleted()) return 1;
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} else {
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// In order to preserve the old look-n-feel of "white" menus,
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// temporarily override the color() of this widget...
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Fl_Color c = color();
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color(FL_BACKGROUND2_COLOR);
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v = menu()->pulldown(x(), y(), w(), h(), mvalue(), this);
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if (wp.deleted()) return 1;
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color(c);
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}
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if (!v || v->submenu()) return 1;
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if (v != mvalue()) redraw();
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picked(v);
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return 1;
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case FL_SHORTCUT:
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if (Fl_Widget::test_shortcut()) goto J1;
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v = menu()->test_shortcut();
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if (!v) return 0;
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if (v != mvalue()) redraw();
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picked(v);
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return 1;
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case FL_FOCUS:
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case FL_UNFOCUS:
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if (Fl::visible_focus()) {
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redraw();
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return 1;
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} else return 0;
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default:
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return 0;
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}
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}
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