mirror of https://github.com/fltk/fltk
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
//
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// Dial header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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/* \file
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Fl_Dial widget . */
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#ifndef Fl_Dial_H
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#define Fl_Dial_H
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#ifndef Fl_Valuator_H
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#include "Fl_Valuator.H"
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#endif
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// values for type():
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#define FL_NORMAL_DIAL 0 /**< type() for dial variant with dot */
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#define FL_LINE_DIAL 1 /**< type() for dial variant with line */
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#define FL_FILL_DIAL 2 /**< type() for dial variant with filled arc */
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/**
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The Fl_Dial widget provides a circular dial to control a
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single floating point value.
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\image html dial.png
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\image latex dial.png "Fl_Dial" width=4cm
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Use type() to set the type of the dial to:
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<UL>
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<LI>FL_NORMAL_DIAL - Draws a normal dial with a knob. </LI>
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<LI>FL_LINE_DIAL - Draws a dial with a line. </LI>
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<LI>FL_FILL_DIAL - Draws a dial with a filled arc. </LI>
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</UL>
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*/
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class FL_EXPORT Fl_Dial : public Fl_Valuator {
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short a1,a2;
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protected:
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// these allow subclasses to put the dial in a smaller area:
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void draw(int X, int Y, int W, int H);
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int handle(int event, int X, int Y, int W, int H);
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void draw() FL_OVERRIDE;
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public:
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int handle(int) FL_OVERRIDE;
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/**
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Creates a new Fl_Dial widget using the given position, size,
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and label string. The default type is FL_NORMAL_DIAL.
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*/
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Fl_Dial(int x,int y,int w,int h, const char *l = 0);
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/**
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Sets Or gets the angles used for the minimum and maximum values. The default
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values are 45 and 315 (0 degrees is straight down and the angles
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progress clockwise). Normally angle1 is less than angle2, but if you
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reverse them the dial moves counter-clockwise.
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*/
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short angle1() const {return a1;}
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/** See short angle1() const */
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void angle1(short a) {a1 = a;}
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/** See short angle1() const */
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short angle2() const {return a2;}
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/** See short angle1() const */
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void angle2(short a) {a2 = a;}
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/** See short angle1() const */
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void angles(short a, short b) {a1 = a; a2 = b;}
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};
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#endif
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