mirror of https://github.com/fltk/fltk
80 lines
3.3 KiB
C++
80 lines
3.3 KiB
C++
//
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// Declaration of Fl_SVG_File_Surface in the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2020 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef Fl_SVG_File_Surface_H
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#define Fl_SVG_File_Surface_H
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#include <FL/Fl_Widget_Surface.H>
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#include <stdio.h>
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/** A drawing surface producing a Scalable Vector Graphics (SVG) file.
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This drawing surface allows to store any FLTK graphics in vectorial form in a "Scalable Vector Graphics" file.
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\n Usage example:
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\code
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Fl_Window *win = ...// Window to draw to a .svg file
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int ww = win->decorated_w();
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int wh = win->decorated_h();
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FILE *svg = fl_fopen("/path/to/mywindow.svg", "w");
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if (svg) {
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Fl_SVG_File_Surface *surface = new Fl_SVG_File_Surface(ww, wh, svg);
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Fl_Surface_Device::push_current(surface);
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fl_color(FL_WHITE);
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fl_rectf(0, 0, ww, wh);
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surface->draw_decorated_window(win);
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Fl_Surface_Device::pop_current();
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delete surface; // the .svg file is not complete until the destructor was run
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fclose(svg);
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}
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\endcode
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\note FLTK uses the PNG and JPEG libraries to encode images to the SVG format.
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For this reason, class Fl_SVG_File_Surface is placed in the fltk_images library.
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If JPEG is not available at application build time, PNG is enough (but produces a quite larger output).
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If PNG isn't available either, images don't appear in the SVG output.
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*/
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class FL_EXPORT Fl_SVG_File_Surface : public Fl_Widget_Surface {
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int width_, height_;
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int (*closef_)(FILE*);
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public:
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/**
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Constructor of the SVG drawing surface.
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\param width,height Width and height of the graphics area in FLTK drawing units
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\param svg A writable FILE pointer where the SVG data are to be sent. The resulting SVG data are not complete until after destruction of the Fl_SVG_File_Surface object or after calling close().
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\param closef If not NULL, the destructor and close() will call \p closef(svg) after all
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SVG data has been sent. If NULL, \p fclose(svg) is called instead. This allows to close the FILE
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pointer by, e.g., \p pclose, or, using a function such as \p "int keep_open(FILE*){return 0;}", to keep it open after
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completion of all output to \p svg. Function \p closef should return non zero to indicate an error.
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*/
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Fl_SVG_File_Surface(int width, int height, FILE *svg, int (*closef)(FILE*) = NULL);
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/**
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Destructor.
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The underlying FILE pointer is processed as by close().
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*/
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~Fl_SVG_File_Surface();
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/** Returns the underlying FILE pointer */
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FILE *file();
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virtual void origin(int x, int y);
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virtual void translate(int x, int y);
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virtual void untranslate();
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virtual int printable_rect(int *w, int *h);
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/** Closes the FILE pointer where SVG data is output.
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The underlying FILE is closed by function fclose() unless another function was set at object's construction time.
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The only operation possible after this on the Fl_SVG_File_Surface object is its destruction.
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\return The value returned by the closing function call. */
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int close();
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};
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#endif /* Fl_SVG_File_Surface_H */
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