fltk/fluid/CMakeLists.txt
2024-02-20 15:03:08 +01:00

214 lines
5.4 KiB
CMake

#
# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
#
# Copyright 1998-2024 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file. If this
# file is missing or damaged, see the license at:
#
# https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
# https://www.fltk.org/bugs.php
#
# Targets that will be built: fluid and fluid-cmd (Windows)
set(TARGETS fluid)
# Source files for 'fluid-lib' = all source files except the main file (fluid.cxx)
# Note: macOS (Xcode) needs at least one source file (fluid.cxx) to link the main
# program fluid properly
set(CPPFILES
CodeEditor.cxx
StyleParse.cxx
Fd_Snap_Action.cxx
Fl_Function_Type.cxx
Fl_Grid_Type.cxx
Fl_Group_Type.cxx
Fl_Menu_Type.cxx
Fl_Type.cxx
Fl_Widget_Type.cxx
Fl_Window_Type.cxx
Fl_Button_Type.cxx
Fluid_Image.cxx
about_panel.cxx
align_widget.cxx
alignment_panel.cxx
code.cxx
custom_widgets.cxx
factory.cxx
file.cxx
fluid_filename.cxx
function_panel.cxx
mergeback.cxx
pixmaps.cxx
shell_command.cxx
sourceview_panel.cxx
template_panel.cxx
undo.cxx
widget_browser.cxx
widget_panel.cxx
)
# List header files in Apple's Xcode IDE
set(HEADERFILES
CodeEditor.h
Fd_Snap_Action.h
Fl_Function_Type.h
Fl_Grid_Type.h
Fl_Group_Type.h
Fl_Menu_Type.h
Fl_Type.h
Fl_Widget_Type.h
Fl_Window_Type.h
Fl_Button_Type.h
Fluid_Image.h
StyleParse.h
about_panel.h
align_widget.h
alignment_panel.h
code.h
comments.h
custom_widgets.h
factory.h
file.h
fluid.h
function_panel.h
mergeback.h
print_panel.h
pixmaps.h
shell_command.h
sourceview_panel.h
template_panel.h
undo.h
widget_browser.h
widget_panel.h
)
# Add ExternalCodeEditor: platform specific files
if(WIN32)
list(APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
list(APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
else()
list(APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
list(APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
endif(WIN32)
source_group("Header Files" FILES ${HEADERFILES})
# Build a local object library to avoid compiling all source files
# multiple times for all fluid targets on Windows (fluid + fluid-cmd).
add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL)
target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES})
target_link_libraries(fluid-lib PUBLIC fltk::images)
# Build targets
if(APPLE AND NOT FLTK_BACKEND_X11)
# macOS
set(ICON_NAME fluid.icns)
set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
add_executable(fluid MACOSX_BUNDLE fluid.cxx ${ICON_PATH})
# create macOS bundle wrapper script
set(WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
add_custom_command(
TARGET fluid POST_BUILD
COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
COMMAND chmod u+x,g+x,o+x ${WRAPPER}
BYPRODUCTS ${WRAPPER}
VERBATIM
)
unset(WRAPPER)
else()
# Option 'WIN32' builds a Windows GUI program, ignored on other platforms
add_executable(fluid WIN32 fluid.cxx)
endif()
target_link_libraries(fluid PRIVATE fluid-lib)
# Build the console app on Windows
# This is done for all Windows targets, even if cross-compiling.
if(WIN32)
list(APPEND TARGETS fluid-cmd)
add_executable(fluid-cmd fluid.cxx)
target_link_libraries(fluid-cmd PRIVATE fluid-lib)
set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd)
else()
set(FLTK_FLUID_EXECUTABLE fltk::fluid)
endif()
set(FLTK_FLUID_EXECUTABLE "${FLTK_FLUID_EXECUTABLE}" PARENT_SCOPE)
# Create aliases for all targets
foreach(tgt ${TARGETS})
add_executable(fltk::${tgt} ALIAS ${tgt})
endforeach()
# Install fluid GUI and commandline tool
if(APPLE AND NOT FLTK_BACKEND_X11)
# On macOS, fluid will be installed twice:
# - The bundled version of Fluid goes into the destination folder ${FLTK_BINDIR}.
# - The binary without bundle goes into ${FLTK_BINDIR} as well.
# The command line tool is the same executable as the one included in the bundle.
# Note:
# Both the bundle and the commandline tool are currently installed side by side.
# This may be changed in the future.
# Set bundle properties
set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties(fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
# Install command line tool
install(PROGRAMS $<TARGET_FILE:fluid>
DESTINATION ${FLTK_BINDIR})
endif(APPLE AND NOT FLTK_BACKEND_X11)
# Install the GUI and (on Windows only) the commandline tool 'fluid-cmd'
install(TARGETS ${TARGETS}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
)
# Install desktop files
if(UNIX)
install(FILES fluid.desktop
DESTINATION ${FLTK_DATADIR}/applications
)
# Install mime-type file(x-fluid.desktop method is deprecated)
install(FILES fluid.xml
DESTINATION ${FLTK_DATADIR}/mime/packages
)
# Install desktop icons
foreach(icon 32 48 64 128)
install(FILES icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
RENAME fluid.png
)
endforeach()
endif(UNIX)