727b50652c
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6368 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
891 lines
33 KiB
C++
891 lines
33 KiB
C++
//
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// "$Id$"
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//
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// Widget header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2008 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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Fl_Widget, Fl_Label classes . */
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#ifndef Fl_Widget_H
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#define Fl_Widget_H
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#include "Enumerations.H"
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class Fl_Widget;
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class Fl_Window;
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class Fl_Group;
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class Fl_Image;
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/** Default callback type definition for all fltk widgets (by far the most used) */
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typedef void (Fl_Callback )(Fl_Widget*, void*);
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/** Default callback type pointer definition for all fltk widgets */
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typedef Fl_Callback* Fl_Callback_p; // needed for BORLAND
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/** One parameter Callback type definition passing only the widget */
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typedef void (Fl_Callback0)(Fl_Widget*);
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/** Callback type definition passing the widget and a long data value */
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typedef void (Fl_Callback1)(Fl_Widget*, long);
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/** This struct stores all information for a text or mixed graphics label.
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*
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* \todo For FLTK1.3, the Fl_Label type will become a widget by itself. That way
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* we will be avoiding a lot of code duplication by handling labels in
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* a similar fashion to widgets containing text. We also provide an easy
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* interface for very complex labels, containing html or vector graphics.
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*/
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struct FL_EXPORT Fl_Label {
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/** label text */
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const char* value;
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/** optional image for an active label */
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Fl_Image* image;
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/** optional image for a deactivated label */
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Fl_Image* deimage;
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/** type of label. \see Fl_Labeltype */
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uchar type;
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/** label font used in text */
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Fl_Font font;
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/** size of label font */
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Fl_Fontsize size;
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/** text color */
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unsigned color;
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/** draw the label aligned to the given box */
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void draw(int,int,int,int, Fl_Align) const ;
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void measure(int &w, int &h) const ;
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};
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/** Fl_Widget is the base class for all widgets in FLTK.
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*
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* You can't create one of these because the constructor is not public. However
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* you can subclass it.
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*
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* All "property" accessing methods, such as color(), parent(), or argument()
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* are implemented as trivial inline functions and thus are as fast and small
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* as accessing fields in a structure. Unless otherwise noted, the property
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* setting methods such as color(n) or label(s) are also trivial inline functions,
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* even if they change the widget's appearance. It is up to the user code to call
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* redraw() after these.
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*/
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class FL_EXPORT Fl_Widget {
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friend class Fl_Group;
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Fl_Group* parent_;
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Fl_Callback* callback_;
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void* user_data_;
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int x_,y_,w_,h_;
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Fl_Label label_;
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int flags_;
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unsigned color_;
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unsigned color2_;
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uchar type_;
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uchar damage_;
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uchar box_;
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Fl_Align align_:8;
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uchar when_;
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const char *tooltip_;
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/** unimplemented copy ctor */
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Fl_Widget(const Fl_Widget &);
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/** unimplemented assignment operator */
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Fl_Widget& operator=(const Fl_Widget &);
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protected:
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/** Creates a widget at the given position and size.
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* The Fl_Widget is a protected constructor, but all derived widgets have a
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* matching public constructor. It takes a value for x(), y(), w(), h(), and
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* an optional value for label().
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*
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* \param[in] x, y the position of the widget relative to the enclosing window
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* \param[in] w, h size of the widget in pixels
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* \param[in] label optional text for the widget label
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*/
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Fl_Widget(int x, int y, int w, int h, Fl_CString label=0L);
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/** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */
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void x(int v) {x_ = v;}
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/** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */
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void y(int v) {y_ = v;}
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/** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */
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void w(int v) {w_ = v;}
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/** Internal use only. Use position(int,int), size(int, int) or resize(int,int,int,int) instead. */
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void h(int v) {h_ = v;}
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/** Gets the widget flags mask */
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int flags() const {return flags_;}
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/** Sets a flag in the flags mask */
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void set_flag(int c) {flags_ |= c;}
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/** Clears a flag in the flags mask */
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void clear_flag(int c) {flags_ &= ~c;}
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/** flags possible values enumeration.
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See activate(),output(), visible(), changed(), set_visible_focus()
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*/
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enum {
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INACTIVE=1, ///< the widget can't receive focus, and is disabled but potentially visible
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INVISIBLE=2, ///< the widget is not drawn but can receive events
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OUTPUT=4, ///< for output only
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SHORTCUT_LABEL=64, ///< the label contains a shortcut we need to draw
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CHANGED=128, ///< the widget value changed
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VISIBLE_FOCUS=512, ///< accepts keyboard focus navigation if the widget can have the focus
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COPIED_LABEL = 1024 ///< the widget label is internally copied, its destruction is handled by the widget
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};
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void draw_box() const;
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void draw_box(Fl_Boxtype, Fl_Color) const;
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void draw_box(Fl_Boxtype, int,int,int,int, Fl_Color) const;
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/** draws a focus rectangle around the widget */
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void draw_focus() {draw_focus(box(),x(),y(),w(),h());}
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void draw_focus(Fl_Boxtype, int,int,int,int) const;
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void draw_label() const;
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void draw_label(int, int, int, int) const;
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public:
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/** Destroys the widget.
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* Destroying single widgets is not very common, and it is your responsibility
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* to either remove() them from any enclosing group or destroy that group
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* \em immediately after destroying the children. You almost always want to
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* destroy the parent group instead which will destroy all of the child widgets
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* and groups in that group.
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*/
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virtual ~Fl_Widget();
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/** Draw the widget.
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* Never call this function directly. FLTK will schedule redrawing whenever
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* needed. If your widget must be redrawn as soon as possible, call redraw()
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* instead.
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*
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* Override this function to draw your own widgets.
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*/
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virtual void draw() = 0;
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/** Handles the specified event.
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* You normally don't call this method directly, but instead let FLTK do
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* it when the user interacts with the widget.
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*
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* When implemented in a new widget, this function must return 0 if the
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* widget does not use the event or 1 otherwise.<BR>
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* Most of the time, you want to call the inherited handle() method in
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* your overriden method so that you don't short-circuit events that you
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* don't handle. In this last case you should return the callee retval.
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*
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* \param[in] event the kind of event received
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* \retval 0 if the event was not used or understood
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* \retval 1 if the event was used and can be deleted
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* \see Fl_Event
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*/
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virtual int handle(int event);
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/** Returns a pointer to the parent widget.
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* Usually this is a Fl_Group or Fl_Window.
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* \retval NULL if the widget has no parent
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* \see Fl_Group::add(Fl_Widget*)
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*/
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Fl_Group* parent() const {return parent_;}
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/** Internal use only. Use Fl_Group::add(Fl_Widget*) instead. */
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void parent(Fl_Group* p) {parent_ = p;} // for hacks only, Fl_Group::add()
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/** Gets the widget type.
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* Returns the widget type value, which is used for Forms
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* compatibility and to simulate RTTI.
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*/
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uchar type() const {return type_;}
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/** Sets the widget type.
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* This is used for Forms compatibility.
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*/
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void type(uchar t) {type_ = t;}
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/** Gets the widget position in its window.
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* \return the x position relative to the window
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*/
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int x() const {return x_;}
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/** Gets the widget position in its window.
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* \return the y position relative to the window
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*/
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int y() const {return y_;}
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/** Gets the widget width.
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* \return the width of the widget in pixels.
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*/
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int w() const {return w_;}
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/** Gets the widget height.
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* \return the height of the widget in pixels.
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*/
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int h() const {return h_;}
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/** Change the size or position of the widget.
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* This is a virtual function so that the widget may implement its
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* own handling of resizing. The default version does <I>not</I>
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* call the redraw() method, but instead relies on the parent widget
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* to do so because the parent may know a faster way to update the
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* display, such as scrolling from the old position.
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*
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* Some window managers under X11 call resize() a lot more often
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* than needed. Please verify that the position or size of a widget
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* did actually change before doing any extensive calculations.
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*
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* position(x,y) is a shortcut for resize(x,y,w(),h()), and size(w,h) is a shortcut for resize(x(),y(),w,h).
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*
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* \param[in] x, y new position relative to the parent window
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* \param[in] w, h new size
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* \see position(int, int), size(int, int)
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*/
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virtual void resize(int x, int y, int w, int h);
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/** Internal use only. */
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int damage_resize(int,int,int,int);
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/** Reposition the window or widget.
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* position(X,Y) is a shortcut for resize(X,Y,w(),h()).
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*
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* \param[in] X, Y new position relative to the parent window
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* \see resize(int, int, int, int), size(int, int)
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*/
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void position(int X,int Y) {resize(X,Y,w_,h_);}
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/** Change the size of the widget.
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* size(w,h) is a shortcut for resize(x(),y(),w,h).
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*
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* \param[in] W, H new size
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* \see position(int, int), resize(int, int, int, int)
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*/
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void size(int W,int H) {resize(x_,y_,W,H);}
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/** Gets the label alignment.
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* \return label alignment
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* \see label(), align(Fl_Align), Fl_Align
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* \todo This function should not take uchar as an argument. Apart from the fact that uchar is too short
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* with only 8 bits, it does not provide type safety (in which case we don't need to declare Fl_Type
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* an enum to begin with).
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*/
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Fl_Align align() const {return align_;}
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/** Sets the label alignment.
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* This controls how the label is displayed next to or inside the widget.
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* The default value is FL_ALIGN_CENTER, which centers the label inside the widget.
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* \param[in] alignment new label alignment
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* \see align(), Fl_Align
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*/
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void align(Fl_Align alignment) {align_ = alignment;}
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/** Gets the box type for the widget.
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* \return the current box type
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* \see box(Fl_Boxtype), Fl_Boxtype
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*/
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Fl_Boxtype box() const {return (Fl_Boxtype)box_;}
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/** Sets the box type for the widget.
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* This identifies a routine that draws the background of the widget.
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* See Fl_Boxtype for the available types. The default depends on the widget,
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* but is usually FL_NO_BOX or FL_UP_BOX.
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* \param[in] new_box the new box type
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* \see box(), Fl_Boxtype
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*/
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void box(Fl_Boxtype new_box) {box_ = new_box;}
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/** Gets the background color of the widget.
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* \return current background color
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* \see color(unsigned), color(unsigned, unsigned)
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*/
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Fl_Color color() const {return (Fl_Color)color_;}
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/** Sets the background color of the widget.
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* The color is passed to the box routine. The color is either an index into an
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* internal table of RGB colors or an RGB color value generated using fl_rgb_color().
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* The default for most widgets is FL_BACKGROUND_COLOR. Use Fl::set_color() to
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* redefine colors in the color map.
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* \param[in] bg background color
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* \see color(), color(unsigned, unsigned), selection_color(unsigned)
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*/
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void color(unsigned bg) {color_ = bg;}
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/** Gets the selection color.
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* \return the current selection color
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* \see selection_color(unsigned), color(unsigned, unsigned)
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*/
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Fl_Color selection_color() const {return (Fl_Color)color2_;}
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/** Gets or sets the selection color.
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* The selection color is defined for Forms compatibility and is usually
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* used to color the widget when it is selected, although some widgets
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* use this color for other purposes. You can set both colors at once
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* with color(int, int).
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* \param[in] a the new selection color
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* \see selection_color(), color(unsigned, unsigned)
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*/
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void selection_color(unsigned a) {color2_ = a;}
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/** Sets the background and selection color of the widget.
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* The two color form sets both the background and selection colors.
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* \param[in] bg background color
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* \param[in] sel selection color
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* \see color(unsigned), selection_color(unsigned)
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*/
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void color(unsigned bg, unsigned sel) {color_=bg; color2_=sel;}
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/** Get the current label text.
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* \return a pointer to the current label text
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* \see label(Fl_CString), copy_label(Fl_CString)
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*/
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const char* label() const {return label_.value;}
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/** Get or set the current label pointer.
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* The label is shown somewhere on or next to the widget. The passed pointer
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* is stored unchanged in the widget (the string is \em not copied), so if
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* you need to set the label to a formatted value, make sure the buffer is
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* static, global, or allocated. The copy_label() method can be used
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* to make a copy of the label string automatically.
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* \param[in] text pointer to new label text
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* \see copy_label()
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*/
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void label(const char* text);
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/** Sets the current label.
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* Unlike label(), this method allocates a copy of the label
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* string instead of using the original string pointer.
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* \param[in] new_label the new label text
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* \see label()
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*/
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void copy_label(Fl_CString new_label);
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/** Shortcut to set the label text and type in one call.
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* \see label(FL_CString), labeltype(Fl_Labeltype)
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*/
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void label(Fl_Labeltype a,const char* b) {label_.type = a; label_.value = b;}
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/** Gets the label type.
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* \return the current label type.
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* \see Fl_Labeltype
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*/
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Fl_Labeltype labeltype() const {return (Fl_Labeltype)label_.type;}
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/** Sets the label type.
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* The label type identifies the function that draws the label of the widget.
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* This is generally used for special effects such as embossing or for using
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* the label() pointer as another form of data such as an icon. The value
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* FL_NORMAL_LABEL prints the label as plain text.
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* \param[in] a new label type
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* \see Fl_Labeltype
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*/
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void labeltype(Fl_Labeltype a) {label_.type = a;}
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/** Gets the label color.
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* The default color is FL_FOREGROUND_COLOR.
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* \return the current label color
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*/
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Fl_Color labelcolor() const {return (Fl_Color)label_.color;}
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/** Sets the label color.
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* The default color is FL_FOREGROUND_COLOR.
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* \param[in] c the new label color
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*/
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void labelcolor(unsigned c) {label_.color=c;}
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/** Gets the font to use.
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* Fonts are identified by indexes into a table. The default value uses a
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* Helvetica typeface (Arial for Microsoft® Windows®). The function
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* Fl::set_font() can define new typefaces.
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* \return current font used by the label
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* \see Fl_Font
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*/
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Fl_Font labelfont() const {return label_.font;}
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/** Sets the font to use.
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* Fonts are identified by indexes into a table. The default value uses a
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* Helvetica typeface (Arial for Microsoft® Windows®). The function
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* Fl::set_font() can define new typefaces.
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* \param[in] f the new font for the label
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* \see Fl_Font
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*/
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void labelfont(Fl_Font f) {label_.font=f;}
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/** Gets the font size in pixels.
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* The default size is 14 pixels.
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* \return the current font size
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*/
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Fl_Fontsize labelsize() const {return label_.size;}
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/** Gets or sets the font size in pixels.
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* The default size is 14 pixels.
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* \param[in] pix the new font size
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*/
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void labelsize(Fl_Fontsize pix) {label_.size=pix;}
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/** Gets or sets the image to use as part of the widget label.
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* This image is used when drawing the widget in the active state.
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* \return the current image
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*/
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Fl_Image* image() {return label_.image;}
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/** Gets or sets the image to use as part of the widget label.
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* This image is used when drawing the widget in the active state.
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* \param[in] img the new image for the label
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*/
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void image(Fl_Image* img) {label_.image=img;}
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/** Gets or sets the image to use as part of the widget label.
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* This image is used when drawing the widget in the active state.
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* \param[in] img the new image for the label
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*/
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void image(Fl_Image& img) {label_.image=&img;}
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/** Gets the image to use as part of the widget label.
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* This image is used when drawing the widget in the inactive state.
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* \return the current deactivated image for this widget
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*/
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Fl_Image* deimage() {return label_.deimage;}
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/** Sets the image to use as part of the widget label.
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* This image is used when drawing the widget in the inactive state.
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* \param[in] img the new image for the deactivated widget
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*/
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void deimage(Fl_Image* img) {label_.deimage=img;}
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/** Sets the image to use as part of the widget label.
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* This image is used when drawing the widget in the inactive state.
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* \param[in] img the new image for the deactivated widget
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*/
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void deimage(Fl_Image& img) {label_.deimage=&img;}
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/** Gets the current tooltip text.
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* \return a pointer to the tooltip text or NULL
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*/
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const char *tooltip() const {return tooltip_;}
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/** Sets the current tooltip text.
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* Sets a string of text to display in a popup tooltip window when the user
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|
* hovers the mouse over the widget. The string is <I>not</I> copied, so
|
|
* make sure any formatted string is stored in a static, global,
|
|
* or allocated buffer.
|
|
*
|
|
* If no tooltip is set, the tooltip of the parent is inherited. Setting a
|
|
* tooltip for a group and setting no tooltip for a child will show the
|
|
* group's tooltip instead. To avoid this behavior, you can set the child's
|
|
* tooltip to an empty string ("").
|
|
* \param[in] t new tooltip
|
|
*/
|
|
void tooltip(const char *t);
|
|
|
|
/** Gets the current callback function for the widget.
|
|
* Each widget has a single callback.
|
|
* \return current callback
|
|
*/
|
|
Fl_Callback_p callback() const {return callback_;}
|
|
|
|
/** Sets the current callback function for the widget.
|
|
* Each widget has a single callback.
|
|
* \param[in] cb new callback
|
|
* \param[in] p user data
|
|
*/
|
|
void callback(Fl_Callback* cb, void* p) {callback_=cb; user_data_=p;}
|
|
|
|
/** Sets the current callback function for the widget.
|
|
* Each widget has a single callback.
|
|
* \param[in] cb new callback
|
|
*/
|
|
void callback(Fl_Callback* cb) {callback_=cb;}
|
|
|
|
/** Sets the current callback function for the widget.
|
|
* Each widget has a single callback.
|
|
* \param[in] cb new callback
|
|
*/
|
|
void callback(Fl_Callback0*cb) {callback_=(Fl_Callback*)cb;}
|
|
|
|
/** Sets the current callback function for the widget.
|
|
* Each widget has a single callback.
|
|
* \param[in] cb new callback
|
|
* \param[in] p user data
|
|
*/
|
|
void callback(Fl_Callback1*cb, long p=0) {callback_=(Fl_Callback*)cb; user_data_=(void*)p;}
|
|
|
|
/** Gets the user data for this widget.
|
|
* Gets the current user data (void *) argument
|
|
* that is passed to the callback function.
|
|
* \return user data as a pointer
|
|
*/
|
|
void* user_data() const {return user_data_;}
|
|
|
|
/** Sets the user data for this widget.
|
|
* Sets the new user data (void *) argument
|
|
* that is passed to the callback function.
|
|
* \param[in] v new user data
|
|
*/
|
|
void user_data(void* v) {user_data_ = v;}
|
|
|
|
/** Gets the current user data (long) argument that is passed to the callback function.
|
|
*/
|
|
long argument() const {return (long)user_data_;}
|
|
|
|
/** Sets the current user data (long) argument that is passed to the callback function.
|
|
* \todo The user data value must be implemented using a \em union to avoid 64 bit machine incompatibilities.
|
|
*/
|
|
void argument(long v) {user_data_ = (void*)v;}
|
|
|
|
/**
|
|
Controls when callbacks are done. The following values are useful,
|
|
the default value is FL_WHEN_RELEASE:
|
|
|
|
<UL>
|
|
|
|
<LI>0: The callback is not done, but
|
|
changed() is turned on.</LI>
|
|
|
|
<LI>FL_WHEN_CHANGED: The callback is done each
|
|
time the text is changed by the user.</LI>
|
|
|
|
<LI>FL_WHEN_RELEASE: The callback will be done
|
|
when this widget loses the focus, including when the
|
|
window is unmapped. This is a useful value for text
|
|
fields in a panel where doing the callback on every
|
|
change is wasteful. However the callback will also
|
|
happen if the mouse is moved out of the window, which
|
|
means it should not do anything visible (like pop up an
|
|
error message). You might do better setting this to
|
|
zero, and scanning all the items for changed()
|
|
when the OK button on a panel is pressed.</LI>
|
|
|
|
<LI>FL_WHEN_ENTER_KEY: If the user types the
|
|
Enter key, the entire text is selected, and the callback
|
|
is done if the text has changed. Normally the Enter key
|
|
will navigate to the next field (or insert a newline for
|
|
a Fl_Mulitline_Input), this changes the
|
|
behavior.</LI>
|
|
|
|
<LI>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED: The
|
|
Enter key will do the callback even if the text has not
|
|
changed. Useful for command fields.</LI>
|
|
|
|
</UL>
|
|
Return the conditions under which the callback is called.
|
|
\return set of flags
|
|
*/
|
|
Fl_When when() const {return (Fl_When)when_;}
|
|
|
|
/** Flags used to decide when a callback is called.
|
|
* Fl_Widget::when() is a set of bitflags used by subclasses of
|
|
* Fl_Widget to decide when to do the callback. If the value
|
|
* is zero then the callback is never done. Other values are described
|
|
* in the individual widgets. This field is in the base class so that
|
|
* you can scan a panel and do_callback() on all the ones that
|
|
* don't do their own callbacks in response to an "OK" button.
|
|
* \param[in] i set of flags
|
|
*/
|
|
void when(uchar i) {when_ = i;}
|
|
|
|
/** Returns whether a widget is visble.
|
|
* \retval 0 if the widget is not drawn and hence invisible.
|
|
* \see show(), hide(), visible_r()
|
|
*/
|
|
int visible() const {return !(flags_&INVISIBLE);}
|
|
|
|
/** Returns whether a widget and all its parents are visible.
|
|
* \retval 0 if the widget or any of its parents are invisible.
|
|
* \see show(), hide(), visible()
|
|
*/
|
|
int visible_r() const;
|
|
|
|
/** Makes a widget visible.
|
|
* An invisible widget never gets redrawn and does not get events.
|
|
* The visible() method returns true if the widget is set to be
|
|
* visible. The visible_r() method returns true if the widget and
|
|
* all of its parents are visible. A widget is only visible if
|
|
* visible() is true on it <I>and all of its parents</I>.
|
|
*
|
|
* Changing it will send FL_SHOW or FL_HIDE events to
|
|
* the widget. <I>Do not change it if the parent is not visible, as this
|
|
* will send false FL_SHOW or FL_HIDE events to the
|
|
* widget</I>. redraw() is called if necessary on this or the parent.
|
|
*
|
|
* \see hide(), visible(), visible_r()
|
|
*/
|
|
void show();
|
|
|
|
/** Makes a widget invisible.
|
|
* \see show(), visible(), visible_r()
|
|
*/
|
|
void hide();
|
|
|
|
/** Makes the widget visible.
|
|
* You must still redraw the parent widget to see a change in the
|
|
* window. Normally you want to use the show() method instead.
|
|
*/
|
|
void set_visible() {flags_ &= ~INVISIBLE;}
|
|
|
|
/** Hides the widget.
|
|
* You must still redraw the parent to see a change in the window.
|
|
* Normally you want to use the hide() method instead.
|
|
*/
|
|
void clear_visible() {flags_ |= INVISIBLE;}
|
|
|
|
/** Returns whether the widget is active.
|
|
* \retval 0 if the widget is inactive
|
|
* \see active_r(), activate(), deactivate()
|
|
*/
|
|
int active() const {return !(flags_&INACTIVE);}
|
|
|
|
/** active_r() returns whether the widget and all of its
|
|
* parents are active.
|
|
* \retval 0 if this or any of the parent widgets are inactive
|
|
* \see active(), activate(), deactivate()
|
|
*/
|
|
int active_r() const;
|
|
|
|
/** Activate a widget.
|
|
* Changing this value will send FL_ACTIVATE to the widget if
|
|
* active_r() is true.
|
|
* \see active(), active_r(), deactivate()
|
|
*/
|
|
void activate();
|
|
|
|
/** Deactivate a widget.
|
|
* Inactive widgets will be drawn "grayed out", e.g. with less contrast
|
|
* than the active widget. Inactive widgets will not receive any keyboard
|
|
* or mouse button events. Other events (including FL_ENTER, FL_MOVE,
|
|
* FL_LEAVE, FL_SHORTCUT, and others) will still be sent. A widget is
|
|
* only active if active() is true on it <I>and all of its parents</I>.
|
|
*
|
|
* Changing this value will send FL_DEACTIVATE to the widget if
|
|
* active_r() is true.
|
|
*
|
|
* Currently you cannot deactivate Fl_Window widgets.
|
|
*
|
|
* \see activate(), active(), active_r()
|
|
*/
|
|
void deactivate();
|
|
|
|
/** Return if a widget is used for output only.
|
|
* output() means the same as !active() except it does not change how the
|
|
* widget is drawn. The widget will not receive any events. This is useful
|
|
* for making scrollbars or buttons that work as displays rather than input devices.
|
|
* \retval 0 if the widget is used for input and output
|
|
* \see set_output(), clear_output()
|
|
*/
|
|
int output() const {return (flags_&OUTPUT);}
|
|
|
|
/** Set a widget to output only.
|
|
* \see output(), clear_output()
|
|
*/
|
|
void set_output() {flags_ |= OUTPUT;}
|
|
|
|
/** Set a widget to accept input.
|
|
* \see set_output(), output()
|
|
*/
|
|
void clear_output() {flags_ &= ~OUTPUT;}
|
|
|
|
/** Returns if the widget is able to take events.
|
|
* This is the same as (active() && !output()
|
|
* && visible()) but is faster.
|
|
* \retval 0 if the widget takes no events
|
|
*/
|
|
int takesevents() const {return !(flags_&(INACTIVE|INVISIBLE|OUTPUT));}
|
|
|
|
/**
|
|
* Check if the widget value changed since the last callback.
|
|
* "Changed" is a flag that is turned on when the user changes the value stored
|
|
* in the widget. This is only used by subclasses of Fl_Widget that store values,
|
|
* but is in the base class so it is easier to scan all the widgets in a panel
|
|
* and do_callback() on the changed ones in response to an "OK" button.
|
|
*
|
|
* Most widgets turn this flag off when they do the callback, and when the program
|
|
* sets the stored value.
|
|
*
|
|
* \retval 0 if the value did not change
|
|
* \see set_changed(), clear_changed()`
|
|
*/
|
|
int changed() const {return flags_&CHANGED;}
|
|
|
|
/** Mark the value of the widget as changed.
|
|
* \see changed(), clear_changed()
|
|
*/
|
|
void set_changed() {flags_ |= CHANGED;}
|
|
|
|
/** Mark the value of the widget as unchanged.
|
|
* \see changed(), set_changed()
|
|
*/
|
|
void clear_changed() {flags_ &= ~CHANGED;}
|
|
|
|
/** Give the widget the keyboard focus.
|
|
* Tries to make this widget be the Fl::focus() widget, by first sending
|
|
* it an FL_FOCUS event, and if it returns non-zero, setting
|
|
* Fl::focus() to this widget. You should use this method to
|
|
* assign the focus to a widget.
|
|
* \return true if the widget accepted the focus.
|
|
*/
|
|
int take_focus();
|
|
|
|
/** Enables keyboard focus navigation with this widget.
|
|
* Note, however, that this will not necessarily mean that the widget will
|
|
* accept focus, but for widgets that can accept focus, this method enables
|
|
* it if it has been disabled.
|
|
* \see visible_focus(), clear_visible_focus(), visible_focus(int)
|
|
*/
|
|
void set_visible_focus() { flags_ |= VISIBLE_FOCUS; }
|
|
|
|
/** Disables keyboard focus navigation with this widget.
|
|
* Normally, all widgets participate in keyboard focus navigation.
|
|
* \see set_visible_focus(), visible_focus(), visible_focus(int)
|
|
*/
|
|
void clear_visible_focus() { flags_ &= ~VISIBLE_FOCUS; }
|
|
|
|
/** Modifies keyboard focus navigation.
|
|
* \param[in] v set or clear visible focus
|
|
* \see set_visible_focus(), clear_visible_focus(), visible_focus()
|
|
*/
|
|
void visible_focus(int v) { if (v) set_visible_focus(); else clear_visible_focus(); }
|
|
|
|
/** Check whether this widget has a visible focus.
|
|
* \retval 0 if this widget has no visible focus.
|
|
* \see visible_focus(int), set_visible_focus(), clear_visible_focus()
|
|
*/
|
|
int visible_focus() { return flags_ & VISIBLE_FOCUS; }
|
|
|
|
/** Sets the default callback for all widgets.
|
|
* Sets the default callback, which puts a pointer to the widget on the queue
|
|
* returned by Fl::readqueue(). You may want to call this from your own callback.
|
|
* \param[in] cb the new callback
|
|
* \param[in] d user data associated with that callback
|
|
* \see callback(), do_callback(), Fl::readqueu()
|
|
*/
|
|
static void default_callback(Fl_Widget *cb, void *d);
|
|
|
|
/** Call the widget callback.
|
|
* Causes a widget to invoke its callback function, optionally
|
|
* with arbitrary arguments.
|
|
* \see callback()
|
|
*/
|
|
void do_callback() {callback_(this,user_data_); if (callback_ != default_callback) clear_changed();}
|
|
|
|
/** Call the widget callback.
|
|
* Causes a widget to invoke its callback function, optionally
|
|
* with arbitrary arguments.
|
|
* \param[in] o call the callback with \em o as the widget argument
|
|
* \param[in] arg call the callback with \em arg as the user data argument
|
|
* \see callback()
|
|
*/
|
|
void do_callback(Fl_Widget* o,void* arg=0) {callback_(o,arg); if (callback_ != default_callback) clear_changed();}
|
|
|
|
/** Call the widget callback.
|
|
* Causes a widget to invoke its callback function, optionally
|
|
* with arbitrary arguments.
|
|
* \param[in] o call the callback with \em o as the widget argument
|
|
* \param[in] arg call the callback with \em arg as the user data argument
|
|
* \see callback()
|
|
*/
|
|
void do_callback(Fl_Widget* o,long arg) {callback_(o,(void*)arg); if (callback_ != default_callback) clear_changed();}
|
|
|
|
/** Internal use only. */
|
|
int test_shortcut();
|
|
/** Internal use only. */
|
|
static char label_shortcut(const char *t);
|
|
/** Internal use only. */
|
|
static int test_shortcut(const char*);
|
|
|
|
/** Checks if w is a child of this widget.
|
|
* \param[in] w potential child widget
|
|
* \return Returns 1 if \em w is a child of this widget, or is
|
|
* equal to this widget. Returns 0 if \em w is NULL.
|
|
*/
|
|
int contains(const Fl_Widget *w) const ;
|
|
|
|
/** Check if this widget is a child of w.
|
|
* Returns 1 if this widget is a child of \em w, or is
|
|
* equal to \em w. Returns 0 if \em w is NULL.
|
|
* \param[in] w the possible parent widget.
|
|
* \see contains()
|
|
*/
|
|
int inside(const Fl_Widget* w) const {return w ? w->contains(this) : 0;}
|
|
|
|
/** Schedule the drawing of the widget.
|
|
* Marks the widget as needing its draw() routine called.
|
|
*/
|
|
void redraw();
|
|
|
|
/** Schedule the drawing of the label.
|
|
* Marks the widget or the parent as needing a redraw for the label area of a widget.
|
|
*/
|
|
void redraw_label();
|
|
|
|
/** Returns non-zero if draw() needs to be called.
|
|
* The damage value is actually a bit field that the widget
|
|
* subclass can use to figure out what parts to draw.
|
|
* \return a bitmap of flags describing the kind of damage to the widget
|
|
* \see damage(uchar), clear_damage(uchar)
|
|
*/
|
|
uchar damage() const {return damage_;}
|
|
|
|
/** Clear damage flags.
|
|
* Damage flags are cleared when parts of the widget drawing is repaired.
|
|
* \param[in] c bitmask of flags to clear
|
|
* \see damage(uchar), damage()
|
|
*/
|
|
void clear_damage(uchar c = 0) {damage_ = c;}
|
|
|
|
/** Set the damage bits for the widget.
|
|
* Setting damage bits will schedule the widget for the next redraw.
|
|
* \param[in] c bitmask of flags to set
|
|
* \see damage(), clear_damage(uchar)
|
|
*/
|
|
void damage(uchar c);
|
|
|
|
/** Set the damage bits for an area inside the widget.
|
|
* Setting damage bits will schedule the widget for the next redraw.
|
|
* \param[in] c bitmask of flags to set
|
|
* \param[in] x, y, w, h size of damaged area
|
|
* \see damage(), clear_damage(uchar)
|
|
*/
|
|
void damage(uchar c, int x, int y, int w, int h);
|
|
|
|
void draw_label(int, int, int, int, Fl_Align) const;
|
|
/** Sets width ww, height hh accordingly with the labeltype size, label with images will return w() h() of the image. */
|
|
void measure_label(int& ww, int& hh) {label_.measure(ww, hh);}
|
|
|
|
/** Returns a pointer to the primary Fl_Window widget.
|
|
* \retval NULL if no window is associated with this widget.
|
|
* \note for an Fl_Window widget, this returns its <I>parent</I> window (if any), not <I>this</I> window.
|
|
*/
|
|
Fl_Window* window() const ;
|
|
|
|
/** For back compatibility only. */
|
|
Fl_Color color2() const {return (Fl_Color)color2_;}
|
|
/** For back compatibility only. */
|
|
void color2(unsigned a) {color2_ = a;}
|
|
};
|
|
|
|
/**
|
|
Reserved type numbers (necessary for my cheapo RTTI) start here.
|
|
grep the header files for "RESERVED_TYPE" to find the next available
|
|
number.
|
|
*/
|
|
#define FL_RESERVED_TYPE 100
|
|
|
|
#endif
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|