32716d6b1e
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7672 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
129 lines
4.8 KiB
Plaintext
129 lines
4.8 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="tree" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=tree - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "tree.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "tree.mak" CFG="tree - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "tree - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "tree - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "tree - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release/$(ProjectName)"
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# PROP BASE Intermediate_Dir "Release/$(ProjectName)"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release/$(ProjectName)"
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# PROP Intermediate_Dir "Release/$(ProjectName)"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /GX /Os /Ob2 /I "." /I "../.." /I "../../zlib" /I "../../png" /I "../../jpeg" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 fltk.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../../test/tree.exe" /pdbtype:sept /libpath:"..\..\lib"
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# SUBTRACT LINK32 /pdb:none /incremental:yes
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!ELSEIF "$(CFG)" == "tree - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug/$(ProjectName)"
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# PROP BASE Intermediate_Dir "Debug/$(ProjectName)"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug/$(ProjectName)"
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# PROP Intermediate_Dir "Debug/$(ProjectName)"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "." /I "../.." /I "../../zlib" /I "../../png" /I "../../jpeg" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 fltkd.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../../test/treed.exe" /pdbtype:sept /libpath:"..\..\lib"
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# SUBTRACT LINK32 /pdb:none /incremental:no
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!ENDIF
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# Begin Target
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# Name "tree - Win32 Release"
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# Name "tree - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\test\tree.cxx
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# End Source File
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# Begin Source File
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SOURCE=..\..\test\tree.fl
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!IF "$(CFG)" == "tree - Win32 Release"
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# Begin Custom Build - Create .cxx and .h file with fluid
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InputPath=..\..\test\tree.fl
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"..\..\test\tree.cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cd ..\..\test/
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..\fluid\fluid -c tree.fl
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cd ..\ide\visualc
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# End Custom Build
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!ELSEIF "$(CFG)" == "tree - Win32 Debug"
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# Begin Custom Build - Create .cxx and .h file with fluidd
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InputPath=..\..\test\tree.fl
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"..\..\test\tree.cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cd ..\..\test/
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..\fluid\fluidd -c tree.fl
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cd ..\ide\visualc
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# End Custom Build
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!ENDIF
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# End Source File
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# End Target
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# End Project
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