4ddb739c13
git-svn-id: file:///fltk/svn/fltk/trunk@389 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
137 lines
6.1 KiB
HTML
137 lines
6.1 KiB
HTML
<HTML><BODY>
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<HR break>
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<H2><A name=Fl_Valuator>class Fl_Valuator</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
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+----<B>Fl_Valuator</B>
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+----<A href=Fl_Adjuster.html#Fl_Adjuster>Fl_Adjuster</A>, <A href=Fl_Counter.html#Fl_Counter>Fl_Counter</A>, <A href=Fl_Dial.html#Fl_Dial>Fl_Dial</A>, <A href=Fl_Roller.html#Fl_Roller>Fl_Roller</A>,
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<A href=Fl_Slider.html#Fl_Slider>Fl_Slider</A>, <A href=Fl_Value_Input.html#Fl_Value_Input>Fl_Value_Input</A>, <A href=Fl_Value_Output.html#Fl_Value_Output>Fl_Value_Output</A>,
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Valuator.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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The <TT>Fl_Valuator</TT> class controls a single floating-point value
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and provides a consistent interface to set the value, range, and step,
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and insures that callbacks are done the same for every object.
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<P>There are probably more of these classes in FLTK than any others: </P>
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<P ALIGN=CENTER><IMG src=valuators.gif></P>
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<P>In the above diagram each box surrounds an actual subclass. These
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are further differentiated by setting the <A href=#Fl_Widget.type><TT>
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type()</TT></A> of the widget to the symbolic value labeling the
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widget. The ones labelled "0" are the default versions with a <TT>
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type(0)</TT>. For consistency the symbol <TT>FL_VERTICAL</TT> is
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defined as zero.</P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Valuator.Fl_Valuator>Fl_Valuator</A></LI>
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<LI><A href=#Fl_Valuator.~Fl_Valuator>~Fl_Valuator</A></LI>
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<LI><A href=#Fl_Valuator.changed>changed</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Valuator.clamp>clamp</A></LI>
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<LI><A href=#Fl_Valuator.clear_changed>clear_changed</A></LI>
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<LI><A href=#Fl_Valuator.format>format</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Valuator.increment>increment</A></LI>
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<LI><A href=#Fl_Valuator.maximum>maximum</A></LI>
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<LI><A href=#Fl_Valuator.minimum>minimum</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Valuator.range>range</A></LI>
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<LI><A href=#Fl_Valuator.round>round</A></LI>
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<LI><A href=#Fl_Valuator.set_changed>set_changed</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Valuator.step>step</A></LI>
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<LI><A href=#Fl_Valuator.value>value</A></LI>
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</UL>
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</TD></TR>
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</TABLE>
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</CENTER>
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<H4><A name=Fl_Valuator.Fl_Valuator>Fl_Valuator::Fl_Valuator(int x, int
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y, int w, int h, const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Valuator</TT> widget using the given position,
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size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
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<H4><A name=Fl_Valuator.~Fl_Valuator>virtual Fl_Valuator::~Fl_Valuator()</A>
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</H4>
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Destroys the valuator.
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<H4><A name=Fl_Valuator.value>double Fl_Valuator::value() const
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<BR> int Fl_Valuator::value(double)</A></H4>
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Get or set the current value. The new value is <I>not</I> clamped or
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otherwise changed before storing it. Use <TT>clamp()</TT> or <TT>round()</TT>
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to modify the value before calling this if you want. If the new value
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is different than the current one the object is redrawn. The initial
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value is zero.
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<H4><A name=Fl_Valuator.minimum>double Fl_Valuator::minimum() const
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<BR> void Fl_Valuator::minimum(double)</A></H4>
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Gets or sets the minimum value for the valuator.
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<H4><A name=Fl_Valuator.maximum>double Fl_Valuator::maximum() const
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<BR> void Fl_Valuator::maximum(double)</A></H4>
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Gets or sets the maximum value for the valuator.
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<H4><A name=Fl_Valuator.range>void Fl_Valuator::range(double min,
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double max);</A></H4>
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Sets the minimum and maximum values for the valuator. When the user
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manipulates the widget, the value is limited to this range. This
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clamping is done <I>after</I> rounding to the step value (this makes a
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difference if the range is not a multiple of the step).
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<P>The minimum may be greater than the maximum. This has the effect of
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"reversing" the object so the larger values are in the opposite
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direction. This also switches which end of the filled sliders is
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filled. </P>
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<P>Some widgets consider this a "soft" range. This means they will
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stop at the range, but if the user releases and grabs the control again
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and tries to move it further, it is allowed. </P>
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<P>The range may affect the display. You must <TT>redraw()</TT> the
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widget after changing the range. </P>
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<H4><A name=Fl_Valuator.step>double Fl_Valuator::step() const
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<BR> void Fl_Valuator::step(double)
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<BR> void Fl_Valuator::step(int A, int B)</A></H4>
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Get or set the step value. As the user moves the mouse the value is
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rounded to the nearest multiple of the step value. This is done <I>
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before</I> clamping it to the range. For most objects the default step
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is zero.
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<P>For precision the step is stored as the ratio of two integers, A/B.
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You can set these integers directly. Currently setting a floating
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point value sets the nearest A/1 or 1/B value possible. </P>
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<H4><A name=Fl_Valuator.format>int Fl_Valuator::format(char *)</A>
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</H4>
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Format the passed value to show enough digits so that for the current
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step value. If the step has been set to zero then it does a <TT>%g</TT>
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format. The characters are written into the passed buffer.
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<H4><A name=Fl_Valuator.round>double Fl_Valuator::round(double)</A></H4>
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Round the passed value to the nearest step increment. Does nothing if
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step is zero.
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<H4><A name=Fl_Valuator.clamp>double Fl_Valuator::clamp(double)</A></H4>
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Clamp the passed value to the valuator range.
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<H4><A name=Fl_Valuator.increment>double
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Fl_Valuator::increment(double,int n)</A></H4>
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Adds <TT>n</TT> times the step value to the passed value. If step was
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set to zero it uses <TT>fabs(maximum() - minimum()) / 100</TT>.
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<H4><A name=Fl_Valuator.changed>int Fl_Widget::changed() const</A></H4>
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This value is true if the user has moved the slider. It is turned off
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by <TT>value(x)</TT> and just before doing a callback (the callback can
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turn it back on if desired).
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<H4><A name=Fl_Valuator.set_changed>void Fl_Widget::set_changed()</A></H4>
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Sets the <TT>changed()</TT> flag.
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<H4><A name=Fl_Valuator.clear_changed>void Fl_Widget::clear_changed()</A>
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</H4>
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Clears the <TT>changed()</TT> flag. </BODY></HTML>
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