16dae3ea06
tl;dr : making Fluid maintainable, no changes in code execution and logic. This is a pretty extensive restructuring of the Fluid source tree. It was neccessary because source and header files were getting much too big to handle. Many source files had no header, and many headers declared functions that were in diffrent source files. Reorganized much of the include statements. Added comments to some of the files. Added Doxygen configuration file for standalone Fluid docs. Tested everything by rebuilding Fluid .fl designs with the resorted version of Fluid.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
//
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// Image header file for the Fast Light Tool Kit (FLTK).
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//
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// This class stores the image labels for widgets in fluid. This is
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// not a class in FLTK itself, and will produce different types of
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// code depending on what the image type is.
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#ifndef FLUID_IMAGE_H
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#define FLUID_IMAGE_H
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#include <FL/Fl_Shared_Image.H>
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class Fluid_Image {
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const char *name_;
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int refcount;
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Fl_Shared_Image *img;
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const char *function_name_;
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protected:
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Fluid_Image(const char *name); // no public constructor
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~Fluid_Image(); // no public destructor
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public:
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int written;
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static Fluid_Image* find(const char *);
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void decrement(); // reference counting & automatic free
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void increment();
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void image(Fl_Widget *); // set the image of this widget
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void deimage(Fl_Widget *); // set the deimage of this widget
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void write_static();
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void write_initializer(const char *type_name, const char *format, ...);
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void write_code(const char *var, int inactive = 0);
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const char *name() const {return name_;}
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};
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// pop up file chooser and return a legal image selected by user,
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// or zero for any errors:
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Fluid_Image *ui_find_image(const char *);
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extern const char *ui_find_image_name;
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#endif
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