e454f97acc
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7903 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
//
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// "$Id$"
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//
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// Menu button header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Menu_Button widget . */
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#ifndef Fl_Menu_Button_H
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#define Fl_Menu_Button_H
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#include "Fl_Menu_.H"
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/**
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This is a button that when pushed pops up a menu (or hierarchy of
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menus) defined by an array of
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Fl_Menu_Item objects.
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<P ALIGN=CENTER>\image html menu_button.gif</P>
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\image latex menu_button.eps " menu_button" width=5cm
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<P>Normally any mouse button will pop up a menu and it is lined up
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below the button as shown in the picture. However an Fl_Menu_Button
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may also control a pop-up menu. This is done by setting the type()
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, see below. </P>
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<P>The menu will also pop up in response to shortcuts indicated by
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putting a '&' character in the label(). </P>
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<P>Typing the shortcut() of any of the menu items will cause
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callbacks exactly the same as when you pick the item with the mouse.
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The '&' character in menu item names are only looked at when the menu is
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popped up, however. </P>
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<P>When the user picks an item off the menu, the item's callback is
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done with the menu_button as the Fl_Widget* argument. If the
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item does not have a callback the menu_button's callback is done
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instead.
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*/
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class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
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protected:
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void draw();
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public:
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// values for type:
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enum {POPUP1 = 1, POPUP2, POPUP12, POPUP3, POPUP13, POPUP23, POPUP123};
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int handle(int);
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const Fl_Menu_Item* popup();
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Fl_Menu_Button(int,int,int,int,const char * =0);
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};
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#endif
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//
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// End of "$Id$".
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//
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