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git-svn-id: file:///fltk/svn/fltk/trunk@177 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
342 lines
13 KiB
HTML
342 lines
13 KiB
HTML
<html>
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<body>
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<hr break>
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<h2><a name="Fl_Window">class Fl_Window</a></h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<a href="#Fl_Group">Fl_Group</a>
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+----<b>Fl_Window</b>
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+----<a href="#Fl_Double_Window">Fl_Double_Window</a>, <a href="#Fl_Gl_Window">Fl_Gl_Window</a>,
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<a href="#Fl_Overlay_Window">Fl_Overlay_Window</a>, <a href="#Fl_Single_Window">Fl_Single_Window</a>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Window.H>
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</pre></ul>
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<h3>Description</h3>
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This widget produces an actual window. This can either be a main
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window, with a border and title and all the window management
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controls, or a "subwindow" inside a window. This is controlled
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by whether or not the window has a <tt>parent()</tt>.
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<p>Once you create a window, you usually add children
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<tt>Fl_Widget</tt>'s to it by using <tt>window->add(child)</tt> for
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each new widget. See <a href="#Fl_Group"><tt>Fl_Group</tt></a> for
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more information on how to add and remove children.
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<p>There are several subclasses of <tt>Fl_Window</tt> that provide
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double-buffering, overlay, menu, and OpenGL support.
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<p>The window's callback is done if the user tries to close a window
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using the window manager and <a href="#modal"><tt>Fl::modal()</tt></a>
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is zero or equal to the window. <tt>Fl_Window</tt> has a default
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callback that calls <tt>Fl_Window::hide()</tt> and calls
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<tt>exit(0)</tt> if this is the last top-level window.
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<h3>Methods</h3>
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<center>
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<table width=90%>
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<tr>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Window.Fl_Window">Fl_Window</a>
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<li><a href="#Fl_Window.~Fl_Window">~Fl_Window</a>
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<li><a href="#Fl_Window.border">border</a>
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<li><a href="#Fl_Window.clear_border">clear_border</a>
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<li><a href="#Fl_Window.current">current</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Window.first_window">first_window</a>
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<li><a href="#Fl_Window.free_position">free_position</a>
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<li><a href="#Fl_Window.fullscreen">fullscreen</a>
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<li><a href="#Fl_Window.fullscreen_off">fullscreen_off</a>
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<li><a href="#Fl_Window.hide">hide</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Window.hotspot">hotspot</a>
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<li><a href="#Fl_Window.iconize">iconize</a>
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<li><a href="#Fl_Window.iconlabel">iconlabel</a>
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<li><a href="#Fl_Window.label">label</a>
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<li><a href="#Fl_Window.make_current">make_current</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Window.modal">modal</a>
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<li><a href="#Fl_Window.next_window">next_window</a>
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<li><a href="#Fl_Window.non_modal">non_modal</a>
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<li><a href="#Fl_Window.resize">resize</a>
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<li><a href="#Fl_Window.set_modal">set_modal</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Window.set_non_modal">set_non_modal</a>
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<li><a href="#Fl_Window.show">show</a>
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<li><a href="#Fl_Window.shown">shown</a>
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<li><a href="#Fl_Window.size_range">size_range</a>
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<li><a href="#Fl_Window.xclass">xclass</a>
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</ul>
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</td>
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</tr>
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</table>
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</center>
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<h4><a name="Fl_Window.Fl_Window">Fl_Window::Fl_Window(int x, int y, int w, int h, const char *title = 0)<br>
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Fl_Window::Fl_Window(int w, int h, const char *title = 0)</a></h4>
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The first constructor takes 4 int arguments to create the window with
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a preset position and size. The second constructor with 2 arguments
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will create the window with a preset size, but the window manager
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will choose the position according to it's own whims.
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<p><tt>Fl_Widget::box()</tt> is set to <tt>FL_FLAT_BOX</tt>. If you
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plan to completely fill the window with children widgets you should
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change this to <tt>FL_NO_BOX</tt>. If you turn the window border off
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you may want to change this to <tt>FL_UP_BOX</tt>.
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<h4><a name="Fl_Window.~Fl_Window">virtual Fl_Window::~Fl_Window()</a></h4>
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The destructor <i>also deletes all the children</i>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to all
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the children in the user code. A kludge has been done so the
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<tt>Fl_Window</tt> and all of it's children can be automatic (local)
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variables, but you must declare the <tt>Fl_Window</tt> <i>first</i>, so
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that it is destroyed last.
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<h4><a name="Fl_Window.size_range">void Fl_Window::size_range(int minw, int minh, int maxw=0, int maxh=0, int dw=0, int dh=0, int aspect=0)</a></h4>
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Set the allowable range the user can resize this window to. This only
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works for top-level windows.
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<ul>
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<li><tt>minw</tt> and <tt>minh</tt> are the smallest the window
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can be.
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<li><tt>maxw</tt> and <tt>maxh</tt> are the largest the window
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can be. If either is <i>equal</i> to the minimum then you
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cannot resize in that direction. If either is zero
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then FLTK picks a maximum size in that direction such that the
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window will fill the screen.
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<li><tt>dw</tt> and <tt>dh</tt> are size increments. The
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window will be constrained to widths of <tt>minw + N * dw</tt>,
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where <tt>N</tt> is any non-negative integer. If these are
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less or equal to 1 they are ignored.
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<li><tt>aspect</tt> is a flag that indicates that the window should
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preserve it's aspect ratio. This only works if both the maximum and
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minimum have the same aspect ratio.
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</ul>
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If this function is not called, FLTK tries to figure out the range
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from the setting of <a href="#Fl_Group.resizable"><tt>resizeable()</tt></a>:
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<ul>
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<li>If <tt>resizeable()</tt> is <tt>NULL</tt> (this is the
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default) then the window cannot be resized and the resize
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border and max-size control will not be displayed for the
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window.
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<li>If either dimension of <tt>resizeable()</tt> is less than
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100, then that is considered the minimum size. Otherwise the
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<tt>resizeable()</tt> has a minimum size of 100.
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<li>If either dimension of <tt>resizeable()</tt> is zero, then
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that is also the maximum size (so the window cannot resize in
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that direction).
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</ul>
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It is undefined what happens if the current size does not fit in
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the constraints passed to <tt>size_range()</tt>.
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<h4><a name="Fl_Window.show">virtual void Fl_Window::show()<br>
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int Fl_Window::show(int argc, char **argv, int i)<br>
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void Fl_Window::show(int argc, char **argv)</a></h4>
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Put the window on the screen. Usually this has the side effect of
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opening the display. The second two forms are used for top-level
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windows and allow standard arguments to be parsed from the
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command-line.
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<p>If the window is already shown then it is restored and raised to the
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top. This is really convenient because your program can call
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<tt>show()</tt> at any time, even if the window is already up. It also
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means that <tt>show()</tt> serves the purpose of <tt>raise()</tt> in
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other toolkits.
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<h4><a name="Fl_Window.hide">virtual void Fl_Window::hide()</a></h4>
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Remove the window from the screen. If the window is already hidden or
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has not been shown then this does nothing (and is harmless). <i>Under the
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X Window System this actually destroys the xid</i>.
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<h4><a name="Fl_Window.shown">int Fl_Window::shown() const</a></h4>
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Returns non-zero if <tt>show()</tt> has been called (but not <tt>hide()</tt>).
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You can tell if a window is iconified with <tt>(w->shown() && !w->visible())</tt>.
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<h4><a name="Fl_Window.iconize">void Fl_Window::iconize()</a></h4>
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Iconifies the window. If you call this when <tt>shown()</tt> is false
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it will <tt>show()</tt> it as an icon. If the window is already
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iconified this does nothing.
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<p>Call <tt>show()</tt> to restore the window.
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<p>When a window is iconified/restored (either by these calls or by the
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user) the <tt>handle()</tt> method is called with <tt>FL_HIDE</tt> and
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<tt>FL_SHOW</tt> events and <tt>visible()</tt> is turned on and off.
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<p>There is no way to control what is drawn in the icon except with the
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string passed to <tt>Fl_Window::xclass()</tt>. You should not rely on
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window managers displaying the icons.
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<h4><a name="Fl_Window.first_window">Fl_Window *Fl::first_window()</a></h4>
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Returns the first <tt>shown()</tt> window in the widget hierarchy.
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If no windows are displayed <tt>first_window</tt> returns <tt>NULL</tt>.
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<h4><a name="Fl_Window.next_window">Fl_Window *Fl::next_window(const Fl_Window*)</a></h4>
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Returns the next <tt>shown()</tt> window in the hierarchy. You can use this
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call to iterate through all the windows that are shown().
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<h4><a name="Fl_Window.resize">void Fl_Window::resize(int,int,int,int)</a></h4>
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Change the size and position of the window. If <tt>shown()</tt> is
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true, these changes are communicated to the window server (which may
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refuse that size and cause a further resize). If <tt>shown()</tt> is
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false, the size and position are used when <tt>show()</tt> is called.
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See <a href="#Fl_Group"><tt>Fl_Group</tt></a> for the effect of
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resizing on the child widgets.
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<p>You can also call the <tt>Fl_Widget</tt> methods <tt>size(x,y)</tt>
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and <tt>position(w,h)</tt>, which are inline wrappers for this virtual
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function.
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<h4><a name="Fl_Window.free_position">void Fl_Window::free_position()</a></h4>
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Undoes the effect of a previous <tt>resize()</tt> or <tt>show()</tt> so
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that the next time <tt>show()</tt> is called the window manager is free
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to position the window.
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<h4><a name="Fl_Window.hotspot">void Fl_Window::hotspot(int x, int y, int offscreen = 0)<br>
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void Fl_Window::hotspot(const Fl_Widget*, int offscreen = 0)<br>
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void Fl_Window::hotspot(const Fl_Widget& p, int offscreen = 0)</a></h4>
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<tt>position()</tt> the window so that the mouse is pointing at the
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given position, or at the center of the given widget, which may be the
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window itself. If the optional <tt>offscreen</tt> parameter is
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non-zero, then the window is allowed to extend off the screen (this
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does not work with some X window managers).
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<h4><a name="Fl_Window.fullscreen">void Fl_Window::fullscreen()</a></h4>
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Makes the window completely fill the screen, without any window manager
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border visible. You must use <tt>fullscreen_off()</tt> to undo this.
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This may not work with all window managers.
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<h4><a name="Fl_Window.fullscreen_off">int Fl_Window::fullscreen_off(int x, int y, int w, int h)</a></h4>
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Turns off any side effects of <tt>fullscreen()</tt> and does
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<tt>resize(x,y,w,h)</tt>.
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<h4><a name="Fl_Window.border">int Fl_Window::border(int)<br>
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uchar Fl_Window::border() const</a></h4>
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Gets or sets whether or not the window manager border is around the
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window. The default value is true. <tt>border(n)</tt> can be used to
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turn the border on and off, and returns non-zero if the value has been
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changed. <i>Under most X window managers this does not work after
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<tt>show()</tt> has been called, although SGI's 4DWM does work.</i>
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<h4><a name="Fl_Window.clear_border">void Fl_Window::clear_border()</a></h4>
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<tt>clear_border()</tt> is a fast inline function to turn the border
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off. It only works before <tt>show()</tt> is called.
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<h4><a name="Fl_Window.set_modal">void Fl_Window::set_modal()</a></h4>
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A "modal" window, when <tt>shown()</tt>, will prevent any events from
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being delivered to other windows in the same program, and will also
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remain on top of the other windows (if the X window manager supports
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the "transient for" property). Several modal windows may be shown at
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once, in which case only the last one shown gets events. You can see
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which window (if any) is modal by calling <a
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href="#modal"><tt>Fl::modal()</tt></a>.
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<h4><a name="Fl_Window.modal">uchar Fl_Window::modal() const</a></h4>
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Returns true if this window is modal.
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<h4><a name="Fl_Window.set_non_modal">void Fl_Window::set_non_modal()</a></h4>
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A "non-modal" window (terminology borrowed from Microsoft Windows) acts
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like a <tt>modal()</tt> one in that it remains on top, but it has no
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effect on event delivery. There are <i>three</i> states for a window:
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modal, non-modal, and normal.
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<h4><a name="Fl_Window.non_modal">uchar Fl_Window::non_modal() const</a></h4>
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Returns true if this window is modal or non-modal.
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<h4><a name="Fl_Window.label">void Fl_Window::label(const char*)<br>
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const char* Fl_Window::label() const</a></h4>
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Gets or sets the window title bar label.
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<h4><a name="Fl_Window.iconlabel">void Fl_Window::iconlabel(const char*)<br>
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const char* Fl_Window::iconlabel() const</a></h4>
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Gets or sets the icon label.
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<h4><a name="Fl_Window.xclass">void Fl_Window::xclass(const char*)<br>
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const char* Fl_Window::xclass() const</a></h4>
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A string used to tell the system what type of window this is.
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Mostly this identifies the picture to draw in the icon. <i>Under X,
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this is turned into a <tt>XA_WM_CLASS</tt> pair by truncating at the
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first non-alphanumeric character and capitalizing the first character,
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and the second one if the first is 'x'. Thus "foo" turns into "foo,
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Foo", and "xprog.1" turns into "xprog, XProg".</i> This only works if
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called <i>before</i> calling <tt>show()</tt>.
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<p>This method has no effect under Microsoft Windows.
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<h4><a name="Fl_Window.make_current">void Fl_Window::make_current()</a></h4>
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<tt>make_current()</tt> sets things up so that the drawing functions in
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<a href="#Drawing"><tt><FL/fl_draw.H></tt></a> will go into this
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window. This is useful for incremental update of windows, such as in an
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idle callback, which will make your program behave much better if it
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draws a slow graphic. <b>Danger: incremental update is very hard to
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debug and maintain!</b>
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<p>This method only works for the <tt>Fl_Window</tt> and <tt>Fl_Gl_Window</tt>
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classes.
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<h4><a name="Fl_Window.current">static Fl_Window* Fl_Window::current()</a></h4>
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Returns the last window that was made current.
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</body>
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</html>
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