87dd7f0d23
git-svn-id: file:///fltk/svn/fltk/trunk@177 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
111 lines
3.8 KiB
HTML
111 lines
3.8 KiB
HTML
<html>
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<hr break>
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<h2><a name="Fl_Choice">class Fl_Choice</a></h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<a href="#Fl_Menu_">Fl_Menu_</a>
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+----<b>Fl_Choice</b>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Choice.H>
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</pre></ul>
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<h3>Description</h3>
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This is a button that when pushed pops up a menu (or hierarchy of
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menus) defined by an array of <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>
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objects. Motif calls this an OptionButton.
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<p>The only difference between this and a <a href="#Fl_Menu_Button">
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<tt>Fl_Menu_Button</tt></a> is that the name of the most recent chosen
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menu item is displayed inside the box, while the label is displayed
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outside the box. However, since the use of this is most often to
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control a single variable rather than do individual callbacks, some of
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the <tt>Fl_Menu_Button</tt> methods are redescribed here in those terms.
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<P>When the user picks an item off the menu the <tt>value()</tt> is set
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to that item and then the callback is done.
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<p>All three mouse buttons pop up the menu. The Forms behavior of the
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first two buttons to increment/decrement the choice is not
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implemented. This could be added with a subclass, however.
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<p>The menu will also pop up in response to shortcuts indicated by
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putting a '&' character in the <tt>label()</tt>. See
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<a href="#Fl_Button"><tt>Fl_Button</tt></a> for a description of this.
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<p>Typing the <tt>shortcut()</tt> of any of the items will do exactly
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the same as when you pick the item with the mouse. The '&' character
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in item names are only looked at when the menu is popped up, however.
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<h3>Methods</h3>
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<ul>
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<li><a href="#Fl_Choice.Fl_Choice">Fl_Choice</a>
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<li><a href="#Fl_Choice.~Fl_Choice">~Fl_Choice</a>
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<li><a href="#Fl_Choice.clear_changed">clear_changed</a>
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<li><a href="#Fl_Choice.changed">changed</a>
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<li><a href="#Fl_Choice.down_box">down_box</a>
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<li><a href="#Fl_Choice.set_changed">set_changed</a>
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<li><a href="#Fl_Choice.value">value</a>
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</ul>
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<h4><a name="Fl_Choice.Fl_Choice">Fl_Choice::Fl_Choice(int x, int y, int w, int h, const char *label = 0)</a></h4>
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Creates a new <tt>Fl_Choice</tt> widget using the given position, size, and
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label string. The default boxtype is <tt>FL_UP_BOX</tt>.
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<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
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href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
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the menu.
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<h4><a name="Fl_Choice.~Fl_Choice">virtual Fl_Choice::~Fl_Choice()</a></h4>
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The destructor removes the <tt>Fl_Choice</tt> widget and all of its menu items.
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<h4><a name="Fl_Choice.value">int Fl_Choice::value() const<br>
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int Fl_Choice::value(int)<br>
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int Fl_Choice::value(const Fl_Menu *)</a></h4>
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The value is the index into the <tt>Fl_Menu</tt> array of the last item chosen
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by the user. It is zero initially. You can set it as an integer, or
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set it with a pointer to a menu item. The set routines return
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non-zero if the new value is different than the old one. Changing it
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causes a <tt>redraw()</tt>.
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<h4><a name="Fl_Choice.changed">int Fl_Widget::changed() const</a></h4>
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This value is true if the user picks a different value. <i>It is
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turned off by <tt>value()</tt> and just before doing a callback (the
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callback can turn it back on if desired).</i>
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<h4><a name="Fl_Choice.set_changed">void Fl_Widget::set_changed()</a></h4>
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This method sets the <tt>changed()</tt> flag.
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<h4><a name="Fl_Choice.clear_changed">void Fl_Widget::clear_changed()</a></h4>
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This method clears the <tt>changed()</tt> flag.
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<h4><a name="Fl_Choice.down_box">Fl_Boxtype Fl_Choice::down_box() const<br>
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void Fl_Choice::down_box(Fl_Boxtype b)</a></h4>
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The first form gets the current down box, which is used when the menu
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is popped up. The default down box type is <tt>FL_DOWN_BOX</tt>
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The second form sets the current down box type to <tt>b</tt>.
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</body>
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</html>
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