fltk/src/gl_draw.cxx
Michael R Sweet 7482426735 Make Fl_Output a subclass of Fl_Input, and add input_type and readonly
methods/constants to support Fl_Output as a special case of Fl_Input
(you can do everything but change the text in Fl_Output...)


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2073 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2002-04-11 11:52:43 +00:00

163 lines
4.5 KiB
C++

//
// "$Id: gl_draw.cxx,v 1.7.2.5.2.6 2002/04/11 11:52:43 easysw Exp $"
//
// OpenGL drawing support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Functions from <FL/gl.h>
// See also Fl_Gl_Window and gl_start.cxx
#include <config.h>
#if HAVE_GL
#include <FL/Fl.H>
#include <FL/gl.h>
#include <FL/x.H>
#include <FL/fl_draw.H>
#include "Fl_Gl_Choice.H"
#include "Fl_Font.H"
#include "flstring.h"
int gl_height() {return fl_height();}
int gl_descent() {return fl_descent();}
double gl_width(const char* s) {return fl_width(s);}
double gl_width(const char* s, int n) {return fl_width(s,n);}
double gl_width(uchar c) {return fl_width(c);}
void gl_font(int fontid, int size) {
fl_font(fontid, size);
if (!fl_fontsize->listbase) {
#ifdef WIN32
int base = fl_fontsize->metr.tmFirstChar;
int size = fl_fontsize->metr.tmLastChar-base+1;
HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid);
fl_fontsize->listbase = glGenLists(256);
wglUseFontBitmaps(fl_gc, base, size, fl_fontsize->listbase+base);
SelectObject(fl_gc, oldFid);
#elif defined(__APPLE__)
// \todo Mac : Insert MacOS/AGL font handling here (aglUseFont)
// aglUseFont( context, fontID/GetFNum(), Style[norma, bold, italic], size, first, count, base );
#else
int base = fl_xfont->min_char_or_byte2;
int size = fl_xfont->max_char_or_byte2-base+1;
fl_fontsize->listbase = glGenLists(256);
glXUseXFont(fl_xfont->fid, base, size, fl_fontsize->listbase+base);
#endif
}
glListBase(fl_fontsize->listbase);
}
void gl_draw(const char* str, int n) {
glCallLists(n, GL_UNSIGNED_BYTE, str);
}
void gl_draw(const char* str, int n, int x, int y) {
glRasterPos2i(x, y);
gl_draw(str, n);
}
void gl_draw(const char* str, int n, float x, float y) {
glRasterPos2f(x, y);
gl_draw(str, n);
}
void gl_draw(const char* str) {
gl_draw(str, strlen(str));
}
void gl_draw(const char* str, int x, int y) {
gl_draw(str, strlen(str), x, y);
}
void gl_draw(const char* str, float x, float y) {
gl_draw(str, strlen(str), x, y);
}
static void gl_draw_invert(const char* str, int n, int x, int y) {
glRasterPos2i(x, -y);
gl_draw(str, n);
}
void gl_draw(
const char* str, // the (multi-line) string
int x, int y, int w, int h, // bounding box
Fl_Align align) {
fl_draw(str, x, -y-h, w, h, align, gl_draw_invert);
}
void gl_measure(const char* str, int& x, int& y) {fl_measure(str,x,y);}
void gl_rect(int x, int y, int w, int h) {
if (w < 0) {w = -w; x = x-w;}
if (h < 0) {h = -h; y = y-h;}
glBegin(GL_LINE_STRIP);
glVertex2i(x+w-1, y+h-1);
glVertex2i(x+w-1, y);
glVertex2i(x, y);
glVertex2i(x, y+h-1);
glVertex2i(x+w, y+h-1);
glEnd();
}
#if HAVE_GL_OVERLAY
extern uchar fl_overlay;
extern int fl_overlay_depth;
#endif
void gl_color(Fl_Color i) {
#if HAVE_GL_OVERLAY
#ifdef WIN32
if (fl_overlay && fl_overlay_depth) {
if (fl_overlay_depth < 8) {
// only black & white produce the expected colors. This could
// be improved by fixing the colormap set in Fl_Gl_Overlay.cxx
int size = 1<<fl_overlay_depth;
if (!i) glIndexi(size-2);
else if (i >= size-2) glIndexi(size-1);
else glIndexi(i);
} else {
glIndexi(i ? i : FL_GRAY_RAMP);
}
return;
}
#else
if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;}
#endif
#endif
uchar red, green, blue;
Fl::get_color(i, red, green, blue);
glColor3ub(red, green, blue);
}
void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
if (!ld) ld = w*d;
glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
glRasterPos2i(x,y);
glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
}
#endif
//
// End of "$Id: gl_draw.cxx,v 1.7.2.5.2.6 2002/04/11 11:52:43 easysw Exp $".
//