fltk/FL/Fl_Device.H

125 lines
5.1 KiB
C++

//
// "$Id$"
//
// Definition of classes Fl_Surface_Device, Fl_Display_Device
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file Fl_Device.H
\brief declaration of classes Fl_Surface_Device, Fl_Display_Device, Fl_Device_Plugin.
*/
#ifndef Fl_Device_H
#define Fl_Device_H
#include <FL/Fl_Plugin.H>
#include <stdlib.h>
class Fl_Graphics_Driver;
class Fl_Font_Descriptor;
class Fl_RGB_Image;
class Fl_Widget;
/**
A drawing surface that's susceptible to receive graphical output.
Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
The current surface is given by Fl_Surface_Device::surface().
When main() begins running, the current drawing surface has been set to the computer's display,
an instance of the Fl_Display_Device class.
A drawing surface other than the computer's display, is typically used as follows:
<ol><li> Create \c surface, an object from a particular Fl_Surface_Device derived class (e.g., Fl_Copy_Surface, Fl_Printer).
<li> Memorize what is the current drawing surface with <tt> Fl_Surface_Device *old_current = Fl_Surface_Device::surface();</tt>
<li> Call \c surface->set_current(); to redirect all graphics requests to \c surface which becomes the new
current drawing surface (not necessary with class Fl_Printer because it is done by Fl_Printer::start_job()).
<li> At this point any of the \ref fl_drawings (e.g., fl_rect()) or the \ref fl_attributes or \ref drawing_images functions
(e.g., fl_draw_image(), Fl_Image::draw()) operates on the new current drawing surface.
Certain drawing surfaces allow additional ways to draw to them (e.g., Fl_Printer::print_widget(), Fl_Image_Surface::draw()).
<li> After all drawing requests have been performed, redirect graphics requests back to their previous destination
with \c old_current->set_current();.
<li> Delete \c surface.
</ol>
*/
class FL_EXPORT Fl_Surface_Device {
/** \brief The graphics driver in use by this surface. */
Fl_Graphics_Driver *pGraphicsDriver;
static Fl_Surface_Device *_surface; // the surface that currently receives graphics output
static Fl_Surface_Device *default_surface(); // create surface if none exists yet
protected:
/** \brief Constructor that sets the graphics driver to use for the created surface. */
Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver; };
public:
virtual void set_current(void);
/** \brief Sets the graphics driver of this drawing surface. */
inline void driver(Fl_Graphics_Driver *graphics_driver) {pGraphicsDriver = graphics_driver;};
/** \brief Returns the graphics driver of this drawing surface. */
inline Fl_Graphics_Driver *driver() {return pGraphicsDriver; };
/** The current drawing surface.
In other words, the Fl_Surface_Device object that currently receives all graphics output */
static inline Fl_Surface_Device *surface() {
return _surface ? _surface : default_surface();
};
/** \brief The destructor. */
virtual ~Fl_Surface_Device();
};
/**
A display to which the computer can draw.
When the program begins running, an Fl_Display_Device instance has been created and made the current drawing surface.
There is no need to create any other object of this class.
*/
class FL_EXPORT Fl_Display_Device : public Fl_Surface_Device {
friend class Fl_X;
friend class Fl_Graphics_Driver;
static Fl_Display_Device *_display; // the platform display device
static bool high_res_window_; //< true when drawing to a window of a retina display (Mac OS X only)
public:
Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
static Fl_Display_Device *display_device();
static bool high_resolution() {return high_res_window_;}
};
/**
This plugin socket allows the integration of new device drivers for special
window or screen types. It is currently used to provide an automated printing
service and screen capture for OpenGL windows, if linked with fltk_gl.
*/
class FL_EXPORT Fl_Device_Plugin : public Fl_Plugin {
public:
/** \brief The constructor */
Fl_Device_Plugin(const char *pluginName)
: Fl_Plugin(klass(), pluginName) { }
/** \brief Returns the class name */
virtual const char *klass() { return "fltk:device"; }
/** \brief Returns the plugin name */
virtual const char *name() = 0;
/** \brief Prints a widget
\param w the widget
\param x,y offsets where to print relatively to coordinates origin
\param height height of the current drawing area
*/
virtual int print(Fl_Widget* w, int x, int y, int height) = 0;
/** captures a rectangle of a widget as an image
\return The captured pixels as an RGB image
*/
virtual Fl_RGB_Image* rectangle_capture(Fl_Widget *widget, int x, int y, int w, int h) = 0;
};
#endif // Fl_Device_H
//
// End of "$Id$".
//