fltk/FL/porting.H
Matthias Melcher f45389d2cf Cleaning Pico
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11670 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2016-04-19 22:51:09 +00:00

77 lines
2.1 KiB
C

//
// "$Id$"
//
// Mac header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2015 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Do not directly include this file, instead use <FL/x.H>.
// This file can be used as a template when porting FLTK to a new platform
#if !defined(Fl_X_H)
# error "Never use <FL/porting.H> directly; include <FL/x.H> instead."
#endif // !Fl_X_H
typedef void *Window;
#if !(defined(FL_LIBRARY) || defined(FL_INTERNALS)) // this part is used when compiling an application program
# include <FL/Fl_Widget.H>
typedef void *Fl_Region;
typedef void *Fl_Offscreen;
#else // this part must be compiled when building the FLTK libraries
typedef void *Fl_Region;
typedef void *Fl_Offscreen;
# include "Fl_Window.H"
// Some random X equivalents
struct XPoint { int x, y; };
struct XRectangle {int x, y, width, height;};
inline void fl_open_callback(void (*)(const char *)) {}
extern Window fl_window;
#endif // FL_LIBRARY || FL_INTERNALS
typedef void *Fl_Bitmask;
extern void *fl_gc;
extern Window fl_xid(const Fl_Window*);
extern Fl_Window* fl_find(Window xid);
void fl_clip_region(Fl_Region);
extern Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data);
extern Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *data);
extern void fl_delete_bitmask(Fl_Bitmask bm);
extern Fl_Offscreen fl_create_offscreen(int w, int h);
extern void fl_copy_offscreen(int x,int y,int w,int h, Fl_Offscreen gWorld, int srcx,int srcy);
extern void fl_delete_offscreen(Fl_Offscreen gWorld);
extern void fl_begin_offscreen(Fl_Offscreen gWorld);
extern void fl_end_offscreen();
extern int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b);
extern void fl_open_display();
//
// End of "$Id$".
//