fltk/src/Fl_Scroll.cxx
Albrecht Schlosser ee36ebc394 Reverting previous change (optimization of Fl_Group::clear),
because fl_throw_focus and fl_fix_focus would send events
that could access deleted widgets. This must be fixed first.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7039 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-02-07 21:14:35 +00:00

418 lines
14 KiB
C++

//
// "$Id$"
//
// Scroll widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Tiled_Image.H>
#include <FL/Fl_Scroll.H>
#include <FL/fl_draw.H>
/** Clear all but the scrollbars... */
void Fl_Scroll::clear() {
for (int i=children() - 1; i >= 0; i --) {
Fl_Widget* o = child(i);
if (o != &hscrollbar && o != &scrollbar) {
remove(o);
delete o;
}
}
}
/** Insure the scrollbars are the last children */
void Fl_Scroll::fix_scrollbar_order() {
Fl_Widget** a = (Fl_Widget**)array();
if (a[children()-1] != &scrollbar) {
int i,j; for (i = j = 0; j < children(); j++)
if (a[j] != &hscrollbar && a[j] != &scrollbar) a[i++] = a[j];
a[i++] = &hscrollbar;
a[i++] = &scrollbar;
}
}
// Draw widget's background and children within a specific clip region
// So widget can just redraw damaged parts.
//
void Fl_Scroll::draw_clip(void* v,int X, int Y, int W, int H) {
fl_push_clip(X,Y,W,H);
Fl_Scroll* s = (Fl_Scroll*)v;
// erase background as needed...
switch (s->box()) {
case FL_NO_BOX :
case FL_UP_FRAME :
case FL_DOWN_FRAME :
case FL_THIN_UP_FRAME :
case FL_THIN_DOWN_FRAME :
case FL_ENGRAVED_FRAME :
case FL_EMBOSSED_FRAME :
case FL_BORDER_FRAME :
case _FL_SHADOW_FRAME :
case _FL_ROUNDED_FRAME :
case _FL_OVAL_FRAME :
case _FL_PLASTIC_UP_FRAME :
case _FL_PLASTIC_DOWN_FRAME :
if (s->parent() == (Fl_Group *)s->window() && Fl::scheme_bg_) {
Fl::scheme_bg_->draw(X-(X%((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->w()),
Y-(Y%((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->h()),
W+((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->w(),
H+((Fl_Tiled_Image *)Fl::scheme_bg_)->image()->h());
break;
}
default :
fl_color(s->color());
fl_rectf(X,Y,W,H);
break;
}
Fl_Widget*const* a = s->array();
for (int i=s->children()-2; i--;) {
Fl_Widget& o = **a++;
s->draw_child(o);
s->draw_outside_label(o);
}
fl_pop_clip();
}
/**
Calculate visibility/size/position of scrollbars, find children's bounding box.
The \p si paramater will be filled with data from the calculations.
Derived classes can make use of this call to figure out the scrolling area
eg. during resize() handling.
\param[in] si -- ScrollInfo structure
\returns Structure containing the calculated info.
*/
void Fl_Scroll::recalc_scrollbars(ScrollInfo &si) {
// inner box of widget (excluding scrollbars)
si.innerbox_x = x()+Fl::box_dx(box());
si.innerbox_y = y()+Fl::box_dy(box());
si.innerbox_w = w()-Fl::box_dw(box());
si.innerbox_h = h()-Fl::box_dh(box());
// accumulate a bounding box for all the children
si.child_l = si.innerbox_x;
si.child_r = si.innerbox_x;
si.child_b = si.innerbox_y;
si.child_t = si.innerbox_y;
int first = 1;
Fl_Widget*const* a = array();
for (int i=children()-2; i--;) {
Fl_Widget* o = *a++;
if ( first ) {
first = 0;
si.child_l = o->x();
si.child_r = o->x()+o->w();
si.child_b = o->y()+o->h();
si.child_t = o->y();
} else {
if (o->x() < si.child_l) si.child_l = o->x();
if (o->y() < si.child_t) si.child_t = o->y();
if (o->x()+o->w() > si.child_r) si.child_r = o->x()+o->w();
if (o->y()+o->h() > si.child_b) si.child_b = o->y()+o->h();
}
}
// Turn the scrollbars on and off as necessary.
// See if children would fit if we had no scrollbars...
{
int X = si.innerbox_x;
int Y = si.innerbox_y;
int W = si.innerbox_w;
int H = si.innerbox_h;
si.scrollsize = scrollbar_size_ ? scrollbar_size_ : Fl::scrollbar_size();
si.vneeded = 0;
si.hneeded = 0;
if (type() & VERTICAL) {
if ((type() & ALWAYS_ON) || si.child_t < Y || si.child_b > Y+H) {
si.vneeded = 1;
W -= si.scrollsize;
if (scrollbar.align() & FL_ALIGN_LEFT) X += si.scrollsize;
}
}
if (type() & HORIZONTAL) {
if ((type() & ALWAYS_ON) || si.child_l < X || si.child_r > X+W) {
si.hneeded = 1;
H -= si.scrollsize;
if (scrollbar.align() & FL_ALIGN_TOP) Y += si.scrollsize;
// recheck vertical since we added a horizontal scrollbar
if (!si.vneeded && (type() & VERTICAL)) {
if ((type() & ALWAYS_ON) || si.child_t < Y || si.child_b > Y+H) {
si.vneeded = 1;
W -= si.scrollsize;
if (scrollbar.align() & FL_ALIGN_LEFT) X += si.scrollsize;
}
}
}
}
si.innerchild_x = X;
si.innerchild_y = Y;
si.innerchild_w = W;
si.innerchild_h = H;
}
// calculate hor scrollbar position
si.hscroll_x = si.innerchild_x;
si.hscroll_y = (scrollbar.align() & FL_ALIGN_TOP)
? si.innerbox_y
: si.innerbox_y + si.innerbox_h - si.scrollsize;
si.hscroll_w = si.innerchild_w;
si.hscroll_h = si.scrollsize;
// calculate ver scrollbar position
si.vscroll_x = (scrollbar.align() & FL_ALIGN_LEFT)
? si.innerbox_x
: si.innerbox_x + si.innerbox_w - si.scrollsize;
si.vscroll_y = si.innerchild_y;
si.vscroll_w = si.scrollsize;
si.vscroll_h = si.innerchild_h;
// calculate h/v scrollbar values (pos/size/first/total)
si.hpos = si.innerchild_x - si.child_l;
si.hsize = si.innerchild_w;
si.hfirst = 0;
si.htotal = si.child_r - si.child_l;
if ( si.hpos < 0 ) { si.htotal += (-si.hpos); si.hfirst = si.hpos; }
si.vpos = si.innerchild_y - si.child_t;
si.vsize = si.innerchild_h;
si.vfirst = 0;
si.vtotal = si.child_b - si.child_t;
if ( si.vpos < 0 ) { si.vtotal += (-si.vpos); si.vfirst = si.vpos; }
// printf("DEBUG --- ScrollInfo ---\n");
// printf("DEBUG scrollsize: %d\n", si.scrollsize);
// printf("DEBUG hneeded, vneeded: %d %d\n", si.hneeded, si.vneeded);
// printf("DEBUG innerbox xywh: %d %d %d %d\n", si.innerbox_x, si.innerbox_y, si.innerbox_w, si.innerbox_h);
// printf("DEBUG innerchild xywh: %d %d %d %d\n", si.innerchild_x, si.innerchild_y, si.innerchild_w, si.innerchild_h);
// printf("DEBUG child lrbt: %d %d %d %d\n", si.child_l, si.child_r, si.child_b, si.child_t);
// printf("DEBUG hscroll xywh: %d %d %d %d\n", si.hscroll_x, si.hscroll_y, si.hscroll_w, si.hscroll_h);
// printf("DEBUG vscroll xywh: %d %d %d %d\n", si.vscroll_x, si.vscroll_y, si.vscroll_w, si.vscroll_h);
// printf("DEBUG horz scroll vals: %d %d %d %d\n", si.hpos, si.hsize, si.hfirst, si.htotal);
// printf("DEBUG vert scroll vals: %d %d %d %d\n", si.vpos, si.vsize, si.vfirst, si.vtotal);
// printf("DEBUG \n");
}
/**
Returns the bounding box for the interior of the scrolling area, inside
the scrollbars.
Currently this is only reliable after draw(), and before any resizing of
the Fl_Scroll or any child widgets occur.
\todo The visibility of the scrollbars ought to be checked/calculated
outside of the draw() method (STR #1895).
*/
void Fl_Scroll::bbox(int& X, int& Y, int& W, int& H) {
X = x()+Fl::box_dx(box());
Y = y()+Fl::box_dy(box());
W = w()-Fl::box_dw(box());
H = h()-Fl::box_dh(box());
if (scrollbar.visible()) {
W -= scrollbar.w();
if (scrollbar.align() & FL_ALIGN_LEFT) X += scrollbar.w();
}
if (hscrollbar.visible()) {
H -= hscrollbar.h();
if (scrollbar.align() & FL_ALIGN_TOP) Y += hscrollbar.h();
}
}
void Fl_Scroll::draw() {
fix_scrollbar_order();
int X,Y,W,H; bbox(X,Y,W,H);
uchar d = damage();
if (d & FL_DAMAGE_ALL) { // full redraw
draw_box(box(),x(),y(),w(),h(),color());
draw_clip(this, X, Y, W, H);
} else {
if (d & FL_DAMAGE_SCROLL) {
// scroll the contents:
fl_scroll(X, Y, W, H, oldx-xposition_, oldy-yposition_, draw_clip, this);
// Erase the background as needed...
Fl_Widget*const* a = array();
int L, R, T, B;
L = 999999;
R = 0;
T = 999999;
B = 0;
for (int i=children()-2; i--; a++) {
if ((*a)->x() < L) L = (*a)->x();
if (((*a)->x() + (*a)->w()) > R) R = (*a)->x() + (*a)->w();
if ((*a)->y() < T) T = (*a)->y();
if (((*a)->y() + (*a)->h()) > B) B = (*a)->y() + (*a)->h();
}
if (L > X) draw_clip(this, X, Y, L - X, H);
if (R < (X + W)) draw_clip(this, R, Y, X + W - R, H);
if (T > Y) draw_clip(this, X, Y, W, T - Y);
if (B < (Y + H)) draw_clip(this, X, B, W, Y + H - B);
}
if (d & FL_DAMAGE_CHILD) { // draw damaged children
fl_push_clip(X, Y, W, H);
Fl_Widget*const* a = array();
for (int i=children()-2; i--;) update_child(**a++);
fl_pop_clip();
}
}
// Calculate where scrollbars should go, and draw them
{
ScrollInfo si;
recalc_scrollbars(si);
// Now that we know what's needed, make it so.
if (si.vneeded && !scrollbar.visible()) {
scrollbar.set_visible();
d = FL_DAMAGE_ALL;
}
else if (!si.vneeded && scrollbar.visible()) {
scrollbar.clear_visible();
draw_clip(this, si.vscroll_x, si.vscroll_y, si.vscroll_w, si.vscroll_h);
d = FL_DAMAGE_ALL;
}
if (si.hneeded && !hscrollbar.visible()) {
hscrollbar.set_visible();
d = FL_DAMAGE_ALL;
}
else if (!si.hneeded && hscrollbar.visible()) {
hscrollbar.clear_visible();
draw_clip(this, si.hscroll_x, si.hscroll_y, si.hscroll_w, si.hscroll_h);
d = FL_DAMAGE_ALL;
}
else if ( hscrollbar.h() != si.scrollsize || scrollbar.w() != si.scrollsize ) {
// scrollsize changed
d = FL_DAMAGE_ALL;
}
scrollbar.resize(si.vscroll_x, si.vscroll_y, si.vscroll_w, si.vscroll_h);
oldy = yposition_ = si.vpos; // si.innerchild_y - si.child_t;
scrollbar.value(si.vpos, si.vsize, si.vfirst, si.vtotal);
hscrollbar.resize(si.hscroll_x, si.hscroll_y, si.hscroll_w, si.hscroll_h);
oldx = xposition_ = si.hpos; // si.innerchild_x - si.child_l;
hscrollbar.value(si.hpos, si.hsize, si.hfirst, si.htotal);
}
// draw the scrollbars:
if (d & FL_DAMAGE_ALL) {
draw_child(scrollbar);
draw_child(hscrollbar);
if (scrollbar.visible() && hscrollbar.visible()) {
// fill in the little box in the corner
fl_color(color());
fl_rectf(scrollbar.x(), hscrollbar.y(), scrollbar.w(), hscrollbar.h());
}
} else {
update_child(scrollbar);
update_child(hscrollbar);
}
}
void Fl_Scroll::resize(int X, int Y, int W, int H) {
int dx = X-x(), dy = Y-y();
int dw = W-w(), dh = H-h();
Fl_Widget::resize(X,Y,W,H); // resize _before_ moving children around
fix_scrollbar_order();
// move all the children:
Fl_Widget*const* a = array();
for (int i=children()-2; i--;) {
Fl_Widget* o = *a++;
o->position(o->x()+dx, o->y()+dy);
}
if (dw==0 && dh==0) {
char pad = (scrollbar.visible() && hscrollbar.visible());
char al = (scrollbar.align()&FL_ALIGN_LEFT!=0);
char at = (scrollbar.align()&FL_ALIGN_TOP!=0);
scrollbar.position(al?X:X+W-scrollbar.w(), (at&&pad)?Y+hscrollbar.h():Y);
hscrollbar.position((al&&pad)?X+scrollbar.w():X, at?Y:Y+H-hscrollbar.h());
} else {
// FIXME recalculation of scrollbars needs to be moved out fo "draw()" (STR #1895)
redraw(); // need full recalculation of scrollbars
}
}
/** Moves the contents of the scroll group to a new position.*/
void Fl_Scroll::scroll_to(int X, int Y) {
int dx = xposition_-X;
int dy = yposition_-Y;
if (!dx && !dy) return;
xposition_ = X;
yposition_ = Y;
Fl_Widget*const* a = array();
for (int i=children(); i--;) {
Fl_Widget* o = *a++;
if (o == &hscrollbar || o == &scrollbar) continue;
o->position(o->x()+dx, o->y()+dy);
}
if (parent() == (Fl_Group *)window() && Fl::scheme_bg_) damage(FL_DAMAGE_ALL);
else damage(FL_DAMAGE_SCROLL);
}
void Fl_Scroll::hscrollbar_cb(Fl_Widget* o, void*) {
Fl_Scroll* s = (Fl_Scroll*)(o->parent());
s->scroll_to(int(((Fl_Scrollbar*)o)->value()), s->yposition());
}
void Fl_Scroll::scrollbar_cb(Fl_Widget* o, void*) {
Fl_Scroll* s = (Fl_Scroll*)(o->parent());
s->scroll_to(s->xposition(), int(((Fl_Scrollbar*)o)->value()));
}
/**
Creates a new Fl_Scroll widget using the given position,
size, and label string. The default boxtype is FL_NO_BOX.
<P>The destructor <I>also deletes all the children</I>. This allows a
whole tree to be deleted at once, without having to keep a pointer to
all the children in the user code. A kludge has been done so the
Fl_Scroll and all of it's children can be automatic (local)
variables, but you must declare the Fl_Scroll<I>first</I>, so
that it is destroyed last.
*/
Fl_Scroll::Fl_Scroll(int X,int Y,int W,int H,const char* L)
: Fl_Group(X,Y,W,H,L),
scrollbar(X+W-Fl::scrollbar_size(),Y,
Fl::scrollbar_size(),H-Fl::scrollbar_size()),
hscrollbar(X,Y+H-Fl::scrollbar_size(),
W-Fl::scrollbar_size(),Fl::scrollbar_size()) {
type(BOTH);
xposition_ = oldx = 0;
yposition_ = oldy = 0;
scrollbar_size_ = 0;
hscrollbar.type(FL_HORIZONTAL);
hscrollbar.callback(hscrollbar_cb);
scrollbar.callback(scrollbar_cb);
}
int Fl_Scroll::handle(int event) {
fix_scrollbar_order();
return Fl_Group::handle(event);
}
//
// End of "$Id$".
//