09daf20b81
8 and 9, tweek the appendices, and recapture the screenshots...) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1786 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
70 lines
2.6 KiB
HTML
70 lines
2.6 KiB
HTML
<HTML><BODY>
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<!-- NEW PAGE -->
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<H2><A name=Fl_Positioner>class Fl_Positioner</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
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+----<B>Fl_Positioner</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Positioner.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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This class is provided for Forms compatibility. It provides 2D input.
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It would be useful if this could be put atop another widget so that the
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crosshairs are on top, but this is not implemented. The color of the
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crosshairs is <TT>selection_color()</TT>.
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<P ALIGN=CENTER><IMG src="positioner.gif" ALT="Fl_Positioner widget."></P>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90% summary="Fl_Positioner methods.">
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Positioner.Fl_Positioner>Fl_Positioner</A></LI>
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<LI><A href=#Fl_Positioner.~Fl_Positioner>~Fl_Positioner</A></LI>
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<LI><A href=#Fl_Positioner.value>value</A></LI>
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<LI><A href=#Fl_Positioner.xbounds>xbounds</A></LI>
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<LI><A href=#Fl_Positioner.xstep>xstep</A></LI>
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<LI><A href=#Fl_Positioner.xvalue>xvalue</A></LI>
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<LI><A href=#Fl_Positioner.ybounds>ybounds</A></LI>
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<LI><A href=#Fl_Positioner.ystep>ystep</A></LI>
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<LI><A href=#Fl_Positioner.yvalue>yvalue</A></LI>
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</UL>
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</TD></TR>
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</TABLE>
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</CENTER>
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<H4><A name=Fl_Positioner.Fl_Positioner>
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Fl_Positioner::Fl_Positioner(int x, int y, int w, int h, const char
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*label = 0)</A></H4>
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Creates a new <TT>Fl_Positioner</TT> widget using the given position,
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size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
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<H4><A name=Fl_Positioner.~Fl_Positioner>virtual
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Fl_Positioner::~Fl_Positioner()</A></H4>
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Deletes the widget.
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<H4><A name=Fl_Positioner.value>void Fl_Positioner::value(float *x,
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float *y) const</A></H4>
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Returns the current position in <TT>x</TT> and <TT>y</TT>.
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<H4><A name=Fl_Positioner.xbounds>void xbounds(float *xmin, float *xmax)
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<BR> void xbounds(float xmin, float xmax)</A></H4>
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Gets or sets the X axis bounds.
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<H4><A name=Fl_Positioner.xstep>void xstep(float x)</A></H4>
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Sets the stepping value for the X axis.
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<H4><A name=Fl_Positioner.xvalue>float Fl_Positioner::xvalue(void) const
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<BR> void Fl_Positioner::xvalue(float x)</A></H4>
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Gets or sets the X axis coordinate.
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<H4><A name=Fl_Positioner.ybounds>void ybounds(float *ymin, float *ymay)
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<BR> void ybounds(float ymin, float ymay)</A></H4>
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Gets or sets the Y axis bounds.
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<H4><A name=Fl_Positioner.ystep>void ystep(float y)</A></H4>
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Sets the stepping value for the Y axis.
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<H4><A name=Fl_Positioner.yvalue>float Fl_Positioner::yvalue(void) const
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<BR> void Fl_Positioner::yvalue(float y)</A></H4>
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Gets or sets the Y axis coordinate. </BODY></HTML>
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