2d92942bfe
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7464 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
388 lines
11 KiB
C++
388 lines
11 KiB
C++
//
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// "$Id$"
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//
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// Double-buffered window code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2009 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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// On systems that support double buffering "naturally" the base
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// Fl_Window class will probably do double-buffer and this subclass
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// does nothing.
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#if USE_XDBE
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#include <X11/extensions/Xdbe.h>
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static int use_xdbe;
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static int can_xdbe() {
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static int tried;
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if (!tried) {
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tried = 1;
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int event_base, error_base;
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if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
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Drawable root = RootWindow(fl_display,fl_screen);
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int numscreens = 1;
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XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
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if (!a) return 0;
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for (int j = 0; j < a->count; j++)
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if (a->visinfo[j].visual == fl_visual->visualid
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/*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
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XdbeFreeVisualInfo(a);
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}
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return use_xdbe;
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}
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#endif
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void Fl_Double_Window::show() {
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Fl_Window::show();
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}
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#if defined(USE_X11)
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// maybe someone feels inclined to implement alpha blending on X11?
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char fl_can_do_alpha_blending() {
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return 0;
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}
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#elif defined(WIN32)
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// Code used to switch output to an off-screen window. See macros in
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// win32.H which save the old state in local variables.
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typedef struct { BYTE a; BYTE b; BYTE c; BYTE d; } FL_BLENDFUNCTION;
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typedef BOOL (WINAPI* fl_alpha_blend_func)
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(HDC,int,int,int,int,HDC,int,int,int,int,FL_BLENDFUNCTION);
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static fl_alpha_blend_func fl_alpha_blend = NULL;
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static FL_BLENDFUNCTION blendfunc = { 0, 0, 255, 1};
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/*
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* This function checks if the version of MSWindows that we
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* curently run on supports alpha blending for bitmap transfers
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* and finds the required function if so.
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*/
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char fl_can_do_alpha_blending() {
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static char been_here = 0;
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static char can_do = 0;
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// do this test only once
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if (been_here) return can_do;
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been_here = 1;
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// load the library that implements alpha blending
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HMODULE hMod = LoadLibrary("MSIMG32.DLL");
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// give up if that doesn't exist (Win95?)
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if (!hMod) return 0;
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// now find the blending function inside that dll
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fl_alpha_blend = (fl_alpha_blend_func)GetProcAddress(hMod, "AlphaBlend");
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// give up if we can't find it (Win95)
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if (!fl_alpha_blend) return 0;
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// we have the call, but does our display support alpha blending?
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// get the desktop's device context
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HDC dc = GetDC(0L);
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if (!dc) return 0;
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// check the device capabilities flags. However GetDeviceCaps
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// does not return anything useful, so we have to do it manually:
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HBITMAP bm = CreateCompatibleBitmap(dc, 1, 1);
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HDC new_gc = CreateCompatibleDC(dc);
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int save = SaveDC(new_gc);
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SelectObject(new_gc, bm);
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/*COLORREF set = */ SetPixel(new_gc, 0, 0, 0x01010101);
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BOOL alpha_ok = fl_alpha_blend(dc, 0, 0, 1, 1, new_gc, 0, 0, 1, 1, blendfunc);
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RestoreDC(new_gc, save);
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DeleteDC(new_gc);
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DeleteObject(bm);
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ReleaseDC(0L, dc);
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if (alpha_ok) can_do = 1;
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return can_do;
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}
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HDC fl_makeDC(HBITMAP bitmap) {
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HDC new_gc = CreateCompatibleDC(fl_gc);
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SetTextAlign(new_gc, TA_BASELINE|TA_LEFT);
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SetBkMode(new_gc, TRANSPARENT);
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#if USE_COLORMAP
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if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);
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#endif
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SelectObject(new_gc, bitmap);
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return new_gc;
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}
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void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
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HDC new_gc = CreateCompatibleDC(fl_gc);
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int save = SaveDC(new_gc);
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SelectObject(new_gc, bitmap);
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BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
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RestoreDC(new_gc, save);
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DeleteDC(new_gc);
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}
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void fl_copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
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HDC new_gc = CreateCompatibleDC(fl_gc);
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int save = SaveDC(new_gc);
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SelectObject(new_gc, bitmap);
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BOOL alpha_ok = 0;
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// first try to alpha blend
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int to_display = Fl_Device::current()->type() < 256; // true iff display output
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if ( (!to_display) || fl_can_do_alpha_blending()) // if not on display, always try alpha_blend
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alpha_ok = fl_alpha_blend(fl_gc, x, y, w, h, new_gc, srcx, srcy, w, h, blendfunc);
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// if that failed (it shouldn't), still copy the bitmap over, but now alpha is 1
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if (!alpha_ok)
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BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
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RestoreDC(new_gc, save);
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DeleteDC(new_gc);
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}
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extern void fl_restore_clip();
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#elif defined(__APPLE_QUARTZ__)
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char fl_can_do_alpha_blending() {
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return 1;
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}
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Fl_Offscreen fl_create_offscreen(int w, int h) {
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void *data = calloc(w*h,4);
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CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
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CGContextRef ctx = CGBitmapContextCreate(
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data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast);
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CGColorSpaceRelease(lut);
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return (Fl_Offscreen)ctx;
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}
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Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h) {
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void *data = calloc(w*h,4);
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CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
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CGContextRef ctx = CGBitmapContextCreate(
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data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
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CGColorSpaceRelease(lut);
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return (Fl_Offscreen)ctx;
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}
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void fl_copy_offscreen(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) {
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CGContextRef src = (CGContextRef)osrc;
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void *data = CGBitmapContextGetData(src);
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int sw = CGBitmapContextGetWidth(src);
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int sh = CGBitmapContextGetHeight(src);
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CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src);
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CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
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CGDataProviderRef src_bytes = CGDataProviderCreateWithData( 0L, data, sw*sh*4, 0L);
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CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha,
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src_bytes, 0L, false, kCGRenderingIntentDefault);
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// fl_push_clip();
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CGRect rect = { { x, y }, { w, h } };
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Fl_X::q_begin_image(rect, srcx, srcy, sw, sh);
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CGContextDrawImage(fl_gc, rect, img);
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Fl_X::q_end_image();
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CGImageRelease(img);
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CGColorSpaceRelease(lut);
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CGDataProviderRelease(src_bytes);
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}
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void fl_delete_offscreen(Fl_Offscreen ctx) {
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if (!ctx) return;
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void *data = CGBitmapContextGetData((CGContextRef)ctx);
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CGContextRelease((CGContextRef)ctx);
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if (!data) return;
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free(data);
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}
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const int stack_max = 16;
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static int stack_ix = 0;
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static CGContextRef stack_gc[stack_max];
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static Window stack_window[stack_max];
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void fl_begin_offscreen(Fl_Offscreen ctx) {
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if (stack_ix<stack_max) {
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stack_gc[stack_ix] = fl_gc;
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stack_window[stack_ix] = fl_window;
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} else
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fprintf(stderr, "FLTK CGContext Stack overflow error\n");
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stack_ix++;
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fl_gc = (CGContextRef)ctx;
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fl_window = 0;
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//fl_push_no_clip();
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CGContextSaveGState(fl_gc);
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Fl_X::q_fill_context();
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}
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void fl_end_offscreen() {
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Fl_X::q_release_context();
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//fl_pop_clip();
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if (stack_ix>0)
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stack_ix--;
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else
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fprintf(stderr, "FLTK CGContext Stack underflow error\n");
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if (stack_ix<stack_max) {
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fl_gc = stack_gc[stack_ix];
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fl_window = stack_window[stack_ix];
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}
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}
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extern void fl_restore_clip();
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#else
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# error unsupported platform
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#endif
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/**
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Forces the window to be redrawn.
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*/
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void Fl_Double_Window::flush() {flush(0);}
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/**
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Forces the window to be redrawn.
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\param[in] eraseoverlay non-zero to erase overlay, zero to ignore
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Fl_Overlay_Window relies on flush(1) copying the back buffer to the
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front everywhere, even if damage() == 0, thus erasing the overlay,
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and leaving the clip region set to the entire window.
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*/
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void Fl_Double_Window::flush(int eraseoverlay) {
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make_current(); // make sure fl_gc is non-zero
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Fl_X *myi = Fl_X::i(this);
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if (!myi->other_xid) {
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#if USE_XDBE
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if (can_xdbe()) {
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myi->other_xid =
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XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
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myi->backbuffer_bad = 1;
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} else
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#endif
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#if defined(USE_X11) || defined(WIN32)
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myi->other_xid = fl_create_offscreen(w(), h());
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clear_damage(FL_DAMAGE_ALL);
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#elif defined(__APPLE_QUARTZ__)
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if (force_doublebuffering_) {
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myi->other_xid = fl_create_offscreen(w(), h());
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clear_damage(FL_DAMAGE_ALL);
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}
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#else
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# error unsupported platform
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#endif
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}
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#if USE_XDBE
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if (use_xdbe) {
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if (myi->backbuffer_bad) {
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// Make sure we do a complete redraw...
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if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;}
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clear_damage(FL_DAMAGE_ALL);
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myi->backbuffer_bad = 0;
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}
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// Redraw as needed...
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if (damage()) {
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fl_clip_region(myi->region); myi->region = 0;
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fl_window = myi->other_xid;
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draw();
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fl_window = myi->xid;
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}
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// Copy contents of back buffer to window...
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XdbeSwapInfo s;
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s.swap_window = fl_xid(this);
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s.swap_action = XdbeCopied;
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XdbeSwapBuffers(fl_display, &s, 1);
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return;
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} else
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#endif
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if (damage() & ~FL_DAMAGE_EXPOSE) {
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fl_clip_region(myi->region); myi->region = 0;
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#ifdef WIN32
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HDC _sgc = fl_gc;
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fl_gc = fl_makeDC(myi->other_xid);
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int save = SaveDC(fl_gc);
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fl_restore_clip(); // duplicate region into new gc
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draw();
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RestoreDC(fl_gc, save);
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DeleteDC(fl_gc);
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fl_gc = _sgc;
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//# if defined(USE_CAIRO)
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//if Fl::cairo_autolink_context() Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
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//# endif
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#elif defined(__APPLE__)
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if ( myi->other_xid ) {
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fl_begin_offscreen( myi->other_xid );
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fl_clip_region( 0 );
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draw();
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fl_end_offscreen();
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} else {
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draw();
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}
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#else // X:
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fl_window = myi->other_xid;
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draw();
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fl_window = myi->xid;
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#endif
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}
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if (eraseoverlay) fl_clip_region(0);
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// on Irix (at least) it is faster to reduce the area copied to
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// the current clip region:
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int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
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if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y);
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}
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void Fl_Double_Window::resize(int X,int Y,int W,int H) {
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int ow = w();
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int oh = h();
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Fl_Window::resize(X,Y,W,H);
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#if USE_XDBE
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if (use_xdbe) return;
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#endif
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Fl_X* myi = Fl_X::i(this);
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if (myi && myi->other_xid && (ow != w() || oh != h())) {
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fl_delete_offscreen(myi->other_xid);
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myi->other_xid = 0;
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}
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}
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void Fl_Double_Window::hide() {
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Fl_X* myi = Fl_X::i(this);
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if (myi && myi->other_xid) {
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#if USE_XDBE
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if (!use_xdbe)
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#endif
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fl_delete_offscreen(myi->other_xid);
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}
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Fl_Window::hide();
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}
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/**
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The destructor <I>also deletes all the children</I>. This allows a
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whole tree to be deleted at once, without having to keep a pointer to
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all the children in the user code.
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*/
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Fl_Double_Window::~Fl_Double_Window() {
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hide();
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}
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//
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// End of "$Id$".
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//
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