mirror of https://github.com/fltk/fltk
216 lines
5.5 KiB
CMake
216 lines
5.5 KiB
CMake
#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2024 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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# Targets that will be built: fluid and fluid-cmd (Windows)
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set(TARGETS fluid)
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# Source files for 'fluid-lib' = all source files except the main files
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# (fluid.cxx and fluid.h)
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# Note: macOS (Xcode) needs at least one source file (fluid.cxx) to link the main
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# program fluid properly
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set(CPPFILES
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CodeEditor.cxx
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StyleParse.cxx
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Fd_Snap_Action.cxx
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Fl_Function_Type.cxx
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Fl_Grid_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fl_Button_Type.cxx
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Fluid_Image.cxx
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about_panel.cxx
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align_widget.cxx
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settings_panel.cxx
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autodoc.cxx
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code.cxx
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custom_widgets.cxx
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factory.cxx
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file.cxx
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fluid_filename.cxx
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function_panel.cxx
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mergeback.cxx
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pixmaps.cxx
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shell_command.cxx
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codeview_panel.cxx
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template_panel.cxx
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undo.cxx
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widget_browser.cxx
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widget_panel.cxx
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)
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# List header files in Apple's Xcode IDE
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set(HEADERFILES
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CodeEditor.h
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Fd_Snap_Action.h
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Fl_Function_Type.h
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Fl_Grid_Type.h
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Fl_Group_Type.h
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Fl_Menu_Type.h
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Fl_Type.h
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Fl_Widget_Type.h
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Fl_Window_Type.h
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Fl_Button_Type.h
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Fluid_Image.h
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StyleParse.h
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about_panel.h
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align_widget.h
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settings_panel.h
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autodoc.h
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code.h
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comments.h
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custom_widgets.h
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factory.h
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file.h
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function_panel.h
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mergeback.h
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print_panel.h
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pixmaps.h
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shell_command.h
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codeview_panel.h
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template_panel.h
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undo.h
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widget_browser.h
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widget_panel.h
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)
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# Add ExternalCodeEditor: platform specific files
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if(WIN32)
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list(APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
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list(APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
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else()
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list(APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
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list(APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
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endif(WIN32)
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source_group("Header Files" FILES ${HEADERFILES})
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# Build a local object library to avoid compiling all source files
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# multiple times for all fluid targets on Windows (fluid + fluid-cmd).
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add_library(fluid-lib OBJECT EXCLUDE_FROM_ALL)
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target_sources(fluid-lib PRIVATE ${CPPFILES} ${HEADERFILES})
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target_link_libraries(fluid-lib PUBLIC fltk::images)
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# Build targets
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if(APPLE AND NOT FLTK_BACKEND_X11)
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# macOS
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set(ICON_NAME fluid.icns)
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set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
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add_executable(fluid MACOSX_BUNDLE fluid.cxx fluid.h ${ICON_PATH})
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# create macOS bundle wrapper script
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set(WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
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add_custom_command(
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TARGET fluid POST_BUILD
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COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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VERBATIM
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)
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unset(WRAPPER)
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else()
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# Option 'WIN32' builds a Windows GUI program, ignored on other platforms
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add_executable(fluid WIN32 fluid.cxx fluid.h)
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endif()
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target_link_libraries(fluid PRIVATE fluid-lib)
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# Build the console app on Windows
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# This is done for all Windows targets, even if cross-compiling.
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if(WIN32)
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list(APPEND TARGETS fluid-cmd)
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add_executable(fluid-cmd fluid.cxx fluid.h)
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target_link_libraries(fluid-cmd PRIVATE fluid-lib)
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set(FLTK_FLUID_EXECUTABLE fltk::fluid-cmd)
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else()
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set(FLTK_FLUID_EXECUTABLE fltk::fluid)
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endif()
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set(FLTK_FLUID_EXECUTABLE "${FLTK_FLUID_EXECUTABLE}" PARENT_SCOPE)
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# Create aliases for all targets
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foreach(tgt ${TARGETS})
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add_executable(fltk::${tgt} ALIAS ${tgt})
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endforeach()
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# Install fluid GUI and commandline tool
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if(APPLE AND NOT FLTK_BACKEND_X11)
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# On macOS, fluid will be installed twice:
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# - The bundled version of Fluid goes into the destination folder ${FLTK_BINDIR}.
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# - The binary without bundle goes into ${FLTK_BINDIR} as well.
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# The command line tool is the same executable as the one included in the bundle.
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# Note:
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# Both the bundle and the commandline tool are currently installed side by side.
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# This may be changed in the future.
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# Set bundle properties
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set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties(fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
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# Install command line tool
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install(PROGRAMS $<TARGET_FILE:fluid>
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DESTINATION ${FLTK_BINDIR})
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endif(APPLE AND NOT FLTK_BACKEND_X11)
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# Install the GUI and (on Windows only) the commandline tool 'fluid-cmd'
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install(TARGETS ${TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
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)
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# Install desktop files
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if(UNIX)
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install(FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file(x-fluid.desktop method is deprecated)
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install(FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons
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foreach(icon 32 48 64 128)
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install(FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif(UNIX)
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