mirror of https://github.com/fltk/fltk
90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
//
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// "$Id$"
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//
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// Menu bar header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Menu_Bar widget . */
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#ifndef Fl_Menu_Bar_H
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#define Fl_Menu_Bar_H
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#include "Fl_Menu_.H"
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/**
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This widget provides a standard menubar interface. Usually you will
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put this widget along the top edge of your window. The height of the
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widget should be 30 for the menu titles to draw correctly with the
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default font.
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<P>The items on the bar and the menus they bring up are defined by a
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single Fl_Menu_Item
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array. Because a Fl_Menu_Item array defines a hierarchy, the
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top level menu defines the items in the menubar, while the submenus
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define the pull-down menus. Sub-sub menus and lower pop up to the right
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of the submenus. </P>
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<P ALIGN=CENTER>\image html menubar.png</P>
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\image latex menubar.png " menubar" width=12cm
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<P>If there is an item in the top menu that is not a title of a
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submenu, then it acts like a "button" in the menubar. Clicking on it
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will pick it. </P>
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<P>When the user picks an item off the menu, the item's callback is
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done with the menubar as the Fl_Widget* argument. If the item
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does not have a callback the menubar's callback is done instead. </P>
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<P>Submenus will also pop up in response to shortcuts indicated by
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putting a '&' character in the name field of the menu item. If you put a
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'&' character in a top-level "button" then the shortcut picks it. The
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'&' character in submenus is ignored until the menu is popped up. </P>
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<P>Typing the shortcut() of any of the menu items will cause
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callbacks exactly the same as when you pick the item with the mouse.
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*/
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class FL_EXPORT Fl_Menu_Bar : public Fl_Menu_ {
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protected:
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void draw();
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public:
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int handle(int);
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/**
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Creates a new Fl_Menu_Bar widget using the given position,
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size, and label string. The default boxtype is FL_UP_BOX.
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<P>The constructor sets menu() to NULL. See
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Fl_Menu_ for the methods to set or change the menu. </P>
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<P>labelsize(), labelfont(), and labelcolor()
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are used to control how the menubar items are drawn. They are
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initialized from the Fl_Menu static variables, but you can
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change them if desired. </P>
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<P>label() is ignored unless you change align() to
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put it outside the menubar.
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<P>The destructor removes the Fl_Menu_Bar widget and all of its
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menu items.
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*/
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Fl_Menu_Bar(int X, int Y, int W, int H,const char *l=0)
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: Fl_Menu_(X,Y,W,H,l) {}
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};
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#endif
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//
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// End of "$Id$".
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//
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