fltk/documentation/Fl_RGB_Image.html

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<H2><A name="Fl_RGB_Image">class Fl_RGB_Image</A></H2>
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<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_RGB_Image</B>
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+----<A href="Fl_JPEG_Image.html">Fl_JPEG_Image</A>,
<A href="Fl_PNG_Image.html">Fl_PNG_Image</A>,
<A href="Fl_PNM_Image.html">Fl_PNM_Image</A>
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<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_RGB_Image.H&gt;
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<H3>Description</H3>
<P>The <TT>Fl_RGB_Image</TT> class supports caching and drawing
of full-color images with 1 to 4 channels of color information.
Images with an even number of channels are assumed to contain
alpha information, which is used to blend the image with the
contents of the screen.</P>
<H3>Methods</H3>
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<LI><A href="#Fl_RGB_Image.Fl_RGB_Image">Fl_RGB_Image</A></LI>
<LI><A href="#Fl_RGB_Image.~Fl_RGB_Image">~Fl_RGB_Image</A></LI>
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<H4><A name="Fl_RGB_Image.Fl_RGB_Image">Fl_RGB_Image::Fl_RGB_Image(const unsigned char *array, int W, int H, int D = 3, int LD = 0);</A></H4>
<P>The constructor creates a new image from the specified data.</P>
<H4><A name="Fl_RGB_Image.~Fl_RGB_Image">Fl_RGB_Image::~Fl_RGB_Image();</A></H4>
<P>The destructor free all memory and server resources that are used by
the image.</P>
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