mirror of https://github.com/fltk/fltk
50 lines
1.8 KiB
HTML
50 lines
1.8 KiB
HTML
<HTML><BODY>
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<!-- NEW PAGE -->
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<H2><A name=Fl_Adjuster>class Fl_Adjuster</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
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+----<B>Fl_Adjuster</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Adjuster.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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The <TT>Fl_Adjuster</TT> widget was stolen from Prisms, and has proven
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to be very useful for values that need a large dynamic range.
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<P ALIGN=CENTER><IMG SRC="adjuster1.gif" ALT="Fl_Adjuster widget."></P>
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<P>When you press a button and drag to the right the value increases.
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When you drag to the left it decreases. The largest button adjusts by
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<TT>100 * step()</TT>, the next by <TT>10 * step()</TT> and that
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smallest button by <TT>step()</TT>. Clicking on the buttons
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increments by 10 times the amount dragging by a pixel does. Shift +
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click decrements by 10 times the amount.
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Adjuster.Fl_Adjuster>Fl_Adjuster</A></LI>
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<LI><A href=#Fl_Adjuster.~Fl_Adjuster>~Fl_Adjuster</A></LI>
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<LI><A href=#Fl_Adjuster.soft>soft</A></LI>
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</UL>
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<H4><A name=Fl_Adjuster.Fl_Adjuster>Fl_Adjuster::Fl_Adjuster(int x, int
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y, int w, int h, const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Adjuster</TT> widget using the given position,
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size, and label string. It looks best if one of the dimensions is 3
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times the other.
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<H4><A name=Fl_Adjuster.~Fl_Adjuster>virtual Fl_Adjuster::~Fl_Adjuster()</A>
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</H4>
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Destroys the valuator.
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<H4><A name=Fl_Adjuster.soft>uchar Fl_Adjuster::soft() const
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<BR> void Fl_Adjuster::soft(uchar)</A></H4>
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If "soft" is turned on, the user is allowed to drag the value outside
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the range. If they drag the value to one of the ends, let go, then
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grab again and continue to drag, they can get to any value. Default is
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one.
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</BODY></HTML>
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