87dd7f0d23
git-svn-id: file:///fltk/svn/fltk/trunk@177 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
221 lines
7.6 KiB
HTML
221 lines
7.6 KiB
HTML
<html>
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<hr break>
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<h2><a name="Fl_Menu_">class Fl_Menu_</a></h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<a href="#Fl_Widget">Fl_Widget</a>
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+----<b>Fl_Menu_</b>----<a href="#Fl_Menu_Item">Fl_Menu_Item</a>
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+----<a href="#Fl_Choice">Fl_Choice</a>, <a href="#Fl_Menu_Bar">Fl_Menu_Bar</a>, <a href="#Fl_Menu_Button">Fl_Menu_Button</a>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Menu_.H>
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</pre></ul>
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<h3>Description</h3>
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All widgets that have a menu in FLTK are subclassed off of this class.
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Currently FLTK provides you with
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<a href="#Fl_Menu_Button"><tt>Fl_Menu_Button</tt></a>,
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<a href="#Fl_Menu_Bar"><tt>Fl_Menu_Bar</tt></a>, and
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<a href="#Fl_Choice"><tt>Fl_Choice</tt></a>.
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<p>The class contains a pointer to an array of structures of type
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<a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>.
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These describe the contents of the menu. Usually the array is a large
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initialization constant, but there are methods to build it
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dynamically.
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<h3>Methods</h3>
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<center>
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<table width=90%>
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<tr>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Menu_.Fl_Menu_">Fl_Menu_</a>
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<li><a href="#Fl_Menu_.~Fl_Menu_">~Fl_Menu_</a>
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<li><a href="#Fl_Menu_.add">add</a>
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<li><a href="#Fl_Menu_.clear">clear</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Menu_.down_box">down_box</a>
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<li><a href="#Fl_Menu_.global">global</a>
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<li><a href="#Fl_Menu_.menu">menu</a>
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<li><a href="#Fl_Menu_.mode">mode</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Menu_.remove">remove</a>
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<li><a href="#Fl_Menu_.replace">replace</a>
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<li><a href="#Fl_Menu_.shortcut">shortcut</a>
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<li><a href="#Fl_Menu_.size">size</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Menu_.test_shortcut">test_shortcut</a>
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<li><a href="#Fl_Menu_.text">text</a>
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<li><a href="#Fl_Menu_.textcolor">textcolor</a>
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</ul>
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</td>
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<td align=left valign=top>
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<ul>
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<li><a href="#Fl_Menu_.textfont">textfont</a>
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<li><a href="#Fl_Menu_.textsize">textsize</a>
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<li><a href="#Fl_Menu_.value">value</a>
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</ul>
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</td>
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</tr>
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</table>
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</center>
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<h4><a name="Fl_Menu_.Fl_Menu_">Fl_Menu_::Fl_Menu_(int x, int y, int w, int h, const char *label = 0)</a></h4>
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Creates a new <tt>Fl_Menu_</tt> widget using the given position, size, and
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label string. The default boxtype is <tt>FL_NO_BOX</tt>.
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<h4><a name="Fl_Menu_.~Fl_Menu_">virtual Fl_Menu_::~Fl_Menu_()</a></h4>
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Destroys the menu and its items.
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<h4><a name="Fl_Menu_.menu">const Fl_Menu_Item* Fl_Menu_::menu() const<br>
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void Fl_Menu_::menu(const Fl_Menu_Item*)</a></h4>
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Get or set the menu array directly. Setting it to <tt>NULL</tt> indicates that
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you want the widget to allocate its own array.
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<h4><a name="Fl_Menu_.value">int Fl_Menu_::value() const<br>
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int Fl_Menu_::value(int)<br>
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int Fl_Menu_::value(const Fl_Menu_Item*)</a></h4>
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The value is the index into <tt>menu()</tt> of the last item chosen by the
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user. It is zero initially. You can set it as an integer, or set it
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with a pointer to a menu item. The set routines return non-zero if
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the new value is different than the old one.
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<h4><a name="Fl_Menu_.test_shortcut">const Fl_Menu_Item* Fl_Menu_::test_shortcut()</a></h4>
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Only call this in response to <tt>FL_SHORTCUT events</tt>. If the event
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matches an entry in the menu that entry is selected and the callback
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will be done (or <tt>changed()</tt> will be set). This allows shortcuts
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directed at one window to call menus in another.
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<h4><a name="Fl_Menu_.global">void Fl_Menu_::global()</a></h4>
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Make the shortcuts for this menu work no matter what window has the
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focus when you type it. This is done by using <a
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href="#add_handler"><tt>Fl::add_handler()</tt></a>. This
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<tt>Fl_Menu_</tt> widget does not have to be visible (ie the window it
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is in can be hidden, or it does not have to be put in a window at all).
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<p>Currently there can be only one <tt>global()<tt> menu. Setting a new one
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will replace the old one. There is no way to remove the <tt>global()</tt>
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setting (including destroying the menu).
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<h4><a name="Fl_Menu_.text">const char* Fl_Menu_::text() const<br>
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const char* Fl_Menu_::text(int i) const</a></h4>
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Returns the title of the last item chosen, or of item <tt>i</tt>.
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<h4><a name="Fl_Menu_.size">int Fl_Menu_::size() const</a></h4>
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This returns <tt>menu()->size()</tt>, which is how many entries are in
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the array, not counting the <tt>NULL</tt> ending, but including all
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submenus titles and the <tt>NULL</tt>'s that end them. If the menu is
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<tt>NULL</tt> this returns zero.
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<h4><a name="Fl_Menu_.add">int Fl_Menu_::add(const char *,const char *,Fl_Callback *,void *v=0,int f=0)<br>
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int Fl_Menu_::add(const char *)</a></h4>
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The first form adds a new menu item, with a <tt>title</tt> string,
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<tt>shortcut</tt> string, <tt>callback</tt>, argument to the callback,
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and flags. If <tt>menu()</tt> was originally set with <tt>NULL</tt>
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then space is allocated for the new item. If instead you gave it an
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array then the array must have enough empty space for the new item.
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The title string is copied, but the shortcut is not.
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<p>The second form splits the string at any | characters and then does
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<tt>add(s,0,0,0,0)</tt> with each section. This is often useful if you
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are just using the value, and is compatable with some Forms programs.
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<p>Text is a string of the form "foo/bar/baz", this example will result
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in a submenu called "foo" and one in that called "bar" and and entry
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called "baz". The text is copied to new memory and can be freed. The
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other arguments are copied into the menu item unchanged.
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<P>If an item exists already with that name then it is replaced with
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this new one. Otherwise this new one is added to the end of the
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correct menu or submenu. The return value is the offset into the
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array that the new entry was placed at.
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<p>No bounds checking is done, the table must be big enough for all the
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entries you plan to add. Don't forget that there is a <tt>NULL</tt> terminator
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on the end, and the first time a item is added to a submenu three
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items are added (the title and the <tt>NULL</tt> terminator, as well as the
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actual menu item)
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<P>The return value is the index into the array that the entry was put.
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<h4><a name="Fl_Menu_.clear">void Fl_Menu_::clear()</a></h4>
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Delete all the menu items. Don't do this if you used <tt>menu(x)</tt> to
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set it to your own array. You should do this before destroying the
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<tt>Fl_Menu_</tt> widget if it uses it's own array.
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<h4><a name="Fl_Menu_.replace">void Fl_Menu_::replace(int n, const char *)</a></h4>
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Changes the text of item <tt>n</tt>. The passed string is copied.
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<h4><a name="Fl_Menu_.remove">void Fl_Menu_::remove(int n)</a></h4>
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Deletes item <tt>n</tt> from the menu.
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<h4><a name="Fl_Menu_.shortcut">void Fl_Menu_::shortcut(int i, int n);</a></h4>
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Changes the shortcut of item <tt>i</tt> to <tt>n</tt>.
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<h4><a name="Fl_Menu_.mode">void Fl_Menu_::mode(int i,int x);</a></h4>
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Changes the flags of item <tt>i</tt>.
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<h4><a name="Fl_Menu_.textcolor">Fl_Color Fl_Menu_::textcolor() const<br>
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void Fl_Menu_::textcolor(Fl_Color)</a></h4>
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Get or set the current color of menu item labels.
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<h4><a name="Fl_Menu_.textfont">Fl_Font Fl_Menu_::textfont() const<br>
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void Fl_Menu_::textfont(Fl_Font)</a></h4>
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Get or set the current font of menu item labels.
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<h4><a name="Fl_Menu_.textsize">uchar Fl_Menu_::textsize() const<br>
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void Fl_Menu_::textsize(uchar)</a></h4>
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Get or set the font size of menu item labels.
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<h4><a name="Fl_Menu_.down_box">Fl_Boxtype Fl_Menu_::down_box() const<br>
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void Fl_Menu_::down_box(Fl_Boxtype)</a></h4>
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This box type is used to surround the currently-selected items in the
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menus. If this is <tt>FL_NO_BOX</tt> then it acts like
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<tt>FL_THIN_UP_BOX</tt> and <tt>selection_color()</tt> acts like
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<tt>FL_WHITE</tt>, for back compatability.
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</body>
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</html>
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