fltk/documentation/Fl_Input.html
Michael R Sweet 87dd7f0d23 Revised documentation files.
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<h2><a name="Fl_Input">class Fl_Input</a></h2>
<hr>
<h3>Class Hierarchy</h3>
<ul><pre>
<a href="#Fl_Input_">Fl_Input_</a>
|
+----<b>Fl_Input</b>
|
+----<a href="#Fl_Float_Input">Fl_Float_Input</a>, <a href="#Fl_Int_Input">Fl_Int_Input</a>,
<a href="#Fl_Multiline_Input">Fl_Multiline_Input</a>, <a href="#Fl_Secret_Input">Fl_Secret_Input</a>
</pre></ul>
<h3>Include Files</h3>
<ul><pre>
#include &lt;FL/Fl_Input.H>
</pre></ul>
<h3>Description</h3>
This is the FLTK text input widget. It displays a single line of text
and lets the user edit it. Normally it is drawn with an inset box and
a white background. The text may contain any characters (even 0), and
will correctly display anything, using ^X notation for unprintable
control characters and \nnn notation for unprintable characters with
the high bit set. It assummes the font can draw any characters in the
ISO8859-1 character set.
<table border=1>
<tr><td><b>Mouse button 1</b></td>
<td>Moves the cursor to this point. Drag selects characters. Double
click selects words. Triple click selects all text. Shift+click
extends the selection.</td>
<tr><td><b>Mouse button 2</b></td>
<td>Insert the current X selection at the cursor (unlike Motif this
does not move the insertion point to the mouse). If the widget does
not have the input focus (and thus no cursor) it puts the cursor where
clicked and inserts the selection there.</td>
<tr><td><b>Mouse button 3</b></td>
<td>Currently acts like button 1.</td>
<tr><td><b>Backspace</b></td>
<td>Deletes one character to the left, or deletes the
selected region.</td>
<tr><td><b>Enter</b></td>
<td>May cause the callback, see when().</td>
<tr><td><b>^A or Home</b></td>
<td>Go to start of line.</td>
<tr><td><b>^B or Left</b></td>
<td>Move left</td>
<tr><td><b>^C</b></td>
<td>Copy the selection to the clipboard</td>
<tr><td><b>^D or Delete</b></td>
<td>Deletes one character to the right or deletes the selected region.
<i>Due to silly historical X problems, the Delete key will act like
Backspace until you type a "real" backspace.</i></td>
<tr><td><b>^E or End</b></td>
<td>Go to the end of line.</td>
<tr><td><b>^F or Right</b></td>
<td>Move right</td>
<tr><td><b>^K</b></td>
<td>Delete to the end of line (next \n character) or deletes
a single \n character. These deletions are all concatenated into the
clipboard.</td>
<tr><td><b>^N or Down</b></td>
<td>Move down (for Fl_Multiline_Input only, otherwise it moves to the
next input field).</td>
<tr><td><b>^P or Up</b></td>
<td>Move up (for Fl_Multiline_Input only, otherwise it moves to the
previous input field).</td>
<tr><td><b>^Q or<br>RightCtrl or<br>Compose</b></td>
<td>Start a <a href=compose.html>compose-character</a> sequence. The
next one or two keys typed define the character to insert. This also
can be used to "quote" control characters.</td>
<tr><td><b>^U</b></td>
<td>Delete everything.</td>
<tr><td><b>^V or ^Y</b></td>
<td>Paste the clipboard</td>
<tr><td><b>^X or ^W</b></td>
<td>Copy the region to the clipboard and delete it.</td>
<tr><td><b>^Z or ^_</b></td>
<td>Undo. This is a single-level undo mechanism, but all adjacent
deletions and insertions are concatenated into a single "undo". Often
this will undo a lot more than you expected.</td>
<tr><td><b>Shift+move</b></td>
<td>Move the cursor but also extend the selection.</td>
</table>
<h3>Methods</h3>
<center>
<table width=90%>
<tr>
<td align=left valign=top>
<ul>
<li><a href="#Fl_Input.Fl_Input">Fl_Input</a>
<li><a href="#Fl_Input.~Fl_Input">~Fl_Input</a>
<li><a href="#Fl_Input.cursor_color">cursor_color</a>
</ul>
</td>
<td align=left valign=top>
<ul>
<li><a href="#Fl_Input.index">index</a>
<li><a href="#Fl_Input.size">size</a>
</ul>
</td>
<td align=left valign=top>
<ul>
<li><a href="#Fl_Input.static_value">static_value</a>
<li><a href="#Fl_Input.textcolor">textcolor</a>
</ul>
</td>
<td align=left valign=top>
<ul>
<li><a href="#Fl_Input.textfont">textfont</a>
<li><a href="#Fl_Input.textsize">textsize</a>
</ul>
</td>
<td align=left valign=top>
<ul>
<li><a href="#Fl_Input.value">value</a>
<li><a href="#Fl_Input.when">when</a>
</ul>
</td>
</tr>
</table>
</center>
<h4><a name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
Creates a new <tt>Fl_Input</tt> widget using the given position, size, and
label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
<h4><a name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</a></h4>
Destroys the widget and any value associated with it.
<h4><a name="Fl_Input.value">const char *Fl_Input::value() const<br>
int Fl_Input::value(const char*)<br>
int Fl_Input::value(const char*, int)</a></h4>
The first form returns the current value, which is a pointer to the
internal buffer and is valid only until the next event is
handled.
<p>The second two forms change the text and set the mark and the point
to the end of it. The string is copied to the internal buffer. Passing
<tt>NULL</tt> is the same as "". This returns non-zero if the new
value is different than the current one. You can use the second
version to directly set the length if you know it already or want to
put nul's in the text.
<h4><a name="Fl_Input.static_value">int Fl_Input::static_value(const char*)<br>
int Fl_Input::static_value(const char*, int)</a></h4>
Change the text and set the mark and the point to the end of it. The
string is <i>not</i> copied. If the user edits the string it is copied
to the internal buffer then. This can save a great deal of time and
memory if your program is rapidly changing the values of text fields,
but this will only work if the passed string remains unchanged until
either the <tt>Fl_Input</tt> is destroyed or <tt>value()</tt> is called
again.
<h4><a name="Fl_Input.size">int Fl_Input::size() const</a></h4>
Returns the number of characters in <tt>value()</tt>. This may be greater than
<tt>strlen(value())</tt> if there are nul characters in it.
<h4><a name="Fl_Input.index">char Fl_Input::index(int) const</a></h4>
Same as <tt>value()[n]</tt>, but may be faster in plausible implementations.
No bounds checking is done.
<h4><a name="Fl_Input.when">Fl_When Fl_Widget::when() const<br>
void Fl_Widget::when(Fl_When)</a></h4>
Controls when callbacks are done. The following values are useful,
the default value is <tt>FL_WHEN_RELEASE</tt>:
<ul>
<li><tt>0</tt>: The callback is not done, but <tt>changed()</tt> is
turned on.
<li><tt>FL_WHEN_CHANGED</tt>: The callback is done each time the
text is changed by the user.
<li><tt>FL_WHEN_RELEASE</tt>: The callback will
be done when this widget loses the focus, including when the window is
unmapped. This is a useful value for text fields in a panel where
doing the callback on every change is wasteful. However the callback
will also happen if the mouse is moved out of the window, which means
it should not do anything visible (like pop up an error message). You
might do better setting this to zero, and scanning all the items for
<tt>changed()</tt> when the OK button on a panel is pressed.
<li><tt>FL_WHEN_ENTER_KEY</tt>: If the user types the Enter
key, the entire text is selected, and the callback is done if
the text has changed. Normally the Enter key will navigate to
the next field (or insert a newline for a
<tt>Fl_Mulitline_Input</tt>), this changes the behavior.
<li><tt>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</tt>: The Enter key
will do the callback even if the text has not changed. Useful for
command fields.
</ul>
<h4><a name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const<br>
void Fl_Input::textcolor(Fl_Color)</a></h4>
Gets or sets the color of the text in the input field.
<h4><a name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const<br>
void Fl_Input::textfont(Fl_Font)</a></h4>
Gets or sets the font of the text in the input field.
<h4><a name="Fl_Input.textsize">uchar Fl_Input::textsize() const<br>
void Fl_Input::textsize(uchar)</a></h4>
Gets or sets the size of the text in the input field.
<h4><a name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color() const<br>
void Fl_Input::cursor_color(Fl_Color)</a></h4>
Get or set the color of the cursor. This is black by default.
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