d18f2b26b5
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5714 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
167 lines
5.9 KiB
C++
167 lines
5.9 KiB
C++
//
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// "$Id$"
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//
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// Scrolling routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// Drawing function to move the contents of a rectangle. This is passed
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// a "callback" which is called to draw rectangular areas that are moved
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// into the drawing area.
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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// scroll a rectangle and redraw the newly exposed portions:
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void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
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void (*draw_area)(void*, int,int,int,int), void* data)
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{
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if (!dx && !dy) return;
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if (dx <= -W || dx >= W || dy <= -H || dy >= H) {
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// no intersection of old an new scroll
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draw_area(data,X,Y,W,H);
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return;
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}
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int src_x, src_w, dest_x, clip_x, clip_w;
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if (dx > 0) {
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src_x = X;
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dest_x = X+dx;
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src_w = W-dx;
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clip_x = X;
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clip_w = dx;
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} else {
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src_x = X-dx;
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dest_x = X;
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src_w = W+dx;
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clip_x = X+src_w;
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clip_w = W-src_w;
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}
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int src_y, src_h, dest_y, clip_y, clip_h;
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if (dy > 0) {
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src_y = Y;
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dest_y = Y+dy;
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src_h = H-dy;
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clip_y = Y;
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clip_h = dy;
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} else {
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src_y = Y-dy;
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dest_y = Y;
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src_h = H+dy;
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clip_y = Y+src_h;
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clip_h = H-src_h;
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}
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#ifdef WIN32
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typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
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static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
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static char first_time = 1;
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// We will have to do some Region magic now, so let's see if the
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// required function is available (and it should be staring w/Win95)
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if (first_time) {
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HMODULE hMod = GetModuleHandle("GDI32.DLL");
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if (hMod) {
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fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
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}
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first_time = 0;
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}
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// Now check if the source scrolling area is fully visible.
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// If it is, we will do a quick scroll and just update the
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// newly exposed area. If it is not, we go the safe route and
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// re-render the full area instead.
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// Note 1: we could go and find the areas that are actually
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// obscured and recursively call fl_scroll for the newly found
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// rectangles. However, this practice would rely on the
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// elements of the undocumented Rgn structure.
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// Note 2: although this method should take care of most
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// multi-screen solutions, it will not solve issues scrolling
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// from a different resolution screen onto another.
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// Note 3: this has been tested with image maps, too.
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if (fl_GetRandomRgn) {
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// get the DC region minus all overlapping windows
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HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
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fl_GetRandomRgn(fl_gc, sys_rgn, 4);
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// now get the source scrolling rectangle
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HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
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POINT offset = { 0, 0 };
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if (GetDCOrgEx(fl_gc, &offset)) {
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OffsetRgn(src_rgn, offset.x, offset.y);
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}
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// see if all source pixels are available in the system region
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// Note: we could be a bit more merciful and subtract the
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// scroll destination region as well.
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HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
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int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
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DeleteObject(dst_rgn);
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DeleteObject(src_rgn);
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DeleteObject(sys_rgn);
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if (r!=NULLREGION) {
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draw_area(data,X,Y,W,H);
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return;
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}
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}
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// Great, we can do an accelerated scroll insteasd of re-rendering
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BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
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#elif defined(__APPLE_QD__)
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Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
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Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
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static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );
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static RGBColor fg = { 0x0000, 0x0000, 0x0000 }; RGBForeColor( &fg );
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CopyBits( GetPortBitMapForCopyBits( GetWindowPort(fl_window) ),
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GetPortBitMapForCopyBits( GetWindowPort(fl_window) ), &src, &dst, srcCopy, 0L);
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#elif defined(__APPLE_QUARTZ__)
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// warning: there does not seem to be an equivalent to this function in Quartz
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// ScrollWindowRect is a QuickDraw function and won't work here.
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// Since on OS X all windows are fully double buffered, we need not
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// worry about offscreen or obscured areas
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Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
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Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
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static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );
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static RGBColor fg = { 0x0000, 0x0000, 0x0000 }; RGBForeColor( &fg );
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CopyBits( GetPortBitMapForCopyBits( GetWindowPort(fl_window) ),
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GetPortBitMapForCopyBits( GetWindowPort(fl_window) ), &src, &dst, srcCopy, 0L);
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#else
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XCopyArea(fl_display, fl_window, fl_window, fl_gc,
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src_x, src_y, src_w, src_h, dest_x, dest_y);
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// we have to sync the display and get the GraphicsExpose events! (sigh)
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for (;;) {
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XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
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if (e.type == NoExpose) break;
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// otherwise assumme it is a GraphicsExpose event:
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draw_area(data, e.xexpose.x, e.xexpose.y,
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e.xexpose.width, e.xexpose.height);
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if (!e.xgraphicsexpose.count) break;
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}
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#endif
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if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
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if (dy) draw_area(data, X, clip_y, W, clip_h);
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}
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//
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// End of "$Id$".
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//
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