f095d5e3f7
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2831 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
//
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// "$Id: Fl_compose.cxx,v 1.1.2.7.2.2 2002/11/08 16:05:33 easysw Exp $"
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//
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// Character compose processing for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2002 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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#include <FL/Fl.H>
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//
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// MRS: Uncomment the following define to get the original (pre-1.1.2)
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// dead key support code. The original code apparently did not
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// work on Belgian keyboards.
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//
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//#define OLD_DEAD_KEY_CODE
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static const char* const compose_pairs =
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" ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? "
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"`A'A^A~A:A*AAE,C`E'E^E:E`I'I^I:I-D~N`O'O^O~O:Ox O/`U'U^U:U'YTHss"
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"`a'a^a~a:a*aae,c`e'e^e:e`i'i^i:i-d~n`o'o^o~o:o-:o/`u'u^u:u'yth:y";
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#if !defined(WIN32) && defined(OLD_DEAD_KEY_CODE) // X only
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// X dead-key lookup table. This turns a dead-key keysym into the
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// first of two characters for one of the compose sequences. These
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// keysyms start at 0xFE50.
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// Win32 handles the dead keys before FLTK can see them. This is
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// unfortunate, because you don't get the preview effect.
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static char dead_keys[] = {
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'`', // XK_dead_grave
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'\'', // XK_dead_acute
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'^', // XK_dead_circumflex
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'~', // XK_dead_tilde
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'_', // XK_dead_macron
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0, // XK_dead_breve
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'.', // XK_dead_abovedot
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':', // XK_dead_diaeresis
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'*', // XK_dead_abovering
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0, // XK_dead_doubleacute
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'v', // XK_dead_caron
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',' // XK_dead_cedilla
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// 0, // XK_dead_ogonek
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// 0, // XK_dead_iota
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// 0, // XK_dead_voiced_sound
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// 0, // XK_dead_semivoiced_sound
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// 0 // XK_dead_belowdot
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};
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#endif // !WIN32 && OLD_DEAD_KEY_CODE
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int Fl::compose_state = 0;
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int Fl::compose(int& del) {
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del = 0;
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unsigned char ascii = (unsigned)e_text[0];
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// Alt+letters are reserved for shortcuts. But alt+foreign letters
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// has to be allowed, because some key layouts require alt to be held
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// down in order to type them...
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if (e_state & (FL_ALT|FL_META) && !(ascii & 128)) return 0;
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if (compose_state == 1) { // after the compose key
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if (ascii == ' ') { // space turns into nbsp
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e_text[0] = char(0xA0);
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compose_state = 0;
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return 1;
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}
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// see if it is either character of any pair:
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for (const char *p = compose_pairs; *p; p += 2)
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if (p[0] == ascii || p[1] == ascii) {
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if (p[1] == ' ') e_text[0] = (p-compose_pairs)/2+0xA0;
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compose_state = ascii;
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return 1;
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}
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if (e_length) { // compose key also "quotes" control characters
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compose_state = 0;
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return 1;
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}
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} else if (compose_state) { // second character of compose
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char c1 = char(compose_state); // retrieve first character
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// now search for the pair in either order:
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for (const char *p = compose_pairs; *p; p += 2) {
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if (p[0] == ascii && p[1] == c1 || p[1] == ascii && p[0] == c1) {
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e_text[0] = (p-compose_pairs)/2+0xA0;
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del = 1; // delete the old character and insert new one
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compose_state = 0;
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return 1;
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}
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}
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}
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int i = e_keysym;
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// See if they type the compose prefix key:
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if (i == FL_Control_R || i == 0xff20/* Multi-Key */) {
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compose_state = 1;
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return 1;
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}
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#ifndef WIN32 // X only
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// See if they typed a dead key. This gets it into the same state as
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// typing prefix+accent:
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if (i >= 0xfe50 && i <= 0xfe5b) {
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# ifdef OLD_DEAD_KEY_CODE
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ascii = dead_keys[i-0xfe50];
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for (const char *p = compose_pairs; *p; p += 2)
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if (p[0] == ascii) {
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compose_state = ascii;
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return 1;
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}
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# else
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ascii = e_text[0];
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for (const char *p = compose_pairs; *p; p += 2)
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if (p[0] == ascii ||
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(p[1] == ' ' && (p - compose_pairs) / 2 + 0xA0 == ascii)) {
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compose_state = p[0];
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return 1;
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}
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# endif // OLD_DEAD_KEY_CODE
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compose_state = 0;
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return 1;
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}
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#endif
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// Only insert non-control characters:
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if (e_length && (ascii & ~31 && ascii!=127)) {compose_state = 0; return 1;}
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return 0;
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}
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