dc70b69502
Added new image files for buttons. git-svn-id: file:///fltk/svn/fltk/trunk@237 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
182 lines
8.4 KiB
HTML
182 lines
8.4 KiB
HTML
<HTML><BODY>
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<HR break>
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<H2><A name=Fl_Input>class Fl_Input</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
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+----<B>Fl_Input</B>
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+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
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<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Input.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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This is the FLTK text input widget. It displays a single line of text
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and lets the user edit it. Normally it is drawn with an inset box and
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a white background. The text may contain any characters (even 0), and
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will correctly display anything, using ^X notation for unprintable
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control characters and \nnn notation for unprintable characters with
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the high bit set. It assummes the font can draw any characters in the
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ISO8859-1 character set.
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<CENTER><TABLE border=1 WIDTH=90%>
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<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to this point.
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Drag selects characters. Double click selects words. Triple click
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selects all text. Shift+click extends the selection.</TD></TR>
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<TR><TD><B>Mouse button 2</B></TD><TD>Insert the current X selection at
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the cursor (unlike Motif this does not move the insertion point to the
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mouse). If the widget does not have the input focus (and thus no
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cursor) it puts the cursor where clicked and inserts the selection
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there.</TD></TR>
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<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
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<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
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deletes the selected region.</TD></TR>
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<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
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<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
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<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
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<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
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<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
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or deletes the selected region. <I>Due to silly historical X problems,
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the Delete key will act like Backspace until you type a "real"
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backspace.</I></TD></TR>
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<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
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<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
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<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
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or deletes a single \n character. These deletions are all concatenated
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into the clipboard.</TD></TR>
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<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
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only, otherwise it moves to the next input field).</TD></TR>
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<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
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otherwise it moves to the previous input field).</TD></TR>
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<TR><TD><B>^Q or
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<BR>RightCtrl or
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<BR>Compose</B></TD><TD>Start a <A href="events.html#compose">compose-character</A>
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sequence. The next one or two keys typed define the character to
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insert. This also can be used to "quote" control characters.</TD></TR>
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<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
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<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
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<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
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delete it.</TD></TR>
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<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
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mechanism, but all adjacent deletions and insertions are concatenated
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into a single "undo". Often this will undo a lot more than you
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expected.</TD></TR>
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<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
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selection.</TD></TR>
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</TABLE></CENTER>
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<H3>Methods</H3>
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<CENTER>
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<TABLE width=90%>
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<TR><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
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<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
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<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input.index>index</A></LI>
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<LI><A href=#Fl_Input.size>size</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input.static_value>static_value</A></LI>
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<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input.textfont>textfont</A></LI>
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<LI><A href=#Fl_Input.textsize>textsize</A></LI>
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</UL>
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</TD><TD align=left valign=top>
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<UL>
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<LI><A href=#Fl_Input.value>value</A></LI>
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<LI><A href=#Fl_Input.when>when</A></LI>
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</UL>
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</TD></TR>
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</TABLE>
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</CENTER>
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<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
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int h, const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Input</TT> widget using the given position, size,
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and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
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<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
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Destroys the widget and any value associated with it.
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<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
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<BR> int Fl_Input::value(const char*)
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<BR> int Fl_Input::value(const char*, int)</A></H4>
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The first form returns the current value, which is a pointer to the
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internal buffer and is valid only until the next event is handled.
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<P>The second two forms change the text and set the mark and the point
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to the end of it. The string is copied to the internal buffer. Passing <TT>
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NULL</TT> is the same as "". This returns non-zero if the new value is
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different than the current one. You can use the second version to
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directly set the length if you know it already or want to put nul's in
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the text. </P>
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<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
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char*)
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<BR> int Fl_Input::static_value(const char*, int)</A></H4>
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Change the text and set the mark and the point to the end of it. The
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string is <I>not</I> copied. If the user edits the string it is copied
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to the internal buffer then. This can save a great deal of time and
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memory if your program is rapidly changing the values of text fields,
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but this will only work if the passed string remains unchanged until
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either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
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again.
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<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
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Returns the number of characters in <TT>value()</TT>. This may be
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greater than <TT>strlen(value())</TT> if there are nul characters in
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it.
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<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
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Same as <TT>value()[n]</TT>, but may be faster in plausible
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implementations. No bounds checking is done.
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<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
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<BR> void Fl_Widget::when(Fl_When)</A></H4>
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Controls when callbacks are done. The following values are useful,
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the default value is <TT>FL_WHEN_RELEASE</TT>:
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<UL>
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<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
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turned on. </LI>
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<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
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is changed by the user. </LI>
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<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
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widget loses the focus, including when the window is unmapped. This
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is a useful value for text fields in a panel where doing the callback
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on every change is wasteful. However the callback will also happen if
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the mouse is moved out of the window, which means it should not do
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anything visible (like pop up an error message). You might do better
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setting this to zero, and scanning all the items for <TT>changed()</TT>
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when the OK button on a panel is pressed. </LI>
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<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
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entire text is selected, and the callback is done if the text has
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changed. Normally the Enter key will navigate to the next field (or
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insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
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behavior. </LI>
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<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
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do the callback even if the text has not changed. Useful for command
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fields. </LI>
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</UL>
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<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
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<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
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Gets or sets the color of the text in the input field.
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<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
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<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
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Gets or sets the font of the text in the input field.
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<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
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<BR> void Fl_Input::textsize(uchar)</A></H4>
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Gets or sets the size of the text in the input field.
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<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
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const
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<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
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Get or set the color of the cursor. This is black by default.
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</BODY></HTML>
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