157 lines
6.1 KiB
C++
157 lines
6.1 KiB
C++
//
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// "$Id$"
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//
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// MacOS system menu bar header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2017 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/** \file
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Definition of class Fl_Sys_Menu_Bar.
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*/
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#ifndef Fl_Sys_Menu_Bar_H
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#define Fl_Sys_Menu_Bar_H
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#include <FL/Fl_Menu_Bar.H>
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class Fl_Sys_Menu_Bar_Driver;
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/**
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A class to create and modify menus that appear on macOS in the menu bar at the top of the screen.
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On other than macOS platforms, Fl_Sys_Menu_Bar is a synonym of class Fl_Menu_Bar.
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On the macOS platform, replace Fl_Menu_Bar with Fl_Sys_Menu_Bar, and
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a system menu at the top of the screen will be available. This menu will match an array
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of Fl_Menu_Item's exactly as in all other FLTK menus (except for the submenu with the
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application's own name and the 'Window' menu; see below). There is, though, an important difference between
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an Fl_Sys_Menu_Bar object under macOS and under other platforms: only a single object
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from this class can be created, because macOS uses a single system menu bar. Therefore,
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porting to macOS an app that creates, on other platforms, several Fl_Menu_Bar objects, one for each of several windows,
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is more complex that just replacing Fl_Menu_Bar by Fl_Sys_Menu_Bar.
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On the macOS platform, the system menu bar of any FLTK app begins with the Application
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menu which the FLTK library automatically constructs. Functions
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Fl_Mac_App_Menu::custom_application_menu_items() and Fl_Sys_Menu_Bar::about() can be used to further customize
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the Application menu. The FLTK library also automatically constructs and handles a Window menu which can be
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further customized (or even removed) calling
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Fl_Sys_Menu_Bar::window_menu_style(window_menu_style_enum style).
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Other member functions of this class allow the app to generate the rest of the system menu bar.
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It is recommended to localize the system menu bar using the standard Mac OS X localization procedure
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(see \ref osissues_localize).
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Changes to the menu state are immediately visible in the menubar when they are made
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using member functions of the Fl_Sys_Menu_Bar class. Other changes (e.g., by a call to
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Fl_Menu_Item::set()) should be followed by a call to update() to be
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visible in the menubar across all platforms. macOS global variable \ref fl_sys_menu_bar points to
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the unique, current system menu bar.
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A few FLTK menu features are not supported by the Mac System menu:
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\li no symbolic labels
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\li no embossed labels
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\li no font sizes
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As described above, the submenu with the application's own name (usually
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the second submenu from the left, immediately following the "Apple" submenu)
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is a special case, and can be managed with
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Fl_Mac_App_Menu::custom_application_menu_items().
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For example, to make your own "Appname -> Preferences" dialog, you might use:
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\code
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#include <FL/platform.H> // for Fl_Mac_App_Menu class
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#include <FL/Fl_Sys_Menu_Bar.H> // for Fl_Menu_Item
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:
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void prefs_cb(Fl_Widget *w, void *data) {
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// ..Open your preferences dialog here..
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}
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:
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int main(..) {
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:
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// Items to add to the application menu
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static Fl_Menu_Item appitems[] = {
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{ "Preferences", 0, prefs_cb, 0, 0 },
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{ 0 }, { 0 }
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};
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Fl_Mac_App_Menu::custom_application_menu_items(appitems); // adds it
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}
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\endcode
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..the result being:
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\image html mac-app-menu-preferences.png "Mac Application submenu"
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\image latex mac-app-menu-preferences.png "Mac Application submenu" width=4cm
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*/
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class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar {
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static Fl_Sys_Menu_Bar_Driver *driver();
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protected:
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virtual void draw();
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public:
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/** Possible styles of the Window menu in the system menu bar */
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typedef enum {
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no_window_menu = 0, ///< No Window menu in the system menu bar
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tabbing_mode_none, ///< No tabbed windows, but the system menu bar contains a Window menu
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tabbing_mode_automatic, ///< Windows are created by themselves but can be tabbed later
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tabbing_mode_preferred ///< Windows are tabbed when created
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} window_menu_style_enum;
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Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0);
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virtual ~Fl_Sys_Menu_Bar();
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/** Return the system menu's array of Fl_Menu_Item's
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*/
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const Fl_Menu_Item *menu() const {return Fl_Menu_::menu();}
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void menu(const Fl_Menu_Item *m);
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virtual void update();
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int add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0);
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/** Adds a new menu item.
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\see Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0)
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*/
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int add(const char* label, const char* shortcut, Fl_Callback* cb, void *user_data=0, int flags=0) {
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return add(label, fl_old_shortcut(shortcut), cb, user_data, flags);
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}
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int add(const char* str);
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int insert(int index, const char* label, int shortcut, Fl_Callback *cb, void *user_data=0, int flags=0);
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/** Insert a new menu item.
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\see Fl_Menu_::insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0)
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*/
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int insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0) {
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return insert(index, label, fl_old_shortcut(shortcut), cb, user_data, flags);
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}
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void remove(int n);
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void replace(int index, const char *name);
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void clear();
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int clear_submenu(int index);
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void mode (int i, int fl);
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/** Gets the flags of item i.
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*/
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int mode(int i) const { return Fl_Menu_::mode(i); }
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void shortcut (int i, int s);
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void setonly (Fl_Menu_Item *item);
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static void about(Fl_Callback *cb, void *data);
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static window_menu_style_enum window_menu_style();
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static void window_menu_style(window_menu_style_enum style);
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static void create_window_menu();
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};
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/** The system menu bar.
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*/
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extern Fl_Sys_Menu_Bar *fl_sys_menu_bar;
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#endif // Fl_Sys_Menu_Bar_H
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//
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// End of "$Id$".
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//
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