mirror of https://github.com/fltk/fltk
493 lines
20 KiB
C++
493 lines
20 KiB
C++
//
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#ifndef FL_TREE_H
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#define FL_TREE_H
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#include <FL/Fl.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Tree_Item.H>
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#include <FL/Fl_Tree_Prefs.H>
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//////////////////////
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// FL/Fl_Tree.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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///
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/// \file
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/// \brief This file contains the definitions of the Fl_Tree class
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///
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/** \class Fl_Tree
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\brief Tree widget.
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\image html tree-simple.png "Fl_Tree example program"
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\image latex tree-simple.png "Fl_Tree example program" width=4cm
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\code
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Fl_Tree // Top level widget
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|--- Fl_Tree_Item // Items in the tree
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|--- Fl_Tree_Prefs // Preferences for the tree
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|--- Fl_Tree_Connector (enum) // Connection modes
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|--- Fl_Tree_Select (enum) // Selection modes
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|--- Fl_Tree_Sort (enum) // Sort behavior
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\endcode
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Similar to Fl_Browser, Fl_Tree is a browser of Fl_Tree_Item's arranged
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in a parented hierarchy, or 'tree'. Subtrees can be expanded or closed.
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Items can be added, deleted, inserted, sorted and re-ordered.
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The tree items may also contain other FLTK widgets, like buttons, input fields,
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or even "custom" widgets.
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The callback() is invoked depending on the value of when():
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- FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item
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- FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state
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The simple way to define a tree:
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\par
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\code
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#include <FL/Fl_Tree.H>
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[..]
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Fl_Tree tree(X,Y,W,H);
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tree.begin();
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tree.add("Flintstones/Fred");
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tree.add("Flintstones/Wilma");
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tree.add("Flintstones/Pebbles");
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tree.add("Simpsons/Homer");
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tree.add("Simpsons/Marge");
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tree.add("Simpsons/Bart");
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tree.add("Simpsons/Lisa");
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tree.end();
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\endcode
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\par FEATURES
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Items can be added with add(),<BR>
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removed with remove(),<BR>
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completely cleared with clear(),<BR>
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inserted with insert() and insert_above(),<BR>
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selected/deselected with select() and deselect(),<BR>
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open/closed with open() and close(),<BR>
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positioned on the screen with show_item_top(), show_item_middle() and
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show_item_bottom(),<BR>
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item children can be swapped around with Fl_Tree_Item::swap_children(),<BR>
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items can be moved around with Fl_Tree_Item::move(),<BR>
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an item's children can be walked with Fl_Tree_Item::first() and Fl_Tree_Item::next(),
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an item's children can be indexed directly with Fl_Tree_Item::child()
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and Fl_Tree_Item::children(),<BR>
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items can be moved from one subtree to another with Fl_Tree_Item::deparent()
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and Fl_Tree_Item::reparent(),<BR>
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sorting can be controlled when items are add()ed via sortorder().<BR>
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You can walk the entire tree with first() and next().<BR>
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You can walk visible items with first_visible_item()
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and next_visible_item().<BR>
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You can walk selected items with first_selected_item() and
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next_selected_item().<BR>
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Items can be found by their pathname using find_item(const char*),
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and an item's pathname can be found with item_pathname().<BR>
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The selected items' colors are controlled by selection_color()
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(inherited from Fl_Widget).<BR>
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A hook is provided to allow you to redefine how item's labels are drawn
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via Fl_Tree::item_draw_callback().<BR>
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Items can be interactively dragged using FL_TREE_SELECT_SINGLE_DRAGGABLE.
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\par SELECTION OF ITEMS
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The tree can have different selection behaviors controlled by selectmode().
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The background color used for selected items is the Fl_Tree::selection_color().
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The foreground color for selected items is controlled internally with fl_contrast().
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\par CHILD WIDGETS
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FLTK widgets (including custom widgets) can be assigned to tree items via
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Fl_Tree_Item::widget().
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\par
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When an Fl_Tree_Item::widget() is defined, the default behavior is for the
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widget() to be shown in place of the item's label (if it has one).
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Only the widget()'s width will be used; the widget()'s x() and y() position
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will be managed by the tree, and the h() will track the item's height.
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This default behavior can be altered (ABI 1.3.1):
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Setting Fl_Tree::item_draw_mode()'s FL_TREE_ITEM_DRAW_LABEL_AND_WIDGET flag
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causes the label + widget to be displayed together in that order, and
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adding the FL_TREE_ITEM_HEIGHT_FROM_WIDGET flag causes widget's height
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to define the widget()'s height.
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\par ICONS
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The tree's open/close icons can be redefined with
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Fl_Tree::openicon(), Fl_Tree::closeicon(). User icons
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can either be changed globally with Fl_Tree::usericon(),
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or on a per-item basis with Fl_Tree_Item::usericon().
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\par
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Various default preferences can be globally manipulated via Fl_Tree_Prefs,
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including colors, margins, icons, connection lines, etc.
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\par FONTS AND COLORS
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When adding new items to the tree, the new items get the
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defaults for fonts and colors from:
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\par
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- Fl_Tree::item_labelfont() -- The default item label font (default: FL_HELVETICA)
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- Fl_Tree::item_labelsize() -- The default item label size (default: FL_NORMAL_SIZE)
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- Fl_Tree::item_labelfgcolor() -- The default item label foreground color (default: FL_FOREGROUND_COLOR)
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- Fl_Tree::item_labelbgcolor() -- The default item label background color (default: 0xffffffff, which tree uses as 'transparent')
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\par
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Each item (Fl_Tree_Item) inherits a copy of these font/color attributes when created,
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and each item has its own methods to let the app change these values on a per-item basis
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using methods of the same name:
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\par
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- Fl_Tree_Item::labelfont() -- The item's label font (default: FL_HELVETICA)
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- Fl_Tree_Item::labelsize() -- The item's label size (default: FL_NORMAL_SIZE)
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- Fl_Tree_Item::labelfgcolor() -- The item's label foreground color (default: FL_FOREGROUND_COLOR)
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- Fl_Tree_Item::labelbgcolor() -- The item's label background color (default: 0xffffffff, which uses the tree's own bg color)
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\par CALLBACKS
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The tree's callback() will be invoked when items change state or are open/closed.
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when() controls when mouse/keyboard events invoke the callback.
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callback_item() and callback_reason() can be used to determine the cause of the callback. e.g.
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\par
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\code
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void MyTreeCallback(Fl_Widget *w, void *data) {
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Fl_Tree *tree = (Fl_Tree*)w;
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Fl_Tree_Item *item = (Fl_Tree_Item*)tree->callback_item(); // get selected item
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switch ( tree->callback_reason() ) {
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case FL_TREE_REASON_SELECTED: [..]
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case FL_TREE_REASON_DESELECTED: [..]
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case FL_TREE_REASON_RESELECTED: [..]
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case FL_TREE_REASON_OPENED: [..]
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case FL_TREE_REASON_CLOSED: [..]
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}
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:
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}
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\endcode
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\par SIMPLE EXAMPLES
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To find all the selected items:
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\par
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\code
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for ( Fl_Tree_Item *i=first_selected_item(); i; i=next_selected_item(i) )
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printf("Item %s is selected\n", i->label());
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\endcode
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\par
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To get an item's full menu pathname, use Fl_Tree::item_pathname(), e.g.
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\par
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\code
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[..]
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char pathname[256] = "???";
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tree->item_pathname(pathname, sizeof(pathname), item); // eg. "Parent/Child/Item"
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[..]
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\endcode
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\par
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To walk all the items of the tree from top to bottom:
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\par
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\code
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// Walk all the items in the tree, and print their labels
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for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
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printf("Item: %s\n", item->label());
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}
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\endcode
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\par
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To recursively walk all the children of a particular item,
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define a function that uses recursion:
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\par
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\code
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// Find all of the item's children and print an indented report of their labels
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void my_print_all_children(Fl_Tree_Item *item, int indent=0) {
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for ( int t=0; t<item->children(); t++ ) {
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printf("%*s Item: %s\n", indent, "", item->child(t)->label());
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my_print_all_children(item->child(t), indent+4); // recurse
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}
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}
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\endcode
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\par
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To change the default label font and color when creating new items:
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\par
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\code
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tree = new Fl_Tree(..);
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tree->item_labelfont(FL_COURIER); // Use Courier font for all new items
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tree->item_labelfgcolor(FL_RED); // Use red color for labels of all new items
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[..]
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// Now create the items in the tree using the above defaults.
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tree->add("Aaa");
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tree->add("Bbb");
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\endcode
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\par
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To change the font and color of all existing items in the tree:
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\par
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\code
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// Change the font and color of all items currently in the tree
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for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
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item->labelfont(FL_COURIER);
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item->labelcolor(FL_RED);
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}
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\endcode
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\par DISPLAY DESCRIPTION
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The following image shows the tree's various visual elements
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and the methods that control them:
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\par
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\image html tree-elements.png
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\image latex tree-elements.png "Fl_Tree elements" width=6cm
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\par
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The following shows the protected dimension variables 'tree inner' (tix..)
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and 'tree outer' (tox..):
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\image html tree-dimensions.png "Fl_Tree inner/outer dimensions" width=6cm
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\image latex tree-dimensions.png "Fl_Tree inner/outer dimensions" width=6cm
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\par KEYBOARD BINDINGS
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The following table lists keyboard bindings for navigating the tree:
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\par
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Keyboard | FL_TREE_SELECT_MULTI | FL_TREE_SELECT_SINGLE | FL_TREE_SELECT_NONE |
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------------------------|-----------------------------|-----------------------------|-----------------------------|
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Ctrl-A (Linux/Windows) | Select all items | N/A | N/A |
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Command-A (Mac) | Select all items | N/A | N/A |
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Space | Selects item | Selects item | N/A |
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Ctrl-Space | Toggle item | Toggle item | N/A |
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Shift-Space | Extends selection | Selects item | N/A |
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Enter | Toggles open/close | Toggles open/close | Toggles open/close |
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Ctrl-Enter | Toggles open/close | Toggles open/close | Toggles open/close |
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Shift-Enter | Toggles open/close | Toggles open/close | Toggles open/close |
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Right / Left | Open/Close item | Open/Close item | Open/Close item |
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Up / Down | Move focus box up/down | Move focus box up/down | N/A |
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Shift-Up / Shift-Down | Extend selection up/down | Move focus up/down | N/A |
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Home / End | Move to top/bottom of tree | Move to top/bottom of tree | Move to top/bottom of tree |
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PageUp / PageDown | Page up/down | Page up/down | Page up/down |
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*/
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/// \enum Fl_Tree_Reason
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/// The reason the callback was invoked.
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///
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enum Fl_Tree_Reason {
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FL_TREE_REASON_NONE=0, ///< unknown reason
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FL_TREE_REASON_SELECTED, ///< an item was selected
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FL_TREE_REASON_DESELECTED, ///< an item was de-selected
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FL_TREE_REASON_RESELECTED, ///< an item was re-selected (double-clicked).
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///< See ::Fl_Tree_Item_Reselect_Mode to enable this.
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FL_TREE_REASON_OPENED, ///< an item was opened
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FL_TREE_REASON_CLOSED, ///< an item was closed
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FL_TREE_REASON_DRAGGED ///< an item was dragged into a new place
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};
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class FL_EXPORT Fl_Tree : public Fl_Group {
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friend class Fl_Tree_Item;
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Fl_Tree_Item *_root; // can be null!
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Fl_Tree_Item *_item_focus; // item that has focus box
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Fl_Tree_Item *_callback_item; // item invoked during callback (can be NULL)
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Fl_Tree_Reason _callback_reason; // reason for the callback
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Fl_Tree_Prefs _prefs; // all the tree's settings
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int _scrollbar_size; // size of scrollbar trough
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Fl_Tree_Item *_lastselect; // last selected item
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char _lastpushed; // FL_PUSH occurred on: 0=nothing, 1=open/close, 2=usericon, 3=label
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void fix_scrollbar_order();
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protected:
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Fl_Scrollbar *_vscroll; ///< Vertical scrollbar
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Fl_Scrollbar *_hscroll; ///< Horizontal scrollbar
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int _tox,_toy,_tow,_toh; ///< Tree widget outer xywh dimension: outside scrollbars, inside widget border
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int _tix,_tiy,_tiw,_tih; ///< Tree widget inner xywh dimension: inside borders + scrollbars
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/// the calculated width of the entire tree hierarchy. See calc_tree()
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int _tree_w;
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/// the calculated height of the entire tree hierarchy. See calc_tree()
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int _tree_h;
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void item_clicked(Fl_Tree_Item* val);
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void do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason);
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// next_visible_item() and extend_selection() moved to 'public' in ABI 1.3.3
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// undocmented draw_tree() dropped -- draw() does all the work now
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// draw() has to be protected per FLTK convention (was public in 1.3.x)
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void draw();
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public:
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Fl_Tree(int X, int Y, int W, int H, const char *L=0);
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~Fl_Tree();
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int handle(int e);
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void show_self();
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void resize(int,int,int,int);
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///////////////////////
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// root methods
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///////////////////////
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void root_label(const char *new_label);
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Fl_Tree_Item* root();
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void root(Fl_Tree_Item *newitem);
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const Fl_Tree_Prefs& prefs() const { return _prefs; }
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////////////////////////////////
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// Item creation/removal methods
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////////////////////////////////
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Fl_Tree_Item *add(const char *path, Fl_Tree_Item *newitem=0);
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Fl_Tree_Item* add(Fl_Tree_Item *parent_item, const char *name);
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Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
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Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
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int remove(Fl_Tree_Item *item);
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void clear();
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void clear_children(Fl_Tree_Item *item);
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////////////////////////
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// Item lookup methods
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////////////////////////
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Fl_Tree_Item *find_item(const char *path);
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const Fl_Tree_Item *find_item(const char *path) const;
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int item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const;
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const Fl_Tree_Item* find_clicked(int yonly=0) const;
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Fl_Tree_Item* find_clicked(int yonly=0);
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Fl_Tree_Item *item_clicked();
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Fl_Tree_Item *first();
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Fl_Tree_Item *first_visible(); // deprecated in ABI 10303
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Fl_Tree_Item *first_visible_item();
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Fl_Tree_Item *next(Fl_Tree_Item *item=0);
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Fl_Tree_Item *prev(Fl_Tree_Item *item=0);
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Fl_Tree_Item *last();
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Fl_Tree_Item *last_visible(); // deprecated in ABI 10303
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Fl_Tree_Item *last_visible_item();
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Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir); // made public in 1.3.3 ABI
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Fl_Tree_Item *first_selected_item();
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Fl_Tree_Item *last_selected_item();
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Fl_Tree_Item *next_item(Fl_Tree_Item *item, int dir=FL_Down, bool visible=false);
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Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0, int dir=FL_Down);
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int get_selected_items(Fl_Tree_Item_Array &items);
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//////////////////////////
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// Item open/close methods
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//////////////////////////
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int open(Fl_Tree_Item *item, int docallback=1);
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int open(const char *path, int docallback=1);
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void open_toggle(Fl_Tree_Item *item, int docallback=1);
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int close(Fl_Tree_Item *item, int docallback=1);
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int close(const char *path, int docallback=1);
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int is_open(Fl_Tree_Item *item) const;
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int is_open(const char *path) const;
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int is_close(Fl_Tree_Item *item) const;
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int is_close(const char *path) const;
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/////////////////////////
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// Item selection methods
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/////////////////////////
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int select(Fl_Tree_Item *item, int docallback=1);
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int select(const char *path, int docallback=1);
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void select_toggle(Fl_Tree_Item *item, int docallback=1);
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int deselect(Fl_Tree_Item *item, int docallback=1);
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int deselect(const char *path, int docallback=1);
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int deselect_all(Fl_Tree_Item *item=0, int docallback=1);
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int select_only(Fl_Tree_Item *selitem, int docallback=1);
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int select_all(Fl_Tree_Item *item=0, int docallback=1);
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int extend_selection_dir(Fl_Tree_Item *from,
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Fl_Tree_Item *to,
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int dir,
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int val,
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bool visible);
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int extend_selection(Fl_Tree_Item *from,
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Fl_Tree_Item *to,
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int val=1,
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bool visible=false);
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void set_item_focus(Fl_Tree_Item *item);
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Fl_Tree_Item *get_item_focus() const;
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int is_selected(Fl_Tree_Item *item) const;
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int is_selected(const char *path);
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/////////////////////////////////
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// Item attribute related methods
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/////////////////////////////////
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Fl_Font item_labelfont() const;
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void item_labelfont(Fl_Font val);
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Fl_Fontsize item_labelsize() const;
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void item_labelsize(Fl_Fontsize val);
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Fl_Color item_labelfgcolor(void) const;
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void item_labelfgcolor(Fl_Color val);
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Fl_Color item_labelbgcolor(void) const;
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void item_labelbgcolor(Fl_Color val);
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Fl_Color connectorcolor() const;
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void connectorcolor(Fl_Color val);
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int marginleft() const;
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void marginleft(int val);
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int margintop() const;
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void margintop(int val);
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int marginbottom() const;
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void marginbottom(int val);
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int linespacing() const;
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void linespacing(int val);
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int openchild_marginbottom() const;
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void openchild_marginbottom(int val);
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int usericonmarginleft() const;
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void usericonmarginleft(int val);
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int labelmarginleft() const;
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void labelmarginleft(int val);
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int widgetmarginleft() const;
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void widgetmarginleft(int val);
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int connectorwidth() const;
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void connectorwidth(int val);
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Fl_Image* usericon() const;
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void usericon(Fl_Image *val);
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Fl_Image* openicon() const;
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void openicon(Fl_Image *val);
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Fl_Image* closeicon() const;
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void closeicon(Fl_Image *val);
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int showcollapse() const;
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void showcollapse(int val);
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int showroot() const;
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void showroot(int val);
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Fl_Tree_Connector connectorstyle() const;
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void connectorstyle(Fl_Tree_Connector val);
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Fl_Tree_Sort sortorder() const;
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void sortorder(Fl_Tree_Sort val);
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Fl_Boxtype selectbox() const;
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void selectbox(Fl_Boxtype val);
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Fl_Tree_Select selectmode() const;
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void selectmode(Fl_Tree_Select val);
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Fl_Tree_Item_Reselect_Mode item_reselect_mode() const;
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void item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode);
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Fl_Tree_Item_Draw_Mode item_draw_mode() const;
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void item_draw_mode(Fl_Tree_Item_Draw_Mode mode);
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void item_draw_mode(int mode);
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void calc_dimensions();
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void calc_tree();
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void recalc_tree();
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int displayed(Fl_Tree_Item *item);
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void show_item(Fl_Tree_Item *item, int yoff);
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void show_item(Fl_Tree_Item *item);
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void show_item_top(Fl_Tree_Item *item);
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void show_item_middle(Fl_Tree_Item *item);
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void show_item_bottom(Fl_Tree_Item *item);
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void display(Fl_Tree_Item *item);
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int vposition() const;
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void vposition(int pos);
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int hposition() const;
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void hposition(int pos);
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int is_scrollbar(Fl_Widget *w);
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int scrollbar_size() const;
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void scrollbar_size(int size);
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int is_vscroll_visible() const;
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int is_hscroll_visible() const;
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///////////////////////
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// callback related
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///////////////////////
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void callback_item(Fl_Tree_Item* item);
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Fl_Tree_Item* callback_item();
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void callback_reason(Fl_Tree_Reason reason);
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Fl_Tree_Reason callback_reason() const;
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/// Load FLTK preferences
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void load(class Fl_Preferences&);
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};
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#endif /*FL_TREE_H*/
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