16dae3ea06
tl;dr : making Fluid maintainable, no changes in code execution and logic. This is a pretty extensive restructuring of the Fluid source tree. It was neccessary because source and header files were getting much too big to handle. Many source files had no header, and many headers declared functions that were in diffrent source files. Reorganized much of the include statements. Added comments to some of the files. Added Doxygen configuration file for standalone Fluid docs. Tested everything by rebuilding Fluid .fl designs with the resorted version of Fluid.
154 lines
3.9 KiB
CMake
154 lines
3.9 KiB
CMake
#
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# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
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#
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# Copyright 1998-2021 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# https://www.fltk.org/COPYING.php
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#
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# Please see the following page on how to report bugs and issues:
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#
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# https://www.fltk.org/bugs.php
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#
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set (CPPFILES
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CodeEditor.cxx
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StyleParse.cxx
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Fl_Function_Type.cxx
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Fl_Group_Type.cxx
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Fl_Menu_Type.cxx
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Fl_Type.cxx
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Fl_Widget_Type.cxx
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Fl_Window_Type.cxx
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Fluid_Image.cxx
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about_panel.cxx
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align_widget.cxx
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alignment_panel.cxx
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code.cxx
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factory.cxx
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file.cxx
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fluid.cxx
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function_panel.cxx
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pixmaps.cxx
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shell_command.cxx
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template_panel.cxx
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undo.cxx
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widget_browser.cxx
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widget_panel.cxx
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)
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# also list header files in Apple's Xcode IDE
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set (HEADERFILES
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CodeEditor.h
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Fl_Function_Type.h
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Fl_Group_Type.h
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Fl_Menu_Type.h
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Fl_Type.h
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Fl_Widget_Type.h
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Fl_Window_Type.h
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Fluid_Image.h
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Shortcut_Button.h
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StyleParse.h
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about_panel.h
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align_widget.h
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alignment_panel.h
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code.h
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comments.h
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factory.h
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file.h
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fluid.h
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function_panel.h
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print_panel.h
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pixmaps.h
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shell_command.h
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template_panel.h
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undo.h
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widget_browser.h
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widget_panel.h
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)
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# ExternalCodeEditor: platform specific files
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if (WIN32)
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list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
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else ()
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list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
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list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
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endif (WIN32)
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source_group("Header Files" FILES ${HEADERFILES})
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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set (ICON_NAME fluid.icns)
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set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
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add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${HEADERFILES} ${ICON_PATH})
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# create macOS bundle wrapper script
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set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
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add_custom_command (
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TARGET fluid POST_BUILD
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COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
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COMMAND chmod u+x,g+x,o+x ${WRAPPER}
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BYPRODUCTS ${WRAPPER}
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# COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
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VERBATIM
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)
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unset (WRAPPER)
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else ()
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add_executable (fluid WIN32 ${CPPFILES} ${HEADERFILES})
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endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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target_link_libraries (fluid fltk fltk_images fltk_forms)
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if (FLTK_HAVE_CAIRO)
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fl_target_link_directories (fluid PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
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endif (FLTK_HAVE_CAIRO)
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if (USE_GDIPLUS) # can only be true on Windows
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target_link_libraries (fluid gdiplus)
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endif (USE_GDIPLUS)
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# install fluid
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if (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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# create bundle
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install
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install (TARGETS fluid DESTINATION ${FLTK_BINDIR})
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else()
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install (TARGETS fluid
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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endif (APPLE AND (NOT OPTION_APPLE_X11) AND (NOT OPTION_APPLE_SDL))
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# install desktop files
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if (UNIX)
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install (FILES fluid.desktop
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DESTINATION ${FLTK_DATADIR}/applications
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)
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# Install mime-type file (x-fluid.desktop method is deprecated)
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install (FILES fluid.xml
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DESTINATION ${FLTK_DATADIR}/mime/packages
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)
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# Install desktop icons
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foreach (icon 32 48 64 128)
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install (FILES icons/fluid-${icon}.png
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DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
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RENAME fluid.png
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)
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endforeach()
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endif (UNIX)
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