67ed1a8da9
src/Fl_Tree_Item.cxx -- solve: "Fl_Tree_Item.cxx", line 614: Error: Initializing int& requires an lvalue. FL/Fl_Preferences.H -- solve: "FL/Fl_Preferences.H", line 196: Error: Fl_Preferences::RootNode is not accessible from 0 FL/Fl_Tree_Item.H -- solve: "Fl_Tree_Item.cxx", line 614: Error: Initializing int& requires an lvalue. test/unittests.cxx -- solve: "unittests.cxx", line 95: Error: The type "UnitTest*[]" is incomplete. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9978 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
391 lines
12 KiB
C++
391 lines
12 KiB
C++
//
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// "$Id$"
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//
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#ifndef FL_TREE_ITEM_H
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#define FL_TREE_ITEM_H
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#include <FL/Fl.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Image.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Tree_Item_Array.H>
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#include <FL/Fl_Tree_Prefs.H>
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//////////////////////
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// FL/Fl_Tree_Item.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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///
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/// \file
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/// \brief This file contains the definitions for Fl_Tree_Item
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///
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/// \brief Tree item
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///
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/// This class is a single tree item, and manages all of the item's attributes.
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/// Fl_Tree_Item is used by Fl_Tree, which is comprised of many instances of Fl_Tree_Item.
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///
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/// Fl_Tree_Item is hierarchical; it dynamically manages an Fl_Tree_Item_Array of children
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/// that are themselves instances of Fl_Tree_Item. Each item can have zero or more children.
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/// When an item has children, close() and open() can be used to hide or show them.
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///
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/// Items have their own attributes; font size, face, color.
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/// Items maintain their own hierarchy of children.
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///
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/// When you make changes to items, you'll need to tell the tree to redraw()
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/// for the changes to show up.
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///
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class FL_EXPORT Fl_Tree_Item {
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const char *_label; // label (memory managed)
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Fl_Font _labelfont; // label's font face
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Fl_Fontsize _labelsize; // label's font size
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Fl_Color _labelfgcolor; // label's fg color
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Fl_Color _labelbgcolor; // label's bg color (0xffffffff is 'transparent')
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enum {
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OPEN = 1<<0, ///> item is open
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VISIBLE = 1<<1, ///> item is visible
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ACTIVE = 1<<2, ///> item is active
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SELECTED = 1<<3 ///> item is selected
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};
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#if FLTK_ABI_VERSION >= 10301
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// NEW
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unsigned short _flags; // misc flags
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#else /*FLTK_ABI_VERSION*/
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// OLD: this will go away after 1.3.x
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char _open; // item is open?
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char _visible; // item is visible?
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char _active; // item activated?
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char _selected; // item selected?
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#endif /*FLTK_ABI_VERSION*/
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int _xywh[4]; // xywh of this widget (if visible)
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int _collapse_xywh[4]; // xywh of collapse icon (if visible)
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int _label_xywh[4]; // xywh of label
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Fl_Widget *_widget; // item's label widget (optional)
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Fl_Image *_usericon; // item's user-specific icon (optional)
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Fl_Tree_Item_Array _children; // array of child items
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Fl_Tree_Item *_parent; // parent item (=0 if root)
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void *_userdata; // user data that can be associated with an item
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#if FLTK_ABI_VERSION >= 10301
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Fl_Tree_Item *_prev_sibling; // previous sibling (same level)
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Fl_Tree_Item *_next_sibling; // next sibling (same level)
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#endif /*FLTK_ABI_VERSION*/
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protected:
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void show_widgets();
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void hide_widgets();
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void draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs);
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void draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs);
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public:
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Fl_Tree_Item(const Fl_Tree_Prefs &prefs); // CTOR
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~Fl_Tree_Item(); // DTOR
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Fl_Tree_Item(const Fl_Tree_Item *o); // COPY CTOR
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int x() const { return(_xywh[0]); }
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int y() const { return(_xywh[1]); }
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int w() const { return(_xywh[2]); }
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int h() const { return(_xywh[3]); }
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int calc_item_height(const Fl_Tree_Prefs &prefs) const;
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void draw(int X, int &Y, int W, Fl_Widget *tree, Fl_Tree_Item *itemfocus, const Fl_Tree_Prefs &prefs, int lastchild=1);
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void show_self(const char *indent = "") const;
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void label(const char *val);
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const char *label() const;
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/// Set a user-data value for the item.
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inline void user_data( void* data ) { _userdata = data; }
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/// Retrieve the user-data value that has been assigned to the item.
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inline void* user_data() const { return _userdata; }
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/// Set item's label font face.
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void labelfont(Fl_Font val) {
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_labelfont = val;
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}
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/// Get item's label font face.
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Fl_Font labelfont() const {
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return(_labelfont);
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}
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/// Set item's label font size.
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void labelsize(Fl_Fontsize val) {
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_labelsize = val;
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}
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/// Get item's label font size.
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Fl_Fontsize labelsize() const {
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return(_labelsize);
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}
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/// Set item's label foreground text color.
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void labelfgcolor(Fl_Color val) {
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_labelfgcolor = val;
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}
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/// Set item's label text color.
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void labelcolor(Fl_Color val) {
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_labelfgcolor = val;
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}
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/// Return item's label text color.
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Fl_Color labelcolor() const {
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return(_labelfgcolor);
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}
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/// Return item's label foreground text color.
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Fl_Color labelfgcolor() const {
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return(_labelfgcolor);
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}
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/// Set item's label background color.
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/// A special case is made for color 0xffffffff which is treated as 'transparent'.
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void labelbgcolor(Fl_Color val) {
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_labelbgcolor = val;
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}
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/// Return item's background text color.
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/// If the color is 0xffffffff, it is 'transparent'.
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Fl_Color labelbgcolor() const {
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return(_labelbgcolor);
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}
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/// Assign an FLTK widget to this item.
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void widget(Fl_Widget *val) {
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_widget = val;
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}
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/// Return FLTK widget assigned to this item.
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Fl_Widget *widget() const {
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return(_widget);
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}
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/// Return the number of children this item has.
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int children() const {
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return(_children.total());
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}
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/// Return the child item for the given 'index'.
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Fl_Tree_Item *child(int index) {
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return(_children[index]);
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}
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/// Return the const child item for the given 'index'.
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const Fl_Tree_Item *child(int t) const;
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/// See if this item has children.
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int has_children() const {
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return(children());
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}
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int find_child(const char *name);
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int find_child(Fl_Tree_Item *item);
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int remove_child(Fl_Tree_Item *item);
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int remove_child(const char *new_label);
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void clear_children();
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void swap_children(int ax, int bx);
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int swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b);
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const Fl_Tree_Item *find_child_item(char **arr) const; // const
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Fl_Tree_Item *find_child_item(char **arr); // non-const
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const Fl_Tree_Item *find_item(char **arr) const; // const
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Fl_Tree_Item *find_item(char **arr); // non-const
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//////////////////
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// Adding items
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//////////////////
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Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, const char *new_label);
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Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, char **arr);
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Fl_Tree_Item *insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos=0);
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Fl_Tree_Item *insert_above(const Fl_Tree_Prefs &prefs, const char *new_label);
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int depth() const;
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Fl_Tree_Item *prev();
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Fl_Tree_Item *next();
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Fl_Tree_Item *next_sibling();
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Fl_Tree_Item *prev_sibling();
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void update_prev_next(int index);
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Fl_Tree_Item *next_displayed(Fl_Tree_Prefs &prefs);
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Fl_Tree_Item *prev_displayed(Fl_Tree_Prefs &prefs);
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/// Return the parent for this item. Returns NULL if we are the root.
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Fl_Tree_Item *parent() {
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return(_parent);
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}
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/// Return the const parent for this item. Returns NULL if we are the root.
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const Fl_Tree_Item *parent() const {
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return(_parent);
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}
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/// Set the parent for this item.
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/// Should only be used by Fl_Tree's internals.
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///
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void parent(Fl_Tree_Item *val) {
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_parent = val;
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}
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//////////////////
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// State
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//////////////////
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void open();
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void close();
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/// See if the item is 'open'.
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int is_open() const {
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return(is_flag(OPEN));
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}
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/// See if the item is 'closed'.
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int is_close() const {
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return(is_flag(OPEN)?0:1);
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}
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/// Toggle the item's open/closed state.
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void open_toggle() {
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is_open()?close():open();
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}
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/// Change the item's selection state to the optionally specified 'val'.
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/// If 'val' is not specified, the item will be selected.
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///
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void select(int val=1) {
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set_flag(SELECTED, val);
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}
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/// Toggle the item's selection state.
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void select_toggle() {
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if ( is_selected() ) {
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deselect(); // deselect if selected
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} else {
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select(); // select if deselected
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}
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}
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/// Select item and all its children.
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/// Returns count of how many items were in the 'deselected' state,
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/// ie. how many items were "changed".
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///
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int select_all() {
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int count = 0;
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if ( ! is_selected() ) {
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select();
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++count;
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}
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for ( int t=0; t<children(); t++ ) {
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count += child(t)->select_all();
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}
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return(count);
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}
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/// Disable the item's selection state.
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void deselect() {
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set_flag(SELECTED, 0);
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}
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/// Deselect item and all its children.
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/// Returns count of how many items were in the 'selected' state,
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/// ie. how many items were "changed".
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///
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int deselect_all() {
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int count = 0;
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if ( is_selected() ) {
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deselect();
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++count;
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}
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for ( int t=0; t<children(); t++ ) {
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count += child(t)->deselect_all();
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}
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return(count);
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}
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/// See if the item is selected.
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char is_selected() const {
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return(is_flag(SELECTED));
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}
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/// Change the item's activation state to the optionally specified 'val'.
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///
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/// When deactivated, the item will be 'grayed out'; the callback()
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/// won't be invoked if the user clicks on the label. If the item
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/// has a widget() associated with the item, its activation state
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/// will be changed as well.
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///
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/// If 'val' is not specified, the item will be activated.
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///
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void activate(int val=1) {
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set_flag(ACTIVE,val);
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if ( _widget && val != (int)_widget->active() ) {
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if ( val ) {
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_widget->activate();
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} else {
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_widget->deactivate();
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}
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_widget->redraw();
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}
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}
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/// Deactivate the item; the callback() won't be invoked when clicked.
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/// Same as activate(0)
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///
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void deactivate() {
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activate(0);
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}
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/// See if the item is activated.
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char is_activated() const {
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return(is_flag(ACTIVE));
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}
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/// See if the item is activated.
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char is_active() const {
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return(is_activated());
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}
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/// See if the item is visible. Alias for is_visible().
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int visible() const {
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return(is_visible());
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}
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/// See if the item is visible.
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int is_visible() const {
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return(is_flag(VISIBLE));
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}
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int visible_r() const;
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/// Set the item's user icon to an Fl_Image. '0' will disable.
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void usericon(Fl_Image *val) {
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_usericon = val;
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}
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/// Get the item's user icon as an Fl_Image. Returns '0' if disabled.
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Fl_Image *usericon() const {
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return(_usericon);
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}
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//////////////////
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// Events
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//////////////////
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const Fl_Tree_Item *find_clicked(const Fl_Tree_Prefs &prefs) const;
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Fl_Tree_Item *find_clicked(const Fl_Tree_Prefs &prefs);
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int event_on_collapse_icon(const Fl_Tree_Prefs &prefs) const;
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int event_on_label(const Fl_Tree_Prefs &prefs) const;
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/// Is this item the root of the tree?
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int is_root() const {
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return(_parent==0?1:0);
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}
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// Protected methods
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protected:
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#if FLTK_ABI_VERSION >= 10301
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/// Set a flag to an on or off value. val is 0 or 1.
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inline void set_flag(unsigned short flag,int val) {
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if ( val ) _flags |= flag; else _flags &= ~flag;
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}
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/// See if flag set. Returns 0 or 1.
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inline int is_flag(unsigned short val) const {
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return(_flags & val ? 1 : 0);
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}
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#else /*FLTK_ABI_VERSION*/
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/// Set a flag to an on or off value. val is 0 or 1.
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void set_flag(unsigned short flag,int val) {
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switch (flag) {
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case OPEN: _open = val; break;
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case VISIBLE: _visible = val; break;
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case ACTIVE: _active = val; break;
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case SELECTED: _selected = val; break;
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}
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}
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/// See if flag set. Returns 0 or 1.
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int is_flag(unsigned short flag) const {
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switch (flag) {
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case OPEN: return(_open ? 1 : 0);
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case VISIBLE: return(_visible ? 1 : 0);
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case ACTIVE: return(_active ? 1 : 0);
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case SELECTED: return(_selected ? 1 : 0);
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default: return(0);
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}
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}
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#endif /*FLTK_ABI_VERSION*/
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};
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#endif /*FL_TREE_ITEM_H*/
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//
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// End of "$Id$".
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//
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