fltk/src/fl_shortcut.cxx
Michael R Sweet 2b85bf8168 Preliminary commit of my MacOS X work.
**** THIS CODE COMPILES BUT DOES NOT WORK. ****

TODO: fix event handling - getting blank windows, etc.
TODO: re-port OpenGL code.
TODO: add support for images with alpha.
TODO: add support for more then just beeps in fl_beep().
TODO: other stuff I'm sure...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1765 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2001-11-27 17:44:08 +00:00

205 lines
6.4 KiB
C++

//
// "$Id: fl_shortcut.cxx,v 1.4.2.9.2.1 2001/11/27 17:44:08 easysw Exp $"
//
// Shortcut support routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2001 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Code to test and parse fltk shortcut numbers.
//
// A shortcut is a keysym or'd with shift flags. In the simplest
// sense a shortcut is matched if the shift state is exactly as
// given and the key returning that keysym is pressed.
//
// To make it easier to match some things it is more complex:
//
// Only FL_META, FL_ALT, FL_SHIFT, and FL_CTRL must be "off". A
// zero in the other shift flags indicates "dont care".
//
// It also checks against the first character of Fl::event_text(),
// and zero for FL_SHIFT means "don't care".
// This allows punctuation shortcuts like "#" to work (rather than
// calling it "shift+3")
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Button.H>
#include <FL/fl_draw.H>
#include <ctype.h>
#include <string.h>
#if !defined(WIN32) && !defined(__APPLE__)
#include <FL/x.H>
#endif
int Fl::test_shortcut(int shortcut) {
if (!shortcut) return 0;
int shift = Fl::event_state();
// see if any required shift flags are off:
if ((shortcut&shift) != (shortcut&0x7fff0000)) return 0;
// record shift flags that are wrong:
int mismatch = (shortcut^shift)&0x7fff0000;
// these three must always be correct:
if (mismatch&(FL_META|FL_ALT|FL_CTRL)) return 0;
int key = shortcut & 0xffff;
// if shift is also correct, check for exactly equal keysyms:
if (!(mismatch&(FL_SHIFT)) && key == Fl::event_key()) return 1;
// try matching ascii, ignore shift:
if (key == event_text()[0]) return 1;
// kludge so that Ctrl+'_' works (as opposed to Ctrl+'^_'):
if ((shift&FL_CTRL) && key >= 0x3f && key <= 0x5F
&& event_text()[0]==(key^0x40)) return 1;
return 0;
}
#if defined(WIN32) || defined(__APPLE__) // if not X
// This table must be in numeric order by fltk (X) keysym number:
struct Keyname {int key; const char* name;};
static Keyname table[] = {
{FL_BackSpace, "Backspace"},
{FL_Tab, "Tab"},
{0xff0b/*XK_Clear*/, "Clear"},
{FL_Enter, "Enter"}, // X says "Enter"
{FL_Pause, "Pause"},
{FL_Scroll_Lock, "Scroll_Lock"},
{FL_Escape, "Escape"},
{FL_Home, "Home"},
{FL_Left, "Left"},
{FL_Up, "Up"},
{FL_Right, "Right"},
{FL_Down, "Down"},
{FL_Page_Up, "Page_Up"}, // X says "Prior"
{FL_Page_Down,"Page_Down"}, // X says "Next"
{FL_End, "End"},
{FL_Print, "Print"},
{FL_Insert, "Insert"},
{FL_Menu, "Menu"},
{FL_Num_Lock, "Num_Lock"},
{FL_KP_Enter, "KP_Enter"},
{FL_Shift_L, "Shift_L"},
{FL_Shift_R, "Shift_R"},
{FL_Control_L,"Control_L"},
{FL_Control_R,"Control_R"},
{FL_Caps_Lock,"Caps_Lock"},
{FL_Meta_L, "Meta_L"},
{FL_Meta_R, "Meta_R"},
{FL_Alt_L, "Alt_L"},
{FL_Alt_R, "Alt_R"},
{FL_Delete, "Delete"}
};
#endif
const char * fl_shortcut_label(int shortcut) {
static char buf[20];
char *p = buf;
if (!shortcut) {*p = 0; return buf;}
#ifdef __APPLE__
//++ to avoid getting stoned and feathered by mac users we should replace the text with the correct symbols
if (shortcut & FL_SHIFT) {strcpy(p,"shift+"); p += 6;} //: Mac hollow up arrow
if (shortcut & FL_META) {strcpy(p,"ctrl+"); p += 6;} //: Mac 'cotrol'
if (shortcut & FL_ALT) {strcpy(p,"option+"); p += 4;} //: Mac 'Option' or fancy switch symbol
if (shortcut & FL_CTRL) {strcpy(p,"cmd+"); p += 4;} //: Mac Apple or Curlyflour
#else
if (shortcut & FL_META) {strcpy(p,"Meta+"); p += 5;}
if (shortcut & FL_ALT) {strcpy(p,"Alt+"); p += 4;}
if (shortcut & FL_SHIFT) {strcpy(p,"Shift+"); p += 6;}
if (shortcut & FL_CTRL) {strcpy(p,"Ctrl+"); p += 5;}
#endif // __APPLE__
int key = shortcut & 0xFFFF;
#if defined(WIN32) || defined(__APPLE__) // if not X
if (key >= FL_F && key <= FL_F_Last) {
*p++ = 'F';
if (key > FL_F+9) *p++ = (key-FL_F)/10+'0';
*p++ = (key-FL_F)%10 + '0';
} else {
// binary search the table for a match:
int a = 0;
int b = sizeof(table)/sizeof(*table);
while (a < b) {
int c = (a+b)/2;
if (table[c].key == key) {
if (p > buf) {strcpy(p,table[c].name); return buf;}
return table[c].name;
}
if (table[c].key < key) a = c+1;
else b = c;
}
if (key >= FL_KP && key <= FL_KP_Last) {
// mark keypad keys with KP_ prefix
strcpy(p,"KP_"); p += 3;
*p++ = uchar(key & 127);
} else {
// if none found, use the keystroke as a match:
*p++ = uchar(key);
}
}
*p = 0;
return buf;
#else
const char* q;
if (key == FL_Enter || key == '\r') q="Enter"; // don't use Xlib's "Return":
else if (key > 32 && key < 0x100) q = 0;
else q = XKeysymToString(key);
if (!q) {*p++ = uchar(key); *p = 0; return buf;}
if (p > buf) {strcpy(p,q); return buf;} else return q;
#endif
}
// Emulation of XForms named shortcuts
#include <stdlib.h>
int fl_old_shortcut(const char* s) {
if (!s || !*s) return 0;
int n = 0;
if (*s == '#') {n |= FL_ALT; s++;}
if (*s == '+') {n |= FL_SHIFT; s++;}
if (*s == '^') {n |= FL_CTRL; s++;}
if (s[1]) return n | (int)strtol(s,0,0); // allow 0xf00 to get any key
return n | *s;
}
// Tests for &x shortcuts in button labels:
int Fl_Widget::test_shortcut(const char *label) {
char c = Fl::event_text()[0];
if (!c || !label) return 0;
for (;;) {
if (!*label) return 0;
if (*label++ == '&' && *label) {
if (*label == '&') label++;
else if (*label == c) return 1;
else return 0;
}
}
}
int Fl_Widget::test_shortcut() {
if (!(flags()&SHORTCUT_LABEL)) return 0;
return test_shortcut(label());
}
//
// End of "$Id: fl_shortcut.cxx,v 1.4.2.9.2.1 2001/11/27 17:44:08 easysw Exp $".
//