e07200c4e8
Almost all test applications run out of the box (->Makefile). See more information in README.mac . Changes: - message handling - access to opaque port structures - image, bitmap, pixmap support - most OpenGL stuff - window styles git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1812 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
503 lines
13 KiB
C++
503 lines
13 KiB
C++
//
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.4 2001/12/06 00:17:47 matthiaswm Exp $"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2001 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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// These routines from fl_draw.H are used by the standard boxtypes
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// and thus are always linked into an fltk program.
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// Also all fl_clip routines, since they are always linked in so
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// that minimal update works.
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#include <FL/Fl_Widget.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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void fl_rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x+w-1, y);
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE__)
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Rect rect;
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SetRect(&rect, x, y, x+w, y+h);
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FrameRect(&rect);
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#else
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#endif
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}
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void fl_rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#ifdef WIN32
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RECT rect;
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#elif defined(__APPLE__)
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Rect rect;
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SetRect(&rect, x, y, x+w, y+h);
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PaintRect(&rect);
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#else
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if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#endif
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}
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void fl_xyline(int x, int y, int x1) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#elif defined(__APPLE__)
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MoveTo(x, y); LineTo(x1, y);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
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#endif
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}
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void fl_xyline(int x, int y, int x1, int y2) {
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#ifdef WIN32
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if (y2 < y) y2--;
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else y2++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y);
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LineTo(x1, y2);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = p[1].y = y;
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p[1].x = p[2].x = x1; p[2].y = y2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#endif
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}
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void fl_xyline(int x, int y, int x1, int y2, int x3) {
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#ifdef WIN32
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if(x3 < x1) x3--;
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else x3++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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LineTo(fl_gc, x3, y2);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y);
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LineTo(x1, y2);
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LineTo(x3, y2);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = p[1].y = y;
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p[1].x = p[2].x = x1; p[2].y = p[3].y = y2;
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p[3].x = x3;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_yxline(int x, int y, int y1) {
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#ifdef WIN32
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if (y1 < y) y1--;
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else y1++;
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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#elif defined(__APPLE__)
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MoveTo(x, y); LineTo(x, y1);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
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#endif
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}
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void fl_yxline(int x, int y, int y1, int x2) {
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#ifdef WIN32
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if (x2 > x) x2++;
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else x2--;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x, y1);
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LineTo(x2, y1);
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#else
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XPoint p[3];
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p[0].x = p[1].x = x; p[0].y = y;
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p[1].y = p[2].y = y1; p[2].x = x2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#endif
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}
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void fl_yxline(int x, int y, int y1, int x2, int y3) {
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#ifdef WIN32
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if(y3<y1) y3--;
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else y3++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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LineTo(fl_gc, x2, y3);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x, y1);
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LineTo(x2, y1);
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LineTo(x2, y3);
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#else
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XPoint p[4];
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p[0].x = p[1].x = x; p[0].y = y;
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p[1].y = p[2].y = y1; p[2].x = p[3].x = x2;
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p[3].y = y3;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_line(int x, int y, int x1, int y1) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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// Draw the last point *again* because the GDI line drawing
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// functions will not draw the last point ("it's a feature!"...)
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SetPixel(fl_gc, x1, y1, fl_RGB());
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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#endif
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}
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void fl_line(int x, int y, int x1, int y1, int x2, int y2) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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// Draw the last point *again* because the GDI line drawing
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// functions will not draw the last point ("it's a feature!"...)
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SetPixel(fl_gc, x2, y2, fl_RGB());
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#endif
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}
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void fl_loop(int x, int y, int x1, int y1, int x2, int y2) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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LineTo(x, y);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x; p[3].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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#ifdef WIN32
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x3, y3);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE__)
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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LineTo(x3, y3);
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LineTo(x, y);
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#else
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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p[4].x = x; p[4].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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#endif
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}
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void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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#ifdef WIN32
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 3);
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#elif defined(__APPLE__)
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PolyHandle poly = OpenPoly();
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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ClosePoly();
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PaintPoly(poly);
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KillPoly(poly);
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#else
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p[3].x = x; p[3].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#endif
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}
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void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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#ifdef WIN32
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 4);
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#elif defined(__APPLE__)
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PolyHandle poly = OpenPoly();
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MoveTo(x, y);
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LineTo(x1, y1);
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LineTo(x2, y2);
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LineTo(x3, y3);
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ClosePoly();
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PaintPoly(poly);
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KillPoly(poly);
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#else
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p[4].x = x; p[4].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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#endif
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}
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void fl_point(int x, int y) {
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#ifdef WIN32
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SetPixel(fl_gc, x, y, fl_RGB());
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#elif defined(__APPLE__)
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MoveTo(x, y); Line(0, 0);
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#else
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XDrawPoint(fl_display, fl_window, fl_gc, x, y);
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#endif
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}
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////////////////////////////////////////////////////////////////
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#define STACK_SIZE 10
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#define STACK_MAX (STACK_SIZE - 1)
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static Fl_Region rstack[STACK_SIZE];
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static int rstackptr=0;
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int fl_clip_state_number=0; // used by gl_begin.cxx to update GL clip
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#if !defined(WIN32) && !defined(__APPLE__)
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// Missing X call: (is this the fastest way to init a 1-rectangle region?)
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// MSWindows equivalent exists, implemented inline in win32.H
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Fl_Region XRectangleRegion(int x, int y, int w, int h) {
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XRectangle R;
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R.x = x; R.y = y; R.width = w; R.height = h;
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Fl_Region r = XCreateRegion();
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XUnionRectWithRegion(&R, r, r);
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return r;
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}
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#endif
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#ifdef __APPLE__
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extern Fl_Region fl_window_region;
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#endif
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// undo any clobbering of clip done by your program:
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void fl_restore_clip() {
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fl_clip_state_number++;
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Fl_Region r = rstack[rstackptr];
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#ifdef WIN32
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SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
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#elif defined(__APPLE__)
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# if 1
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RgnHandle portClip = NewRgn();
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GrafPtr port = GetWindowPort( fl_window );
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CopyRgn( fl_window_region, portClip ); // changed
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if ( r )
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SectRgn( portClip, r, portClip );
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SetPortClipRegion( port, portClip );
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DisposeRgn( portClip );
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# else
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if (r) SetClip(r);
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else {
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Rect rect; rect.left=0; rect.top=0; rect.right=0x7fff; rect.bottom=0x7fff;
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ClipRect(&rect);
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}
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# endif
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#else
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if (r) XSetRegion(fl_display, fl_gc, r);
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else XSetClipMask(fl_display, fl_gc, 0);
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#endif
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}
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// Replace the top of the clip stack:
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void fl_clip_region(Fl_Region r) {
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Fl_Region oldr = rstack[rstackptr];
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if (oldr) XDestroyRegion(oldr);
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rstack[rstackptr] = r;
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fl_restore_clip();
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}
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// Intersect & push a new clip rectangle:
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void fl_clip(int x, int y, int w, int h) {
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Fl_Region r;
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if (w > 0 && h > 0) {
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r = XRectangleRegion(x,y,w,h);
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Fl_Region current = rstack[rstackptr];
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if (current) {
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#ifdef WIN32
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CombineRgn(r,r,current,RGN_AND);
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#elif defined(__APPLE__)
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SectRgn(r, current, r);
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#else
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Fl_Region temp = XCreateRegion();
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XIntersectRegion(current, r, temp);
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XDestroyRegion(r);
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r = temp;
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#endif
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}
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} else { // make empty clip region:
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#ifdef WIN32
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r = CreateRectRgn(0,0,0,0);
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#elif defined(__APPLE__)
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r = NewRgn();
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SetEmptyRgn(r);
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#else
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r = XCreateRegion();
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#endif
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}
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if (rstackptr < STACK_MAX) rstack[++rstackptr] = r;
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fl_restore_clip();
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}
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// make there be no clip (used by fl_begin_offscreen() only!)
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void fl_push_no_clip() {
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if (rstackptr < STACK_MAX) rstack[++rstackptr] = 0;
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fl_restore_clip();
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}
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// pop back to previous clip:
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void fl_pop_clip() {
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if (rstackptr > 0) {
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Fl_Region oldr = rstack[rstackptr--];
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if (oldr) XDestroyRegion(oldr);
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}
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fl_restore_clip();
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}
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// does this rectangle intersect current clip?
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int fl_not_clipped(int x, int y, int w, int h) {
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if (x+w <= 0 || y+h <= 0 || x > Fl_Window::current()->w()
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|| y > Fl_Window::current()->h()) return 0;
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Fl_Region r = rstack[rstackptr];
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#ifdef WIN32
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if (!r) return 1;
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RECT rect;
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rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
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return RectInRegion(r,&rect);
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#elif defined(__APPLE__)
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if (!r) return 1;
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Rect rect;
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rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
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return RectInRgn(&rect, r);
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#else
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return r ? XRectInRegion(r, x, y, w, h) : 1;
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#endif
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}
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// return rectangle surrounding intersection of this rectangle and clip:
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int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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X = x; Y = y; W = w; H = h;
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Fl_Region r = rstack[rstackptr];
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if (!r) return 0;
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#ifdef WIN32
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// The win32 API makes no distinction between partial and complete
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// intersection, so we have to check for partial intersection ourselves.
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// However, given that the regions may be composite, we have to do
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// some voodoo stuff...
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Fl_Region rr = XRectangleRegion(x,y,w,h);
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Fl_Region temp = CreateRectRgn(0,0,0,0);
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int ret;
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if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
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W = H = 0;
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ret = 2;
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} else if (EqualRgn(temp, rr)) { // complete
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|
ret = 0;
|
|
} else { // parital intersection
|
|
RECT rect;
|
|
GetRgnBox(temp, &rect);
|
|
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
|
|
ret = 1;
|
|
}
|
|
DeleteObject(temp);
|
|
DeleteObject(rr);
|
|
return ret;
|
|
#elif defined(__APPLE__)
|
|
RgnHandle rr = NewRgn();
|
|
SetRectRgn( rr, x, y, x+w, y+h );
|
|
SectRgn( r, rr, rr );
|
|
Rect rp; GetRegionBounds(rr, &rp);
|
|
X = rp.left;
|
|
Y = rp.top;
|
|
W = rp.right - X;
|
|
H = rp.bottom - Y;
|
|
DisposeRgn( rr );
|
|
if ( H==0 ) return 2;
|
|
if ( h==H && w==W ) return 0;
|
|
return 0;
|
|
#else
|
|
switch (XRectInRegion(r, x, y, w, h)) {
|
|
case 0: // completely outside
|
|
W = H = 0;
|
|
return 2;
|
|
case 1: // completely inside:
|
|
return 0;
|
|
default: // partial:
|
|
break;
|
|
}
|
|
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
|
Fl_Region temp = XCreateRegion();
|
|
XIntersectRegion(r, rr, temp);
|
|
XRectangle rect;
|
|
XClipBox(temp, &rect);
|
|
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
|
|
XDestroyRegion(temp);
|
|
XDestroyRegion(rr);
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.4 2001/12/06 00:17:47 matthiaswm Exp $".
|
|
//
|