17374b20bb
Add docos for fl_beep... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2059 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
268 lines
11 KiB
HTML
268 lines
11 KiB
HTML
<html><body>
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<h1 align=right><a name=functions>B - Function Reference</A></h1>
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This appendix describes all of the <tt>fl_</tt> functions. For a
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description of the FLTK classes, see <A href="widgets.html">Appendix
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A</A>.
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<h2>Functions</h2>
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<h3><A name="fl_beep">void fl_beep(int type = FL_BEEP_DEFAULT)</A></h3>
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<P>Sounds an audible notification; the default <CODE>type</CODE> argument
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sounds a simple "beep" sound. Other values for <CODE>type</CODE> may use
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a system or user-defined sound file:
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<UL>
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<LI><TT>FL_BEEP_DEFAULT</TT> - Make a generic "beep" sound.
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<LI><TT>FL_BEEP_MESSAGE</TT> - Make a sound appropriate for an
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informational message.
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<LI><TT>FL_BEEP_ERROR</TT> - Make a sound appropriate for an
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error message.
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<LI><TT>FL_BEEP_QUESTION</TT> - Make a sound appropriate for
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a question.
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<LI><TT>FL_BEEP_PASSWORD</TT> - Make a sound appropriate for
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a password prompt.
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<LI><TT>FL_BEEP_NOTIFICATION</TT> - Make a sound appropriate for
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an event notification ("you have mail", etc.)
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</UL>
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<h3><A name="fl_color_chooser_func">int fl_color_chooser(const char
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*title, double &r, double &g, double &b)
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<br>int fl_color_chooser(const char *title, uchar &r, uchar &g, uchar &b)</A></h3>
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<P>The <CODE>double</CODE> version takes RGB values in the range
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0.0 to 1.0. The <CODE>uchar</CODE> version takes RGB values in
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the range 0 to 255. The <tt>title</tt> argument specifies the
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label (title) for the window.
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<p align=center><img src="fl_color_chooser.jpg" ALT="The fl_color_chooser dialog.">
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<P><tt>fl_color_chooser()</tt> pops up a window to let the user pick an
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arbitrary RGB color. They can pick the hue and saturation in the "hue
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box" on the left (hold down CTRL to just change the saturation), and
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the brighness using the vertical slider. Or they can type the 8-bit
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numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><tt>
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Fl_Value_Input</tt></A> fields, or drag the mouse across them to adjust
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them. The pull-down menu lets the user set the input fields to show
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RGB, HSV, or 8-bit RGB (0 to 255).
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<P>This returns non-zero if the user picks ok, and updates the RGB
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values. If the user picks cancel or closes the window this returns
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zero and leaves RGB unchanged.
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<P>If you use the color chooser on an 8-bit screen, it will allocate
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all the available colors, leaving you no space to exactly represent the
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color the user picks! You can however use <A href="drawing.html#fast"><tt>
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fl_rectf()</tt></A> to fill a region with a simulated color using
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dithering.
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<h3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></h3>
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<tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you can
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access with <A href="drawing.html#fl_color"><tt>fl_color()</tt></A> and lets the user
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pick one of them. It returns the new color index, or the old one if
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the user types ESC or clicks outside the window.
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<P ALIGN=CENTER><IMG src="fl_show_colormap.gif" ALT="The fl_show_colormap dialog">
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<h3><A name=fl_message>void fl_message(const char *, ...)</A></h3>
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Displays a printf-style message in a pop-up box with an "OK" button,
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waits for the user to hit the button. The message will wrap to fit the
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window, or may be many lines by putting <tt>\n</tt> characters into it.
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The enter key is a shortcut for the OK button.
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<P ALIGN=CENTER><IMG src="fl_message.gif" ALT="The fl_message window.">
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<h3><A name="fl_alert">void fl_alert(const char *, ...)</A></h3>
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Same as <tt>fl_message()</tt> except for the "!" symbol.
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<P ALIGN=CENTER><IMG src="fl_alert.gif" ALT="The fl_alert window">
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<h3><A name=fl_ask>int fl_ask(const char *, ...)</A></h3>
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Displays a printf-style message in a pop-up box with an
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"Yes" and "No" button and waits for the user to
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hit a button. The return value is 1 if the user hits Yes, 0 if they
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pick No. The enter key is a shortcut for Yes and ESC is a shortcut
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for No.
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<p align=center><img src="fl_ask.gif" ALT="The fl_ask window.">
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<h3><A name=fl_choice2>int fl_choice(const char *q, const char *b0,
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const char *b1, const char *b2, ...)</A></h3>
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Shows the message with three buttons below it marked with the strings
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<tt> b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, 1, or 2
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depending on which button is hit. ESC is a shortcut for button 0 and
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the enter key is a shortcut for button 1. Notice the buttons are
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positioned "backwards" You can hide buttons by passing
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<tt>NULL</tt> as their labels.
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<p align=center><img src="fl_choice.gif" ALT="The fl_choice window.">
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<h3><A name=fl_input2>const char *fl_input(const char *label, const char
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*deflt = 0, ...)</A></h3>
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Pops up a window displaying a string, lets the user edit it, and
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return the new value. The cancel button returns <tt>NULL</tt>. <I>The
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returned pointer is only valid until the next time <tt>fl_input()</tt>
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is called</I>. Due to back-compatability, the arguments to any printf
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commands in the label are after the default value.
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<p align=center><img src="fl_input.gif" ALT="The fl_input window.">
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<h3><A name=fl_password>const char *fl_password(const char *label,
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const char *deflt = 0, ...)</A></h3>
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Same as <tt>fl_input()</tt> except an <A
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href=Fl_Secret_Input.html><tt>Fl_Secret_Input</tt></A> field is used.
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<p align=center><img src="fl_password.gif" ALT="The fl_password window.">
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<h3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
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size)</A></h3>
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Change the font and font size used for the messages in all the popups.
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<h3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></h3>
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Returns a pointer to the box at the left edge of all the popups. You
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can alter the font, color, or label (including making it a Pixmap),
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before calling the functions.
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<h3><A name=fl_file_chooser>char *fl_file_chooser(const char * message,
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const char *pattern, const char *fname)</A></h3>
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FLTK provides a "tab completion" file chooser that makes it easy to
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choose files from large directories. This file chooser has several
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unique features, the major one being that the Tab key completes
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filenames like it does in Emacs or tcsh, and the list always shows all
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possible completions.
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<p align=center><img src="filechooser.gif" ALT="The fl_file_chooser window.">
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<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user
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to pick a file or Cancel, and then returns a pointer to that filename
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or <tt>NULL</tt> if Cancel is chosen.
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<P><tt>message</tt> is a string used to title the window.
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<P><tt>pattern</tt> is used to limit the files listed in a directory to
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those matching the pattern. This matching is done by <A href=#fl_filename_match>
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<tt>fl_filename_match()</tt></A>. Use <tt>NULL</tt> to show all files.
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<P><tt>fname</tt> is a default filename to fill in the chooser with.
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If this is <tt>NULL</tt> then the last filename that was choosen is
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used (unless that had a different pattern, in which case just the last
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directory with no name is used). The first time the file chooser is
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called this defaults to a blank string.
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<P>The returned value points at a static buffer that is only good until
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the next time <tt>fl_file_chooser()</tt> is called.
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<h3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void
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(*cb)(const char *))</A></h3>
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Set a function that is called every time the user clicks a file in the
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currently popped-up file chooser. This could be used to preview the
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contents of the file. It has to be reasonably fast, and cannot create
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FLTK windows.
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<h3><A name=fl_filename_list>int fl_filename_list(const char *d, dirent
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***list)</A></h3>
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This is a portable and const-correct wrapper for the
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<tt>fl_scandir</tt> function. <tt>d</tt> is the name of a directory
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(it does not matter if it has a trailing slash or not). For each file
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in that directory a "dirent" structure is created. The only
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portable thing about a dirent is that dirent.d_name is the
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nul-terminated file name. An array of pointers to these dirents is
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created and a pointer to the array is returned in <tt>*list</tt>. The
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number of entries is given as a return value. If there is an error
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reading the directory a number less than zero is returned, and
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<tt>errno</tt> has the reason (<tt>errno</tt> does not work under
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WIN32). The files are sorted in "alphanumeric" order, where
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an attempt is made to put unpadded numbers in consecutive order.
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<P>You can free the returned list of files with the following code:
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<ul><pre>for (int i = return_value; i > 0;) free((void*)(list[--i]));
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free((void*)list);</pre></ul>
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<h3><A name=fl_filename_isdir>int fl_filename_isdir(const char *f)</A></h3>
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Returns non-zero if the file exists and is a directory.
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<h3><A name=fl_filename_name>const char *fl_filename_name(const char *f)</A></h3>
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Returns a pointer to the character after the last slash, or to the
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start of the filename if there is none.
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<h3><A name=fl_filename_ext>const char *fl_filename_ext(const char *f)</A></h3>
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Returns a pointer to the last period in <tt>fl_filename_name(f)</tt>, or
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a pointer to the trailing nul if none.
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<h3><A name=fl_filename_setext>char *fl_filename_setext(char *f, const char
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*ext)</A></h3>
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Does <tt>strcpy(fl_filename_ext(f), ext ? ext : "")</tt>. Returns a
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pointer to <tt>f</tt>.
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<h3><A name=fl_filename_expand>int fl_filename_expand(char *out, const char
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*in)</A></h3>
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Splits <tt>in</tt> at each slash character. Replaces any occurrance
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of <tt>$X</tt> with <tt>getenv("X")</tt> (leaving it as
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<tt>$X</tt> if the environment variable does not exist). Replaces any
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occurances of <tt> ~X</tt> with user <tt>X</tt>'s home directory
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(leaving it as <tt>~X</tt> if the user does not exist). Any resulting
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double slashes cause everything before the second slash to be deleted.
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Copies the result to <tt> out</tt> (<tt>in</tt> and <tt>out</tt> may
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be the same buffer). Returns non-zero if any changes were made. <I>In
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true retro programming style, it is up to you to provide a buffer big
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enough for the result. 1024 characters should be enough.</I>
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<h3><A name=fl_filename_absolute>int fl_filename_absolute(char *out, const
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char *in)</A></h3>
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If <tt>in</tt> does not start with a slash, this prepends the current
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working directory to <tt>in</tt> and then deletes any occurances of <tt>
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.</tt> and x/.. from the result, which it copies to <tt>out</tt> (<tt>in</tt>
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and <tt>out</tt> may be the same buffer). Returns non-zero if any
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changes were made. <I>In true retro programming style, it is up to you
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to provide a buffer big enough for the result. 1024 characters should
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be enough.</I>
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<h3><A name=fl_filename_match>int fl_filename_match(const char *f, const char
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*pattern)</A></h3>
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Returns true if <tt>f</tt> matches <tt>pattern</tt>. The following
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syntax is used by <tt>pattern</tt>:
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<UL>
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<LI><tt>*</tt> matches any sequence of 0 or more characters. </LI>
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<LI><tt>?</tt> matches any single character. </LI>
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<LI><tt>[set]</tt> matches any character in the set. Set can contain
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any single characters, or a-z to represent a range. To match ] or -
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they must be the first characters. To match ^ or ! they must not be
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the first characters. </LI>
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<LI><tt>[^set] or <B>[!set]</B></tt> matches any character not in the
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set. </LI>
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<LI><tt>{X|Y|Z} or <B>{X,Y,Z}</B></tt> matches any one of the
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subexpressions literally. </LI>
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<LI><tt>\x</tt> quotes the character x so it has no special meaning. </LI>
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<LI><tt>x</tt> all other characters must be matched exactly. </LI>
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</UL>
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</body>
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</html>
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