fltk/fluid/undo.cxx
Matthias Melcher 160832ce04 STR 3442: copy/paste now inserts widget as expected.
Fluid would add pasted widgets as the last child of the
current group, even if they were cut at the beginning
of the group. This patch adds a 'startegy' to adding
widgets to allow merging closer to the 'current' widget.

Also added d'n'd for the widget bin and some other
UI improvements.

STR 3442: some preparation, variable renaming

STR 3442: unifying functions to add widgets.

Adding widgets interactively is merged into one function,
making undo/redo work as expected and removing
unexpected differences between adding by menu or bin.

STR 3442: adding drag'n'drop for windows from bin.

Just drag the window symbol out of the tree and drop it anywhere
on the desktop.

Visual representation of dragged Window.

STR 3442: insert individual nodes after 'current'

STR 3442: adding new widget at expected positions.

The widget bin can finally do drag'n'drop.
Widgets appear in the tree close to the last selection.
Duplicating now ads right below.
Cut and paste inserts after last selection.

Fluid: replaced #define with strict enum type.
2021-12-13 18:17:07 +01:00

196 lines
5.5 KiB
C++

//
// FLUID undo support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2021 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include "undo.h"
#include "fluid.h"
#include "file.h"
#include "Fl_Type.h"
#include "widget_browser.h"
#include <FL/Fl.H>
#include <FL/Fl_Preferences.H>
#include <FL/Fl_Menu_Bar.H>
#include <FL/filename.H>
#include "../src/flstring.h"
#if defined(_WIN32) && !defined(__CYGWIN__)
# include <io.h>
# include <windows.h>
# define getpid (int)GetCurrentProcessId
#else
# include <unistd.h>
#endif // _WIN32 && !__CYGWIN__
//
// This file implements an undo system using temporary files; ideally
// we'd like to do this in memory, however the current data structures
// and design aren't well-suited... Instead, we save and restore
// checkpoint files.
//
int undo_current = 0; // Current undo level in buffer
int undo_last = 0; // Last undo level in buffer
int undo_max = 0; // Maximum undo level used
int undo_save = -1; // Last undo level that was saved
static int undo_paused = 0; // Undo checkpointing paused?
// Return the undo filename.
// The filename is constructed in a static internal buffer and
// this buffer is overwritten by every call of this function.
// The return value is a pointer to this internal string.
static char *undo_filename(int level) {
static char undo_path[FL_PATH_MAX] = ""; // Undo path
static unsigned int undo_path_len = 0; // length w/o filename
if (!undo_path_len) {
fluid_prefs.getUserdataPath(undo_path, sizeof(undo_path));
undo_path_len = (unsigned int)strlen(undo_path);
}
// append filename: "undo_PID_LEVEL.fl"
snprintf(undo_path + undo_path_len,
sizeof(undo_path) - undo_path_len - 1,
"undo_%d_%d.fl", getpid(), level);
return undo_path;
}
// Redo menu callback
void redo_cb(Fl_Widget *, void *) {
int undo_item = main_menubar->find_index(undo_cb);
int redo_item = main_menubar->find_index(redo_cb);
if (undo_current >= undo_last) return;
undo_suspend();
if (!read_file(undo_filename(undo_current + 1), 0)) {
// Unable to read checkpoint file, don't redo...
undo_resume();
return;
}
undo_current ++;
// Update modified flag...
set_modflag(undo_current != undo_save);
// Update undo/redo menu items...
if (undo_current >= undo_last) Main_Menu[redo_item].deactivate();
Main_Menu[undo_item].activate();
}
// Undo menu callback
void undo_cb(Fl_Widget *, void *) {
int undo_item = main_menubar->find_index(undo_cb);
int redo_item = main_menubar->find_index(redo_cb);
if (undo_current <= 0) return;
if (undo_current == undo_last) {
write_file(undo_filename(undo_current));
}
undo_suspend();
// Undo first deletes all widgets which resets the widget_tree browser.
// Save the current scroll position, so we don;t scroll back to 0 at undo.
int x = widget_browser->hposition();
int y = widget_browser->position();
if (!read_file(undo_filename(undo_current - 1), 0)) {
// Unable to read checkpoint file, don't undo...
undo_resume();
return;
}
// Restore old browser position.
// Ideally, we would save the browser position insied the undo file.
widget_browser->hposition(x);
widget_browser->position(y);
undo_current --;
// Update modified flag...
set_modflag(undo_current != undo_save);
// Update undo/redo menu items...
if (undo_current <= 0) Main_Menu[undo_item].deactivate();
Main_Menu[redo_item].activate();
undo_resume();
}
// Save current file to undo buffer
void undo_checkpoint() {
int undo_item = main_menubar->find_index(undo_cb);
int redo_item = main_menubar->find_index(redo_cb);
// printf("undo_checkpoint(): undo_current=%d, undo_paused=%d, modflag=%d\n",
// undo_current, undo_paused, modflag);
// Don't checkpoint if undo_suspend() has been called...
if (undo_paused) return;
// Save the current UI to a checkpoint file...
const char *filename = undo_filename(undo_current);
if (!write_file(filename)) {
// Don't attempt to do undo stuff if we can't write a checkpoint file...
perror(filename);
return;
}
// Update the saved level...
if (modflag && undo_current <= undo_save) undo_save = -1;
else if (!modflag) undo_save = undo_current;
// Update the current undo level...
undo_current ++;
undo_last = undo_current;
if (undo_current > undo_max) undo_max = undo_current;
// Enable the Undo and disable the Redo menu items...
Main_Menu[undo_item].activate();
Main_Menu[redo_item].deactivate();
}
// Clear undo buffer
void undo_clear() {
int undo_item = main_menubar->find_index(undo_cb);
int redo_item = main_menubar->find_index(redo_cb);
// Remove old checkpoint files...
for (int i = 0; i <= undo_max; i ++) {
fl_unlink(undo_filename(i));
}
// Reset current, last, and save indices...
undo_current = undo_last = undo_max = 0;
if (modflag) undo_save = -1;
else undo_save = 0;
// Disable the Undo and Redo menu items...
Main_Menu[undo_item].deactivate();
Main_Menu[redo_item].deactivate();
}
// Resume undo checkpoints
void undo_resume() {
undo_paused = 0;
}
// Suspend undo checkpoints
void undo_suspend() {
undo_paused = 1;
}