mirror of https://github.com/fltk/fltk
173 lines
4.8 KiB
C++
173 lines
4.8 KiB
C++
//
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// GLUT test program for the Fast Light Tool Kit (FLTK).
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//
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// Provided by Brian Schack (STR #3458, see "big.cxx").
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// Copyright 2023 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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// Thanks to the original author Brian Schack for this test program.
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// This program has been extended to test several GLUT functions with
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// (1) a valid and (2) an invalid (destroyed) GLUT window.
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// The test program opens two GLUT windows, runs the tests, prints
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// diagnostics on stdout, and exits immediately. This is intended.
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// To compile (examples with different GLUT implementations)
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// as of Apr 03, 2018 provided Brian Schack, slightly modified
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//
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// macOS GLUT:
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// g++ -o glut_test glut_test.cxx -framework OpenGL -framework GLUT
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//
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// FreeGLUT (on macOS, with Macport's FreeGLUT):
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// g++ -o glut_test glut_test.cxx -framework OpenGL -I/opt/local/include -L/opt/local/lib -lglut
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//
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// FLTK
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// fltk-config --use-gl --compile glut_test.cxx
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// Enable one of the following two #include's depending on the GLUT implementation
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// #include <GLUT/glut.h> // GLUT and FreeGLUT version
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#include <FL/glut.H> // FLTK version
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#include <stdio.h>
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// Empty callback functions for testing.
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void displayFunc() {}
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void reshapeFunc(int w, int h) {}
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void keyboardFunc(unsigned char key, int x, int y) {}
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void mouseFunc(int b, int state, int x, int y) {}
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void motionFunc(int x, int y) {}
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void passiveMotionFunc(int x, int y) {}
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void entryFunc(int s) {}
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void visibilityFunc(int s) {}
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void idleFunc() {}
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void timerFunc(int value) {}
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void menuStateFunc(int state) {}
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void menuStatusFunc(int status, int x, int y) {}
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void specialFunc(int key, int x, int y) {}
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void overlayDisplayFunc() {}
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int main(int argc, char **argv) {
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glutInit(&argc, argv);
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// Create 2 windows.
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int win1 = glutCreateWindow("Window 1");
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int win2 = glutCreateWindow("Window 2");
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printf("Window 1 created, number = %d\n", win1);
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printf("Window 2 created, number = %d\n", win2);
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// Run tests twice, with (1) a valid and (2) an invalid current window
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for (int i = 0; i < 2; i++) {
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// Find out which window is current.
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int current = glutGetWindow();
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printf("Window %d is current\n", current);
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// Ask GLUT to redisplay things.
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glutPostRedisplay();
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// Set window title
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glutSetWindowTitle((char *)"Non-existent");
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// Set icon title
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glutSetIconTitle((char *)"Non-existent");
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// Position window
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glutPositionWindow(10, 20);
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// Reshape window
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glutReshapeWindow(100, 200);
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// Pop window
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glutPopWindow();
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// Iconify window
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glutIconifyWindow();
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// Show window
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glutShowWindow();
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// Hide window
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glutHideWindow();
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// Go to full screen mode
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glutFullScreen();
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// Set the cursor
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glutSetCursor(GLUT_CURSOR_INFO);
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// Establish an overlay
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glutEstablishOverlay();
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// Remove overlay
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glutRemoveOverlay();
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// Choose a layer
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glutUseLayer(GLUT_NORMAL);
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glutUseLayer(GLUT_OVERLAY);
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// Post display on a layer
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glutPostOverlayRedisplay();
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// Show overlay
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glutShowOverlay();
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// Hide overlay
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glutHideOverlay();
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// Attach a menu
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glutAttachMenu(0);
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// Detach a menu
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glutDetachMenu(0);
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// Specify callbacks
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glutDisplayFunc(displayFunc);
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glutReshapeFunc(reshapeFunc);
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glutKeyboardFunc(keyboardFunc);
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glutMouseFunc(mouseFunc);
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glutMotionFunc(motionFunc);
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glutPassiveMotionFunc(passiveMotionFunc);
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glutEntryFunc(entryFunc);
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glutVisibilityFunc(visibilityFunc);
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glutIdleFunc(idleFunc);
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glutTimerFunc(1000, timerFunc, 42);
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glutMenuStateFunc(menuStateFunc);
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glutMenuStatusFunc(menuStatusFunc);
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glutSpecialFunc(specialFunc);
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glutOverlayDisplayFunc(overlayDisplayFunc);
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// Swap buffers
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glutSwapBuffers();
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// GLUT gets
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printf("GLUT_WINDOW_X = %d\n", glutGet(GLUT_WINDOW_X));
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printf("GLUT_WINDOW_Y = %d\n", glutGet(GLUT_WINDOW_Y));
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printf("GLUT_WINDOW_WIDTH = %d\n", glutGet(GLUT_WINDOW_WIDTH));
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printf("GLUT_WINDOW_HEIGHT = %d\n", glutGet(GLUT_WINDOW_HEIGHT));
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printf("GLUT_WINDOW_PARENT = %d\n", glutGet(GLUT_WINDOW_PARENT));
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// GLUT layer gets
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printf("GLUT_OVERLAY_POSSIBLE = %d\n", glutLayerGet(GLUT_OVERLAY_POSSIBLE));
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printf("GLUT_NORMAL_DAMAGED = %d\n", glutLayerGet(GLUT_NORMAL_DAMAGED));
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// Destroy the current window - this sets glut_window to NULL
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printf("Destroy the current window (%d)\n\n", glutGetWindow());
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glutDestroyWindow(current);
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} // loop with current window
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printf("All tests done, exiting.\n");
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return 0;
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}
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