9ce5dd8c73
Added missing file "tiny.gif" for html_footer. Updated html_footer (copyright, no date/time, no line break). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6333 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
646 lines
18 KiB
Plaintext
646 lines
18 KiB
Plaintext
/**
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\page common 3 - Common Widgets and Attributes
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<P>This chapter describes many of the widgets that are provided
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with FLTK and covers how to query and set the standard
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attributes.</P>
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<H2>Buttons</H2>
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<P>FLTK provides many types of buttons:</P>
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<UL>
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<LI>Fl_Button - A standard push button.</LI>
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<LI>Fl_Check_Button - A button with a check box.</LI>
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<LI>Fl_Light_Button - A push button with a light.</LI>
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<LI>Fl_Repeat_Button - A push button that repeats
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when held.</LI>
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<LI>Fl_Return_Button - A push button that is activated
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by the <KBD>Enter</KBD> key.</LI>
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<LI>Fl_Round_Button - A button with a radio circle.</LI>
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</UL>
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\image html buttons.gif "Figure 3-1: FLTK Button Widgets"
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<P>All of these buttons just need the corresponding
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<TT><FL/Fl_xyz_Button.H></TT> header file. The constructor
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takes the bounding box of the button and optionally a label
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string:</P>
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\code
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Fl_Button *button = new Fl_Button(x, y, width, height, "label");
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Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
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Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
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\endcode
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<P>Each button has an associated <TT>type()</TT> which allows
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it to behave as a push button, toggle button, or radio button:</P>
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\code
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button->type(FL_NORMAL_BUTTON);
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lbutton->type(FL_TOGGLE_BUTTON);
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rbutton->type(FL_RADIO_BUTTON);
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\endcode
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<P>For toggle and radio buttons, the value() method returns
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the current button state (0 = off, 1 = on). The set() and
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clear() methods can be used on toggle buttons to turn a
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toggle button on or off, respectively.
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Radio buttons can be turned on with the setonly()
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method; this will also turn off other radio buttons in the same
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group.</P>
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<H2>Text</H2>
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<P>FLTK provides several text widgets for displaying and receiving text:</P>
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<UL>
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<LI>Fl_Input - A one-line text input field.</LI>
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<LI>Fl_Output - A one-line text output field.</LI>
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<LI>Fl_Multiline_Input - A multi-line text input field.</LI>
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<LI>Fl_Multiline_Output - A multi-line text output field.</LI>
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<LI>Fl_Text_Display - A multi-line text display widget.</LI>
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<LI>Fl_Text_Editor - A multi-line text editing widget.</LI>
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<LI>Fl_Help_View - A HTML text display widget.</LI>
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</UL>
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<P>The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT>
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widgets allow the user to copy text from the output field but
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not change it.</P>
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<P>The <TT>value()</TT> method is used to get or set the
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string that is displayed:</P>
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\code
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Fl_Input *input = new Fl_Input(x, y, width, height, "label");
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input->value("Now is the time for all good men...");
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\endcode
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<P>The string is copied to the widget's own storage when you set
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the <tt>value()</tt> of the widget.</P>
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<P>The <TT>Fl_Text_Display</TT> and <TT>Fl_Text_Editor</TT>
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widgets use an associated <TT>Fl_Text_Buffer</TT> class for the
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value, instead of a simple string.</P>
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<!-- NEED 4in -->
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<H2>Valuators</H2>
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<P>Unlike text widgets, valuators keep track of numbers instead of
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strings. FLTK provides the following valuators:</P>
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<UL>
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<LI>Fl_Counter - A widget with arrow buttons that shows the
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current value.</LI>
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<LI>Fl_Dial - A round knob.</LI>
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<LI>Fl_Roller - An SGI-like dolly widget.</LI>
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<LI>Fl_Scrollbar - A standard scrollbar widget.</LI>
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<LI>Fl_Slider - A scrollbar with a knob.</LI>
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<LI>Fl_Value_Slider - A slider that shows the current value.</LI>
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</UL>
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\image html valuators.gif "Figure 3-2: FLTK valuator widgets"
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<P>The <TT>value()</TT> method gets and sets the current value
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of the widget. The <TT>minimum()</TT> and <TT>maximum()</TT>
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methods set the range of values that are reported by the
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widget.</P>
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<!-- NEED 5in -->
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<H2>Groups</H2>
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<P>The <TT>Fl_Group</TT> widget class is used as a general
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purpose "container" widget. Besides grouping radio
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buttons, the groups are used to encapsulate windows, tabs, and
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scrolled windows. The following group classes are available
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with FLTK:</P>
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<UL>
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<LI>Fl_Double_Window - A double-buffered window on the screen.</LI>
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<LI>Fl_Gl_Window - An OpenGL window on the screen.</LI>
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<LI>Fl_Group - The base container class; can be used to group
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any widgets together.</LI>
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<LI>Fl_Pack - A collection of widgets that are packed into the group area.</LI>
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<LI>Fl_Scroll - A scrolled window area.</LI>
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<LI>Fl_Tabs - Displays child widgets as tabs.</LI>
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<LI>Fl_Tile - A tiled window area.</LI>
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<LI>Fl_Window - A window on the screen.</LI>
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<LI>Fl_Wizard - Displays one group of widgets at a time.</LI>
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</UL>
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<H2>Setting the Size and Position of Widgets</H2>
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<P>The size and position of widgets is usually set when you
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create them. You can access them with the <tt>x()</tt>,
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<tt>y()</tt>, <tt>w()</tt>, and <tt>h()</tt> methods.</P>
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<P>You can change the size and position by using the
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<TT>position()</TT>, <TT> resize()</TT>, and <TT>size()</TT>
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methods:</P>
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\code
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button->position(x, y);
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group->resize(x, y, width, height);
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window->size(width, height);
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\endcode
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<P>If you change a widget's size or position after it is
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displayed you will have to call <tt>redraw()</tt> on the
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widget's parent.</P>
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<H2><A NAME="colors">Colors</A></H2>
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<P>FLTK stores the colors of widgets as an 32-bit unsigned
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number that is either an index into a color palette of 256
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colors or a 24-bit RGB color. The color palette is <i>not</i>
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the X or WIN32 colormap, but instead is an internal table with
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fixed contents.</P>
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<P>There are symbols for naming some of the more common colors:</P>
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<UL>
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<LI><TT>FL_BLACK</TT></LI>
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<LI><TT>FL_RED</TT></LI>
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<LI><TT>FL_GREEN</TT></LI>
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<LI><TT>FL_YELLOW</TT></LI>
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<LI><TT>FL_BLUE</TT></LI>
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<LI><TT>FL_MAGENTA</TT></LI>
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<LI><TT>FL_CYAN</TT></LI>
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<LI><TT>FL_WHITE</TT></LI>
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<LI>FL_WHITE</LI>
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</UL>
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<P>These symbols are the default colors for all FLTK widgets. They are
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explained in more detail in the chapter
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<A HREF="enumerations.html#colors">Enumerations</A></P>
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<UL>
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<LI><TT>FL_FOREGROUND_COLOR</TT> </LI>
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<LI><TT>FL_BACKGROUND_COLOR</TT> </LI>
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<LI><TT>FL_INACTIVE_COLOR</TT> </LI>
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<LI><TT>FL_SELECTION_COLOR</TT> </LI>
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</UL>
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<P>RGB colors can be set using the <TT>fl_rgb_color()</TT>
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function:</P>
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\code
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Fl_Color c = fl_rgb_color(85, 170, 255);
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\endcode
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<P>The widget color is set using the <TT>color()</TT> method:</P>
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\code
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button->color(FL_RED);
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\endcode
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<P>Similarly, the label color is set using the <TT>labelcolor()</TT>
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method:</P>
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\code
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button->labelcolor(FL_WHITE);
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\endcode
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<A NAME="boxtypes"></A> <!-- For old HTML links only ! -->
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\section common_boxtypes Box Types
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<P>The type <TT>Fl_Boxtype</TT> stored and returned in Fl_Widget::box()
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is an enumeration defined in Enumerations.H.
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Figure 3-3 shows the standard box types included with FLTK.</P>
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\image html boxtypes.gif "Figure 3-3: FLTK box types"
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<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
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already on the screen remains. The <TT>FL_..._FRAME</TT> types only
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draw their edges, leaving the interior unchanged. The blue color in
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Figure 3-3 is the area that is not drawn by the frame types.</P>
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<H3>Making Your Own Boxtypes</H3>
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<P>You can define your own boxtypes by making a small function that draws
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the box and adding it to the table of boxtypes.</P>
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<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
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<TR>
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<TD><B>Note:</B>
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<P>This interface has changed in FLTK 2.0!</P>
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</TD>
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</TR>
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</TABLE></CENTER>
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<H4>The Drawing Function</H4>
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<P>The drawing function is passed the bounding box and background color
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for the widget:</P>
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\code
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void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
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...
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}
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\endcode
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<!-- NEED 3in -->
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<P>A simple drawing function might fill a rectangle with the
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given color and then draw a black outline:</P>
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\code
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void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
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fl_color(c);
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fl_rectf(x, y, w, h);
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fl_color(FL_BLACK);
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fl_rect(x, y, w, h);
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}
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\endcode
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<H4><A name="fl_down">Fl_Boxtype fl_down(Fl_Boxtype)</A></H4>
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<P><tt>fl_down</tt> returns the "pressed" or "down" version of a box.
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If no "down" version of a given box exists, the behavior of this function
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is undefined and some random box or frame is returned.
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See also: <A HREF="drawing.html#fl_frame">fl_frame drawing</A>.
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<H4><A name="fl_frame">Fl_Boxtype fl_frame(Fl_Boxtype)</A></H4>
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<P><tt>fl_frame</tt> returns the unfilled, frame-only version of a box.
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If no frame version of a given box exists, the behavior of this function
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is undefined and some random box or frame is returned.
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See also: <A HREF="drawing.html#fl_frame">fl_frame drawing</A>.
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<H4><A name="fl_box">Fl_Boxtype fl_box(Fl_Boxtype)</A></H4>
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<P><tt>fl_box</tt> returns the filled version of a frame.
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If no filled version of a given frame exists, the behavior of this function
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is undefined and some random box or frame is returned.
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See also: <TT><A HREF="#fl_frame">fl_frame</A></TT>.
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<H4>Adding Your Box Type</H4>
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<P>The <TT>Fl::set_boxtype()</TT> method adds or replaces the
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specified box type:</P>
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\code
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#define XYZ_BOX FL_FREE_BOXTYPE
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Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
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\endcode
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<P>The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the
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offsets for the x, y, width, and height values that should be
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subtracted when drawing the label inside the box.</P>
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<P>A complete box design contains four box types in this order:
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a filled, neutral box (<TT>UP_BOX</TT>), a filled, depressed box
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(<TT>DOWN_BOX</TT>), and the same as outlines only (<TT>UP_FRAME</TT>
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and <TT>DOWN_FRAME</TT>). The function
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<TT><A HREF="#fl_down">fl_down(Fl_Boxtype)</A></TT>
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expects the neutral design on a boxtype with a numerical
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value evenly divideable by two.
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<TT><A HREF="#fl_frame">fl_frame(Fl_Boxtype)</A></TT>
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expects the <TT>UP_BOX</TT> design at a value divideable by four.</P>
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<A NAME="labels"></A> <!-- For old HTML links only ! -->
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\section common_labels Labels and Label Types
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<P>The <TT>label()</TT>, <TT>align()</TT>, <TT>labelfont()</TT>,
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<TT>labelsize()</TT>, <TT>labeltype()</TT>, <TT>image()</TT>, and
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<TT>deimage()</TT> methods control the labeling of widgets.</P>
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<H3>label()</H3>
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<P>The <TT>label()</TT> method sets the string that is displayed
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for the label. Symbols can be included with the label string by
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escaping them using the "@" symbol - "@@" displays a single at
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sign. Figure 3-4 shows the available symbols.</P>
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\image html symbols.gif "Figure 3-4: FLTK label symbols"
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<!-- NEED 2in -->
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<P>The @ sign may also be followed by the following optional
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"formatting" characters, in this order:</P>
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<UL>
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<LI>'#' forces square scaling, rather than distortion to
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the widget's shape.</LI>
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<LI>+[1-9] or -[1-9] tweaks the scaling a little bigger
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or smaller.</LI>
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<LI>'$' flips the symbol horizontaly, '%' flips it verticaly.</LI>
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<LI>[0-9] - rotates by a multiple of 45 degrees. '5' and
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'6' do no rotation while the others point in the
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direction of that key on a numeric keypad. '0', followed by four
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more digits rotates the symbol by that amount in degrees.</LI>
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</UL>
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<P>Thus, to show a very large arrow pointing downward you would use the
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label string "@+92->".
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<H3>align()</H3>
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<P>The <TT>align()</TT> method positions the label. The following
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constants are defined and may be OR'd together as needed:</P>
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<UL>
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<LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget.</LI>
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<LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget.</LI>
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<LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
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widget.</LI>
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<LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget.</LI>
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<LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
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widget.</LI>
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<LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget.</LI>
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<LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
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box.</LI>
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<LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed.</LI>
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<LI><TT>FL_TEXT_OVER_IMAGE</TT> - show the label text over the image.</LI>
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<LI><TT>FL_IMAGE_OVER_TEXT</TT> - show the label image over the text (default).</LI>
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</UL>
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<H3><A NAME="labeltypes">labeltype()</A></H3>
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<P>The <TT>labeltype()</TT> method sets the type of the label. The
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following standard label types are included:</P>
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<UL>
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<LI><TT>FL_NORMAL_LABEL</TT> - draws the text.</LI>
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<LI><TT>FL_NO_LABEL</TT> - does nothing.</LI>
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<LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under
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the text.</LI>
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<LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though
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the text is engraved.</LI>
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<LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought
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the text is raised.</LI>
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<LI><TT>FL_ICON_LABEL</TT> - draws the icon associated
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with the text.</LI>
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</UL>
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<H3>image() and deimage()</H3>
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<P>The <TT>image()</TT> and <TT>deimage()</TT> methods set an image that
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will be displayed with the widget. The <TT>deimage()</TT> method sets the
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image that is shown when the widget is inactive, while the <TT>image()</TT>
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method sets the image that is shown when the widget is active.</P>
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<P>To make an image you use a subclass of
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<A HREF="drawing.html#Fl_Image"><TT>Fl_Image</TT></A>.</P>
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<H4>Making Your Own Label Types</H4>
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<P>Label types are actually indexes into a table of functions
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that draw them. The primary purpose of this is to use this to
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draw the labels in ways inaccessible through the
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<TT>fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or
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with program-generated letters or symbology.</P>
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<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
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<TR>
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<TD><B>Note:</B>
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<P>This interface has changed in FLTK 2.0!</P>
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</TD>
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</TR>
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</TABLE></CENTER>
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<H5>Label Type Functions</H5>
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<P>To setup your own label type you will need to write two
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functions: one to draw and one to measure the label. The draw
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function is called with a pointer to a <TT>Fl_Label</TT>
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structure containing the label information, the bounding box for
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the label, and the label alignment:</P>
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\code
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void xyz_draw(const Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
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...
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}
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\endcode
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<P>The label should be drawn <I>inside</I> this bounding box,
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even if <TT>FL_ALIGN_INSIDE</TT> is not enabled. The function
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is not called if the label value is <TT>NULL</TT>.</P>
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<P>The measure function is called with a pointer to a
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<TT>Fl_Label</TT> structure and references to the width and
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height:</P>
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\code
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void xyz_measure(const Fl_Label *label, int &w, int &h) {
|
|
...
|
|
}
|
|
\endcode
|
|
|
|
<P>The function should measure the size of the label and set
|
|
<TT>w</TT> and <TT>h</TT> to the size it will occupy.</P>
|
|
|
|
<H5>Adding Your Label Type</H5>
|
|
|
|
<P>The <TT>Fl::set_labeltype</TT> method creates a label type
|
|
using your draw and measure functions:</P>
|
|
|
|
\code
|
|
#define XYZ_LABEL FL_FREE_LABELTYPE
|
|
|
|
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
|
|
\endcode
|
|
|
|
<P>The label type number <TT>n</TT> can be any integer value
|
|
starting at the constant <TT>FL_FREE_LABELTYPE</TT>. Once you
|
|
have added the label type you can use the <TT>labeltype()</TT>
|
|
method to select your label type.</P>
|
|
|
|
<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
|
|
an existing label type such as <TT>FL_NORMAL_LABEL</TT>.</P>
|
|
|
|
<H4><A NAME="add_symbol">Making your own symbols</A></H4>
|
|
|
|
<P>It is also possible to define your own drawings and add
|
|
them to the symbol list, so they can be rendered as part of
|
|
any label.</P>
|
|
|
|
<P>To create a new symbol, you implement a drawing function
|
|
<tt>void drawit(Fl_Color c)</tt> which typically uses the
|
|
<a href="drawing.html#complex">complex drawing functions</a>
|
|
to generate a vector shape inside a two-by-two units sized box
|
|
around the origin. This function is then linked into the symbols
|
|
table using <tt>fl_add_symbol</tt>:</P>
|
|
|
|
\code
|
|
int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
|
|
\endcode
|
|
|
|
<P><i>name</i> is the name of the symbol without the "@"; <i>scalable</I>
|
|
must be set to 1 if the symbol is generated using scalable vector drawing
|
|
functions.</P>
|
|
|
|
\code
|
|
int fl_draw_symbol(const char *name,int x,int y,int w,int h,Fl_Color col)
|
|
\endcode
|
|
|
|
<P>This function draws a named symbol fitting the given rectangle.
|
|
|
|
<H2>Callbacks</H2>
|
|
|
|
<P>Callbacks are functions that are called when the value of a
|
|
widget changes. A callback function is sent a <TT>Fl_Widget</TT>
|
|
pointer of the widget that changed and a pointer to data that
|
|
you provide:</P>
|
|
|
|
\code
|
|
void xyz_callback(Fl_Widget *w, void *data) {
|
|
...
|
|
}
|
|
\endcode
|
|
|
|
<P>The <TT>callback()</TT> method sets the callback function for a
|
|
widget. You can optionally pass a pointer to some data needed for the
|
|
callback:</P>
|
|
|
|
\code
|
|
int xyz_data;
|
|
|
|
button->callback(xyz_callback, &xyz_data);
|
|
\endcode
|
|
|
|
<P>Normally callbacks are performed only when the value of the
|
|
widget changes. You can change this using the Fl_Widget::when()
|
|
method:</P>
|
|
|
|
\code
|
|
button->when(FL_WHEN_NEVER);
|
|
button->when(FL_WHEN_CHANGED);
|
|
button->when(FL_WHEN_RELEASE);
|
|
button->when(FL_WHEN_RELEASE_ALWAYS);
|
|
button->when(FL_WHEN_ENTER_KEY);
|
|
button->when(FL_WHEN_ENTER_KEY_ALWAYS);
|
|
button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
|
|
\endcode
|
|
|
|
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
|
|
<TR>
|
|
<TD><B>Note:</B>
|
|
|
|
<P>You cannot delete a widget inside a callback, as the
|
|
widget may still be accessed by FLTK after your callback
|
|
is completed. Instead, use the Fl::delete_widget()
|
|
method to mark your widget for deletion when it is safe
|
|
to do so.</p>
|
|
|
|
<p><B>Hint:</B>
|
|
|
|
<P>Many programmers new to FLTK or C++ try to use a
|
|
non-static class method instead of a static class method
|
|
or function for their callback. Since callbacks are done
|
|
outside a C++ class, the <TT>this</TT> pointer is not
|
|
initialized for class methods.</P>
|
|
|
|
<P>To work around this problem, define a static method
|
|
in your class that accepts a pointer to the class, and
|
|
then have the static method call the class method(s) as
|
|
needed. The data pointer you provide to the
|
|
<TT>callback()</TT> method of the widget can be a
|
|
pointer to the instance of your class.</P>
|
|
|
|
\code
|
|
class Foo {
|
|
void my_callback(Fl_Widget *w);
|
|
static void my_static_callback(Fl_Widget *w, void *f) { ((Foo *)f)->my_callback(w); }
|
|
...
|
|
}
|
|
|
|
...
|
|
|
|
w->callback(my_static_callback, (void *)this);
|
|
\endcode
|
|
</TD>
|
|
</TR>
|
|
</TABLE></CENTER>
|
|
|
|
<H2>Shortcuts</H2>
|
|
|
|
<P>Shortcuts are key sequences that activate widgets such as
|
|
buttons or menu items. The <TT>shortcut()</TT> method sets the
|
|
shortcut for a widget:</P>
|
|
|
|
\code
|
|
button->shortcut(FL_Enter);
|
|
button->shortcut(FL_SHIFT + 'b');
|
|
button->shortcut(FL_CTRL + 'b');
|
|
button->shortcut(FL_ALT + 'b');
|
|
button->shortcut(FL_CTRL + FL_ALT + 'b');
|
|
button->shortcut(0); // no shortcut
|
|
\endcode
|
|
|
|
<P>The shortcut value is the key event value - the ASCII value
|
|
or one of the special keys like
|
|
<a href="enumerations.html#key_values"><TT>FL_Enter</TT></a> -
|
|
combined with any modifiers like <KBD>Shift</KBD>,
|
|
<KBD>Alt</KBD>, and <KBD>Control</KBD>.</P>
|
|
|
|
*/
|